Super Genius Games Archive

  • Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

    Bullet Points: 6 Mythic Feats

    Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

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  • The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

    The Genius Guide to: More Cavalier Talents

    The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

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  • Bullet Points: 7 Feats for the Shaman All right, you know the drill by now – 1 page front cover, 1 page editorial/SRD, 1 page content, this time offering supplemental feats for Marc Radle’s spontaneous casting shaman class, so let’s take a look!   -Ghost Sight: Your nonmagical attacks versus incorporeal spirits deal 50% damage and magic attacks deal 100% damage.   -Rebuke Spirit: As a standard action, cause all spirits within 30 feet to take 1d4 damage per class level, will for halved damage. Useable 3+cha-mod times per day.   -Spirit of Ancestors: This one is complex, since its benefits depend on the shaman’s totem; Gaining animal empathy, +2 when devoted to a single task (but -2 when spreading […]

    Bullet Points: 7 Feats for the Shaman

    Bullet Points: 7 Feats for the Shaman All right, you know the drill by now – 1 page front cover, 1 page editorial/SRD, 1 page content, this time offering supplemental feats for Marc Radle’s spontaneous casting shaman class, so let’s take a look!   -Ghost Sight: Your nonmagical attacks versus incorporeal spirits deal 50% damage and magic attacks deal 100% damage.   -Rebuke Spirit: As a standard action, cause all spirits within 30 feet to take 1d4 damage per class level, will for halved damage. Useable 3+cha-mod times per day.   -Spirit of Ancestors: This one is complex, since its benefits depend on the shaman’s totem; Gaining animal empathy, +2 when devoted to a single task (but -2 when spreading […]

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  • The Genius Guide to the Talented Cavalier This 4th reimagining of a base-class to make it more customizable/versatile would be the cavalier, with the pdf clocking in at 30 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 28 1/3 pages of content, so let’s check this out!   Now on a basic level, the talented cavalier gets a full BAB, d10, 4+Int skills per level, proficiency with simple and martial weapons and light and medium armor and shields – yep, no standard heavy armor proficiency. The class also gets good fort-saves.   Now much like the monk-class, the cavalier gets edges and talents to choose from, but unlike the monk, the cavalier has some other […]

    The Genius Guide to the Talented Cavalier

    The Genius Guide to the Talented Cavalier This 4th reimagining of a base-class to make it more customizable/versatile would be the cavalier, with the pdf clocking in at 30 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 28 1/3 pages of content, so let’s check this out!   Now on a basic level, the talented cavalier gets a full BAB, d10, 4+Int skills per level, proficiency with simple and martial weapons and light and medium armor and shields – yep, no standard heavy armor proficiency. The class also gets good fort-saves.   Now much like the monk-class, the cavalier gets edges and talents to choose from, but unlike the monk, the cavalier has some other […]

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  • The Genius Guide to More Monk Talents This pdf is 10 pages long, 2/3 of a page of front cover, 1 page editorial/SRD, leaving us with  8 1/3 pages of content, so let’s take a look!   So, here we are, new talents for the excellent reimagining of the monk class  and we kick off with 15 new talents –  though that number, especially when compared to older installments in the series, is deceptive – some of these talents are MASSIVE. Take for example elemental ki powers – these allow monks to harness an element for which the monk has an elemental fist-affinity. Now, by expending a point of ki, the monk learns to harness one ability from the list […]

    The Genius Guide to More Monk Talents

    The Genius Guide to More Monk Talents This pdf is 10 pages long, 2/3 of a page of front cover, 1 page editorial/SRD, leaving us with  8 1/3 pages of content, so let’s take a look!   So, here we are, new talents for the excellent reimagining of the monk class  and we kick off with 15 new talents –  though that number, especially when compared to older installments in the series, is deceptive – some of these talents are MASSIVE. Take for example elemental ki powers – these allow monks to harness an element for which the monk has an elemental fist-affinity. Now, by expending a point of ki, the monk learns to harness one ability from the list […]

