Starfarer’s Codex-series Archive

  • Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

    Starfarer’s Codex: Legacy Dragonrider (SFRPG)

    Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

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  • Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG)

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

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  • Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG)

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

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  • Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG)

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

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  • Starfarer’s Codex: The Aeoncarnate Base Class This new base class for SFRPG clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The aeoncarnate base class uses Charisma as its key ability score and gets 6 HP, 6 + Constitution modifier Stamina and 4 + Int skills per level. Proficiency-wise, we get light armor, basic melee weapons, small arms, longarms and grenades. The class gets ¾ BAB-progression as well as good Fort- and Will-saves.   A key feature from the get-go would be dynamic potential, which nets you 1 point of dynamic potential at the start of each combat […]

    Starfarer’s Codex: The Aeoncarnate Base Class

    Starfarer’s Codex: The Aeoncarnate Base Class This new base class for SFRPG clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The aeoncarnate base class uses Charisma as its key ability score and gets 6 HP, 6 + Constitution modifier Stamina and 4 + Int skills per level. Proficiency-wise, we get light armor, basic melee weapons, small arms, longarms and grenades. The class gets ¾ BAB-progression as well as good Fort- and Will-saves.   A key feature from the get-go would be dynamic potential, which nets you 1 point of dynamic potential at the start of each combat […]

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  • Starfarer’s Codex: Toonimancy (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, the introduction specifies that technomancers can access magic tied t more than physical technology, mentioning search engines (digimancy), dubthurgy and spamorcery. Damn, now I really want a spamorcery-specialist! Anyways, younger technomancers (and those nerdy/young at heart) enjoy toonimancy, drawing upon concepts popularized by cartoons. This write up also mentions the Tooninomicon. It often comes in physical versions and contains this warning, in dozens of languages: “Warning! You are not B. Bunny!” Oh yeah? Yeah!   Anyways, we get […]

    Starfarer’s Codex: Toonimancy (SFRPG)

    Starfarer’s Codex: Toonimancy (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, the introduction specifies that technomancers can access magic tied t more than physical technology, mentioning search engines (digimancy), dubthurgy and spamorcery. Damn, now I really want a spamorcery-specialist! Anyways, younger technomancers (and those nerdy/young at heart) enjoy toonimancy, drawing upon concepts popularized by cartoons. This write up also mentions the Tooninomicon. It often comes in physical versions and contains this warning, in dozens of languages: “Warning! You are not B. Bunny!” Oh yeah? Yeah!   Anyways, we get […]

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  • Starfarer’s Codex: Legacy Gunslinger (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   Now, the first thing you’ll notice regarding these class options, is that gunslinging herein is not limited to the options of a new class; instead, there is a variety of ways to get the respective gunslinging tricks you want. Operatives may choose the gunslinger specialization, which has Intimidate and Perception as associated skills and allows for the use of Perception to make trick attacks. As a specialization exploit, you can choose any gunslinger ability of 9th level or […]

    Starfarer’s Codex: Legacy Gunslinger (SFRPG)

    Starfarer’s Codex: Legacy Gunslinger (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   Now, the first thing you’ll notice regarding these class options, is that gunslinging herein is not limited to the options of a new class; instead, there is a variety of ways to get the respective gunslinging tricks you want. Operatives may choose the gunslinger specialization, which has Intimidate and Perception as associated skills and allows for the use of Perception to make trick attacks. As a specialization exploit, you can choose any gunslinger ability of 9th level or […]

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  • Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG)

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

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  • Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

    Starfarer’s Codex: Witch Legacy Class (SFRPG)

    Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

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