Sean O’ Connor Archive

  • Player’s Option: Ayutthayan Monk This installment of the player’s option-series introduces us to a variant monk class, the Ayutthayan Monk and clocks in at 13 pages, 1 page front cover, 1 page credits -leaving 11 page of content. Yeah, my pdf weirdly has no SRD.   The Ayutthayan Monk gets d8, 4+Int skills per level, a completely custom list of weapon proficiencies, AC/CMD-bonus of +1 (scaling up to +5) when unarmed/unencumbered and even remaining when flat-footed and touch attacks. They have all good saves, 3/4 BAB-progression, scale bonus movement rate to up to 60 ft, increase unarmed damage to up to 2d10. ALl in all, quite similar to the regular monk, so where are the differences? Well, at 1st level, […]

    Player’s Option: Ayutthayan Monk

    Player’s Option: Ayutthayan Monk This installment of the player’s option-series introduces us to a variant monk class, the Ayutthayan Monk and clocks in at 13 pages, 1 page front cover, 1 page credits -leaving 11 page of content. Yeah, my pdf weirdly has no SRD.   The Ayutthayan Monk gets d8, 4+Int skills per level, a completely custom list of weapon proficiencies, AC/CMD-bonus of +1 (scaling up to +5) when unarmed/unencumbered and even remaining when flat-footed and touch attacks. They have all good saves, 3/4 BAB-progression, scale bonus movement rate to up to 60 ft, increase unarmed damage to up to 2d10. ALl in all, quite similar to the regular monk, so where are the differences? Well, at 1st level, […]

    Continue Reading...

  • Player’s Options: Shinobi This installment of the Player’s Options-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The Shinobi base-class gets 3/4 BAB-progression, d8, 6+Int skills per level, good ref- and will-saves and proficiency in simple weapons, kunai, shuriken, bo staff and shinobigatana as well as light armors, but not shields.   The shinobi gets a cover identity at 1st level and an additional one at 5th, 9th, 13th and 17th level – said identity can be assumed via a disguise-check in 1 minute. The things is – the “ability” specifies that wielding weapons blows the cover – why? […]

    Player’s Options: Shinobi

    Player’s Options: Shinobi This installment of the Player’s Options-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The Shinobi base-class gets 3/4 BAB-progression, d8, 6+Int skills per level, good ref- and will-saves and proficiency in simple weapons, kunai, shuriken, bo staff and shinobigatana as well as light armors, but not shields.   The shinobi gets a cover identity at 1st level and an additional one at 5th, 9th, 13th and 17th level – said identity can be assumed via a disguise-check in 1 minute. The things is – the “ability” specifies that wielding weapons blows the cover – why? […]

    Continue Reading...

  • Player’s Options: The Sherrif This installment of the Player’s Option series is 12 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look, shall we?   Mechanically, Sheriffs need to be lawful, get d20, 2+Int skills (the class could have used more skills per level, but oh well…), full BAB-progression, good fort-and will-saves, proficiency with all simple and martial weapons and all types of armor and shields, but not tower shields. They also get proficiency with swordbreaker daggers, or repeating crossbows or firearms as bonus feats at 1st level to reflect their training with weapons that can help bring in lawbreakers. At 1st level, a sheriff […]

    Player’s Options: The Sherrif

    Player’s Options: The Sherrif This installment of the Player’s Option series is 12 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look, shall we?   Mechanically, Sheriffs need to be lawful, get d20, 2+Int skills (the class could have used more skills per level, but oh well…), full BAB-progression, good fort-and will-saves, proficiency with all simple and martial weapons and all types of armor and shields, but not tower shields. They also get proficiency with swordbreaker daggers, or repeating crossbows or firearms as bonus feats at 1st level to reflect their training with weapons that can help bring in lawbreakers. At 1st level, a sheriff […]

    Continue Reading...

  • Player’s Options: The Corsair This pdf is 9 pages long, 1 page front cover/editorial, 1 page SRD and 1 page advertisement (though that page also has 3 lines of information, leaving us with 6 pages of content, so let’s take a look! The new Corsair base class gets d8, 6+Int skills per level, proficiency with light and medium armor, simple weapons, trident, cutlass, hand crossbow, mortuary sword, main gauche, boarding axe, boarding pike, boarding lance, gaff and gaffpike, 3/4 BAB-progression, all good saves, no spellcasting prowess. The corsair, unsurprisingly, is particularly adept at fighting on board a ship and also gains so-called letters of marque, which exempt him from the gallows when attacking specific vessels and allow later for multiple […]

    Player’s Options: The Corsair

    Player’s Options: The Corsair This pdf is 9 pages long, 1 page front cover/editorial, 1 page SRD and 1 page advertisement (though that page also has 3 lines of information, leaving us with 6 pages of content, so let’s take a look! The new Corsair base class gets d8, 6+Int skills per level, proficiency with light and medium armor, simple weapons, trident, cutlass, hand crossbow, mortuary sword, main gauche, boarding axe, boarding pike, boarding lance, gaff and gaffpike, 3/4 BAB-progression, all good saves, no spellcasting prowess. The corsair, unsurprisingly, is particularly adept at fighting on board a ship and also gains so-called letters of marque, which exempt him from the gallows when attacking specific vessels and allow later for multiple […]

    Continue Reading...

  • Today I’m going to take a look at Purple Duck Games’ excellent collection of deities,   The Gods of Porphyra This pdf is 45 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD and 1 page advertisement, leaving 40 pages of content – quite a bunch for this new pantheon, so let’s check out these gods! Porphyra, until recently, as the aptly written introduction tells us, was a world without gods – and then elves and orcs united and saw their world almost torn asunder by the arrival of gods and the integration of the respective divinity’s domains. That’s about the general gist on the fluff-side. Beyond that, this pdf is also the open faith project, […]

    The Gods of Porphyra (aka Open Faiths Proect)

    Today I’m going to take a look at Purple Duck Games’ excellent collection of deities,   The Gods of Porphyra This pdf is 45 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD and 1 page advertisement, leaving 40 pages of content – quite a bunch for this new pantheon, so let’s check out these gods! Porphyra, until recently, as the aptly written introduction tells us, was a world without gods – and then elves and orcs united and saw their world almost torn asunder by the arrival of gods and the integration of the respective divinity’s domains. That’s about the general gist on the fluff-side. Beyond that, this pdf is also the open faith project, […]

    Continue Reading...