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  • Christina Stiles Presents: Waysides – Hair of the Dog The second Wayside is 10 pages long, 1page front cover/introduction, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   “Hair of the Dog” is not only the name of this pdf, but also of the titular hostel provided in the pages of this pdf. Situated in a mining town or similarly rough and tumble area, this hostel…actually is a nice place to be -from brews to lizard meat, the fare offered is actually not only edible, but even rather nice-tasting – just take a look at the menu provided for the place in the pdf! And that in spite of being led […]

    Christina Stiles Presents: Waysides – Hair of the Dog

    Christina Stiles Presents: Waysides – Hair of the Dog The second Wayside is 10 pages long, 1page front cover/introduction, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   “Hair of the Dog” is not only the name of this pdf, but also of the titular hostel provided in the pages of this pdf. Situated in a mining town or similarly rough and tumble area, this hostel…actually is a nice place to be -from brews to lizard meat, the fare offered is actually not only edible, but even rather nice-tasting – just take a look at the menu provided for the place in the pdf! And that in spite of being led […]

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  • Christina Stiles Presents: Cackle of the Gnolls This pdf is 13 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 11 1/3 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short discussion on gnoll society as well as their racial attributes -which follow the ARG-entry at +2 Str, +2 Con, +1 natural armor and darkvision 60 ft and gnoll weapon familiarity. – and yes, in contrast to the ARG, we really get a glimpse at gnoll culture here as well as extensive information on race relations and the important age. height and weight-tables.   We also get an array of 11 different alternate racial traits […]

    Christina Stiles Presents: Cackle of the Gnolls

    Christina Stiles Presents: Cackle of the Gnolls This pdf is 13 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 11 1/3 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short discussion on gnoll society as well as their racial attributes -which follow the ARG-entry at +2 Str, +2 Con, +1 natural armor and darkvision 60 ft and gnoll weapon familiarity. – and yes, in contrast to the ARG, we really get a glimpse at gnoll culture here as well as extensive information on race relations and the important age. height and weight-tables.   We also get an array of 11 different alternate racial traits […]

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  • The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

    The Genius Guide to the Talented Rogue

    The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

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  • Christina Stiles Presents: Ultimate Options – Minor and Major Drawbacks This pdf is 7 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 5 1/3 of a pages of content, so let’s take a look, shall we?   Ultimate Campaign (btw. imho, while not perfect, one of my favorite crunch-books released by Paizo so far) has introduced drawbacks and the minor drawbacks herein are on par with those from  that book, i.e. taking one allows you to get an extra trait. Now if you’re like, me, you’ve been at the same time loving and hating their inclusion. Why? Because I was already using 4 Wind Fantasy Gaming’s Flaws from Player’s Options – Flaws and their […]

    Christina Stiles Presents: Ultimate Options – Minor and Major Drawbacks

    Christina Stiles Presents: Ultimate Options – Minor and Major Drawbacks This pdf is 7 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 5 1/3 of a pages of content, so let’s take a look, shall we?   Ultimate Campaign (btw. imho, while not perfect, one of my favorite crunch-books released by Paizo so far) has introduced drawbacks and the minor drawbacks herein are on par with those from  that book, i.e. taking one allows you to get an extra trait. Now if you’re like, me, you’ve been at the same time loving and hating their inclusion. Why? Because I was already using 4 Wind Fantasy Gaming’s Flaws from Player’s Options – Flaws and their […]

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  • The Genius Guide to Gruesome Undead Templates This pdf is 11 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving su with 9 1/3 pages of content, so let’s check this out!   Undead are some of my favorite creatures – but let’s face it – even mhorgs become laughingstock after having their behinds handed to them by the players a couple of times – enter this pdf. And we actually don’t get basic templates just slapped on – instead we kick this pdf off with some interesting notes on templates and CR-assigning (an art rather than a craft) – furthermore, templates presented herein actually increase AC, HP and saves as well and they also come with […]

