Starfinder RPG Archive

  • Pop Culture Catalog: Vice Dens (SFRPG) This super-sized installment of the Pop Culture Catalog-series  clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s check this out!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Okay, as always, we begin the supplement with a recap of how the smooth and easily integrated fandom perk-rules work, which have been the rather cool mechanical skeleton underlying these supplements. This supplement contains 10 different vice dens, all of which provide their own fandom perks; while nominally located within Everyman Gaming’s and Rogue Genius Games’ […]

    Pop Culture Catalog: Vice Dens (SFRPG)

    Pop Culture Catalog: Vice Dens (SFRPG) This super-sized installment of the Pop Culture Catalog-series  clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s check this out!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Okay, as always, we begin the supplement with a recap of how the smooth and easily integrated fandom perk-rules work, which have been the rather cool mechanical skeleton underlying these supplements. This supplement contains 10 different vice dens, all of which provide their own fandom perks; while nominally located within Everyman Gaming’s and Rogue Genius Games’ […]

    Continue Reading...

  • Star Log.EM: Great Cthulhu (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with the new Great Old One subtype graft: Great Old Ones are immune to ability damage and drain, aging, death effects, dead and dying conditions (YEP!), disease, mind-affecting effects, paralysis, petrification and polymorph effects. The Great old Ones get a stellar alignment variant unique to the respective Great Old One, and they have a 300 ft.-aura of unique effects. Oh, and they are genuinely immortal. Reducing them to a 0 Hit Points and Resolve just makes them dormant.   This […]

    Star Log.EM: Great Cthulhu (SFRPG)

    Star Log.EM: Great Cthulhu (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with the new Great Old One subtype graft: Great Old Ones are immune to ability damage and drain, aging, death effects, dead and dying conditions (YEP!), disease, mind-affecting effects, paralysis, petrification and polymorph effects. The Great old Ones get a stellar alignment variant unique to the respective Great Old One, and they have a 300 ft.-aura of unique effects. Oh, and they are genuinely immortal. Reducing them to a 0 Hit Points and Resolve just makes them dormant.   This […]

    Continue Reading...

  • Star Log.EM: Combat Feats (SFRPG) This Star Log-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief introduction, we dive straight into the 16 new feats contained within. These would be:   -Adaptive Guard: Nets you an untyped +2 bonus to Reflex saves, and provides the option to choose a nearby target, increasing bonuses for fighting defensively and Reflex saves originating from that foe at the expense of being slightly more susceptible against assaults from others. Nice!   -Barreling Momentum: Requires Step Up and Improved Combat Maneuver (bull rush), and lets you Step Up to […]

    Star Log.EM: Combat Feats (SFRPG)

    Star Log.EM: Combat Feats (SFRPG) This Star Log-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief introduction, we dive straight into the 16 new feats contained within. These would be:   -Adaptive Guard: Nets you an untyped +2 bonus to Reflex saves, and provides the option to choose a nearby target, increasing bonuses for fighting defensively and Reflex saves originating from that foe at the expense of being slightly more susceptible against assaults from others. Nice!   -Barreling Momentum: Requires Step Up and Improved Combat Maneuver (bull rush), and lets you Step Up to […]

    Continue Reading...

  • Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

    Starfarer Adversaries: Sentry Robot (SFRPG)

    Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

    Continue Reading...

  • Occult Skill Guide: Blood Madness Corruption (SFRPG) This installment of the Occult Skill Guide-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review.   So, one of the most unique components of the Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games would be blood space – and as such, the first page, beyond the introduction, offers us an encyclopedia-style summary of blood madness. The strange phenomenon was bred by the death of a star, the viscera of the dead sun Osoro. Its properties are thought […]

    Occult Skill Guide: Blood Madness Corruption (SFRPG)

    Occult Skill Guide: Blood Madness Corruption (SFRPG) This installment of the Occult Skill Guide-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review.   So, one of the most unique components of the Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games would be blood space – and as such, the first page, beyond the introduction, offers us an encyclopedia-style summary of blood madness. The strange phenomenon was bred by the death of a star, the viscera of the dead sun Osoro. Its properties are thought […]

    Continue Reading...

  • Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG)

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

    Continue Reading...

  • Star Log.EM: Weapon Fusions (SFRPG) This Star Log.EM installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin the new weapon fusions. There are 4 new level 5 weapon fusions included: Boomerang does what it says on the tin, may only be applied to thrown weapons, and makes a thrown weapon return to you your hand one round after it is thrown; this is akin to returning, save that you get a second attack roll  at the original value on a missed one. Conductive makes a weapon’s electric energy charge an opponent’s armor. A […]

    Star Log.EM: Weapon Fusions (SFRPG)

    Star Log.EM: Weapon Fusions (SFRPG) This Star Log.EM installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin the new weapon fusions. There are 4 new level 5 weapon fusions included: Boomerang does what it says on the tin, may only be applied to thrown weapons, and makes a thrown weapon return to you your hand one round after it is thrown; this is akin to returning, save that you get a second attack roll  at the original value on a missed one. Conductive makes a weapon’s electric energy charge an opponent’s armor. A […]

    Continue Reading...

  • Occult Skill Guide: Cloning Ritual (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the glossary for rituals – yes, this means that this is a full stand-alone supplement that doesn’t require the original rituals-supplements released in this series.   Rituals have three basic ritual components: The ceremony, which denotes the physical actions required to perform the ritual; the lore, which represents the history and information, and the seal – an occult sign that must be drawn to cast the ritual. Some rituals […]

    Occult Skill Guide: Cloning Ritual (SFRPG)

    Occult Skill Guide: Cloning Ritual (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the glossary for rituals – yes, this means that this is a full stand-alone supplement that doesn’t require the original rituals-supplements released in this series.   Rituals have three basic ritual components: The ceremony, which denotes the physical actions required to perform the ritual; the lore, which represents the history and information, and the seal – an occult sign that must be drawn to cast the ritual. Some rituals […]

    Continue Reading...

  • Galaxy Pirates: Ships – Katar Light Cruiser (SFRPG) This Ship-pdf clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The light cruiser is the workhorse of the Katar fleet and clocks in as a tier 6 destroyer, which comes with medium 100 shields, mk 4 armor and defenses, and an Arcus Max power core. Thruster-wise, we have L6 and a basic drift engine, and the systems are powered by a mk1 trinode computer, and the vessel offers good crew quarters and has basic medium-range sensors. The light cruiser has 3 cargo holds, and also uses the focus on social skills that Katar crew seem […]

    Galaxy Pirates: Ships – Katar Light Cruiser (SFRPG)

    Galaxy Pirates: Ships – Katar Light Cruiser (SFRPG) This Ship-pdf clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The light cruiser is the workhorse of the Katar fleet and clocks in as a tier 6 destroyer, which comes with medium 100 shields, mk 4 armor and defenses, and an Arcus Max power core. Thruster-wise, we have L6 and a basic drift engine, and the systems are powered by a mk1 trinode computer, and the vessel offers good crew quarters and has basic medium-range sensors. The light cruiser has 3 cargo holds, and also uses the focus on social skills that Katar crew seem […]

    Continue Reading...

  • Star Log.EM: Borai Options (SFRPG) This Star Log.EM clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we also have the Borai’s racial statistics – the race btw. represents undead that managed to retain fragments of their souls. Borai get +2 Con and Cha, -2 Wis, are Medium and have a 30 ft. base speed, unless specified otherwise. They have Darkvision 60 ft., and for effects that target creatures by type, they count as both humanoids and undead, whichever effect is worse. They are immune to negative energy damage and have a +1 racial bonus to […]

    Star Log.EM: Borai Options (SFRPG)

    Star Log.EM: Borai Options (SFRPG) This Star Log.EM clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we also have the Borai’s racial statistics – the race btw. represents undead that managed to retain fragments of their souls. Borai get +2 Con and Cha, -2 Wis, are Medium and have a 30 ft. base speed, unless specified otherwise. They have Darkvision 60 ft., and for effects that target creatures by type, they count as both humanoids and undead, whichever effect is worse. They are immune to negative energy damage and have a +1 racial bonus to […]

    Continue Reading...

