Spheres of Might-compatible Archive

  • The Worldwalker’s Handbook The final Spheres of Power expansion-book clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   This review was moved up in my reviewing queue because all the other Spheres of Power expansions were requested, and I’m somewhat OCD and can’t stand not having covered the last one. Please don’t use that against me. ;P   We begin this supplement with 4 new archetypes, the first of which would be the Broadcast Blade for the mageknight class, who is locked into the Warp sphere as the 1st level magic talent, unless […]

    The Worldwalker’s Handbook

    The Worldwalker’s Handbook The final Spheres of Power expansion-book clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   This review was moved up in my reviewing queue because all the other Spheres of Power expansions were requested, and I’m somewhat OCD and can’t stand not having covered the last one. Please don’t use that against me. ;P   We begin this supplement with 4 new archetypes, the first of which would be the Broadcast Blade for the mageknight class, who is locked into the Warp sphere as the 1st level magic talent, unless […]

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  • Spheres Apocrypha: The Apex Shifter This installment of the Spheres Apocrypha-series clocks in at 4 pages,1  page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This review was moved up in my reviewing queue because I had been tasked to cover the other Spheres of power-supplements, and I’m kind of OCD and can’t stand having something not covered yet when the rest’s done.   Okay, so this contains, obviously, the apex shifter, an archetype for the sphere shifter. A minor nitpick from the get-go – the rules verbiage tends to state “At level XYZ”, when PFRPG usually phrases that “At 3rd level…” – it’s a minor thing and won’t influence […]

    Spheres Apocrypha: The Apex Shifter

    Spheres Apocrypha: The Apex Shifter This installment of the Spheres Apocrypha-series clocks in at 4 pages,1  page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This review was moved up in my reviewing queue because I had been tasked to cover the other Spheres of power-supplements, and I’m kind of OCD and can’t stand having something not covered yet when the rest’s done.   Okay, so this contains, obviously, the apex shifter, an archetype for the sphere shifter. A minor nitpick from the get-go – the rules verbiage tends to state “At level XYZ”, when PFRPG usually phrases that “At 3rd level…” – it’s a minor thing and won’t influence […]

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  • Legendary Magus This installment of the Legendary Classes-series clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue at the request of my patreon supporters.   All right, we begin pretty much immediately with the class-redesign, the legendary magus. The legendary magus gets d8 HD, 4 + Int skills per level, proficiency with simple and martial weapons as well as with light AND medium armors, with no spellcasting failure from the get-go. The […]

    Legendary Magus

    Legendary Magus This installment of the Legendary Classes-series clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue at the request of my patreon supporters.   All right, we begin pretty much immediately with the class-redesign, the legendary magus. The legendary magus gets d8 HD, 4 + Int skills per level, proficiency with simple and martial weapons as well as with light AND medium armors, with no spellcasting failure from the get-go. The […]

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  • The Wraith Base Class The Wraith clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s check out this fellow!   This review was moved up in my reviewing queue at the request of my patreon supporters and readers.   The wraith-class is proficient with simple weapons, scythes and light armor, has 4 + Intelligence modifier skills per level, d8 HD, and is a Mid-Caster using Charisma as governing spellcasting ability modifier, with a spell pool of class level + Charisma modifier spell points per day. The class has a ¾ BAB-progression, as well as good Reflex- and Will-saves. […]

    The Wraith Base Class

    The Wraith Base Class The Wraith clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s check out this fellow!   This review was moved up in my reviewing queue at the request of my patreon supporters and readers.   The wraith-class is proficient with simple weapons, scythes and light armor, has 4 + Intelligence modifier skills per level, d8 HD, and is a Mid-Caster using Charisma as governing spellcasting ability modifier, with a spell pool of class level + Charisma modifier spell points per day. The class has a ¾ BAB-progression, as well as good Reflex- and Will-saves. […]

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  • The Fey-Binder’s Handbook This expansion for the Spheres of Power-system clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers and patreons.   All right, we begin this supplement, as always, with a nice piece of in-character prose, before diving into the nit and grit. As with the Blood sphere, we have a new sphere introduced in this book, though this one previously did have its debut in Skybourne. The sphere as presented within is no longer restricted regarding […]

    The Fey-Binder’s Handbook

    The Fey-Binder’s Handbook This expansion for the Spheres of Power-system clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers and patreons.   All right, we begin this supplement, as always, with a nice piece of in-character prose, before diving into the nit and grit. As with the Blood sphere, we have a new sphere introduced in this book, though this one previously did have its debut in Skybourne. The sphere as presented within is no longer restricted regarding […]

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  • The Sanguinist’s Handbook (revised edition) The revised edition of this expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look! This review was moved up in my reviewing queue because it provides a serious revision, and I want to reward publishers for caring. The correct file to download is btw. the one with” 1.2” at the end.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous […]

    The Sanguinist’s Handbook (revised edition)

    The Sanguinist’s Handbook (revised edition) The revised edition of this expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look! This review was moved up in my reviewing queue because it provides a serious revision, and I want to reward publishers for caring. The correct file to download is btw. the one with” 1.2” at the end.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous […]