    The Genius Guide to Gruesome Undead Templates

    The Genius Guide to Gruesome Undead Templates This pdf is 11 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving su with 9 1/3 pages of content, so let’s check this out!   Undead are some of my favorite creatures – but let’s face it – even mhorgs become laughingstock after having their behinds handed to them by the players a couple of times – enter this pdf. And we actually don’t get basic templates just slapped on – instead we kick this pdf off with some interesting notes on templates and CR-assigning (an art rather than a craft) – furthermore, templates presented herein actually increase AC, HP and saves as well and they also come with […]

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  • The Genius Guide to the Talented Monk This third installment of SGG’s Talented-class rewrites is 27 pages of content long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 25 1/3 of a page content, so let’s take a look!   All right – like its two predecessors, this pdf provides us with an alternative for the monk – and imho the class needs it – the monk, while better than its previous iteration, still is too tied to its basic principles and doesn’t offer that many customization options – enter this take! On a basic level, the class gets 3/4 BAB-progression, 4+Int skills per level, d8, proficiency with clubs, crossbows, daggers, handaxes, javelins, shortspears, short swords, […]

    The Genius Guide to the Talented Monk

    The Genius Guide to the Talented Monk This third installment of SGG’s Talented-class rewrites is 27 pages of content long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 25 1/3 of a page content, so let’s take a look!   All right – like its two predecessors, this pdf provides us with an alternative for the monk – and imho the class needs it – the monk, while better than its previous iteration, still is too tied to its basic principles and doesn’t offer that many customization options – enter this take! On a basic level, the class gets 3/4 BAB-progression, 4+Int skills per level, d8, proficiency with clubs, crossbows, daggers, handaxes, javelins, shortspears, short swords, […]

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  • Christina Stiles Presents: Waysides – Didjer’s Crab House This supplement is 20 pages long, 1 page front cover/foreword, 1 page SRD/editorial, leaving us with 18 pages of content, so let’s take a look!   This being the first in the Waysides-series, it kicks off with an introduction on what to expect from the series – and Didjer’s tavern is just the first – coming with a nice map in b/w and with grid (and, unfortunately, the annoying numbers) as well as copious information on the seedy staff catering to scrupulous clientele. As a major plus, the wayside comes with a menu table – which I applaud. What I don’t consider as neat is that the description of the victuals unfortunately […]

    Christina Stiles Presents: Waysides – Didjer’s Crab House

    Christina Stiles Presents: Waysides – Didjer’s Crab House This supplement is 20 pages long, 1 page front cover/foreword, 1 page SRD/editorial, leaving us with 18 pages of content, so let’s take a look!   This being the first in the Waysides-series, it kicks off with an introduction on what to expect from the series – and Didjer’s tavern is just the first – coming with a nice map in b/w and with grid (and, unfortunately, the annoying numbers) as well as copious information on the seedy staff catering to scrupulous clientele. As a major plus, the wayside comes with a menu table – which I applaud. What I don’t consider as neat is that the description of the victuals unfortunately […]

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  • Bullet points: 3 Things made from Crabmen You know the deal – 3 pages, 1 page front cover/introduction, 1 page SRD, 1 page content – so let’s take a look!   This pdf can be used on its own – or be used in conjunction with the first Waysides-supplement by Christina Stiles. In here, 3 items made from crab people await, first of which would be alchemical gills, which allow you to breathe underwater for a limited amount of time ( 1 hour) and which can be shared (when held with one hand) or worn on the face.   The second new item would be an exotic two-handed pincer-pole – which allows you to initiate grapples as a kind of […]

    Bullet points: 3 Things made from Crabmen

    Bullet points: 3 Things made from Crabmen You know the deal – 3 pages, 1 page front cover/introduction, 1 page SRD, 1 page content – so let’s take a look!   This pdf can be used on its own – or be used in conjunction with the first Waysides-supplement by Christina Stiles. In here, 3 items made from crab people await, first of which would be alchemical gills, which allow you to breathe underwater for a limited amount of time ( 1 hour) and which can be shared (when held with one hand) or worn on the face.   The second new item would be an exotic two-handed pincer-pole – which allows you to initiate grapples as a kind of […]