  • Occult Skill Guide: Classic Corruptions (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, theme-wise, this pdf obviously makes corruptions work in conjunction with SFRPG, but it should be noted that these corruptions are NOT simply a straight adaptation from PFRPG, instead making full use of SFRPG’s engine.   We begin the supplement by explaining how the mechanics work: Corruptions measure their progress in corruption points and have a six-step […]

    Occult Skill Guide: Classic Corruptions (SFRPG)

    Occult Skill Guide: Classic Corruptions (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, theme-wise, this pdf obviously makes corruptions work in conjunction with SFRPG, but it should be noted that these corruptions are NOT simply a straight adaptation from PFRPG, instead making full use of SFRPG’s engine.   We begin the supplement by explaining how the mechanics work: Corruptions measure their progress in corruption points and have a six-step […]

    Continue Reading...

  • Star Log.EM: Rougarous (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As always, we begin this supplement with a brief contextualization of the race in question within the Xa-Osoro system, before diving into the information on the rougarous, who btw. also hail from the lost world of Azan, destroyed in the cataclysm of the Regicide. Interesting to note would be that the race develops first like wolves, but ages slower, with the second birthday being a benchmark for them to start the development towards a bipedal stance, and their cognitive development is […]

    Star Log.EM: Rougarous (SFRPG)

    Star Log.EM: Rougarous (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As always, we begin this supplement with a brief contextualization of the race in question within the Xa-Osoro system, before diving into the information on the rougarous, who btw. also hail from the lost world of Azan, destroyed in the cataclysm of the Regicide. Interesting to note would be that the race develops first like wolves, but ages slower, with the second birthday being a benchmark for them to start the development towards a bipedal stance, and their cognitive development is […]

    Continue Reading...

  • Galaxy Pirates: Ships – Katar Fast Attack (SFRPG) This Galaxy Pirates supplement clocks in at 7, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, the fast attack ship of the Katar is a tier 8 Large Destroyer that comes equipped with a pulse prismatic power core, a basic drift engine and mk 4 armor as well as mk 6 defenses. The ship uses a mk 2 trinode computer, good crew quarters and basic medium-range sensors. Expansion bay-wise, we have 3 cargo holds. Weaponry-wise, we have a particle beam and heavy torpedo launchers facing forward; aft features a light torpedo launcher, while port and starboard feature a laser […]

    Galaxy Pirates: Ships – Katar Fast Attack (SFRPG)

    Galaxy Pirates: Ships – Katar Fast Attack (SFRPG) This Galaxy Pirates supplement clocks in at 7, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, the fast attack ship of the Katar is a tier 8 Large Destroyer that comes equipped with a pulse prismatic power core, a basic drift engine and mk 4 armor as well as mk 6 defenses. The ship uses a mk 2 trinode computer, good crew quarters and basic medium-range sensors. Expansion bay-wise, we have 3 cargo holds. Weaponry-wise, we have a particle beam and heavy torpedo launchers facing forward; aft features a light torpedo launcher, while port and starboard feature a laser […]

    Continue Reading...

  • Galaxy Pirates: Ships – Eldred Heavy Fighter (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, so we have three iterations of the eldred heavy fighter in this pdf, all of which clock in at tier ½. All are Tiny vessels, and the MK 3 version is an interceptor with basic 20 shields and a coilgun. The interceptor comes with mk 4 defenses and armor, which means it clocks in at AC and TL 17.   The MK 1 and 2 ship versions are instead built as fighters, and thus […]

    Galaxy Pirates: Ships – Eldred Heavy Fighter (SFRPG)

    Galaxy Pirates: Ships – Eldred Heavy Fighter (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, so we have three iterations of the eldred heavy fighter in this pdf, all of which clock in at tier ½. All are Tiny vessels, and the MK 3 version is an interceptor with basic 20 shields and a coilgun. The interceptor comes with mk 4 defenses and armor, which means it clocks in at AC and TL 17.   The MK 1 and 2 ship versions are instead built as fighters, and thus […]

    Continue Reading...

