Starfinder RPG Archive

  • Star Log.EM: Terragaru (SFRPG) This Star Log.EM clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we have a new size-category –Supercolossal. All creatures of this size are even larger than Colossal critters, and receive the Massive extraordinary ability. Creatures with this ability ignore difficult terrain and environment-based movement-impairing effects of up to 1/4th of a height or depth of the creature’s space. These creatures may not be flanked by critters that are Large or smaller, and receive +2 to AC against attacks from such targets. They also only take half damage from effects from such […]

    Star Log.EM: Terragaru (SFRPG)

    Star Log.EM: Terragaru (SFRPG) This Star Log.EM clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we have a new size-category –Supercolossal. All creatures of this size are even larger than Colossal critters, and receive the Massive extraordinary ability. Creatures with this ability ignore difficult terrain and environment-based movement-impairing effects of up to 1/4th of a height or depth of the creature’s space. These creatures may not be flanked by critters that are Large or smaller, and receive +2 to AC against attacks from such targets. They also only take half damage from effects from such […]

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  • Star Log.EM: InsaneCorp’s Delightfully Destructive Disintegrators (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Why do I have such a strange feeling of unease? As though something odd that I’ve forgotten has… *THWUMP* *tap* *tap* Is this reviewer-dude on? Great! Hoomanz of Planet Earth, this is Doctor Malifaord Hudson Insano speaking once more to you from beyond the boundaries of your backwater galaxy, directly transmitting my brainwaves into this mortal vessel to tell you about my delightful disintegrators and how they can solve your problems!   What problems? I’m glad you asked! […]

    Star Log.EM: InsaneCorp’s Delightfully Destructive Disintegrators (SFRPG)

    Star Log.EM: InsaneCorp’s Delightfully Destructive Disintegrators (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Why do I have such a strange feeling of unease? As though something odd that I’ve forgotten has… *THWUMP* *tap* *tap* Is this reviewer-dude on? Great! Hoomanz of Planet Earth, this is Doctor Malifaord Hudson Insano speaking once more to you from beyond the boundaries of your backwater galaxy, directly transmitting my brainwaves into this mortal vessel to tell you about my delightful disintegrators and how they can solve your problems!   What problems? I’m glad you asked! […]

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  • Starfarer Adversaries: Thugs (SFRPG) This installment of the Starfarer Adversaries-series clock in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   As always with these pdfs, we do get a neat one-page full-color rendition of the cover artwork, which makes for a nice handout. Beyond that, we also receive not one, not two, but 6 different statblocks in this pdf – CR 1, CR 2 and CR 4 are based on regular orcs, while CR 3, CR 6 and CR 9 are heavy thug statblocks, based on ogres.   Let’s start with the orc-builds, shall we? They use the soldier […]

    Starfarer Adversaries: Thugs (SFRPG)

    Starfarer Adversaries: Thugs (SFRPG) This installment of the Starfarer Adversaries-series clock in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   As always with these pdfs, we do get a neat one-page full-color rendition of the cover artwork, which makes for a nice handout. Beyond that, we also receive not one, not two, but 6 different statblocks in this pdf – CR 1, CR 2 and CR 4 are based on regular orcs, while CR 3, CR 6 and CR 9 are heavy thug statblocks, based on ogres.   Let’s start with the orc-builds, shall we? They use the soldier […]

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  • Galaxy Pirates: Katar Light Freighter (SFRPG) This installment of the Ship-supplements for the intriguing Galaxy Pirates-line clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s check this out!   The light freighter of the katar would be a tier 1 ship, powered by a pulse brown power core, equipped with a basic drift engine, basic computer, and budget short-range sensors. This one has 3 cargo holds as expansion bays, but one thing that is not basic, that is actually better than what e.g. the heavy freighter offers: The little vessel has good crew quarters! Defense-wise, it sports mk 3 armor and mk 2 defenses, as well as basic […]

    Galaxy Pirates: Katar Light Freighter (SFRPG)

