Savage Worlds Archive

  • Suzerain This massive book clocks in at 186 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 2 pages of advertisement and 1 page of back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Well, this book has two sections – one for players and one for GMs – it should be noted that the player’s version, the Suzerain Continuum Guide, can be considered a massive teaser for this book – and it’s FREE! So yeah, you can take a look at what this book offers by downloading that one.   But back to what this book offers, shall we? Suzerain, in a nut-shell, can be […]

    Suzerain

    Suzerain This massive book clocks in at 186 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 2 pages of advertisement and 1 page of back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Well, this book has two sections – one for players and one for GMs – it should be noted that the player’s version, the Suzerain Continuum Guide, can be considered a massive teaser for this book – and it’s FREE! So yeah, you can take a look at what this book offers by downloading that one.   But back to what this book offers, shall we? Suzerain, in a nut-shell, can be […]

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  • Winter Eternal (Savage Worlds) This massive campaign setting clocks in at 122 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page back cover, leaving us with 116 pages of content, so let’s take a look!   Okay, so here I am, time and again, complaining about rehashed tropes – so does this book bring something new to the table? The answer to this is surprisingly complex. But let me begin. Winter Eternal takes place on the continent Ehlerrac on the world Azegar – said place was an environment of lush and diverse biomes, where people and magic prospered for ages. Then, the sun died in the event commonly referred […]

    Winter Eternal (Savage Worlds)

    Winter Eternal (Savage Worlds) This massive campaign setting clocks in at 122 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page back cover, leaving us with 116 pages of content, so let’s take a look!   Okay, so here I am, time and again, complaining about rehashed tropes – so does this book bring something new to the table? The answer to this is surprisingly complex. But let me begin. Winter Eternal takes place on the continent Ehlerrac on the world Azegar – said place was an environment of lush and diverse biomes, where people and magic prospered for ages. Then, the sun died in the event commonly referred […]

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  • Dungeonlands: Consort of the Lich Queen This optional side-quest module for the Dungeonlands-saga clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1/2 page advertisement, 1 page RD, 1 page back cover, leaving us with 31 1/2 pages of content, so let’s take a look!   This module is basically a sidequest in the fight against the legendary Lich-Queen – but one that can have serious repercussions in Part III of the saga – hence, I’d advise the GM to use this module either during the trip through the Machine of the Lich Queen or as part of the journey towards her Palace in book III of the saga.   This being an adventure-review, […]

    Dungeonlands: Consort of the Lich Queen

    Dungeonlands: Consort of the Lich Queen This optional side-quest module for the Dungeonlands-saga clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1/2 page advertisement, 1 page RD, 1 page back cover, leaving us with 31 1/2 pages of content, so let’s take a look!   This module is basically a sidequest in the fight against the legendary Lich-Queen – but one that can have serious repercussions in Part III of the saga – hence, I’d advise the GM to use this module either during the trip through the Machine of the Lich Queen or as part of the journey towards her Palace in book III of the saga.   This being an adventure-review, […]

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  • Dungeonlands II: Machine of the Lich Queen (Revised) The second mega-adventure in the Dungeonlands trilogy clocks in at 120 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 1 page back cover, leaving us with a massive 113 pages of content, so let’s take a look!   This being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! We begin this second part of the epic high-level module, once again, with a massive short-story, the legend of the rat king, which, with its neat prose, manages to set the mood for the things to come. Having braved the Tomb of […]

    Dungeonlands II: Machine of the Lich Queen (Revised)

    Dungeonlands II: Machine of the Lich Queen (Revised) The second mega-adventure in the Dungeonlands trilogy clocks in at 120 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 1 page back cover, leaving us with a massive 113 pages of content, so let’s take a look!   This being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! We begin this second part of the epic high-level module, once again, with a massive short-story, the legend of the rat king, which, with its neat prose, manages to set the mood for the things to come. Having braved the Tomb of […]

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  • Dungeonlands III – Palace of the Lich Queen This massive mega-adventure clocks in at 220 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us a massive 212 pages of content, so let’s take a look at this!   This review was chosen as a prioritized review and moved up my reviewing queue at the request of my patreons. Furthermore, I received a hardcover copy of this book for the expressive purpose of running it and providing a fair, unbiased review.   Wait, there’s one more thing – after I ripped Tomb of the Lich Queen, the first part of the trilogy, a new one, why […]

    Dungeonlands III – Palace of the Lich Queen

    Dungeonlands III – Palace of the Lich Queen This massive mega-adventure clocks in at 220 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us a massive 212 pages of content, so let’s take a look at this!   This review was chosen as a prioritized review and moved up my reviewing queue at the request of my patreons. Furthermore, I received a hardcover copy of this book for the expressive purpose of running it and providing a fair, unbiased review.   Wait, there’s one more thing – after I ripped Tomb of the Lich Queen, the first part of the trilogy, a new one, why […]

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  • Broken Earth Campaign Setting This massive tome clocks in at 195 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 191 pages of content, so let’s take a look!   First of all – what is Broken Earth? the easy answer would be that it is a post-nuclear campaign setting for Pathfinder, set in an Allotopia (an alternate reality of our own world for non-literature mayors) – this means that no magic is assumed to exist per se, though adding in rare magic would be no issue at all.   Now the book kicks off with a vast array of crunch – from new races (ape-men and synthetic humanoids) and then receive […]

    Broken Earth Campaign Setting

    Broken Earth Campaign Setting This massive tome clocks in at 195 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 191 pages of content, so let’s take a look!   First of all – what is Broken Earth? the easy answer would be that it is a post-nuclear campaign setting for Pathfinder, set in an Allotopia (an alternate reality of our own world for non-literature mayors) – this means that no magic is assumed to exist per se, though adding in rare magic would be no issue at all.   Now the book kicks off with a vast array of crunch – from new races (ape-men and synthetic humanoids) and then receive […]

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  • Broken Earth Player’s Guide This supplement is 55 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   So what is Broken Earth? It is, essentially, a post-apocalyptic setting on our very own planet earth – the Great War has passed, and now the world is changed. Thus, one can assume a bunch of differences from traditional Pathfinder fantasy campaigns. So let’s skip the basic introduction and its flavor for now and focus on the options available for character generation, shall we? First of all, it is recommended you use hero points as per the APG – why will become […]

    Broken Earth Player’s Guide

    Broken Earth Player’s Guide This supplement is 55 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   So what is Broken Earth? It is, essentially, a post-apocalyptic setting on our very own planet earth – the Great War has passed, and now the world is changed. Thus, one can assume a bunch of differences from traditional Pathfinder fantasy campaigns. So let’s skip the basic introduction and its flavor for now and focus on the options available for character generation, shall we? First of all, it is recommended you use hero points as per the APG – why will become […]

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