Straight Path Games Archive

  • Straight Classes This supplement clocks in at 25 pages, 1 page front cover, 1 page editorial/ToC/intro, 1 page SRD, 1 page back cover, leaving us with 21 pages of content. The pdf comes with a second version, optimized for screen-use with e-readers. It employs a landscape layout and clocks in at 34 pages and is content-wise identical to the letter version to be printed out.   So, what is this? In short, this represents a quick and dirty rulebook for quicker character generation, condensing PFRPG’s classes down to 16. The book classifies characters in 3 rough categories: Martial characters, skilled characters and spellcasters. The focus of the book is to provide quick NPC-creation rules as well as an option for […]

    Straight Classes

    Straight Classes This supplement clocks in at 25 pages, 1 page front cover, 1 page editorial/ToC/intro, 1 page SRD, 1 page back cover, leaving us with 21 pages of content. The pdf comes with a second version, optimized for screen-use with e-readers. It employs a landscape layout and clocks in at 34 pages and is content-wise identical to the letter version to be printed out.   So, what is this? In short, this represents a quick and dirty rulebook for quicker character generation, condensing PFRPG’s classes down to 16. The book classifies characters in 3 rough categories: Martial characters, skilled characters and spellcasters. The focus of the book is to provide quick NPC-creation rules as well as an option for […]

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  • Straight Skills This alternative take on skills clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC/introduction, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. There is an alternate version included, which has been laid-out in landscape standard, optimized for e-readers. As such, it clocks in at 14 pages, but is otherwise content-wise identical to the letter-version.   Okay, so the skill system assumes a 3-pronged skill category system: A skill can be either broad, general or specific. A broad skill can include noticing things, recognizing creatures etc. General skills can include e.g. recognizing undead or spotting. A character skilled in a general skill “grants a +2 bonus” on related skill checks […]

    Straight Skills

    Straight Skills This alternative take on skills clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC/introduction, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. There is an alternate version included, which has been laid-out in landscape standard, optimized for e-readers. As such, it clocks in at 14 pages, but is otherwise content-wise identical to the letter-version.   Okay, so the skill system assumes a 3-pronged skill category system: A skill can be either broad, general or specific. A broad skill can include noticing things, recognizing creatures etc. General skills can include e.g. recognizing undead or spotting. A character skilled in a general skill “grants a +2 bonus” on related skill checks […]

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  • The Stealth Scale (revised edition) This optional subsystem clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page company logo, leaving us with 5 pages of content. The screen-version optimized for tablets instead clocks in at 15 pages, laid out in landscape format, and sports the same content.   This review is based on the revised and improved version of the pdf.   All right, so what is the Stealth Scale? If you’re like me and adore infiltration scenarios, you’ll have noted that Stealth can become pretty rolling-intense; The Stealth Scale proposes the following: Each character being stealthy tracks the position of the foes on the Stealth Scale – all of them, at […]

    The Stealth Scale (revised edition)

    The Stealth Scale (revised edition) This optional subsystem clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page company logo, leaving us with 5 pages of content. The screen-version optimized for tablets instead clocks in at 15 pages, laid out in landscape format, and sports the same content.   This review is based on the revised and improved version of the pdf.   All right, so what is the Stealth Scale? If you’re like me and adore infiltration scenarios, you’ll have noted that Stealth can become pretty rolling-intense; The Stealth Scale proposes the following: Each character being stealthy tracks the position of the foes on the Stealth Scale – all of them, at […]

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  • The Stealth Scale This optional subsystem clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 4 pages of content. The screen-version optimized for tablets instead clocks in at 12 pages, laid out in landscape format, and sports the same content.   All right, so what is the Stealth Scale? If you’re like me and adore infiltration scenarios, you’ll have noted that Stealth can become pretty rolling-intense; The Stealth Scale  proposes the following: Each character being stealthy tracks the position of the foes on the Stealth Scale – all of them, at once, with one token.   When using the Stealth Scale, it is assumed that creatures use two dominant senses to […]

    The Stealth Scale

    The Stealth Scale This optional subsystem clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 4 pages of content. The screen-version optimized for tablets instead clocks in at 12 pages, laid out in landscape format, and sports the same content.   All right, so what is the Stealth Scale? If you’re like me and adore infiltration scenarios, you’ll have noted that Stealth can become pretty rolling-intense; The Stealth Scale  proposes the following: Each character being stealthy tracks the position of the foes on the Stealth Scale – all of them, at once, with one token.   When using the Stealth Scale, it is assumed that creatures use two dominant senses to […]

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  • How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

    How Do I…Use Magic Items?

    How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

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  • What Is…Incorporeal? This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 2 pages of content – at least for the print version. There is a tablet-version with a landscape layout that is a total of 9 pages long instead, but content-wise remains identical.   So, you don’t have to be a developer to notice that some components of Pathfinder’s rules are more clear than others; any GM will sooner or later bump into the roadblock of being incorporeality, and it is, historically, not one that grew over night. In fact, if you’re reading old-school supplements on a regular basis, you’ll notice that not having a body has been […]

    What Is…Incorporeal?

    What Is…Incorporeal? This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 2 pages of content – at least for the print version. There is a tablet-version with a landscape layout that is a total of 9 pages long instead, but content-wise remains identical.   So, you don’t have to be a developer to notice that some components of Pathfinder’s rules are more clear than others; any GM will sooner or later bump into the roadblock of being incorporeality, and it is, historically, not one that grew over night. In fact, if you’re reading old-school supplements on a regular basis, you’ll notice that not having a body has been […]

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  • And Then…Zombies! This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 3 pages of content in the regular version of the pdf. The file also comes with a second version with landscape layout that is more suitable for e-readers etc. – in that format, it clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content.   It should be noted that this is the first installment of the And Then….Trouble-series, which focuses o spicing up encounters. Beyond the mechanical modifications, the respective entries within contains a bit of read-aloud text for GMs not that […]

    And Then…Zombies!

    And Then…Zombies! This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 3 pages of content in the regular version of the pdf. The file also comes with a second version with landscape layout that is more suitable for e-readers etc. – in that format, it clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content.   It should be noted that this is the first installment of the And Then….Trouble-series, which focuses o spicing up encounters. Beyond the mechanical modifications, the respective entries within contains a bit of read-aloud text for GMs not that […]

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  • The Wealth System This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 10 pages of content – for the screen-version, that is. We get a separate version for the printer, which presents all information on 5 pages in a classic layout (as opposed to the tablet-optimized screen version). Kudos for going the extra mile there. The supplement also features an extra pdf, a handy one-page cheat-sheet, but I’ll get back to that later.   This review is based on V.1.1 of the file.   So, the wealth system presented herein would be basically an abstract system to handle the affluence of PCs via an attribute […]

    The Wealth System

    The Wealth System This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 10 pages of content – for the screen-version, that is. We get a separate version for the printer, which presents all information on 5 pages in a classic layout (as opposed to the tablet-optimized screen version). Kudos for going the extra mile there. The supplement also features an extra pdf, a handy one-page cheat-sheet, but I’ll get back to that later.   This review is based on V.1.1 of the file.   So, the wealth system presented herein would be basically an abstract system to handle the affluence of PCs via an attribute […]

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  • How Do I…Fly (revised edition) This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages.   All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed […]

    How Do I…Fly (revised edition)

    How Do I…Fly (revised edition) This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages.   All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed […]

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  • How do I…Grapple (revised edition) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos!   Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts […]

    How do I…Grapple (revised edition)

    How do I…Grapple (revised edition) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos!   Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts […]

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