Stephen Yeardley Archive

  • C07: The Sussurus Tomb The 7th installment of AAW Games’ classic, old-school modules clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   This is an adventure review. As such, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs here? Players, you don’t want to SPOIL this one. … .. . Near a place called “Koto” – “home” in the local dialect, lies a circle of stone and within, the place breathes a sense of the ancient and mystical. From the get-go, a non-lethal magical defense […]

    C07: The Sussurus Tomb

    C07: The Sussurus Tomb The 7th installment of AAW Games’ classic, old-school modules clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   This is an adventure review. As such, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs here? Players, you don’t want to SPOIL this one. … .. . Near a place called “Koto” – “home” in the local dialect, lies a circle of stone and within, the place breathes a sense of the ancient and mystical. From the get-go, a non-lethal magical defense […]

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  • C06: The Community Dungeon This massive pdf clocks in at 88 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with a massive 84 pages of content, so let’s take a look!   Now the first thing you need to know, if the name has not been ample clue – this a community-based module – it essentially depicts a dungeon, with each and every room designed by another person. The obvious question here being whether all designers were up to their A-game and whether the module still manages to resonate with a unified voice.   The following being a review of this module, from here on out reign the SPOILERS. Potential players […]

    C06: The Community Dungeon

    C06: The Community Dungeon This massive pdf clocks in at 88 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with a massive 84 pages of content, so let’s take a look!   Now the first thing you need to know, if the name has not been ample clue – this a community-based module – it essentially depicts a dungeon, with each and every room designed by another person. The obvious question here being whether all designers were up to their A-game and whether the module still manages to resonate with a unified voice.   The following being a review of this module, from here on out reign the SPOILERS. Potential players […]

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  • Side Quests – Volume I This collection of side quests clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This being a review of a collection of short sidetreks, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here?   The first side-trek would be “Contagion”, written by Will Myers for characters levels 5 – 6, which coincidentally also doubles as the prologue for the Fallen Leaves adventure arc.   The frontier’s village of Rybalka, the PCs home if you’ve been following the A-series of AAW […]

    Side Quests – Volume I

    Side Quests – Volume I This collection of side quests clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This being a review of a collection of short sidetreks, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here?   The first side-trek would be “Contagion”, written by Will Myers for characters levels 5 – 6, which coincidentally also doubles as the prologue for the Fallen Leaves adventure arc.   The frontier’s village of Rybalka, the PCs home if you’ve been following the A-series of AAW […]

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  • Mini-Dungeons: Torment at Torni Tower This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Somervel has not been treated kindly by the seasons – its pale forts, somewhat […]

    Mini-Dungeons: Torment at Torni Tower

    Mini-Dungeons: Torment at Torni Tower This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Somervel has not been treated kindly by the seasons – its pale forts, somewhat […]

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  • Dire, Devilish Deeds IV: Devaneum Arcineas II The final part of the Dire, Devilish Deeds-series and part II of the sorcerous gauntlet clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 42 pages, so let’s take a look!   As with all the reviews of modules in this series, at this point I assume you’re familiar with all my previous reviews of this series – I assume you’re familiar with the basic premise of the series and the uncommon and slightly wonky way in which transmutation works herein and the potential rough edges you might encounter. I do assume that you’re willing to tackle these books on […]

    Dire, Devilish Deeds IV: Devaneum Arcineas II

    Dire, Devilish Deeds IV: Devaneum Arcineas II The final part of the Dire, Devilish Deeds-series and part II of the sorcerous gauntlet clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 42 pages, so let’s take a look!   As with all the reviews of modules in this series, at this point I assume you’re familiar with all my previous reviews of this series – I assume you’re familiar with the basic premise of the series and the uncommon and slightly wonky way in which transmutation works herein and the potential rough edges you might encounter. I do assume that you’re willing to tackle these books on […]

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  • Mini-Dungeon: Tiikeri’s Revenge This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   The PCs have been contracted by a sect of local fanatics on the verge of eradicating […]

    Mini-Dungeon: Tiikeri’s Revenge

    Mini-Dungeon: Tiikeri’s Revenge This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   The PCs have been contracted by a sect of local fanatics on the verge of eradicating […]

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  • Dire, Devilish Deeds III – Devaneum Arcineas I The third part of the “Dire, Devilish Deeds”-saga clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 36 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Still here? All right! At this point, I do assume you are familiar with the premise of this series of modules – if not, please consult my review of the first 2 books. Now the second installment saw the PCs vanquish (hopefully) the first gauntlet of challenges and thus, […]

