Spheres Apocrypha-series Archive

  • Spheres Apocrypha: The Apex Shifter This installment of the Spheres Apocrypha-series clocks in at 4 pages,1  page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This review was moved up in my reviewing queue because I had been tasked to cover the other Spheres of power-supplements, and I’m kind of OCD and can’t stand having something not covered yet when the rest’s done.   Okay, so this contains, obviously, the apex shifter, an archetype for the sphere shifter. A minor nitpick from the get-go – the rules verbiage tends to state “At level XYZ”, when PFRPG usually phrases that “At 3rd level…” – it’s a minor thing and won’t influence […]

    Spheres Apocrypha: The Apex Shifter

    Spheres Apocrypha: The Apex Shifter This installment of the Spheres Apocrypha-series clocks in at 4 pages,1  page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This review was moved up in my reviewing queue because I had been tasked to cover the other Spheres of power-supplements, and I’m kind of OCD and can’t stand having something not covered yet when the rest’s done.   Okay, so this contains, obviously, the apex shifter, an archetype for the sphere shifter. A minor nitpick from the get-go – the rules verbiage tends to state “At level XYZ”, when PFRPG usually phrases that “At 3rd level…” – it’s a minor thing and won’t influence […]

    Continue Reading...

  • Spheres Apocrypha: Light Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look!   The pdf kicks off with 7 basic talents, one of which, Solar Strike, is untagged: When you hit a creature with an attack, you can make it glow as a swift action, or glow brightly at the cost of 1 spell point. It should be noted that the pdf does miss the proper glow formatting, which can makes the rules-language somewhat obtuse. The pdf also includes a (lens) talent, the Halo Effect, which nets a scaling bonus to Bluff and Diplomacy (and optionally to Performance […]

    Spheres Apocrypha: Light Talents

    Spheres Apocrypha: Light Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look!   The pdf kicks off with 7 basic talents, one of which, Solar Strike, is untagged: When you hit a creature with an attack, you can make it glow as a swift action, or glow brightly at the cost of 1 spell point. It should be noted that the pdf does miss the proper glow formatting, which can makes the rules-language somewhat obtuse. The pdf also includes a (lens) talent, the Halo Effect, which nets a scaling bonus to Bluff and Diplomacy (and optionally to Performance […]

    Continue Reading...

  • Spheres Apocrypha: Nature Talents – Metal, Plant, Water This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains 5 new basic talents: Deep Nature lets you, when you spend a spell point to make geomancing last for a round per CL sans concentration to make that last for 1 minute per caster level instead. (Spirit) instead has that upgraded from 1 minute per caster level to 10 minutes per caster level. Muss Pummel has the (plantlife) tag and nets you more branches when using Pummel, provided you spend another spell point. The other 3 talents are the “lord-talents” for […]

    Spheres Apocrypha: Nature Talents – Metal, Plant, Water

    Spheres Apocrypha: Nature Talents – Metal, Plant, Water This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains 5 new basic talents: Deep Nature lets you, when you spend a spell point to make geomancing last for a round per CL sans concentration to make that last for 1 minute per caster level instead. (Spirit) instead has that upgraded from 1 minute per caster level to 10 minutes per caster level. Muss Pummel has the (plantlife) tag and nets you more branches when using Pummel, provided you spend another spell point. The other 3 talents are the “lord-talents” for […]

    Continue Reading...

  • Spheres Apocrypha: Nature Package – Air This installment of the Spheres Apocrypha-series clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf, as would be expected, does come with rules for the air package, which has 3 basic features – conjuring a breeze requires concentration and air, instantaneous gusts of wind, and finally, air purification, which works with dangerous vapours, but not in e.g. a vacuum – some sort of gas needs to be there. This is interesting in as much as it changes how deadly gasses can be in Pathfinder, offering an option that is pretty rare in the vanilla game from […]

    Spheres Apocrypha: Nature Package – Air

    Spheres Apocrypha: Nature Package – Air This installment of the Spheres Apocrypha-series clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf, as would be expected, does come with rules for the air package, which has 3 basic features – conjuring a breeze requires concentration and air, instantaneous gusts of wind, and finally, air purification, which works with dangerous vapours, but not in e.g. a vacuum – some sort of gas needs to be there. This is interesting in as much as it changes how deadly gasses can be in Pathfinder, offering an option that is pretty rare in the vanilla game from […]

    Continue Reading...