    Galaxy Pirates: Katar Light Freighter (SFRPG) This installment of the Ship-supplements for the intriguing Galaxy Pirates-line clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s check this out!   The light freighter of the katar would be a tier 1 ship, powered by a pulse brown power core, equipped with a basic drift engine, basic computer, and budget short-range sensors. This one has 3 cargo holds as expansion bays, but one thing that is not basic, that is actually better than what e.g. the heavy freighter offers: The little vessel has good crew quarters! Defense-wise, it sports mk 3 armor and mk 2 defenses, as well as basic […]

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  • Star Log.EM: Zephyrians (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The first thing you’ll notice when checking this pdf out – we actually get roleplaying advice for the zephyrian race! Nice! The race may, at first glance, be mistaken for human, though their skin pigmentation does differ, and their increased hair growth means they have mighty manes – but this resemblance with humans that are into hair metal is only skin deep: The zephyrian physiology allows them to absorb radiation from sunlight to defy gravity, and a nine-chambered stomach allows them […]

    Star Log.EM: Zephyrians (SFRPG)

    Star Log.EM: Zephyrians (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The first thing you’ll notice when checking this pdf out – we actually get roleplaying advice for the zephyrian race! Nice! The race may, at first glance, be mistaken for human, though their skin pigmentation does differ, and their increased hair growth means they have mighty manes – but this resemblance with humans that are into hair metal is only skin deep: The zephyrian physiology allows them to absorb radiation from sunlight to defy gravity, and a nine-chambered stomach allows them […]

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  • Starfarer Adversaries: Glabrezu (SFRPG) This installment of the Starfarer Adversaries-series clock in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, ½ a page empty space, leaving us with 2.5 pages of content, so let’s take a look!   All right, so there are three glabrezu statblocks in this supplement – the lesser glabrezu clocks in at CR 9, the regular one at CR 13, and the glabrezu demon lord at CR 17. The lesser one may be called forth with a 4th-level summon monster, the regular one with the 5th-level version, just fyi. The neat artwork we can see on the cover is reproduced as a one-page spread within this pdf.   […]

    Starfarer Adversaries: Glabrezu (SFRPG)

    Starfarer Adversaries: Glabrezu (SFRPG) This installment of the Starfarer Adversaries-series clock in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, ½ a page empty space, leaving us with 2.5 pages of content, so let’s take a look!   All right, so there are three glabrezu statblocks in this supplement – the lesser glabrezu clocks in at CR 9, the regular one at CR 13, and the glabrezu demon lord at CR 17. The lesser one may be called forth with a 4th-level summon monster, the regular one with the 5th-level version, just fyi. The neat artwork we can see on the cover is reproduced as a one-page spread within this pdf.   […]

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  • Wonders of the Cosmos: Strange Plants Under a Red Star (SFRPG) This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We begin this supplement with 3 pages of what amounts to a xenobiologis’s handbook, written in character, as the narrator explores the xenobiome of UX-5396 – canopies of laced leaves, microtrees, pink carpets of mucilage – I was positively surprised to be transported into a strange world here, and as soon as we learn about the rainbow lake, a vast plane of lichen atop a sulfur lake’s crust, I was fully engrossed. As […]

    Wonders of the Cosmos: Strange Plants Under a Red Star (SFRPG)

    Wonders of the Cosmos: Strange Plants Under a Red Star (SFRPG) This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We begin this supplement with 3 pages of what amounts to a xenobiologis’s handbook, written in character, as the narrator explores the xenobiome of UX-5396 – canopies of laced leaves, microtrees, pink carpets of mucilage – I was positively surprised to be transported into a strange world here, and as soon as we learn about the rainbow lake, a vast plane of lichen atop a sulfur lake’s crust, I was fully engrossed. As […]

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  • Galaxy Pirates: Ships – Katar Heavy Freighter (SFRPG) This installment of the Ship-supplements for the intriguing Galaxy Pirates-line clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s check this out!   The heavy freighter of the katar is a Large freighter that clocks in as a tier 5 ship;  the freighter uses its expansion bays for 8 cargo holds, and crew can’t expect luxury – the quarters are just common. Defense-wise, we get medium-range sensors, and the ship comes with both mk 4 armor and defenses. It also has 50 shields, focused on forward and aft, though it should be noted that they are erroneously called “basic” here, […]

    Galaxy Pirates: Ships – Katar Heavy Freighter (SFRPG)

