Stand Archive

  • 5E Mini-Dungeon: Last Stand of the Forgotten Pirate (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains […]

    5E Mini-Dungeon: Last Stand of the Forgotten Pirate (5e)

    5E Mini-Dungeon: Last Stand of the Forgotten Pirate (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains […]

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  • Mini-Dungeon: Last Stand of the Forgotten Pirate This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! The PCs are asked by an druid […]

    Mini-Dungeon: Last Stand of the Forgotten Pirate

    Mini-Dungeon: Last Stand of the Forgotten Pirate This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! The PCs are asked by an druid […]

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  • Cloak & Ballot Trilogy III: Divided Stand The third installment of the Cloak & Ballot trilogy clocks in at 34 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   Election is in full swing in Rogail – and things heat up significantly in this module. This being a review of an adventure, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! After the conclusion of Part II, we begin this module with an orc mob torching the HQ of the town militia…which coincidentally also allows notorious Lem Grogh to escape […]

    Cloak & Ballot Trilogy III: Divided Stand

    Cloak & Ballot Trilogy III: Divided Stand The third installment of the Cloak & Ballot trilogy clocks in at 34 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   Election is in full swing in Rogail – and things heat up significantly in this module. This being a review of an adventure, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! After the conclusion of Part II, we begin this module with an orc mob torching the HQ of the town militia…which coincidentally also allows notorious Lem Grogh to escape […]

    Continue Reading...