Sun Archive

  • Black Sun Deathcrawl (DCC) This supplement clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 60 pages, laid out for 6’’ by 9’’ (A5), which means that you can fit up to 4 pages on a given sheet of paper when printing this one.   This supplement/module was brought to my attention by one of my patreons, who asked me to review this at my leisure and wished to remain anonymous. Thank you.   So, what is this? Well, “Black Sun Deathcrawl” is an experimental one-shot or basic campaign kit, depending on how you look at it. Others may call it “art”, while for some others, this […]

    Black Sun Deathcrawl (DCC)

    Black Sun Deathcrawl (DCC) This supplement clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 60 pages, laid out for 6’’ by 9’’ (A5), which means that you can fit up to 4 pages on a given sheet of paper when printing this one.   This supplement/module was brought to my attention by one of my patreons, who asked me to review this at my leisure and wished to remain anonymous. Thank you.   So, what is this? Well, “Black Sun Deathcrawl” is an experimental one-shot or basic campaign kit, depending on how you look at it. Others may call it “art”, while for some others, this […]

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  • 20 Things: Sun-Scorched Desert (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this dressing-file with 6 sun-scorched landmarks, with deep chasms cut by fast-flowing rivers into the desert, mysterious carvings of unknown hands and the bleached bones of an ancient dragon, silent testament to the prowess of an ancient battle mage. These absolutely rock, include the mundane and magical, and they sport prose even more efficient than usual for the series. These entries are followed by 6 sample ruins to be found […]

    20 Things: Sun-Scorched Desert (system neutral)

    20 Things: Sun-Scorched Desert (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this dressing-file with 6 sun-scorched landmarks, with deep chasms cut by fast-flowing rivers into the desert, mysterious carvings of unknown hands and the bleached bones of an ancient dragon, silent testament to the prowess of an ancient battle mage. These absolutely rock, include the mundane and magical, and they sport prose even more efficient than usual for the series. These entries are followed by 6 sample ruins to be found […]

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  • Beneath the Festered Sun (5e) This plug-in for the Mummy’s Mask adventure path clocks in at 42 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   Okay, the first thing you need to know is the following: This module was originally intended to be run in conjunction with Pathfinder’s Mummy’s Mask adventure path – so in case you’re converting that one, this will very much be up your alley. While the introduction does mention this, the book as a whole has been converted to 5e with care – e.g. an eidolon, which is part […]

    Beneath the Festered Sun (5e)

    Beneath the Festered Sun (5e) This plug-in for the Mummy’s Mask adventure path clocks in at 42 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   Okay, the first thing you need to know is the following: This module was originally intended to be run in conjunction with Pathfinder’s Mummy’s Mask adventure path – so in case you’re converting that one, this will very much be up your alley. While the introduction does mention this, the book as a whole has been converted to 5e with care – e.g. an eidolon, which is part […]

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  • Beneath the Festered Sun This plug-in for the Mummy’s Mask adventure path clocks in at 42 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   The module is a sandbox investigation that can be inserted before the final act of the first installment of the Mummy’s Mask AP, which is a sound decision – one of the criticism voiced against said module is its unbroken sequence of dungeon crawls. But can this module really bring the desired change o pace?   This being an adventure review, the following text contains SPOILERS. Potential players will […]

    Beneath the Festered Sun

    Beneath the Festered Sun This plug-in for the Mummy’s Mask adventure path clocks in at 42 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   The module is a sandbox investigation that can be inserted before the final act of the first installment of the Mummy’s Mask AP, which is a sound decision – one of the criticism voiced against said module is its unbroken sequence of dungeon crawls. But can this module really bring the desired change o pace?   This being an adventure review, the following text contains SPOILERS. Potential players will […]

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  • A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

    A24: Return to the Crypt of the Sun Lord

    A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

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  • Warrior Prestige Archetypes: Sun Seeker This pdf of the Warrior Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD leaving us with 6 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

    Warrior Prestige Archetypes: Sun Seeker

    Warrior Prestige Archetypes: Sun Seeker This pdf of the Warrior Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD leaving us with 6 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

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