Studios Archive

  • Recently, I spent a LOT of time contemplating why rogues are less popular in my group than e.g. rangers and stumbled into making a mechanical analysis of the class. The results were quite enlightening and explained well why there’s a vast thread on the Paizo-boards on how they are underpowered. Fast-forward. newcomer Drop Dead Studios recently impressed me with the best take of a crafting-centric-class I’ve seen for any iteration of d20 so far as their freshman offering (The Artisan, if you don’t know) and after that, they went on to release a book originally funded via kickstarter to “fix” the rogue. Do they succeed at this endeavor? Let’s take a look!   Rogue Glory This pdf is 63 pages […]

    Rogue Glory

    Recently, I spent a LOT of time contemplating why rogues are less popular in my group than e.g. rangers and stumbled into making a mechanical analysis of the class. The results were quite enlightening and explained well why there’s a vast thread on the Paizo-boards on how they are underpowered. Fast-forward. newcomer Drop Dead Studios recently impressed me with the best take of a crafting-centric-class I’ve seen for any iteration of d20 so far as their freshman offering (The Artisan, if you don’t know) and after that, they went on to release a book originally funded via kickstarter to “fix” the rogue. Do they succeed at this endeavor? Let’s take a look!   Rogue Glory This pdf is 63 pages […]

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  • Superior Synergy: Fantasy (PFRPG version)   This pdf is 73 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving 69 pages of content, so let’s check this out! If you’re anything like me, you breathed a sigh of relief when PFRPG got rid of skill synergies. They were clunky, overtly complicated and often forgotten. In summary, I don’t know a single player or DM who actually liked how they worked. Now that I’ve established that, let me assure you that the skill synergies herein work nothing like those in the 3.X-days of old, instead providing us with a wholly original system: Essentially, you can opt to modify skill checks […]

    EZG reviews Superior Synergy: Fantasy (PFRPG Version)

    Superior Synergy: Fantasy (PFRPG version)   This pdf is 73 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving 69 pages of content, so let’s check this out! If you’re anything like me, you breathed a sigh of relief when PFRPG got rid of skill synergies. They were clunky, overtly complicated and often forgotten. In summary, I don’t know a single player or DM who actually liked how they worked. Now that I’ve established that, let me assure you that the skill synergies herein work nothing like those in the 3.X-days of old, instead providing us with a wholly original system: Essentially, you can opt to modify skill checks […]

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  •   Our interview at PAX Prime with Red 5 Studios regarding their new game Firefall sure started off awkward.  In a way that’s kind of how we intended it.  Bill and I walked into our appointment surrounded by larger than life statues of game characters and huge screens playing cut-scenes from the game itself.  We introduced ourselves and told them we were with NERD TREK. Soon we found ourselves talking with a gentleman whom we later found out wasn’t just any lackey programmer, but the LEAD developer of the entire game.  Of course, we found this out after asking a series of somewhat uncalled for questions to appease our own comedic appetites as well as those of our readers. NERD […]

    Firefall

      Our interview at PAX Prime with Red 5 Studios regarding their new game Firefall sure started off awkward.  In a way that’s kind of how we intended it.  Bill and I walked into our appointment surrounded by larger than life statues of game characters and huge screens playing cut-scenes from the game itself.  We introduced ourselves and told them we were with NERD TREK. Soon we found ourselves talking with a gentleman whom we later found out wasn’t just any lackey programmer, but the LEAD developer of the entire game.  Of course, we found this out after asking a series of somewhat uncalled for questions to appease our own comedic appetites as well as those of our readers. NERD […]

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