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  • The Genius Guide to Name Traits This genius guide is 10 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 8 1/3 pages of content, so let’s take a look!   What’s in a name? A lot, as it turns out and one pet-peeve of mine is when roleplaying designers ignore these obviously intriguing possibilities and subtleties e.g. associated with Japanese or Scandivian nomenclature. In fact, I’m VERY prickly about that and keep meticulous watch over naming conventions in my home-game.   This pdf then provides us with new name traits – and kicks off with a fluffy introduction as well as an explanation of name traits and how to insert them into your campaign […]

    The Genius Guide to Name Traits

    The Genius Guide to Name Traits This genius guide is 10 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 8 1/3 pages of content, so let’s take a look!   What’s in a name? A lot, as it turns out and one pet-peeve of mine is when roleplaying designers ignore these obviously intriguing possibilities and subtleties e.g. associated with Japanese or Scandivian nomenclature. In fact, I’m VERY prickly about that and keep meticulous watch over naming conventions in my home-game.   This pdf then provides us with new name traits – and kicks off with a fluffy introduction as well as an explanation of name traits and how to insert them into your campaign […]

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  • Races Revisited: The Kitsune Clans This pdf is 21 pages long, 2/3 of a page front cover, 1 page SRD, leaving us with 19 1/3 pages of content, so let’s take a look!   The Kitsune-race, like many ARG-races, at least to me lacked what makes a race work – a distinct culture – and hence we kick this pdf off with a massive introduction that features several possible origin myths before we delve into 4 subtypes of Kitsune: Zenko are the ARG-kitsune, whereas Tenko are shrine guardians and Yako are the clanless kitsune. Finally, there are the Nogitsune, kitsune with a malevolent, oni-like streak – essentially the vile, black sheep among the fox clans. (Sorry for the bad pun…). […]

    Races Revisited: The Kitsune Clans

    Races Revisited: The Kitsune Clans This pdf is 21 pages long, 2/3 of a page front cover, 1 page SRD, leaving us with 19 1/3 pages of content, so let’s take a look!   The Kitsune-race, like many ARG-races, at least to me lacked what makes a race work – a distinct culture – and hence we kick this pdf off with a massive introduction that features several possible origin myths before we delve into 4 subtypes of Kitsune: Zenko are the ARG-kitsune, whereas Tenko are shrine guardians and Yako are the clanless kitsune. Finally, there are the Nogitsune, kitsune with a malevolent, oni-like streak – essentially the vile, black sheep among the fox clans. (Sorry for the bad pun…). […]

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  • The Genius Guide to More Rogue Talents This supplement is 6 pages long, 2/3 of a page front cover, 1 page SRD, leaving us with 4 1/3 pages of content, so let’s take a look!   Without much ado, we immediately jump into the fray and are introduced to 22 new talents for rogues – and they are actually rather interesting: One for example lets you create a cant that automatically succeeds at converting some rudimentary commands automatically, cheat with sleight of hand (instead of Profession [Gambling]), can learn sneaking elementals and break objects, coup de grace as a standard action, hold 3x con-mod rounds breath, bluff foes to net allies bonuses to atk, identify magic items via appraise, share […]

    The Genius Guide to More Rogue Talents

    The Genius Guide to More Rogue Talents This supplement is 6 pages long, 2/3 of a page front cover, 1 page SRD, leaving us with 4 1/3 pages of content, so let’s take a look!   Without much ado, we immediately jump into the fray and are introduced to 22 new talents for rogues – and they are actually rather interesting: One for example lets you create a cant that automatically succeeds at converting some rudimentary commands automatically, cheat with sleight of hand (instead of Profession [Gambling]), can learn sneaking elementals and break objects, coup de grace as a standard action, hold 3x con-mod rounds breath, bluff foes to net allies bonuses to atk, identify magic items via appraise, share […]

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  • Genius Guide to Apeiron Staves This pdf is 16 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 14 1/3 pages of content, so let’s take a look! The supplement kicks off with a discussion on the basics of Apeiron Staves, where the word comes from and finally, why Apeiron Staves have been created – a massive design-rationale is given, including a sidebox etc. – but why? Because Apeiron staves are not merely spells in a can, they change the dynamics of combat, but more on that later. The description of Apeiron Staves e.g. can hint at its functionality and spellcasters may recharge the up to 20 charges these staves can hold by expending spell […]

