Sean O’Connor Archive

  • Purple Duck Storeroom: Magic Pants! This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   This statement by grandmaster crunch Owen K.C. Stephens could have come from a review of yours truly as well: “Know your item slots. Don’t just invent them. Best to avoid magic pants.”, to briefly paraphrase the comment that spawned this supplement – so yes, here, we tread in the glorious tradition of the Baldur’s Gate-saga’s easter-egg and get magical pants, though admittedly more balanced ones than the ridiculously OP item we got via the pantalon-transmuter.   So, this pdf introduces the leg-slot, where one […]

    Purple Duck Storeroom: Magic Pants!

    Purple Duck Storeroom: Magic Pants! This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   This statement by grandmaster crunch Owen K.C. Stephens could have come from a review of yours truly as well: “Know your item slots. Don’t just invent them. Best to avoid magic pants.”, to briefly paraphrase the comment that spawned this supplement – so yes, here, we tread in the glorious tradition of the Baldur’s Gate-saga’s easter-egg and get magical pants, though admittedly more balanced ones than the ridiculously OP item we got via the pantalon-transmuter.   So, this pdf introduces the leg-slot, where one […]

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  • Player’s Option: The Supplemental (Content) The final pdf of the “Paths of Power Player’s Options”-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look, shall we?   The pdf kicks off with gladiator archetypes – not for TPK Games’ gladiator class, but rather for that ne introduced in the first “Paths of Power“-pdf. If you don’t have that one, rest assured, though, that you should be able to scavenge some ideas from these and reappropriate them for TPK Games’ class, should you choose to. A total of 3 such archetypes are provided – the Auctorati being a galadiator who is not […]

    Player’s Option: The Supplemental (Content)

    Player’s Option: The Supplemental (Content) The final pdf of the “Paths of Power Player’s Options”-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look, shall we?   The pdf kicks off with gladiator archetypes – not for TPK Games’ gladiator class, but rather for that ne introduced in the first “Paths of Power“-pdf. If you don’t have that one, rest assured, though, that you should be able to scavenge some ideas from these and reappropriate them for TPK Games’ class, should you choose to. A total of 3 such archetypes are provided – the Auctorati being a galadiator who is not […]

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  • Player’s Options: Elves This pdf is 13 pages long, with its front cover coming as a separate jpg, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   The pdf kicks off with two new variant elves, first of which would be the Necrom elves, who are obsessed with extending their already considerable lifespans – at any cost but undeath. These insular elves get +2 to Dex and Cha, -2 to Str, suffer no penalty for inflicting non-lethal damage with bludgeoning weapons and ammunition, gain resistance 5 to negative energy and +2 to saves versus death effects, energy drain and spells/spell-like abilities of the necromancy school and don’t lose […]

    Player’s Options: Elves

    Player’s Options: Elves This pdf is 13 pages long, with its front cover coming as a separate jpg, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   The pdf kicks off with two new variant elves, first of which would be the Necrom elves, who are obsessed with extending their already considerable lifespans – at any cost but undeath. These insular elves get +2 to Dex and Cha, -2 to Str, suffer no penalty for inflicting non-lethal damage with bludgeoning weapons and ammunition, gain resistance 5 to negative energy and +2 to saves versus death effects, energy drain and spells/spell-like abilities of the necromancy school and don’t lose […]

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