    Galaxy Pirates: Ships – Katar Heavy Freighter (SFRPG) This installment of the Ship-supplements for the intriguing Galaxy Pirates-line clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s check this out!   The heavy freighter of the katar is a Large freighter that clocks in as a tier 5 ship;  the freighter uses its expansion bays for 8 cargo holds, and crew can’t expect luxury – the quarters are just common. Defense-wise, we get medium-range sensors, and the ship comes with both mk 4 armor and defenses. It also has 50 shields, focused on forward and aft, though it should be noted that they are erroneously called “basic” here, […]

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  • Grimmerspace: Abattoir 8 (SFRPG) This massive module clocks in at 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 15 pages of advertisement, leaving us with 70 pages of content, so let’s take a look!   Wait, first, let’s talk pregens – level 1 and 2 pregens are provided, with ready to print out character sheets – and guess what? 22 pages of them! Yeah, that is quite a load of work off your shoulders.   This module begins with 4 – 6 PCs at 1st level and, at the end of the module, PCs that survive should have 2nd or 3rd level; a handy appendix lists XP by encounter […]

    Grimmerspace: Abattoir 8 (SFRPG)

    Grimmerspace: Abattoir 8 (SFRPG) This massive module clocks in at 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 15 pages of advertisement, leaving us with 70 pages of content, so let’s take a look!   Wait, first, let’s talk pregens – level 1 and 2 pregens are provided, with ready to print out character sheets – and guess what? 22 pages of them! Yeah, that is quite a load of work off your shoulders.   This module begins with 4 – 6 PCs at 1st level and, at the end of the module, PCs that survive should have 2nd or 3rd level; a handy appendix lists XP by encounter […]

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  • Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

    Starfarer’s Codex: Legacy Dragonrider (SFRPG)

    Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

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  • Galaxy Pirates: Ships – Katar Heavy Cruiser (SFRPG) This ship-supplement clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The heavy cruiser is a tier 7 destroyer powered by an Arcus Max power core; with L6 thrusters and a signal basic drift engine, it has a mk 2duonode computer and basic medium-range sensors. The heavy cruiser has mk 5 armor and mk 6 defenses, common crew quarters and 3 cargo holds. Shield-wise, we have slightly better shields on aft and forward, with medium 160 shields. On the offense side, we have 2 heavy torpedo launchers on the front, and laser nets on port and […]

    Galaxy Pirates: Ships – Katar Heavy Cruiser (SFRPG)

    Galaxy Pirates: Ships – Katar Heavy Cruiser (SFRPG) This ship-supplement clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The heavy cruiser is a tier 7 destroyer powered by an Arcus Max power core; with L6 thrusters and a signal basic drift engine, it has a mk 2duonode computer and basic medium-range sensors. The heavy cruiser has mk 5 armor and mk 6 defenses, common crew quarters and 3 cargo holds. Shield-wise, we have slightly better shields on aft and forward, with medium 160 shields. On the offense side, we have 2 heavy torpedo launchers on the front, and laser nets on port and […]

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  • Star Log.EM: Formian Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page of this supplement, we have a contextualization of the formian race within the Xa-Osoro system before we dive into the formian paragon archetype, which requires, obviously, that you’re a formian. This archetype nets you hive indoctrination as an alternate class feature, which nets you a (Caste) feat. If you choose Aristrocratic Formian, you can opt to become Large; if you opt for Worker Formian, you can choose to become Small, and these do not influence your […]

    Star Log.EM: Formian Options (SFRPG)

    Star Log.EM: Formian Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page of this supplement, we have a contextualization of the formian race within the Xa-Osoro system before we dive into the formian paragon archetype, which requires, obviously, that you’re a formian. This archetype nets you hive indoctrination as an alternate class feature, which nets you a (Caste) feat. If you choose Aristrocratic Formian, you can opt to become Large; if you opt for Worker Formian, you can choose to become Small, and these do not influence your […]

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  • Pop Culture Catalog: Vice Dens (SFRPG) This super-sized installment of the Pop Culture Catalog-series  clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s check this out!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Okay, as always, we begin the supplement with a recap of how the smooth and easily integrated fandom perk-rules work, which have been the rather cool mechanical skeleton underlying these supplements. This supplement contains 10 different vice dens, all of which provide their own fandom perks; while nominally located within Everyman Gaming’s and Rogue Genius Games’ […]