  • Star Log.DELUXE: Planar Scions Reforged (SFRPG) This deluxe-sized Star Log-installment clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   Sooo, the first thing you need to know here, is that “planar scions” is the catch-all term for races suffused by planar energies; these, previously, often turned out to be humans, but in the Nova Age, this no longer necessarily holds true. The races herein thus have the mortal heritage trait. This trait lets them choose a base race of sorts from a list, and gains the race-trait noted. The Disguise check to pass off as said race is not modified, […]

    Star Log.DELUXE: Planar Scions Reforged (SFRPG)

    Star Log.DELUXE: Planar Scions Reforged (SFRPG) This deluxe-sized Star Log-installment clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   Sooo, the first thing you need to know here, is that “planar scions” is the catch-all term for races suffused by planar energies; these, previously, often turned out to be humans, but in the Nova Age, this no longer necessarily holds true. The races herein thus have the mortal heritage trait. This trait lets them choose a base race of sorts from a list, and gains the race-trait noted. The Disguise check to pass off as said race is not modified, […]

    Continue Reading...

  • Star Log.EM: Xaursi (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with a nice int5roduction to the race and its most prominent members in the Xa-Osoro system (one of which erroneously calls them “saursi”, as a purely aesthetic nitpick), before we begin with the physical description. Cool: The xaursi are differentiated between 2 subspecies – the diurnal xal and the nocturnal oso (which is btw. also noted in the abbreviated NPC-reference), who are, in a nice linguistic touch, obviously named after the binary stars of the system. Xal […]

    Star Log.EM: Xaursi (SFRPG)

    Star Log.EM: Xaursi (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with a nice int5roduction to the race and its most prominent members in the Xa-Osoro system (one of which erroneously calls them “saursi”, as a purely aesthetic nitpick), before we begin with the physical description. Cool: The xaursi are differentiated between 2 subspecies – the diurnal xal and the nocturnal oso (which is btw. also noted in the abbreviated NPC-reference), who are, in a nice linguistic touch, obviously named after the binary stars of the system. Xal […]

    Continue Reading...

  • Star Log.EM: Dragonkin Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief contextualization of the dragonkin race in the context of the Xa-osoro system, we are introduced to the dragonkin paragon archetype, which is only available for dragonkin or characters with the partner bond racial trait. The archetype nets an alternate class feature at 2nd level, namely clutch bond, which allows for the formation of partner bonds with two willing nondragonkin creatures simultaneously. All members of the clutch roll initiative and share the highest result, which is a pretty […]

    Star Log.EM: Dragonkin Options (SFRPG)

    Star Log.EM: Dragonkin Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief contextualization of the dragonkin race in the context of the Xa-osoro system, we are introduced to the dragonkin paragon archetype, which is only available for dragonkin or characters with the partner bond racial trait. The archetype nets an alternate class feature at 2nd level, namely clutch bond, which allows for the formation of partner bonds with two willing nondragonkin creatures simultaneously. All members of the clutch roll initiative and share the highest result, which is a pretty […]

    Continue Reading...

  • Star Log.EM: Glynwyrians (SFRPG) This installment of the Star Log:EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief, flavorful introduction, we learn of the lithe and graceful glynwarians, whose nigh-elven agility is complemented by a strange crystalline unicorn-like horn; beyond this translucent horn, they have markings dubbed “hyledd” – they have a unique glow and are said to be representations of the target’s ki or chakras, and as they are purported to reveal information about the individual, revealing them is a sign of trust. The pdf does also highlight the race’s homeworld, studded in crystalline forests […]

    Star Log.EM: Glynwyrians (SFRPG)

    Star Log.EM: Glynwyrians (SFRPG) This installment of the Star Log:EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief, flavorful introduction, we learn of the lithe and graceful glynwarians, whose nigh-elven agility is complemented by a strange crystalline unicorn-like horn; beyond this translucent horn, they have markings dubbed “hyledd” – they have a unique glow and are said to be representations of the target’s ki or chakras, and as they are purported to reveal information about the individual, revealing them is a sign of trust. The pdf does also highlight the race’s homeworld, studded in crystalline forests […]

    Continue Reading...