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  • The Sanguinist’s Handbook This expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous Spheres-expansions, presents a wholly new sphere, the Blood Sphere.   The base ability of this sphere would be Blood Control: A s a standard action, you establish […]

    The Sanguinist’s Handbook

    The Sanguinist’s Handbook This expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous Spheres-expansions, presents a wholly new sphere, the Blood Sphere.   The base ability of this sphere would be Blood Control: A s a standard action, you establish […]

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  • The Necromancer’s Handbook This expansion for the Spheres of Power-system clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   After a brief 2-page introduction and guidance on how to use this book, we begin with the new archetype-section, which, this time around, covers 8 new archetypes. The first of these would be the bonewright armorist, who gets Death as a bonus sphere and modifies summon equipment; instead of calling forth materials, these fellows sculpt or form weapons and armor from bodies – their own or the dead. Summoning equipment from undead reanimated within the […]

    The Necromancer’s Handbook

    The Necromancer’s Handbook This expansion for the Spheres of Power-system clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   After a brief 2-page introduction and guidance on how to use this book, we begin with the new archetype-section, which, this time around, covers 8 new archetypes. The first of these would be the bonewright armorist, who gets Death as a bonus sphere and modifies summon equipment; instead of calling forth materials, these fellows sculpt or form weapons and armor from bodies – their own or the dead. Summoning equipment from undead reanimated within the […]

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  • Items of Power This expansion book for Spheres of Power clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by one of my readers.   So, while the default pathfinder magic item creation rules work without a big snag in conjunction with Spheres of Power, this pdf does endeavor to provide a more sphere-centric approach to the subject matter. Thus, we begin with the basic assumptions: To create a magic item, a caster must possess the appropriate item creation feat, the […]

    Items of Power

    Items of Power This expansion book for Spheres of Power clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by one of my readers.   So, while the default pathfinder magic item creation rules work without a big snag in conjunction with Spheres of Power, this pdf does endeavor to provide a more sphere-centric approach to the subject matter. Thus, we begin with the basic assumptions: To create a magic item, a caster must possess the appropriate item creation feat, the […]

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  • Archetypes of Power This Spheres of Power-expansion clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The archetypes within this book are obviously created for use with the Spheres of Power and Spheres of Might systems, and as such, we begin with a few standards for use of archetypes with those systems: Archetypes with diminished spellcasting lose the magical talents gained at 2nd level and every 6 levels thereafter. Addition or alteration of spell lists is lost, and spells known added instead yield an additional magical talent at the first level the spells become known, but only […]

    Archetypes of Power

    Archetypes of Power This Spheres of Power-expansion clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The archetypes within this book are obviously created for use with the Spheres of Power and Spheres of Might systems, and as such, we begin with a few standards for use of archetypes with those systems: Archetypes with diminished spellcasting lose the magical talents gained at 2nd level and every 6 levels thereafter. Addition or alteration of spell lists is lost, and spells known added instead yield an additional magical talent at the first level the spells become known, but only […]

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  • The Abjurer’s Handbook This expansion of the Spheres of Power-system clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Framed by a nice piece of introductory prose and some advice for players to render abjurer-themes interesting, the book starts off with 5 different archetypes, the first of which would be the faithful shepherd, who is a Mid-Caster based on Wisdom, with a spell pool of class level + Wisdom modifier and 1 talent per caster level. The archetype gets the Life and Protection spheres and uses class level as caster level for them. The […]

    The Abjurer’s Handbook

    The Abjurer’s Handbook This expansion of the Spheres of Power-system clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Framed by a nice piece of introductory prose and some advice for players to render abjurer-themes interesting, the book starts off with 5 different archetypes, the first of which would be the faithful shepherd, who is a Mid-Caster based on Wisdom, with a spell pool of class level + Wisdom modifier and 1 talent per caster level. The archetype gets the Life and Protection spheres and uses class level as caster level for them. The […]

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  • The Chronomancer’s Handbook This expansion for the Spheres of Power-system clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   After a brief piece of introductory prose, we begin with 9 new archetypes. Some of these do btw. come with Spheres of Might-synergy, but if you’re not using that gem of a book, you can still rejoice, as the section provides guidance to remove blended training/martial tradition. The first archetype, the chronomancer symbiat, gets both Time and Warp […]

    The Chronomancer’s Handbook

    The Chronomancer’s Handbook This expansion for the Spheres of Power-system clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   After a brief piece of introductory prose, we begin with 9 new archetypes. Some of these do btw. come with Spheres of Might-synergy, but if you’re not using that gem of a book, you can still rejoice, as the section provides guidance to remove blended training/martial tradition. The first archetype, the chronomancer symbiat, gets both Time and Warp […]

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  • Spheres Apocrypha: Nature Package – Air This installment of the Spheres Apocrypha-series clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf, as would be expected, does come with rules for the air package, which has 3 basic features – conjuring a breeze requires concentration and air, instantaneous gusts of wind, and finally, air purification, which works with dangerous vapours, but not in e.g. a vacuum – some sort of gas needs to be there. This is interesting in as much as it changes how deadly gasses can be in Pathfinder, offering an option that is pretty rare in the vanilla game from […]

