SoA Archive

  • The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

    The Sword of Air

    The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

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