  • Complete Mecha Factory – CO-4 Mecha Entertainment Capital (SFRPG) This massive book clocks in at 127 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page advertisement, 1 page back cover, leaving us with 122 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue as a prioritized review at the request of my patreons.   After a brief introduction and in-character prose, we are thrust into CO-4E, the Mecha Entertainment Capital, also known by its proper name Aridia. The sun-system, which features a colossal rock belt and notes about sun size, notes on moon presence and distance etc., generates a nice introduction to the region – […]

    Complete Mecha Factory – CO-4 Mecha Entertainment Capital (SFRPG)

    Complete Mecha Factory – CO-4 Mecha Entertainment Capital (SFRPG) This massive book clocks in at 127 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page advertisement, 1 page back cover, leaving us with 122 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue as a prioritized review at the request of my patreons.   After a brief introduction and in-character prose, we are thrust into CO-4E, the Mecha Entertainment Capital, also known by its proper name Aridia. The sun-system, which features a colossal rock belt and notes about sun size, notes on moon presence and distance etc., generates a nice introduction to the region – […]

    Continue Reading...

  • Star Log.EM: Temporal Thing (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   This one begins with a summary of the [aging] descriptor and how these effects interact with equipment and durations. This is in so far relevant, as the pdf offers two spells that are available at spell levels 1 – 6, both of which are available to the mystic as well as the legacy full-caster classes from the Starfarer’s Companion and the Witch legacy class. The first of these would be alter age, which has a 1-round casting time and does pretty […]

    Star Log.EM: Temporal Thing (SFRPG)

    Star Log.EM: Temporal Thing (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   This one begins with a summary of the [aging] descriptor and how these effects interact with equipment and durations. This is in so far relevant, as the pdf offers two spells that are available at spell levels 1 – 6, both of which are available to the mystic as well as the legacy full-caster classes from the Starfarer’s Companion and the Witch legacy class. The first of these would be alter age, which has a 1-round casting time and does pretty […]

    Continue Reading...

  • Galaxy Pirates: Ships – Eldred Pirate Cruiser (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so the light cruiser is a tier 6 Large destroyer with average maneuverability and turn 2, using an Arcus Max power core and sporting a signal basic drift engine. With mk 4 armor and defenses, we get AC and TL 19, and weaponry-wise, we get fire-linked heavy laser cannons and light torpedo launchers forward, a gyrolaser on the port-side and starboard-side, a coilgun turret and no weaponry on the aft. The ship has a proper […]

    Galaxy Pirates: Ships – Eldred Pirate Cruiser (SFRPG)

    Galaxy Pirates: Ships – Eldred Pirate Cruiser (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so the light cruiser is a tier 6 Large destroyer with average maneuverability and turn 2, using an Arcus Max power core and sporting a signal basic drift engine. With mk 4 armor and defenses, we get AC and TL 19, and weaponry-wise, we get fire-linked heavy laser cannons and light torpedo launchers forward, a gyrolaser on the port-side and starboard-side, a coilgun turret and no weaponry on the aft. The ship has a proper […]

    Continue Reading...

  • Star Log.EM: InsaneCorp’s Sinisterly Superb Cybernetics (SFRPG) This installment of the Star Log.EM series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   *sound of static, white noise, a screech as if a thousand blades scarping on metal as space and time tear*   Check, check. Is this guy on? Huh, didn’t think that’d actually work. Guess he wasn’t kidding with all his stupid review-robot jokes. Where was I?   Oh yes! Greetings Hoomanz of the backwater planet Earth! This is none other than Doctor Malifaord Hudson Insano speaking, president of the  glorious conglomerate InsaneCorp Industries, situated in the Xa-Osoro […]

    Star Log.EM: InsaneCorp’s Sinisterly Superb Cybernetics (SFRPG)

    Star Log.EM: InsaneCorp’s Sinisterly Superb Cybernetics (SFRPG) This installment of the Star Log.EM series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   *sound of static, white noise, a screech as if a thousand blades scarping on metal as space and time tear*   Check, check. Is this guy on? Huh, didn’t think that’d actually work. Guess he wasn’t kidding with all his stupid review-robot jokes. Where was I?   Oh yes! Greetings Hoomanz of the backwater planet Earth! This is none other than Doctor Malifaord Hudson Insano speaking, president of the  glorious conglomerate InsaneCorp Industries, situated in the Xa-Osoro […]

    Continue Reading...

  • Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG)

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

    Continue Reading...

  • Galaxy Pirates: Ships – Eldred Light Cruiser (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so the light cruiser is a tier 5 Large destroyer with average maneuverability and turn 2, using an Arcus Ultra power core and sporting a signal basic drift engine. With mk 4 armor and defenses, we get AC and TL 18, and weaponry-wise, we get light plasma cannons and torpedo launchers forward, a gyrolaser on the port-side and starboard-side, a coilgun turret and no weaponry on the aft. The ship comes with a proper array […]

    Galaxy Pirates: Ships – Eldred Light Cruiser (SFRPG)

    Galaxy Pirates: Ships – Eldred Light Cruiser (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so the light cruiser is a tier 5 Large destroyer with average maneuverability and turn 2, using an Arcus Ultra power core and sporting a signal basic drift engine. With mk 4 armor and defenses, we get AC and TL 18, and weaponry-wise, we get light plasma cannons and torpedo launchers forward, a gyrolaser on the port-side and starboard-side, a coilgun turret and no weaponry on the aft. The ship comes with a proper array […]

    Continue Reading...

  • Pop Culture Catalog: Wellness Services (SFRPG) This installment of the Pop Culture Catalog-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, in case this is your first Pop Culture Catalog-installment, the first page recaps the elegant fandom rules the series employs; since I’ve explained those a couple of times now, please consult my reviews for the older installments in the series.   All righty, the first section of this Pop Culture Catalog installment features 8 different wellness […]

    Pop Culture Catalog: Wellness Services (SFRPG)

    Pop Culture Catalog: Wellness Services (SFRPG) This installment of the Pop Culture Catalog-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, in case this is your first Pop Culture Catalog-installment, the first page recaps the elegant fandom rules the series employs; since I’ve explained those a couple of times now, please consult my reviews for the older installments in the series.   All righty, the first section of this Pop Culture Catalog installment features 8 different wellness […]

    Continue Reading...

  • Orbi City-Station (SFRPG) This supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 15 pages of content, though it should be noted that these pages are laid out in a horizontal standard optimized for e-readers – that is, letter-size is pretty large.   The city station of Orbi sits on a disk dozens of miles across a city of metal and glass, with a central tower of black supporting an almost translucent platform almost as large as the city itself. Streets of warm laughter and cheer make the city of Orbi, home of the Nomi, a galactic entertainment hub. The city can […]

    Orbi City-Station (SFRPG)

    Orbi City-Station (SFRPG) This supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 15 pages of content, though it should be noted that these pages are laid out in a horizontal standard optimized for e-readers – that is, letter-size is pretty large.   The city station of Orbi sits on a disk dozens of miles across a city of metal and glass, with a central tower of black supporting an almost translucent platform almost as large as the city itself. Streets of warm laughter and cheer make the city of Orbi, home of the Nomi, a galactic entertainment hub. The city can […]

    Continue Reading...

  • Galaxy Pirates: Adversaries – Voidborn (PFRPG/SFRPG) This Galaxy Pirates supplement comes as two pdfs – one made for Pathfinder, and one for Starfinder. Both pdfs clock in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The voidborn fast zombie presented for PFRPG clocks in at CR ½ and is a take on the infectious fast zombie. Slightly odd – while the type is undead, the statblock still reiterates basically a ton of the undead traits and calls them voidborn traits. This would usually not be an issue, but here, as they’re non-intelligent, the voidborn would usually fall under the undead clause of no natural healing, […]

    Galaxy Pirates: Adversaries – Voidborn (PFRPG/SFRPG)

    Galaxy Pirates: Adversaries – Voidborn (PFRPG/SFRPG) This Galaxy Pirates supplement comes as two pdfs – one made for Pathfinder, and one for Starfinder. Both pdfs clock in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The voidborn fast zombie presented for PFRPG clocks in at CR ½ and is a take on the infectious fast zombie. Slightly odd – while the type is undead, the statblock still reiterates basically a ton of the undead traits and calls them voidborn traits. This would usually not be an issue, but here, as they’re non-intelligent, the voidborn would usually fall under the undead clause of no natural healing, […]

    Continue Reading...