    Dire, Devilish Deeds III – Devaneum Arcineas I

    Dire, Devilish Deeds III – Devaneum Arcineas I The third part of the “Dire, Devilish Deeds”-saga clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 36 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Still here? All right! At this point, I do assume you are familiar with the premise of this series of modules – if not, please consult my review of the first 2 books. Now the second installment saw the PCs vanquish (hopefully) the first gauntlet of challenges and thus, […]

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  • C04 – The Play’s the Thing (revised edition) This revised edition of the module is 50 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 45 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Good! Naytella is a goddess of relaxed, pleasure-driven life and one of her adherents, a man named Teatteri is finally settling down, has managed to ingratiate himself within the town of Bankside. Unbeknownst to most, their secret allegiance to the goddess made them clash with conservative authorities before and in […]

    C04 – The Play’s the Thing (revised edition)

    C04 – The Play’s the Thing (revised edition) This revised edition of the module is 50 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 45 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Good! Naytella is a goddess of relaxed, pleasure-driven life and one of her adherents, a man named Teatteri is finally settling down, has managed to ingratiate himself within the town of Bankside. Unbeknownst to most, their secret allegiance to the goddess made them clash with conservative authorities before and in […]

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  • Mini-Dungeons: The Penetentieyrie This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Okay, beyond the pun-tastic title, this one is interesting – draw a rough image of the […]

    Mini-Dungeons: The Penetentieyrie

    Mini-Dungeons: The Penetentieyrie This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Okay, beyond the pun-tastic title, this one is interesting – draw a rough image of the […]

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  • Dire, Devilish Deeds II: Arcineum Devaneas II The second part of the “Dire, Devilish Deeds”-saga clocks in at 50 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 45 pages of content, so let’s take a look, shall we?   Now, for the purposes of this review, I do assume that you have read my review of the first Arcineum Devaneas module, so no, I’m not going to repeat the basic premise etc. and instead jump right into the action, okay? Great! Now the following obviously sports SPOILERS. As such, I’d advise potential players to jump to the conclusion. … .. . All right, still here? Only DMs […]

    Dire, Devilish Deeds II: Arcineum Devaneas II

    Dire, Devilish Deeds II: Arcineum Devaneas II The second part of the “Dire, Devilish Deeds”-saga clocks in at 50 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 45 pages of content, so let’s take a look, shall we?   Now, for the purposes of this review, I do assume that you have read my review of the first Arcineum Devaneas module, so no, I’m not going to repeat the basic premise etc. and instead jump right into the action, okay? Great! Now the following obviously sports SPOILERS. As such, I’d advise potential players to jump to the conclusion. … .. . All right, still here? Only DMs […]

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  • Dire, Devilish Deeds I: Arcineum Devaneas I This first installment of the Dire Devilish Deeds-saga clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Now this reviews discusses a module and thus does sport SPOILERS. Potential players should jump to the conclusion. … .. . Still here? Only DMs left? All right, this module’s theme, in the immortal words of Monty Python’s flying circus, would be “And now for something completely different.” So this module is uncommon in more than one way – first of all, it is for “any level.” If you’re like […]

    Dire, Devilish Deeds I: Arcineum Devaneas I

    Dire, Devilish Deeds I: Arcineum Devaneas I This first installment of the Dire Devilish Deeds-saga clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Now this reviews discusses a module and thus does sport SPOILERS. Potential players should jump to the conclusion. … .. . Still here? Only DMs left? All right, this module’s theme, in the immortal words of Monty Python’s flying circus, would be “And now for something completely different.” So this module is uncommon in more than one way – first of all, it is for “any level.” If you’re like […]

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  • Mini-Dungeon: Shrine of the Earth-Barons This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   The PCs find a capstone that opens to a dome that once housed a […]

    Mini-Dungeon: Shrine of the Earth-Barons

    Mini-Dungeon: Shrine of the Earth-Barons This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   The PCs find a capstone that opens to a dome that once housed a […]

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  • Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

