Shinobi Archive

  • Legendary Hybrids: Kinetic Shinobi The second of Legendary Games’ hybrid classes clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   The kinetic shinobi, if the name was no clear indication, is a hybrid class of ninja and kineticist, which receives, chassis-wise d8 HD, 6 + Int-mod skills per level, proficiency with simple weapons plus kama, katana, kusarigama, kyoketsu shoge, nunchaku, sai, shortbow, short sword, shuriken, siangham and wakizashi as well as light armor. The […]

    Legendary Hybrids: Kinetic Shinobi

    Legendary Hybrids: Kinetic Shinobi The second of Legendary Games’ hybrid classes clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   The kinetic shinobi, if the name was no clear indication, is a hybrid class of ninja and kineticist, which receives, chassis-wise d8 HD, 6 + Int-mod skills per level, proficiency with simple weapons plus kama, katana, kusarigama, kyoketsu shoge, nunchaku, sai, shortbow, short sword, shuriken, siangham and wakizashi as well as light armor. The […]

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  • Player’s Options: Shinobi This installment of the Player’s Options-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The Shinobi base-class gets 3/4 BAB-progression, d8, 6+Int skills per level, good ref- and will-saves and proficiency in simple weapons, kunai, shuriken, bo staff and shinobigatana as well as light armors, but not shields.   The shinobi gets a cover identity at 1st level and an additional one at 5th, 9th, 13th and 17th level – said identity can be assumed via a disguise-check in 1 minute. The things is – the “ability” specifies that wielding weapons blows the cover – why? […]

    Player’s Options: Shinobi

    Player’s Options: Shinobi This installment of the Player’s Options-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The Shinobi base-class gets 3/4 BAB-progression, d8, 6+Int skills per level, good ref- and will-saves and proficiency in simple weapons, kunai, shuriken, bo staff and shinobigatana as well as light armors, but not shields.   The shinobi gets a cover identity at 1st level and an additional one at 5th, 9th, 13th and 17th level – said identity can be assumed via a disguise-check in 1 minute. The things is – the “ability” specifies that wielding weapons blows the cover – why? […]

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