    Pop Culture Catalog: Vice Dens (SFRPG)

    Pop Culture Catalog: Vice Dens (SFRPG) This super-sized installment of the Pop Culture Catalog-series  clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s check this out!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Okay, as always, we begin the supplement with a recap of how the smooth and easily integrated fandom perk-rules work, which have been the rather cool mechanical skeleton underlying these supplements. This supplement contains 10 different vice dens, all of which provide their own fandom perks; while nominally located within Everyman Gaming’s and Rogue Genius Games’ […]

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  • Star Log.EM: Great Cthulhu (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with the new Great Old One subtype graft: Great Old Ones are immune to ability damage and drain, aging, death effects, dead and dying conditions (YEP!), disease, mind-affecting effects, paralysis, petrification and polymorph effects. The Great old Ones get a stellar alignment variant unique to the respective Great Old One, and they have a 300 ft.-aura of unique effects. Oh, and they are genuinely immortal. Reducing them to a 0 Hit Points and Resolve just makes them dormant.   This […]

    Star Log.EM: Great Cthulhu (SFRPG)

    Star Log.EM: Great Cthulhu (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with the new Great Old One subtype graft: Great Old Ones are immune to ability damage and drain, aging, death effects, dead and dying conditions (YEP!), disease, mind-affecting effects, paralysis, petrification and polymorph effects. The Great old Ones get a stellar alignment variant unique to the respective Great Old One, and they have a 300 ft.-aura of unique effects. Oh, and they are genuinely immortal. Reducing them to a 0 Hit Points and Resolve just makes them dormant.   This […]

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  • Star Log.EM: Combat Feats (SFRPG) This Star Log-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief introduction, we dive straight into the 16 new feats contained within. These would be:   -Adaptive Guard: Nets you an untyped +2 bonus to Reflex saves, and provides the option to choose a nearby target, increasing bonuses for fighting defensively and Reflex saves originating from that foe at the expense of being slightly more susceptible against assaults from others. Nice!   -Barreling Momentum: Requires Step Up and Improved Combat Maneuver (bull rush), and lets you Step Up to […]

    Star Log.EM: Combat Feats (SFRPG)

    Star Log.EM: Combat Feats (SFRPG) This Star Log-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief introduction, we dive straight into the 16 new feats contained within. These would be:   -Adaptive Guard: Nets you an untyped +2 bonus to Reflex saves, and provides the option to choose a nearby target, increasing bonuses for fighting defensively and Reflex saves originating from that foe at the expense of being slightly more susceptible against assaults from others. Nice!   -Barreling Momentum: Requires Step Up and Improved Combat Maneuver (bull rush), and lets you Step Up to […]

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  • Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

    Starfarer Adversaries: Sentry Robot (SFRPG)

    Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

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  • Occult Skill Guide: Blood Madness Corruption (SFRPG) This installment of the Occult Skill Guide-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review.   So, one of the most unique components of the Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games would be blood space – and as such, the first page, beyond the introduction, offers us an encyclopedia-style summary of blood madness. The strange phenomenon was bred by the death of a star, the viscera of the dead sun Osoro. Its properties are thought […]

    Occult Skill Guide: Blood Madness Corruption (SFRPG)

    Occult Skill Guide: Blood Madness Corruption (SFRPG) This installment of the Occult Skill Guide-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review.   So, one of the most unique components of the Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games would be blood space – and as such, the first page, beyond the introduction, offers us an encyclopedia-style summary of blood madness. The strange phenomenon was bred by the death of a star, the viscera of the dead sun Osoro. Its properties are thought […]

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  • Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG)

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

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  • Star Log.EM: Weapon Fusions (SFRPG) This Star Log.EM installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin the new weapon fusions. There are 4 new level 5 weapon fusions included: Boomerang does what it says on the tin, may only be applied to thrown weapons, and makes a thrown weapon return to you your hand one round after it is thrown; this is akin to returning, save that you get a second attack roll  at the original value on a missed one. Conductive makes a weapon’s electric energy charge an opponent’s armor. A […]

    Star Log.EM: Weapon Fusions (SFRPG)

