SGG Archive

  •   Perhaps you plan to run the Skull and Shackles adventure path, perhaps you’re a fan of Freeport or similar settings – no matter, today, I’ll take a look at some of the finest supplements 3pps have to offer to enrich your swashbuckling experience! We’ll start the reign of piratey products with Zombie Sky Press’   Tattlebox #3 – A Pirate’s Life  This installment of Tattlebox is 20 pages long, 1 page front cover, 2 1/2 pages advertisement, 1/2 page SRD, leaving us with 16 1/3 pages of content, so let’s check this out!   This episode of Zombie Sky Press’ Tattlebox-series is completely devoted to the topic of pirates, making it an ideal candidate for insertion into a given […]

    EZG reviews a piratey Smorgasbord

      Perhaps you plan to run the Skull and Shackles adventure path, perhaps you’re a fan of Freeport or similar settings – no matter, today, I’ll take a look at some of the finest supplements 3pps have to offer to enrich your swashbuckling experience! We’ll start the reign of piratey products with Zombie Sky Press’   Tattlebox #3 – A Pirate’s Life  This installment of Tattlebox is 20 pages long, 1 page front cover, 2 1/2 pages advertisement, 1/2 page SRD, leaving us with 16 1/3 pages of content, so let’s check this out!   This episode of Zombie Sky Press’ Tattlebox-series is completely devoted to the topic of pirates, making it an ideal candidate for insertion into a given […]

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  •   Sometimes, I’m not that happy with the vancian system. I like it, I really do, but sometimes, for some worlds and modules, I wished for an alternative. Well, there now is one, and Super Genius Games bring honor to their name with   Houserule Handbook: Spellpoints   This pdf is 24 pages long, 1 page front cover, 1 page editorial/SRD, leaving 22 pages of content, so let’s check this out!   After a short discussion on the discrepancy between the vancian spellcasting system and the convention of magic-use in literature, we are introduced to a system that is radically different and more in line with literary depictions of magic – a system of spell points. While the idea per […]

    Houserule Handbook: Spellpoints

      Sometimes, I’m not that happy with the vancian system. I like it, I really do, but sometimes, for some worlds and modules, I wished for an alternative. Well, there now is one, and Super Genius Games bring honor to their name with   Houserule Handbook: Spellpoints   This pdf is 24 pages long, 1 page front cover, 1 page editorial/SRD, leaving 22 pages of content, so let’s check this out!   After a short discussion on the discrepancy between the vancian spellcasting system and the convention of magic-use in literature, we are introduced to a system that is radically different and more in line with literary depictions of magic – a system of spell points. While the idea per […]

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  • Recently, the guys from SGG have started pumping out Bullet Point pdfs that modify spells via feats – this pdf is not about those BPs, nor about the new sinful-feats (they’ll get their own entry) but rather about all the other feat-BPs! Hope you’ll enjoy them!   Bullet Points: 4 Death Mage Feats   This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving 1 page of content for the 4 new feats.   What are the feats?   – Deathless Vigor: Add the highest-level necromancy-spell you can cast to your negative hit point total before you die. Additionally, you are only disabled when in  less than half your best necromancy spells level’s negative hit points.   […]

    Non-spell feat Bullet Points

    Recently, the guys from SGG have started pumping out Bullet Point pdfs that modify spells via feats – this pdf is not about those BPs, nor about the new sinful-feats (they’ll get their own entry) but rather about all the other feat-BPs! Hope you’ll enjoy them!   Bullet Points: 4 Death Mage Feats   This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving 1 page of content for the 4 new feats.   What are the feats?   – Deathless Vigor: Add the highest-level necromancy-spell you can cast to your negative hit point total before you die. Additionally, you are only disabled when in  less than half your best necromancy spells level’s negative hit points.   […]

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  •   If you’re like me, you once in a while have a craving for a different kind of fantasy, namely the one where the protagonist is from our world and stranded in a fantasy world. Thankfully, Super Genius Games provides us with just the pdfs we need!   Anachronistic Adventurers: The Enforcer   This pdf is 19 pages long, 2/3 of a page front cover, 1 page SRD and editorial, leaving 17 1/3 pages of content for adventurers out of time, so let’s check the enforcer out!   The enforcer is a new base-class representing a cherished and yet unrepresented trope of fantasy literature in PFRPG: The modern-day warrior, who, by time travel or magic was whisked away to another […]

