Steven Helt Archive

  • Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

    EZG reviews Rise of the Drow

    Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

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  • Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

    Rise of the Drow Prologue: The Darkness Arrives

    Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

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  • Flesh Golem Variants The first pdf of Christina Stiles’ solo-venture into publishing presents concepts by the author-group “4 Horsemen” – consisting of Dan Dillon (Death), Gillian Fraser (War), Steven Helt (Famine) and Stephen Rowe (Pestilence). The pdf clocks in at 8 pages, with 1 page being taken up by editorial/SRD, so let’s take a look at those creatures:   The first adversary herein is the CR 8 Crawling Horror – think “Human Centipede as a golem. Also rather disturbing – up to a point, sufficient damage via piercing or slashing damage may actually split the adversary, resulting in a battle versus two of their ilk. Paradoxically, this makes the smaller versions hit better (size reduction resulting in -1 less penalty […]

    Flesh Golem Variants

    Flesh Golem Variants The first pdf of Christina Stiles’ solo-venture into publishing presents concepts by the author-group “4 Horsemen” – consisting of Dan Dillon (Death), Gillian Fraser (War), Steven Helt (Famine) and Stephen Rowe (Pestilence). The pdf clocks in at 8 pages, with 1 page being taken up by editorial/SRD, so let’s take a look at those creatures:   The first adversary herein is the CR 8 Crawling Horror – think “Human Centipede as a golem. Also rather disturbing – up to a point, sufficient damage via piercing or slashing damage may actually split the adversary, resulting in a battle versus two of their ilk. Paradoxically, this makes the smaller versions hit better (size reduction resulting in -1 less penalty […]

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