scott janke Archive

  • Villain Codex I: Foes for Fledgling Heroes This collection of adversaries clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   A brief history lesson first: This book is the result of an open contest to design adversaries for the PCs. Each of the foes comes with a statblock, a brief history as well as suggested goals and plots, making the respective villain come alive. Sergeant Maybn Blaine would be the first character herein, and the powerful female urban ranger actually has a cool modification: Her favored enemy would be half-bloods! This makes sense and for an adversary your […]

    Villain Codex I: Foes for Fledgling Heroes

    Villain Codex I: Foes for Fledgling Heroes This collection of adversaries clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   A brief history lesson first: This book is the result of an open contest to design adversaries for the PCs. Each of the foes comes with a statblock, a brief history as well as suggested goals and plots, making the respective villain come alive. Sergeant Maybn Blaine would be the first character herein, and the powerful female urban ranger actually has a cool modification: Her favored enemy would be half-bloods! This makes sense and for an adversary your […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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  • Pathmaster: Cutting Silver Pass Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page back cover and 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   […]

    Pathmaster: Cutting Silver Pass

    Pathmaster: Cutting Silver Pass Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page back cover and 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   […]

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  • 1. Why should I read Cutting Silver Pass?  Cutting Silver Pass offers a little something for everyone – monsters, puzzles, exploration, history, negotiations & a fast-track river run.   2. What makes Cutting Silver Pass unique? It has an old western boomtown feel instead of medieval Europe basis. It features a sandbox approach allowing players to explore at their own pace & interests.   3. What neat stuff is in Cutting Silver Pass? Haha! What’s not? The engineering projects? A silver dragon? Lost wizard’s underground tower?   4. Which part of Cutting Silver Pass was the most fun to design? Keeping the sandbox aspect proved challenging as well as adding 1800’s mining town to fantasy. I loved watching Chorboden’s backstory develop from a plot point into […]

    CUTTING SILVER PASS: Interview with author Scott Janke

    1. Why should I read Cutting Silver Pass?  Cutting Silver Pass offers a little something for everyone – monsters, puzzles, exploration, history, negotiations & a fast-track river run.   2. What makes Cutting Silver Pass unique? It has an old western boomtown feel instead of medieval Europe basis. It features a sandbox approach allowing players to explore at their own pace & interests.   3. What neat stuff is in Cutting Silver Pass? Haha! What’s not? The engineering projects? A silver dragon? Lost wizard’s underground tower?   4. Which part of Cutting Silver Pass was the most fun to design? Keeping the sandbox aspect proved challenging as well as adding 1800’s mining town to fantasy. I loved watching Chorboden’s backstory develop from a plot point into […]

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