    The Genius Guide to Apeiron Staves

    Genius Guide to Apeiron Staves This pdf is 16 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 14 1/3 pages of content, so let’s take a look! The supplement kicks off with a discussion on the basics of Apeiron Staves, where the word comes from and finally, why Apeiron Staves have been created – a massive design-rationale is given, including a sidebox etc. – but why? Because Apeiron staves are not merely spells in a can, they change the dynamics of combat, but more on that later. The description of Apeiron Staves e.g. can hint at its functionality and spellcasters may recharge the up to 20 charges these staves can hold by expending spell […]

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  • Charity Product: The Merciful Cousins Cavalier Order This pdf is 4 pages long, 2/3 of a page front cover (with a sketch by Wayne Reynolds!!!), 1 page SRD, leaving us with 2 1/3 of a page content, so let’s take a look!   The dragon has raided the village, the orc-horde has rampaged through the town, the necromancer-king is ravaging the country-side or the insane druid has conjured forth tornados and tidal waves – business as usual for adventurers: They set off, kill the bad guy and there – all well! Well, not in my game. I always considered it weird that there was no repercussion for the people – beyond a motive for closure/revenge – what help is it […]

    Charity Product: The Merciful Cousins Cavalier Order

    Charity Product: The Merciful Cousins Cavalier Order This pdf is 4 pages long, 2/3 of a page front cover (with a sketch by Wayne Reynolds!!!), 1 page SRD, leaving us with 2 1/3 of a page content, so let’s take a look!   The dragon has raided the village, the orc-horde has rampaged through the town, the necromancer-king is ravaging the country-side or the insane druid has conjured forth tornados and tidal waves – business as usual for adventurers: They set off, kill the bad guy and there – all well! Well, not in my game. I always considered it weird that there was no repercussion for the people – beyond a motive for closure/revenge – what help is it […]

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  • Houserule Handbooks: Spellpoints Compilation This compilation of SGG’s spellpoints-pdfs is 39 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 37 pages of content, so let’s take a look!   The spellpoint system essentially boils down to this:   The first 50% of a pool are a caster’s are an open pool, the second half make up his reserve pool. Casting from the reserve pool entails first fatigue, then exhaustion and even unconsciousness when failing a will save of 10+spell points used in the casting. Divine spellcasters have to attune themselves to spells when praying and can attune themselves to a number of spells equal to their wisdom score (not the modifier) per spell level. And then […]

    Houserule Handbooks: Spellpoints Compilation

    Houserule Handbooks: Spellpoints Compilation This compilation of SGG’s spellpoints-pdfs is 39 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 37 pages of content, so let’s take a look!   The spellpoint system essentially boils down to this:   The first 50% of a pool are a caster’s are an open pool, the second half make up his reserve pool. Casting from the reserve pool entails first fatigue, then exhaustion and even unconsciousness when failing a will save of 10+spell points used in the casting. Divine spellcasters have to attune themselves to spells when praying and can attune themselves to a number of spells equal to their wisdom score (not the modifier) per spell level. And then […]

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  • The Genius Guide to More Fighter Talents This pdf is 6 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 4 1/3 of a page content, so let’s check this out! The SGG-take on the Fighter with talents is justifiable popular and this pdf essentially offers NEW fighter talents (versus those based on archetype-abilities) for the talented fighter – talents, which, btw. you could relatively easily convert into feats. Unless I’ve miscounted, we get 23 new basic talents for the fighter, which include several talents that come only into play on a critical hit: Much like 3.5 Sword & Sorcery Advanced Player’s Guide’s extensive critical hit tables (oh, how I love them!), these talents allow […]

    The Genius Guide to More Fighter Talents

    The Genius Guide to More Fighter Talents This pdf is 6 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 4 1/3 of a page content, so let’s check this out! The SGG-take on the Fighter with talents is justifiable popular and this pdf essentially offers NEW fighter talents (versus those based on archetype-abilities) for the talented fighter – talents, which, btw. you could relatively easily convert into feats. Unless I’ve miscounted, we get 23 new basic talents for the fighter, which include several talents that come only into play on a critical hit: Much like 3.5 Sword & Sorcery Advanced Player’s Guide’s extensive critical hit tables (oh, how I love them!), these talents allow […]

