Short Adventures Archive

  • Your gaming group is showing up in less than an hour and you didn’t have time to prep for this game session, you’ve got a few ideas but no time to wrangle them into a usable fashion. What now? AAW Games / Adventureaweek.com has an answer to this problem and many more such as players going off the plot-line, the necessity for one-offs to fill gaps in between more prominent plot events, or even just PCs who want to go on a treasure hunt or short adventure outside the scope of what they’ve done thus far in their career. The solution? Mini-Dungeons. Short, 2-page, setting agnostic quests inspired by Gary Gygax’s mini-adventures from a Greyhawk boxed set released in the […]

    [Kickstarter] Mini-Dungeon Tome – 100+ adventures for 5E & PFRPG

    Your gaming group is showing up in less than an hour and you didn’t have time to prep for this game session, you’ve got a few ideas but no time to wrangle them into a usable fashion. What now? AAW Games / Adventureaweek.com has an answer to this problem and many more such as players going off the plot-line, the necessity for one-offs to fill gaps in between more prominent plot events, or even just PCs who want to go on a treasure hunt or short adventure outside the scope of what they’ve done thus far in their career. The solution? Mini-Dungeons. Short, 2-page, setting agnostic quests inspired by Gary Gygax’s mini-adventures from a Greyhawk boxed set released in the […]

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  • Call you a Fool: Short Adventures inspired by Classic Rock This pdf clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page back cover, 2 pages of SRD, leaving us with 48 pages – quite a bunch, so let’s take a look!   This pdf kicks into gear with a note on CRs – and the reason for their absence in this book. And the micro-rant rings true to me – the CR-system is problematic. The system tied to it, of the fairly codified challenges so that no precious PCs die just is wrong to me – I’m the school of DM that has a coherent world and thus, 1st level PCs in my world can […]

    Call you a Fool: Short Adventures inspired by Classic Rock

    Call you a Fool: Short Adventures inspired by Classic Rock This pdf clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page back cover, 2 pages of SRD, leaving us with 48 pages – quite a bunch, so let’s take a look!   This pdf kicks into gear with a note on CRs – and the reason for their absence in this book. And the micro-rant rings true to me – the CR-system is problematic. The system tied to it, of the fairly codified challenges so that no precious PCs die just is wrong to me – I’m the school of DM that has a coherent world and thus, 1st level PCs in my world can […]

    Continue Reading...