  • Spheres Apocrypha: Nature Talents – Spirit This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   All right, we begin with 3 new basic talents – Spiritlord nets you concealment while concentrating on a (spirit) talent; you may also spend a spell point (blank space missing) to get total concealment instead. Odd deviation – unlike other –lord talents in the series, this doesn’t have the (spirit)-tag, but I assume that to be intentional to account for its potency. The other two talents are both tagged as (spirit), and one allows you to speak with vermin, and the other allows […]

    Spheres Apocrypha: Nature Talents – Spirit

    Spheres Apocrypha: Nature Talents – Spirit This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   All right, we begin with 3 new basic talents – Spiritlord nets you concealment while concentrating on a (spirit) talent; you may also spend a spell point (blank space missing) to get total concealment instead. Odd deviation – unlike other –lord talents in the series, this doesn’t have the (spirit)-tag, but I assume that to be intentional to account for its potency. The other two talents are both tagged as (spirit), and one allows you to speak with vermin, and the other allows […]

    Continue Reading...

  • Spheres Apocrypha: Nature Talents – Earth This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page editorial, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 5 new basic talents: Earthlord enhances the radius of earth geomancing abilities by 5 ft. per (earth) talent you possess. (Fyi: All talents herein have that tag!) Also designated as (spirit), Foundation requires dirt, sand or stone and nets you a deflection bonus to AC and CMD equal to 2, +1 per 5 CL when concentrating on earth geomancing. You can spend a spell point as a standard action to make that buff last, but you need to be standing on […]

    Spheres Apocrypha: Nature Talents – Earth

    Spheres Apocrypha: Nature Talents – Earth This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page editorial, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 5 new basic talents: Earthlord enhances the radius of earth geomancing abilities by 5 ft. per (earth) talent you possess. (Fyi: All talents herein have that tag!) Also designated as (spirit), Foundation requires dirt, sand or stone and nets you a deflection bonus to AC and CMD equal to 2, +1 per 5 CL when concentrating on earth geomancing. You can spend a spell point as a standard action to make that buff last, but you need to be standing on […]

    Continue Reading...

  • Spheres Apocrypha: Nature Talents – Fire This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this one with 7 different basic talents, all of which have the fire tag:   Dragonlung nets you a 30.-ft-cone or 60 ft.-line breath weapon that deals 1d8 fire damage per two caster levels, Reflex halves. The talent has no prerequisite and no minimum level, and thus could be useless at first level. Additionally, the breath weapon has only a 1d4 round cooldown, but no spell point cost associated. Yeah, not gonna happen anywhere near my game.   Firelord enhances CL […]

    Spheres Apocrypha: Nature Talents – Fire

    Spheres Apocrypha: Nature Talents – Fire This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this one with 7 different basic talents, all of which have the fire tag:   Dragonlung nets you a 30.-ft-cone or 60 ft.-line breath weapon that deals 1d8 fire damage per two caster levels, Reflex halves. The talent has no prerequisite and no minimum level, and thus could be useless at first level. Additionally, the breath weapon has only a 1d4 round cooldown, but no spell point cost associated. Yeah, not gonna happen anywhere near my game.   Firelord enhances CL […]

    Continue Reading...

  • Spheres Apocrypha: Dark Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin with 7 new basic talents:   -Dampen Light: 1 minute per caster level variant of darkness that doesn’t require concentration to maintain; dims light by one step and can allow for (meld) talents to work, but not (darkness) talents. Effects that interact with darkness can apply to a Dempen Light area. May be taken twice for the option to move light levels by two steps. Interesting one.   -Dappled Shadows: Reduce darkness radius in 5 ft. increments to create a second sphere with […]

    Spheres Apocrypha: Dark Talents

    Spheres Apocrypha: Dark Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin with 7 new basic talents:   -Dampen Light: 1 minute per caster level variant of darkness that doesn’t require concentration to maintain; dims light by one step and can allow for (meld) talents to work, but not (darkness) talents. Effects that interact with darkness can apply to a Dempen Light area. May be taken twice for the option to move light levels by two steps. Interesting one.   -Dappled Shadows: Reduce darkness radius in 5 ft. increments to create a second sphere with […]

    Continue Reading...

  • Spheres Apocrypha: Destruction Talents The first installment of small expansion-pdfs for the Spheres of Power system clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   We begin with 6 blast shape talents:   -Branding Taboo: By spending a spell point, the blast automatically affects a target in range; the target gets a brand and the caster specifies a general forbidden action, with the GM as arbiter as what does and doesn’t go. A list of suggested prohibited options or more detailed examples would have been nice here. The target is aware of this prohibition, which lasts for level rounds; I assume caster level to be intended here, […]

    Spheres Apocrypha: Destruction Talents

    Spheres Apocrypha: Destruction Talents The first installment of small expansion-pdfs for the Spheres of Power system clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   We begin with 6 blast shape talents:   -Branding Taboo: By spending a spell point, the blast automatically affects a target in range; the target gets a brand and the caster specifies a general forbidden action, with the GM as arbiter as what does and doesn’t go. A list of suggested prohibited options or more detailed examples would have been nice here. The target is aware of this prohibition, which lasts for level rounds; I assume caster level to be intended here, […]

    Continue Reading...