    Star Log.EM: Weapon Fusions (SFRPG) This Star Log.EM installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin the new weapon fusions. There are 4 new level 5 weapon fusions included: Boomerang does what it says on the tin, may only be applied to thrown weapons, and makes a thrown weapon return to you your hand one round after it is thrown; this is akin to returning, save that you get a second attack roll  at the original value on a missed one. Conductive makes a weapon’s electric energy charge an opponent’s armor. A […]

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  • Occult Skill Guide: Cloning Ritual (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the glossary for rituals – yes, this means that this is a full stand-alone supplement that doesn’t require the original rituals-supplements released in this series.   Rituals have three basic ritual components: The ceremony, which denotes the physical actions required to perform the ritual; the lore, which represents the history and information, and the seal – an occult sign that must be drawn to cast the ritual. Some rituals […]

    Occult Skill Guide: Cloning Ritual (SFRPG)

    Occult Skill Guide: Cloning Ritual (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the glossary for rituals – yes, this means that this is a full stand-alone supplement that doesn’t require the original rituals-supplements released in this series.   Rituals have three basic ritual components: The ceremony, which denotes the physical actions required to perform the ritual; the lore, which represents the history and information, and the seal – an occult sign that must be drawn to cast the ritual. Some rituals […]

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  • Galaxy Pirates: Ships – Katar Light Cruiser (SFRPG) This Ship-pdf clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The light cruiser is the workhorse of the Katar fleet and clocks in as a tier 6 destroyer, which comes with medium 100 shields, mk 4 armor and defenses, and an Arcus Max power core. Thruster-wise, we have L6 and a basic drift engine, and the systems are powered by a mk1 trinode computer, and the vessel offers good crew quarters and has basic medium-range sensors. The light cruiser has 3 cargo holds, and also uses the focus on social skills that Katar crew seem […]

    Galaxy Pirates: Ships – Katar Light Cruiser (SFRPG)

    Galaxy Pirates: Ships – Katar Light Cruiser (SFRPG) This Ship-pdf clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The light cruiser is the workhorse of the Katar fleet and clocks in as a tier 6 destroyer, which comes with medium 100 shields, mk 4 armor and defenses, and an Arcus Max power core. Thruster-wise, we have L6 and a basic drift engine, and the systems are powered by a mk1 trinode computer, and the vessel offers good crew quarters and has basic medium-range sensors. The light cruiser has 3 cargo holds, and also uses the focus on social skills that Katar crew seem […]

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  • Star Log.EM: Borai Options (SFRPG) This Star Log.EM clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we also have the Borai’s racial statistics – the race btw. represents undead that managed to retain fragments of their souls. Borai get +2 Con and Cha, -2 Wis, are Medium and have a 30 ft. base speed, unless specified otherwise. They have Darkvision 60 ft., and for effects that target creatures by type, they count as both humanoids and undead, whichever effect is worse. They are immune to negative energy damage and have a +1 racial bonus to […]

    Star Log.EM: Borai Options (SFRPG)

    Star Log.EM: Borai Options (SFRPG) This Star Log.EM clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we also have the Borai’s racial statistics – the race btw. represents undead that managed to retain fragments of their souls. Borai get +2 Con and Cha, -2 Wis, are Medium and have a 30 ft. base speed, unless specified otherwise. They have Darkvision 60 ft., and for effects that target creatures by type, they count as both humanoids and undead, whichever effect is worse. They are immune to negative energy damage and have a +1 racial bonus to […]

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  • Occult Skill Guide: Classic Corruptions (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, theme-wise, this pdf obviously makes corruptions work in conjunction with SFRPG, but it should be noted that these corruptions are NOT simply a straight adaptation from PFRPG, instead making full use of SFRPG’s engine.   We begin the supplement by explaining how the mechanics work: Corruptions measure their progress in corruption points and have a six-step […]

    Occult Skill Guide: Classic Corruptions (SFRPG)

    Occult Skill Guide: Classic Corruptions (SFRPG) This installment of the Occult Skill Guide-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, theme-wise, this pdf obviously makes corruptions work in conjunction with SFRPG, but it should be noted that these corruptions are NOT simply a straight adaptation from PFRPG, instead making full use of SFRPG’s engine.   We begin the supplement by explaining how the mechanics work: Corruptions measure their progress in corruption points and have a six-step […]

