Stronghold Archive

  • Stronghold of the Wood Giant Shaman (DCC) This module clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   Well, before we do: There are actually 4 pdfs included here:  The regular pdf, one without watermarks, and a second version laid out in digest-size (6’’ by 9’’/A5), if you prefer smaller booklets. The fourth pdf provides the b/w-maps in two iterations – one with all numbers and labels, and a second one without the labels. While I very much appreciate the inclusion of player-friendly maps in this mini-booklet, one of them has one instance where a secret-door-S has […]

    Stronghold of the Wood Giant Shaman (DCC)

    Stronghold of the Wood Giant Shaman (DCC) This module clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   Well, before we do: There are actually 4 pdfs included here:  The regular pdf, one without watermarks, and a second version laid out in digest-size (6’’ by 9’’/A5), if you prefer smaller booklets. The fourth pdf provides the b/w-maps in two iterations – one with all numbers and labels, and a second one without the labels. While I very much appreciate the inclusion of player-friendly maps in this mini-booklet, one of them has one instance where a secret-door-S has […]

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  • Imagine, if you can, being sat at a computer, the game’s living breathing tutorial (i.e. “The Designer” giving you moment-by-moment instructions. It’s wonderful to have help when the game’s team are pitching you against their developer. What you never consider however, when reassured that you’re playing against a developer who “isn’t very good,” is that this individual is still better at the game than everybody else who comes to their booth and manages to talk and play with the team.That match – unfortunately – did not last long. The ever friendly team over at Firefly Studios has themselves a handful of computers playing an Alpha build of this potentially addictive RTS. Regardless of the fact that this game’s presence at […]

    EuroGamer Expo – Stronghold Crusader II

    Imagine, if you can, being sat at a computer, the game’s living breathing tutorial (i.e. “The Designer” giving you moment-by-moment instructions. It’s wonderful to have help when the game’s team are pitching you against their developer. What you never consider however, when reassured that you’re playing against a developer who “isn’t very good,” is that this individual is still better at the game than everybody else who comes to their booth and manages to talk and play with the team.That match – unfortunately – did not last long. The ever friendly team over at Firefly Studios has themselves a handful of computers playing an Alpha build of this potentially addictive RTS. Regardless of the fact that this game’s presence at […]

    Continue Reading...