    Spheres Apocrypha: Nature Package – Air

    Spheres Apocrypha: Nature Package – Air This installment of the Spheres Apocrypha-series clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf, as would be expected, does come with rules for the air package, which has 3 basic features – conjuring a breeze requires concentration and air, instantaneous gusts of wind, and finally, air purification, which works with dangerous vapours, but not in e.g. a vacuum – some sort of gas needs to be there. This is interesting in as much as it changes how deadly gasses can be in Pathfinder, offering an option that is pretty rare in the vanilla game from […]

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  • The Tempestarian’s Handbook This expansion for the Spheres of Power-system clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD,1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreons.   We begin this one with a pretty cool poem/ritual chant that can be scavenged for use in game, before diving right into the new archetypes – this time around, we get 4, the first of which would be the weather harvester alchemist, who is a Mid-Caster using Intelligence as casting ability modifier, replacing alchemy, with a spell […]

    The Tempestarian’s Handbook

    The Tempestarian’s Handbook This expansion for the Spheres of Power-system clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD,1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreons.   We begin this one with a pretty cool poem/ritual chant that can be scavenged for use in game, before diving right into the new archetypes – this time around, we get 4, the first of which would be the weather harvester alchemist, who is a Mid-Caster using Intelligence as casting ability modifier, replacing alchemy, with a spell […]

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  • Legendary Cavaliers This installment of Legendary Games‘ class rewrites clocks in at 42 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   We start this supplement with the break-down of the cavalier rewrite, and oh boy, does the class need one, so what does the Legendary Cavalier bring to the table? Well, chassis-wise, the class gets d10 HD, 4 + Int skills per modifier, proficiency with simple and martial weapons and all types or armor as well as shields, minus tower shields, and full […]

    Legendary Cavaliers

    Legendary Cavaliers This installment of Legendary Games‘ class rewrites clocks in at 42 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   We start this supplement with the break-down of the cavalier rewrite, and oh boy, does the class need one, so what does the Legendary Cavalier bring to the table? Well, chassis-wise, the class gets d10 HD, 4 + Int skills per modifier, proficiency with simple and martial weapons and all types or armor as well as shields, minus tower shields, and full […]

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  • Wild Magic This massive expansion for Spheres of Power clocks in at 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   This review was requested by one of my readers to be moved up in my reviewing queue.   We begin this supplement with a foreword called “Forward” (clever pun or oversight?), before we are introduced to the basis of Wild Magic – the wild magic chance, which is a percentile value that affects spells and sphere-abilities, but SPs and activated items are usually exempt, though effects that increase wild magic chance do apply to them. […]

    Wild Magic

    Wild Magic This massive expansion for Spheres of Power clocks in at 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   This review was requested by one of my readers to be moved up in my reviewing queue.   We begin this supplement with a foreword called “Forward” (clever pun or oversight?), before we are introduced to the basis of Wild Magic – the wild magic chance, which is a percentile value that affects spells and sphere-abilities, but SPs and activated items are usually exempt, though effects that increase wild magic chance do apply to them. […]

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  • Champions of the Spheres This massive supplement clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page TOC (which also features a list of Spheres from Spheres of Power and Spheres of Might), 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   In case you didn’t know already: This book basically represents a crossover-supplement between Drop Dead Studios’ critically-acclaimed Spheres of Power and Spheres of Might books, and as such, I assume familiarity with both of them in this review.   This review was recently moved up in my reviewing queue at the request of my patreons.   The pdf starts after a brief introduction […]

    Champions of the Spheres

    Champions of the Spheres This massive supplement clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page TOC (which also features a list of Spheres from Spheres of Power and Spheres of Might), 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   In case you didn’t know already: This book basically represents a crossover-supplement between Drop Dead Studios’ critically-acclaimed Spheres of Power and Spheres of Might books, and as such, I assume familiarity with both of them in this review.   This review was recently moved up in my reviewing queue at the request of my patreons.   The pdf starts after a brief introduction […]

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  • The Conjurer’s Handbook This expansion for Spheres of Power clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   The supplement begins with the by now traditional flavor-centric introduction before diving into the crunch. This time around, we begin with something rather interesting: Upon gaining a Conjuration sphere companion, you may now choose an archetype for the companion, which follow the usual restrictions. I.e. you can have as many as you’d like, provided they don’t change or modify the same features. 8 different such archetypes are provided and allow you to get an aquatic companion, […]

    The Conjurer’s Handbook

    The Conjurer’s Handbook This expansion for Spheres of Power clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   The supplement begins with the by now traditional flavor-centric introduction before diving into the crunch. This time around, we begin with something rather interesting: Upon gaining a Conjuration sphere companion, you may now choose an archetype for the companion, which follow the usual restrictions. I.e. you can have as many as you’d like, provided they don’t change or modify the same features. 8 different such archetypes are provided and allow you to get an aquatic companion, […]

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