Stan! Archive

  • The Grande Temple of Jing This mega-adventure dungeon-crawl-saga clocks in at 505 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page SRD, 1 page backer-list, 4 pages of blank space for notes, 1 page inside of back cover, 1 page back cover, leaving us with 493 pages of content, so let’s take a look!   This massive book was moved up in my review-queue as a prioritized review at the request of my patreons.   So what is the Grande Temple of Jing? Well, basically, this is the personal playing ground of the trickster deity Jing, who baits people into entering the temple with promises of untold riches – but exiting the temple is pretty […]

    The Grande Temple of Jing

    The Grande Temple of Jing This mega-adventure dungeon-crawl-saga clocks in at 505 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page SRD, 1 page backer-list, 4 pages of blank space for notes, 1 page inside of back cover, 1 page back cover, leaving us with 493 pages of content, so let’s take a look!   This massive book was moved up in my review-queue as a prioritized review at the request of my patreons.   So what is the Grande Temple of Jing? Well, basically, this is the personal playing ground of the trickster deity Jing, who baits people into entering the temple with promises of untold riches – but exiting the temple is pretty […]

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  • Genius Adventures: Night of the Starbird This Genius Adventure clocks in at 29 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bunch, so let’s take a look!   This being an adventure module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Even in the remotest of locations, PCs have a propensity for trouble – and so, they happen upon a complex devoted to the Astronix, a being or deity sacred to many an avian race, and not on any day, but on the most sacred of nights, the Night of the Starbird. Why is […]

    Genius Adventures: Night of the Starbird

    Genius Adventures: Night of the Starbird This Genius Adventure clocks in at 29 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bunch, so let’s take a look!   This being an adventure module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Even in the remotest of locations, PCs have a propensity for trouble – and so, they happen upon a complex devoted to the Astronix, a being or deity sacred to many an avian race, and not on any day, but on the most sacred of nights, the Night of the Starbird. Why is […]

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  • Gingerbread Kaiju This game-pdf is 13 pages long, 1 page front cover, leaving us with 12 pages of content, so how does this work?   Well, first skip to page 10, which includes a tasty gingerbread recipe and instructions to make Gingerbread. 2 pages contain a total of 8 silhouettes you can print out, cut and then put on the gingerbread to make your characters – for this is all about gingerbread monsters fighting the delicious fight.   In order to play, not much is required – 1 Gingerbread Kaiju per player, 1 deck of standard playing cards and a d12. Optionally, icing can be used to make the Kaiju more detailed (and tasty!) and the game also requires some […]

    Gingerbread Kaiju

    Gingerbread Kaiju This game-pdf is 13 pages long, 1 page front cover, leaving us with 12 pages of content, so how does this work?   Well, first skip to page 10, which includes a tasty gingerbread recipe and instructions to make Gingerbread. 2 pages contain a total of 8 silhouettes you can print out, cut and then put on the gingerbread to make your characters – for this is all about gingerbread monsters fighting the delicious fight.   In order to play, not much is required – 1 Gingerbread Kaiju per player, 1 deck of standard playing cards and a d12. Optionally, icing can be used to make the Kaiju more detailed (and tasty!) and the game also requires some […]

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  • The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

    Genius Guide to The Vanguard gets an Overhaul

    The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

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  • I missed out on the whole Dungeon a Day concept, I wont bore you with the details, but I was one of those guys who had to scan over convention reports with a sense of loss as I read through articles referring to a favored room here, or legendary dungeon whatsit there….yeah, it sucked….BUT NO MORE!!!!!!! Super Genius Games, you know, those guys who own the rights to all that material, have released the first PDF from the Dungeon a Day archives. I’m going to venture a guess that this is in fact an experiment on their part, to see how much interest it generates, to determine if this imprint might be added to their line or not. So, let’s […]

    Alak-Ammur’s Tomb World has Returned

    I missed out on the whole Dungeon a Day concept, I wont bore you with the details, but I was one of those guys who had to scan over convention reports with a sense of loss as I read through articles referring to a favored room here, or legendary dungeon whatsit there….yeah, it sucked….BUT NO MORE!!!!!!! Super Genius Games, you know, those guys who own the rights to all that material, have released the first PDF from the Dungeon a Day archives. I’m going to venture a guess that this is in fact an experiment on their part, to see how much interest it generates, to determine if this imprint might be added to their line or not. So, let’s […]

    Continue Reading...