Skulls Archive

  • Purple Duck Storeroom: Animated Skulls This installment of Purple Duck Games’ short micro-pdfs clocks in at 14 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 11 pages of content, so let’s take a look, shall we?   So what is this – animated skulls, yeah, but instead of just a set of statblocks, this actually is a mini-generator! A kind of Monster-Dressing, if you will.   We get a d12-table to determine locations of the skull, an excessive list of 10 potential origin-legends for the skull (like being a fragment of an outsider lord’s consciousness, a lich gone wrong etc.) and then, things become interesting indeed:   3 sample partial statblocks await you to roll basic […]

    Purple Duck Storeroom: Animated Skulls

    Purple Duck Storeroom: Animated Skulls This installment of Purple Duck Games’ short micro-pdfs clocks in at 14 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 11 pages of content, so let’s take a look, shall we?   So what is this – animated skulls, yeah, but instead of just a set of statblocks, this actually is a mini-generator! A kind of Monster-Dressing, if you will.   We get a d12-table to determine locations of the skull, an excessive list of 10 potential origin-legends for the skull (like being a fragment of an outsider lord’s consciousness, a lich gone wrong etc.) and then, things become interesting indeed:   3 sample partial statblocks await you to roll basic […]

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