    EZG reviews Rise of the Drow

    Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

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  • Rise of The Drow Epilogue: The Commander of Malice The ultimate finale of Rise of the Drow clocks in at 69 pages, 1 page front cover, 1 page credits, 1 page ToC, 2 pages of advertisement (in the monster statblock sections – annoying if you print them out), 2 pages of SRD and 1 page back cover, leaving us with 61 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The war against teh drow is over, matron mother Maelora defeated. Oh those villains…so high level, yet so stupid…Or not. Sometimes, evil mastermind have something called “backup plan”, […]

    EZG reviews Rise of The Drow Epilogue: The Commander of Malice

    Rise of The Drow Epilogue: The Commander of Malice The ultimate finale of Rise of the Drow clocks in at 69 pages, 1 page front cover, 1 page credits, 1 page ToC, 2 pages of advertisement (in the monster statblock sections – annoying if you print them out), 2 pages of SRD and 1 page back cover, leaving us with 61 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The war against teh drow is over, matron mother Maelora defeated. Oh those villains…so high level, yet so stupid…Or not. Sometimes, evil mastermind have something called “backup plan”, […]

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  • Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

    Rise of the Drow Prologue: The Darkness Arrives

    Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

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  • Rise of the Drow Player’s Guide This supplement is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 14 pages of content, so let’s take a look, shall we?   All right, we kick this off with a discussion of AAW Games’ two major human ethnicities in this part of the Aventyr setting, the Klavekian colonists and the native Vikmordere – both coming btw. with basic skill-based modifications of the standard human standard racial traits that are applied in addition to the regular traits, with the Vikmordere getting to chose between 3 sets even. Now if you expect a Tulita/Colonists-dichotomy à la Razor Coast, rest […]

    Rise of the Drow Player’s Guide

    Rise of the Drow Player’s Guide This supplement is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 14 pages of content, so let’s take a look, shall we?   All right, we kick this off with a discussion of AAW Games’ two major human ethnicities in this part of the Aventyr setting, the Klavekian colonists and the native Vikmordere – both coming btw. with basic skill-based modifications of the standard human standard racial traits that are applied in addition to the regular traits, with the Vikmordere getting to chose between 3 sets even. Now if you expect a Tulita/Colonists-dichotomy à la Razor Coast, rest […]

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  • Rule of Law I: Clash of Constructs This module is a whopping 143 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial, 2 pages of ToC, 1 page SRD, leaving us with a massive 135 pages of content – so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential player should jump to the conclusion. All right, still here? As you can glean from diverse rants I’ve written throughout my illustrious reviewing “career” so far, I’m a stickler for immersions and, among others, non-lethal damage: PCs should not get away with unsanctioned killings within a city’s boundaries, especially not if they’re supposed to uphold the law. Well, it […]

    Rule of Law I: Clash of Constructs

    Rule of Law I: Clash of Constructs This module is a whopping 143 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial, 2 pages of ToC, 1 page SRD, leaving us with a massive 135 pages of content – so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential player should jump to the conclusion. All right, still here? As you can glean from diverse rants I’ve written throughout my illustrious reviewing “career” so far, I’m a stickler for immersions and, among others, non-lethal damage: PCs should not get away with unsanctioned killings within a city’s boundaries, especially not if they’re supposed to uphold the law. Well, it […]

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  • The Foul Passage of Progress This module is 44 pages long, 1 page front cover, 1 page Adventure-checklist, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us 39 pages of content, so let’s take a look!   This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Jyrkannelaki is a prosperous village due to one interesting geographical peculiarity – situated atop of a massive cliff, the village has the only access to the ocean for miles around – via a massive natural stair of basalt columns that continuously is modified by the local geological fluctuations – raising columns, collapsing them and following […]

    C05: The Foul Passage of Progress

    The Foul Passage of Progress This module is 44 pages long, 1 page front cover, 1 page Adventure-checklist, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us 39 pages of content, so let’s take a look!   This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Jyrkannelaki is a prosperous village due to one interesting geographical peculiarity – situated atop of a massive cliff, the village has the only access to the ocean for miles around – via a massive natural stair of basalt columns that continuously is modified by the local geological fluctuations – raising columns, collapsing them and following […]

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  • Snow White Part II The second part of AaW’s unconventional take on the Snow-White myth is a whopping 123 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 119 pages of content, so let’s take a look, shall we? This being an adventure-review, the following contains SPOILERS, not only for this module, but also for part I – potential players should jump to the conclusion. Still here? All right – the teleport has gone wrong as far as the PCs are concerned – and according to plan as far as the mastermind of Lumi’s kidnapping thinks – the PCs unceremoniously are dumped by the magic in the forest. One very, very […]