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  • Bullet Points: 6 Feats for Jesters All right, you know the drill – 4 pages, 1 page front cover, 1 page SRD, 2 pages content, this time detailing 6 feats for Jesters, so let’s check them out!   –Combat Juggling: Allows you to juggle multiple objects to treat them as if you have them ready in your hands – Alchemists will love that one indeed! –Distract: Use Bluff or Perform to allow other creatures to use stealth versus the target, even if circumstances would normally forbid that. Seen that concept done before several times, not too impressed. –Hideous Humor: Use Perform (Comedy) to demoralize foes and allows you to ignore the +4 save bonus creatures would get against Hideous Laughter […]

    Bullet Points: 6 Jester Feats

    Bullet Points: 6 Feats for Jesters All right, you know the drill – 4 pages, 1 page front cover, 1 page SRD, 2 pages content, this time detailing 6 feats for Jesters, so let’s check them out!   –Combat Juggling: Allows you to juggle multiple objects to treat them as if you have them ready in your hands – Alchemists will love that one indeed! –Distract: Use Bluff or Perform to allow other creatures to use stealth versus the target, even if circumstances would normally forbid that. Seen that concept done before several times, not too impressed. –Hideous Humor: Use Perform (Comedy) to demoralize foes and allows you to ignore the +4 save bonus creatures would get against Hideous Laughter […]

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  • The Genius Guide to the Talented Fighter This pdf is 14 pages long, 2/3 of a page front cover,1 page editorial/SRD, leaving 12 1/3 pages of content, so let’s take a look! I’ll come right out and say it: I don’t like the fighter-class. There. I get the appeal of many feats/the master-of-arms angle, but the base-class, since 2nd edition really, bored me terribly. Armor Training, weapon training, weapon specialization – I get their appeal and their mechanical raison d`être but personally, I always considered the class oh so boring. PrCs, archetypes and e.g. the revision of barbarian, ranger, paladin and monk classes, as well as the addition of inquisitors and cavaliers have made vanilla fighters all but non-existent in […]

    The Genius Guide to the Talented Fighter

    The Genius Guide to the Talented Fighter This pdf is 14 pages long, 2/3 of a page front cover,1 page editorial/SRD, leaving 12 1/3 pages of content, so let’s take a look! I’ll come right out and say it: I don’t like the fighter-class. There. I get the appeal of many feats/the master-of-arms angle, but the base-class, since 2nd edition really, bored me terribly. Armor Training, weapon training, weapon specialization – I get their appeal and their mechanical raison d`être but personally, I always considered the class oh so boring. PrCs, archetypes and e.g. the revision of barbarian, ranger, paladin and monk classes, as well as the addition of inquisitors and cavaliers have made vanilla fighters all but non-existent in […]

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  • Anachronistic Adventurers: The Sensitive The final installment of the anachronistic adventurers-line is 19 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 17 1/3 pages of content, so let’s take a look! Rules-wise, the Sensitive gets d8, 7+Int skills, proficiency with simple weapons, good will-saves, 3/4 BAB-progression. Over the course of the 20 levels, they may choose from 6 sensitive talents and from 4 limited talents – these are also sensitive talents, but the selection is more restrictive. At first level, the Sensitive gets the Intuition ability, which allows the class to class-level + wis-mod times per day substitute a intuition check (d20+ class level+wis-mod+3) for the skill-check they’d usually make, making the class potentially quite formidable […]

    Anachronistic Adventurers: The Sensitive

    Anachronistic Adventurers: The Sensitive The final installment of the anachronistic adventurers-line is 19 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 17 1/3 pages of content, so let’s take a look! Rules-wise, the Sensitive gets d8, 7+Int skills, proficiency with simple weapons, good will-saves, 3/4 BAB-progression. Over the course of the 20 levels, they may choose from 6 sensitive talents and from 4 limited talents – these are also sensitive talents, but the selection is more restrictive. At first level, the Sensitive gets the Intuition ability, which allows the class to class-level + wis-mod times per day substitute a intuition check (d20+ class level+wis-mod+3) for the skill-check they’d usually make, making the class potentially quite formidable […]

