Spell Archive

  • Bosco’s Spell Compendium: Cantrips and Orisons This little FREE pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, 1 page odd drawing, 1 page variant cover, leaving us with 3.5 pages of content, so let’s take a look!   Beyond the obligatory spell-list by class (including Shaman), Bosco’s spells have a peculiarity: The spells herein can be used for spell failure equivalents – each spell herein has the base spell in parentheses. If the spell has a target, there is a 33% chance it targets the caster, 34% – 66% targets a random creature, 67%-100% means the original target is subjected to the effect. The pdf suggests a 50% chance for casting […]

    Bosco’s Spell Compendium: Cantrips and Orisons

    Bosco’s Spell Compendium: Cantrips and Orisons This little FREE pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, 1 page odd drawing, 1 page variant cover, leaving us with 3.5 pages of content, so let’s take a look!   Beyond the obligatory spell-list by class (including Shaman), Bosco’s spells have a peculiarity: The spells herein can be used for spell failure equivalents – each spell herein has the base spell in parentheses. If the spell has a target, there is a 33% chance it targets the caster, 34% – 66% targets a random creature, 67%-100% means the original target is subjected to the effect. The pdf suggests a 50% chance for casting […]

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  • Purple Duck Storeroom: Spell Components (Core) This installment of Purple Duck Games’ inexpensive Storeroom-series clocks in at 19 pages, 1 page front cover, 2 pages of SRD, providing 16 pages of content, so let’s take a look!   Every roleplaying game, ultimately, is a game of abstractions, of rules and individual interpretation – that’s why no movie will ever amount to the awesomeness of the one stunt that character pulled off…and why discrepancies between a GM’s description and a player’s perception thereof prove to be such a source of frustration when they happen.   If your game is like mine, there is a certain level of simulation – and I believe that spellcasting would be considered much more balanced, if […]

    Purple Duck Storeroom: Spell Components (Core)

    Purple Duck Storeroom: Spell Components (Core) This installment of Purple Duck Games’ inexpensive Storeroom-series clocks in at 19 pages, 1 page front cover, 2 pages of SRD, providing 16 pages of content, so let’s take a look!   Every roleplaying game, ultimately, is a game of abstractions, of rules and individual interpretation – that’s why no movie will ever amount to the awesomeness of the one stunt that character pulled off…and why discrepancies between a GM’s description and a player’s perception thereof prove to be such a source of frustration when they happen.   If your game is like mine, there is a certain level of simulation – and I believe that spellcasting would be considered much more balanced, if […]

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  • Tome of Spell & Sword This pdf is 27 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s check this out!   The pdf kicks off with a new base-class, the Dimensional Knight, who gets d8, 4+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple and martial weapons as well as light armors. Dimensional knights also cast arcane spells of up to 6th level and cast them spontaneously, but use intelligence as a casting attribute – a deviation from established cha/int-casting-style dichotomies you should be aware of. They also get arcane pool points equal to 1/2 class level + Int-mod that partially stacks with e.g. the […]

    Tome of Spell & Sword

    Tome of Spell & Sword This pdf is 27 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s check this out!   The pdf kicks off with a new base-class, the Dimensional Knight, who gets d8, 4+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple and martial weapons as well as light armors. Dimensional knights also cast arcane spells of up to 6th level and cast them spontaneously, but use intelligence as a casting attribute – a deviation from established cha/int-casting-style dichotomies you should be aware of. They also get arcane pool points equal to 1/2 class level + Int-mod that partially stacks with e.g. the […]

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