    Snow White Part II

    Snow White Part II The second part of AaW’s unconventional take on the Snow-White myth is a whopping 123 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 119 pages of content, so let’s take a look, shall we? This being an adventure-review, the following contains SPOILERS, not only for this module, but also for part I – potential players should jump to the conclusion. Still here? All right – the teleport has gone wrong as far as the PCs are concerned – and according to plan as far as the mastermind of Lumi’s kidnapping thinks – the PCs unceremoniously are dumped by the magic in the forest. One very, very […]

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  • Snow-White Part I This module is 58 pages long, 1 page front cover, 1 page editorial, ½ a page ToC, 1 page SRD, leaving us with a total of 54 ½ pages o content, so let’s take a look! First of all: If you run this module DON’T SHOW YOUR PLAYERS THE COVER. The crew of adventureaweek.com has done quite some research and taken a jumble of different obscure versions of the traditional fairy-tale and blended them together – that being said, they will not necessarily realize they’re playing “Snow-White” – unless you tell them, which I discourage. This being an adventure-review, the following contains massive SPOILERS. Potential players should jump to the conclusion. All right, still here? Morsain is […]

    Snow White Part I

    Snow-White Part I This module is 58 pages long, 1 page front cover, 1 page editorial, ½ a page ToC, 1 page SRD, leaving us with a total of 54 ½ pages o content, so let’s take a look! First of all: If you run this module DON’T SHOW YOUR PLAYERS THE COVER. The crew of adventureaweek.com has done quite some research and taken a jumble of different obscure versions of the traditional fairy-tale and blended them together – that being said, they will not necessarily realize they’re playing “Snow-White” – unless you tell them, which I discourage. This being an adventure-review, the following contains massive SPOILERS. Potential players should jump to the conclusion. All right, still here? Morsain is […]

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  • Hej everybody!   Investigations and mysteries are hard to do and especially so if they adhere more or less to a sandboxy style. The folks at adventureaweek.com have tried to, but does it work?   A17: Haunting of Rybalka Lodge This pdf is 38 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 34 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! One year ago, the most luxurious place in Rybalka, the lodge, burned down and took ambassador Kor Valdritch and his whole retinue to a fiery death. […]

    EZG reviews A17: Haunting of Rybalka Lodge

    Hej everybody!   Investigations and mysteries are hard to do and especially so if they adhere more or less to a sandboxy style. The folks at adventureaweek.com have tried to, but does it work?   A17: Haunting of Rybalka Lodge This pdf is 38 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 34 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! One year ago, the most luxurious place in Rybalka, the lodge, burned down and took ambassador Kor Valdritch and his whole retinue to a fiery death. […]

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  • Today I’ll take a look at one little module of horrors!   B9 – Curse of the Full Moon This module is 60 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, elaving us with 57 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? The PCs, via several different hooks, are coming to the town of Rooknest, a peaceful, isolated town – in which all hell is about to break loose due to an ancient, nefarious plan coming to fruition. More than a decade agao, a wicked hag called Harriot was starting to dread the approach […]

    EZG reviews B9: Curse of the Full Moon

    Today I’ll take a look at one little module of horrors!   B9 – Curse of the Full Moon This module is 60 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, elaving us with 57 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? The PCs, via several different hooks, are coming to the town of Rooknest, a peaceful, isolated town – in which all hell is about to break loose due to an ancient, nefarious plan coming to fruition. More than a decade agao, a wicked hag called Harriot was starting to dread the approach […]

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  • C4: The Play’s the Thing This module is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 56 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? Good! Naytella is a goddess of relaxed, pleasure-driven life and one of her adherents, a man named Teatteri is finally settling down, has managed to ingratiate himself within the town of Bankside. Unbeknownst to most, their secret allegiance to the goddess made them clash with conservative authorities before and in order to secure permission to create the theatre, they have allied themselves with […]

    EZG reviews C4: The Play’s the Thing

    C4: The Play’s the Thing This module is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 56 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? Good! Naytella is a goddess of relaxed, pleasure-driven life and one of her adherents, a man named Teatteri is finally settling down, has managed to ingratiate himself within the town of Bankside. Unbeknownst to most, their secret allegiance to the goddess made them clash with conservative authorities before and in order to secure permission to create the theatre, they have allied themselves with […]

