Smuggler Archive

  • The Smuggler’s Seal The second of the 1-on-1 adventure modules that can act as an optional introduction to Curse of the Crimson Throne clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with a total of 38 pages of content, so let’s take a look!   This review was moved up in my queue at the request of one of my patreons.   Full Disclosure: I have received this adventure some time ago for the purpose of a fair and unbiased review. Since then, I have accepted the position as lead […]

    The Smuggler’s Seal

    The Smuggler’s Seal The second of the 1-on-1 adventure modules that can act as an optional introduction to Curse of the Crimson Throne clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with a total of 38 pages of content, so let’s take a look!   This review was moved up in my queue at the request of one of my patreons.   Full Disclosure: I have received this adventure some time ago for the purpose of a fair and unbiased review. Since then, I have accepted the position as lead […]

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  • 20 Things #4: Smuggler’s Lair (system-neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   All right, so we begin this installment of the 20-Things-series with things that can be found in a smuggler’s storeroom – and they are sufficiently diverse: From quality brandy to scrolls of animate dead (may annoy purists who want total system neutrality) to barrels filled with sand and strange eggs, the good are pretty cool. However, there is something slightly inconsistent here: Some of the entries feature gold values, while […]

    20 Things #4: Smuggler’s Lair (system-neutral)

    20 Things #4: Smuggler’s Lair (system-neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   All right, so we begin this installment of the 20-Things-series with things that can be found in a smuggler’s storeroom – and they are sufficiently diverse: From quality brandy to scrolls of animate dead (may annoy purists who want total system neutrality) to barrels filled with sand and strange eggs, the good are pretty cool. However, there is something slightly inconsistent here: Some of the entries feature gold values, while […]

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  • Warrior Prestige Archetypes: Smuggler Guide This pdf of the Warrior Prestige Archetype-series clocks in at 10 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1.5 pages SRD, leaving us with 6.5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

    Warrior Prestige Archetypes: Smuggler Guide

    Warrior Prestige Archetypes: Smuggler Guide This pdf of the Warrior Prestige Archetype-series clocks in at 10 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1.5 pages SRD, leaving us with 6.5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

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