    Anachronistic Adventurers (Enforcer, Investigator, Daredevil, Tough)

      If you’re like me, you once in a while have a craving for a different kind of fantasy, namely the one where the protagonist is from our world and stranded in a fantasy world. Thankfully, Super Genius Games provides us with just the pdfs we need!   Anachronistic Adventurers: The Enforcer   This pdf is 19 pages long, 2/3 of a page front cover, 1 page SRD and editorial, leaving 17 1/3 pages of content for adventurers out of time, so let’s check the enforcer out!   The enforcer is a new base-class representing a cherished and yet unrepresented trope of fantasy literature in PFRPG: The modern-day warrior, who, by time travel or magic was whisked away to another […]

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  • With a weight of 15 pages (cover and OGL eating two of those) this PDF starts us out with an absolutely gorgeous cover piece of art from Lin Bo. The iconography of this cover piece definitely convey the sense of ancient secrets of power. Internally, the artwork is B&W, with pieces ranging from good to OK. This PDF continues a new look from the SGG camp for layout, going with a full page cover and dual column with embedded artwork formatting approach. Editing and spelling both appeared to be excellent, nothing really jumped out and caught my attention. Building an entirely new game mechanic, and form of magic, from three spells essentially would be daunting to say the least. It’s […]

    SGG Power Word Spells, Lore of the First Language

    With a weight of 15 pages (cover and OGL eating two of those) this PDF starts us out with an absolutely gorgeous cover piece of art from Lin Bo. The iconography of this cover piece definitely convey the sense of ancient secrets of power. Internally, the artwork is B&W, with pieces ranging from good to OK. This PDF continues a new look from the SGG camp for layout, going with a full page cover and dual column with embedded artwork formatting approach. Editing and spelling both appeared to be excellent, nothing really jumped out and caught my attention. Building an entirely new game mechanic, and form of magic, from three spells essentially would be daunting to say the least. It’s […]

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  • The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

    Genius Guide to The Vanguard gets an Overhaul

    The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

    Continue Reading...

  • I missed out on the whole Dungeon a Day concept, I wont bore you with the details, but I was one of those guys who had to scan over convention reports with a sense of loss as I read through articles referring to a favored room here, or legendary dungeon whatsit there….yeah, it sucked….BUT NO MORE!!!!!!! Super Genius Games, you know, those guys who own the rights to all that material, have released the first PDF from the Dungeon a Day archives. I’m going to venture a guess that this is in fact an experiment on their part, to see how much interest it generates, to determine if this imprint might be added to their line or not. So, let’s […]

    Alak-Ammur’s Tomb World has Returned

    I missed out on the whole Dungeon a Day concept, I wont bore you with the details, but I was one of those guys who had to scan over convention reports with a sense of loss as I read through articles referring to a favored room here, or legendary dungeon whatsit there….yeah, it sucked….BUT NO MORE!!!!!!! Super Genius Games, you know, those guys who own the rights to all that material, have released the first PDF from the Dungeon a Day archives. I’m going to venture a guess that this is in fact an experiment on their part, to see how much interest it generates, to determine if this imprint might be added to their line or not. So, let’s […]

    Continue Reading...

  • I am assuming you are a fellow gamer, the concept of basing a desire to recreate our fantasies is why we’re all here. Whether it was a character from a favorite novel as a child, that one movie, with those two guys (you know the one), or a show you ran home from school everyday to not miss a minute of. My point is, when you ask a roleplayer for their source of inspiration, you’re going to hear about favorite characters and ideals from throughout the entire genre of fantasy, sci-fi, noir, even westerns if you ask the right folks, we all grew up pretending to be someone, and luckily, most of us never outgrew that. The problem comes in […]

    Genuis Guide to Multiclass Feats is a “MUST HAVE”

    I am assuming you are a fellow gamer, the concept of basing a desire to recreate our fantasies is why we’re all here. Whether it was a character from a favorite novel as a child, that one movie, with those two guys (you know the one), or a show you ran home from school everyday to not miss a minute of. My point is, when you ask a roleplayer for their source of inspiration, you’re going to hear about favorite characters and ideals from throughout the entire genre of fantasy, sci-fi, noir, even westerns if you ask the right folks, we all grew up pretending to be someone, and luckily, most of us never outgrew that. The problem comes in […]

    Continue Reading...