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  • Bullet Points: 8 Animal Feats All right, by now you know the drill: 3 pages of pdf, 1 page front cover, 1 page editorial/SRD, 1 page content, this time for 8 feats for animals, so let’s take a look! The feats are: -Bloodhound: When tracking by scent, you get +4 to survival. When tracking creatures with hp damage or a bleeding wound, you get +1 to melee attacks versus that foe. Weird, though, that bleed is specifically mentioned – does incurring any form of bleed damage, even if it’s to attributes, not require hp damage? -Empathic Beast: Animal/familiar gets the alignment of the owner. -Great White: You are a white animal (-2 to stealth in any environment but snow and […]

    Bullet Points: 8 Animal Feats

    Bullet Points: 8 Animal Feats All right, by now you know the drill: 3 pages of pdf, 1 page front cover, 1 page editorial/SRD, 1 page content, this time for 8 feats for animals, so let’s take a look! The feats are: -Bloodhound: When tracking by scent, you get +4 to survival. When tracking creatures with hp damage or a bleeding wound, you get +1 to melee attacks versus that foe. Weird, though, that bleed is specifically mentioned – does incurring any form of bleed damage, even if it’s to attributes, not require hp damage? -Empathic Beast: Animal/familiar gets the alignment of the owner. -Great White: You are a white animal (-2 to stealth in any environment but snow and […]

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  • The Genius Guide to Spell Variants Vol. 4 The fourth genius guide detailing spell variants is 14 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 12 1/3 pages of content, so let’s take a look!   The pdf kicks off with a list of spell variants by classes that also gives us the necessary pieces of information to run these variants and properly use them and from the get-go one has to notice two great innovations I wholeheartedly applaud: Number 1 would be that the respective spell variants are numbered so reviewers like yours truly don’t have to do all the counting. 😉 More relevant for you, though, would be the fact that there […]

    Genius Guide to Spell Variants Vol.4

    The Genius Guide to Spell Variants Vol. 4 The fourth genius guide detailing spell variants is 14 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 12 1/3 pages of content, so let’s take a look!   The pdf kicks off with a list of spell variants by classes that also gives us the necessary pieces of information to run these variants and properly use them and from the get-go one has to notice two great innovations I wholeheartedly applaud: Number 1 would be that the respective spell variants are numbered so reviewers like yours truly don’t have to do all the counting. 😉 More relevant for you, though, would be the fact that there […]

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  • Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

    SGG’s Time-based supplements and Rite’s Renegade-books

    Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

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  • Today I’m taking a look at TPK Games‘ latest offering in their Infamous Adversary-line, Urizen the Bleak Lord. However, since the character is based of the Death Knight-class by Super Genius Games, I’ll first take a look at the    Genius Guide to the Death Knight   This pdf is 17 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 15 1/3 pages of content, so what exactly do we get? Basically, the Death Knight is a new 20-level variant alternate base-class of the Antipaladin. To be more precise, it’s a rather major overhaul and thus feels rather distinct, but let me start with the basics: Death Knights get d10, 2+ Int skills per level, good BAB, […]

    Urizen, the Bleak Lord and the Genius Guide to the Death Knight

    Today I’m taking a look at TPK Games‘ latest offering in their Infamous Adversary-line, Urizen the Bleak Lord. However, since the character is based of the Death Knight-class by Super Genius Games, I’ll first take a look at the    Genius Guide to the Death Knight   This pdf is 17 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 15 1/3 pages of content, so what exactly do we get? Basically, the Death Knight is a new 20-level variant alternate base-class of the Antipaladin. To be more precise, it’s a rather major overhaul and thus feels rather distinct, but let me start with the basics: Death Knights get d10, 2+ Int skills per level, good BAB, […]

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