Skybourne Archive

  • Wizard’s Academy All right, this massive module & bestiary clock in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a whopping219 pages of content, so let’s take a look!   Wait, before we dive into the module: If you are only interested in the bestiary section, which takes up 124 pages of the pdf, you should know that it is available as a stand-alone file, as “Fantastical Creatures and How to Survive Them – A Student’s Guide for Adventure & Study.” If you want to know about these creatures and what I think about them, please consult my review of that tome – the combined […]

    Wizard’s Academy

    Wizard’s Academy All right, this massive module & bestiary clock in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a whopping219 pages of content, so let’s take a look!   Wait, before we dive into the module: If you are only interested in the bestiary section, which takes up 124 pages of the pdf, you should know that it is available as a stand-alone file, as “Fantastical Creatures and How to Survive Them – A Student’s Guide for Adventure & Study.” If you want to know about these creatures and what I think about them, please consult my review of that tome – the combined […]

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  • Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study This massive bestiary clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with no less than 124 pages of content, so let’s take a look!   We begin this supplement, true to its premise, with an in-character introduction – this book is very much crafted as a kind of field notebook of creatures, with prose featured as a framing device and Winterlynn Graysun, graduate of Windfell Academy, as the narrative voice framing the content herein.   Which brings me to something to bear in mind: This bestiary is […]

    Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study

    Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study This massive bestiary clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with no less than 124 pages of content, so let’s take a look!   We begin this supplement, true to its premise, with an in-character introduction – this book is very much crafted as a kind of field notebook of creatures, with prose featured as a framing device and Winterlynn Graysun, graduate of Windfell Academy, as the narrative voice framing the content herein.   Which brings me to something to bear in mind: This bestiary is […]

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  • Vigilantes of Skybourne This massive expansion-pdf for the vigilante-class clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page blank, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   All right, we begin this pdf with a collection of archetypes, the first of which would be the living banner. At 2nd level, the archetype is locked into the inspired vigilante talent. At 3rd level, a unique peculiarity begins – the living banner receives access to the war sphere, using inspiration points instead of spell points. The totem abilities gained are always centered on the living banner and affect […]

    Vigilantes of Skybourne

    Vigilantes of Skybourne This massive expansion-pdf for the vigilante-class clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page blank, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   All right, we begin this pdf with a collection of archetypes, the first of which would be the living banner. At 2nd level, the archetype is locked into the inspired vigilante talent. At 3rd level, a unique peculiarity begins – the living banner receives access to the war sphere, using inspiration points instead of spell points. The totem abilities gained are always centered on the living banner and affect […]

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  • Ships of Skybourne This massive book clocks in at 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 101 pages of content, so let’s take a look!   Okay, know how I smashed the player’s guide for the ship-rules feeling incomplete, obtuse and hard to grasp? Yeah, well, that’s mainly due to this book being the total guide to that subject matter. But is its presentation didactically better?   Well..yeah. It does. We begin with establishing a terminology pertaining the various iterations of the Craft skill before establishing the nomenclature for the roles on the vessel and the basics. Vehicles behave very much like creatures and have a Pilot, who has […]

    Ships of Skybourne

    Ships of Skybourne This massive book clocks in at 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 101 pages of content, so let’s take a look!   Okay, know how I smashed the player’s guide for the ship-rules feeling incomplete, obtuse and hard to grasp? Yeah, well, that’s mainly due to this book being the total guide to that subject matter. But is its presentation didactically better?   Well..yeah. It does. We begin with establishing a terminology pertaining the various iterations of the Craft skill before establishing the nomenclature for the roles on the vessel and the basics. Vehicles behave very much like creatures and have a Pilot, who has […]

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  • The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

    The Player’s Guide to Skybourne

    The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

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  • The Luchador This base-class clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The luchador class, chassis-wise, receives d8 HD, 6 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves, proficiency with simple weapons and gains basically a monk’s unarmored AC-bonus progression, but uses Charisma as governing attribute for it. Similarly unarmed damage increases to 2d10 at 20th level…and yes, Small luchador-damage-table included. First level nets the luchador the vigilante’s double identity, with his masked persona being his larger than life luchador personality and thus, discovering his social identity is usually not […]

    The Luchador

    The Luchador This base-class clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The luchador class, chassis-wise, receives d8 HD, 6 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves, proficiency with simple weapons and gains basically a monk’s unarmored AC-bonus progression, but uses Charisma as governing attribute for it. Similarly unarmed damage increases to 2d10 at 20th level…and yes, Small luchador-damage-table included. First level nets the luchador the vigilante’s double identity, with his masked persona being his larger than life luchador personality and thus, discovering his social identity is usually not […]

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