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  •  A0 – Crow’s Rest Island This module is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a total of 19 pages of content, so let’s check this out! Now this being an adventure review, the following review contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? After a short introduction to the area in which it is set in the default campaign setting of AdventureaWeek.com – essentially, the PCs will be people of the Klavekian kingdom, largest of the human realms and sent to the icy frontier of the kingdom to help the settlement Rybalka, which lies right at the border of Vikmordere-territory: […]

    EZG reviews the FREE A0 – Crow’s Rest Island

     A0 – Crow’s Rest Island This module is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a total of 19 pages of content, so let’s check this out! Now this being an adventure review, the following review contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? After a short introduction to the area in which it is set in the default campaign setting of AdventureaWeek.com – essentially, the PCs will be people of the Klavekian kingdom, largest of the human realms and sent to the icy frontier of the kingdom to help the settlement Rybalka, which lies right at the border of Vikmordere-territory: […]

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  •   Today I’m going to take a look at AaW’s only (so far) A-series adventure that does not take place in the frontier-town of Rybalka:   Wild Thing   This module is 62 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, we are left with a total of 57 pages, so let’s check this one out!   This pdf is the first of Adventureaweek.com‘s modules that does not take place in the wintry peninsula that contains the settlement of Rybalka and instead begins in the city of Cherrian’s Rest, which is loyal to the Black Gold Consortium at the border of a vast swamp. Thus, we are first introduced to […]

    Wild Thing & When the Ship Goes Down

      Today I’m going to take a look at AaW’s only (so far) A-series adventure that does not take place in the frontier-town of Rybalka:   Wild Thing   This module is 62 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, we are left with a total of 57 pages, so let’s check this one out!   This pdf is the first of Adventureaweek.com‘s modules that does not take place in the wintry peninsula that contains the settlement of Rybalka and instead begins in the city of Cherrian’s Rest, which is loyal to the Black Gold Consortium at the border of a vast swamp. Thus, we are first introduced to […]

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  • Hej everybody, Today I’m going to take a look at the furious finale to Adventureaweek.com’s Rise of the Drow Trilogy,   Rise of the Drow III: Usurper of Souls The final installment of the “Rise of the Drow”-trilogy clocks in at a whopping 252 pages, 1 front cover, 1 page editorial, 2 pages ToC, 8 pages of very readable and informative bios of the AaW-team, 1 page SRD, leaving us with a whopping 239 pages of content. Not bad! This being the review to the conclusion of the final installment of AaW’s Rise of the Drow-Saga and sequel to one of the best underdark adventures I’ve read in quite a while, the following contains SPOILERS and for your own sake, […]

    Rise of the Drow III: Usurper of Souls

    Hej everybody, Today I’m going to take a look at the furious finale to Adventureaweek.com’s Rise of the Drow Trilogy,   Rise of the Drow III: Usurper of Souls The final installment of the “Rise of the Drow”-trilogy clocks in at a whopping 252 pages, 1 front cover, 1 page editorial, 2 pages ToC, 8 pages of very readable and informative bios of the AaW-team, 1 page SRD, leaving us with a whopping 239 pages of content. Not bad! This being the review to the conclusion of the final installment of AaW’s Rise of the Drow-Saga and sequel to one of the best underdark adventures I’ve read in quite a while, the following contains SPOILERS and for your own sake, […]

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  • Hej everybody, Today it is my pleasure not only to review the second part of AdventureaWeek.com‘s Rise of the Drow Trilogy, but also introduce you to what might very well be the best underdark module released so far for PFRPG. Without further ado:   Rise of the Drow II: Scourge of Embla This module is 84 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving a total of 80 pages of content, so let’s check this out! The trade city of Embla is perhaps the most ingenious dwarven city I’ve ever seen – built into vast so-called Gonjolas, crystals suspended from vast chains and connected by suspension bridges – I expected much, but […]

    Rise of the Drow II: Scourge of Embla

    Hej everybody, Today it is my pleasure not only to review the second part of AdventureaWeek.com‘s Rise of the Drow Trilogy, but also introduce you to what might very well be the best underdark module released so far for PFRPG. Without further ado:   Rise of the Drow II: Scourge of Embla This module is 84 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving a total of 80 pages of content, so let’s check this out! The trade city of Embla is perhaps the most ingenious dwarven city I’ve ever seen – built into vast so-called Gonjolas, crystals suspended from vast chains and connected by suspension bridges – I expected much, but […]

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