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  • Star Log.EM: Rougarous (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As always, we begin this supplement with a brief contextualization of the race in question within the Xa-Osoro system, before diving into the information on the rougarous, who btw. also hail from the lost world of Azan, destroyed in the cataclysm of the Regicide. Interesting to note would be that the race develops first like wolves, but ages slower, with the second birthday being a benchmark for them to start the development towards a bipedal stance, and their cognitive development is […]

    Star Log.EM: Rougarous (SFRPG)

    Star Log.EM: Rougarous (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As always, we begin this supplement with a brief contextualization of the race in question within the Xa-Osoro system, before diving into the information on the rougarous, who btw. also hail from the lost world of Azan, destroyed in the cataclysm of the Regicide. Interesting to note would be that the race develops first like wolves, but ages slower, with the second birthday being a benchmark for them to start the development towards a bipedal stance, and their cognitive development is […]

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  • Galaxy Pirates: Ships – Katar Fast Attack (SFRPG) This Galaxy Pirates supplement clocks in at 7, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, the fast attack ship of the Katar is a tier 8 Large Destroyer that comes equipped with a pulse prismatic power core, a basic drift engine and mk 4 armor as well as mk 6 defenses. The ship uses a mk 2 trinode computer, good crew quarters and basic medium-range sensors. Expansion bay-wise, we have 3 cargo holds. Weaponry-wise, we have a particle beam and heavy torpedo launchers facing forward; aft features a light torpedo launcher, while port and starboard feature a laser […]

    Galaxy Pirates: Ships – Katar Fast Attack (SFRPG)

    Galaxy Pirates: Ships – Katar Fast Attack (SFRPG) This Galaxy Pirates supplement clocks in at 7, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, the fast attack ship of the Katar is a tier 8 Large Destroyer that comes equipped with a pulse prismatic power core, a basic drift engine and mk 4 armor as well as mk 6 defenses. The ship uses a mk 2 trinode computer, good crew quarters and basic medium-range sensors. Expansion bay-wise, we have 3 cargo holds. Weaponry-wise, we have a particle beam and heavy torpedo launchers facing forward; aft features a light torpedo launcher, while port and starboard feature a laser […]

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  • Galaxy Pirates: Ships – Eldred Heavy Fighter (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, so we have three iterations of the eldred heavy fighter in this pdf, all of which clock in at tier ½. All are Tiny vessels, and the MK 3 version is an interceptor with basic 20 shields and a coilgun. The interceptor comes with mk 4 defenses and armor, which means it clocks in at AC and TL 17.   The MK 1 and 2 ship versions are instead built as fighters, and thus […]

    Galaxy Pirates: Ships – Eldred Heavy Fighter (SFRPG)

    Galaxy Pirates: Ships – Eldred Heavy Fighter (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, so we have three iterations of the eldred heavy fighter in this pdf, all of which clock in at tier ½. All are Tiny vessels, and the MK 3 version is an interceptor with basic 20 shields and a coilgun. The interceptor comes with mk 4 defenses and armor, which means it clocks in at AC and TL 17.   The MK 1 and 2 ship versions are instead built as fighters, and thus […]

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  • Star Log.DELUXE: Planar Scions Reforged (SFRPG) This deluxe-sized Star Log-installment clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   Sooo, the first thing you need to know here, is that “planar scions” is the catch-all term for races suffused by planar energies; these, previously, often turned out to be humans, but in the Nova Age, this no longer necessarily holds true. The races herein thus have the mortal heritage trait. This trait lets them choose a base race of sorts from a list, and gains the race-trait noted. The Disguise check to pass off as said race is not modified, […]

    Star Log.DELUXE: Planar Scions Reforged (SFRPG)

    Star Log.DELUXE: Planar Scions Reforged (SFRPG) This deluxe-sized Star Log-installment clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   Sooo, the first thing you need to know here, is that “planar scions” is the catch-all term for races suffused by planar energies; these, previously, often turned out to be humans, but in the Nova Age, this no longer necessarily holds true. The races herein thus have the mortal heritage trait. This trait lets them choose a base race of sorts from a list, and gains the race-trait noted. The Disguise check to pass off as said race is not modified, […]

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