Summoning Archive

  • The Esoterror Summoning Guide (GUMSHOE) This expansion book for The Esoterrorists (which is also useful for other GUMSHOE-games) clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 41 pages of content, so let’s take a look!   So, first things first – since I’m trying to help retain this review’s usefulness for folks not familiar with esoterrorists: The idea of this horror-game is pretty much brilliant. The PCs are part of a conspiracy, the Ordo Veritatis – and it is actually a benign one. You see, our world sports a membrane that separates us from the Outer Dark, a place of chaotic and infinite possibilities, pretty much all of which are […]

    The Esoterror Summoning Guide (GUMSHOE)

    The Esoterror Summoning Guide (GUMSHOE) This expansion book for The Esoterrorists (which is also useful for other GUMSHOE-games) clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 41 pages of content, so let’s take a look!   So, first things first – since I’m trying to help retain this review’s usefulness for folks not familiar with esoterrorists: The idea of this horror-game is pretty much brilliant. The PCs are part of a conspiracy, the Ordo Veritatis – and it is actually a benign one. You see, our world sports a membrane that separates us from the Outer Dark, a place of chaotic and infinite possibilities, pretty much all of which are […]

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  • 13th Age Monthly: Summoning Spells (13th Age) This installment of 13th Age Monthly clocks in at 13 pages, 1 page front cover, 1 page SRD/editorial, leaving us with 11 pages of content, so let’s take a look!   13 True Ways introduced summoning for two new classes – druid and necromancer, and now, we get rules for the core-classes as well – but can they stand up? Do they maintain balance? Let’s take a look! Summoning creatures is a standard action and they take their action immediately after the summoner in the initiative order. Summoned creatures fight until the end of the battle or until reduced to 0 hp – if they are defeated, you take psychic damage equal to […]

    13th Age Monthly: Summoning Spells (13th Age)

    13th Age Monthly: Summoning Spells (13th Age) This installment of 13th Age Monthly clocks in at 13 pages, 1 page front cover, 1 page SRD/editorial, leaving us with 11 pages of content, so let’s take a look!   13 True Ways introduced summoning for two new classes – druid and necromancer, and now, we get rules for the core-classes as well – but can they stand up? Do they maintain balance? Let’s take a look! Summoning creatures is a standard action and they take their action immediately after the summoner in the initiative order. Summoned creatures fight until the end of the battle or until reduced to 0 hp – if they are defeated, you take psychic damage equal to […]

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