Swords and Wizardry Archive

  • Adventures in the Borderland Provinces This massive hardcover clocks in at 166 pages, 1 page front cover, 1 page editorial, 1 page ToC/product overview, 2 pages of SRD, 1 page of back cover, leaving us with 160 pages of pure adventure…so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and critical review.   “Welcome to the Borderlands. You’ll probably die here.” – Ari Marmell’s first sentence of the introduction of this book is pretty much amazing…and it makes clear from the get-go that this book provides old-school modules, in the slogan of FGG: “Modules worth winning!” – i.e. challenging, hard modules that […]

    Adventures in the Borderland Provinces (PFRPG/OSR/5e)

    Adventures in the Borderland Provinces This massive hardcover clocks in at 166 pages, 1 page front cover, 1 page editorial, 1 page ToC/product overview, 2 pages of SRD, 1 page of back cover, leaving us with 160 pages of pure adventure…so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and critical review.   “Welcome to the Borderlands. You’ll probably die here.” – Ari Marmell’s first sentence of the introduction of this book is pretty much amazing…and it makes clear from the get-go that this book provides old-school modules, in the slogan of FGG: “Modules worth winning!” – i.e. challenging, hard modules that […]

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  • The Lost Lands: Borderland Provinces (PFRPG/OSR (S&W)/D&D 5e) This massive book clocks in at 269 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with a colossal 262 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and unbiased review.   All right, so we have been to the Sundered Kingdoms and taken in all the sights and cults…but this is something different. While situated in the adjacent region to aforementioned adventure-collection, we actually have a massive setting sourcebook. As such, the tome begins […]

    The Lost Lands: Borderland Provinces (PFRPG/OSR (S&W)/D&D 5e)

    The Lost Lands: Borderland Provinces (PFRPG/OSR (S&W)/D&D 5e) This massive book clocks in at 269 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with a colossal 262 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and unbiased review.   All right, so we have been to the Sundered Kingdoms and taken in all the sights and cults…but this is something different. While situated in the adjacent region to aforementioned adventure-collection, we actually have a massive setting sourcebook. As such, the tome begins […]

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  • Cults of the Sundered Kingdoms (PFRPG/OSR) This HUGE AP/setting-supplement clocks in at a massive 437 pages, 1 page front cover, 1 page editorial, 3 pages of ToC, 3 pages of SRD, 1 page back cover, leaving us with pretty ridiculous 428 pages of content, so let’s take a look!   All right, we begin this huge book by basically taking a glimpse at the region of the Sundered Kingdoms – wait, that’s not the right way to describe it: The war-and calamity-torn Sunderlands receive a massive, stunningly detailed and well-written gazetteer that clocks in at 32 pages – from discussions on the local technology-level to area by area breakdowns of settlements and the like, we get a tremendous amount of […]

    Cults of the Sundered Kingdoms (PFRPG/OSR)

    Cults of the Sundered Kingdoms (PFRPG/OSR) This HUGE AP/setting-supplement clocks in at a massive 437 pages, 1 page front cover, 1 page editorial, 3 pages of ToC, 3 pages of SRD, 1 page back cover, leaving us with pretty ridiculous 428 pages of content, so let’s take a look!   All right, we begin this huge book by basically taking a glimpse at the region of the Sundered Kingdoms – wait, that’s not the right way to describe it: The war-and calamity-torn Sunderlands receive a massive, stunningly detailed and well-written gazetteer that clocks in at 32 pages – from discussions on the local technology-level to area by area breakdowns of settlements and the like, we get a tremendous amount of […]

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  • Swords and Wizardry Complete Rule Book (OSR) This massive rule-book clocks in at 144 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page list of tables (important!), 6 pages of supporter-thanks, 1 page legal appendix, 1 page note-space, 2 pages of advertisement, leaving us with 130 pages of content, so let’s take a look!   Ähem. I feel old. 😉 This is my birthday-review, my present from myself to myself, so please bear with me regarding the obvious deviation from my usual standard regarding reviewing. Kidding aside regarding age and the like…when I started playing, believe it or not, you young ‘uns, the game didn’t have that much to do with math. Sure, we needed it. […]

    Swords and Wizardry Complete Rule Book (OSR)

    Swords and Wizardry Complete Rule Book (OSR) This massive rule-book clocks in at 144 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page list of tables (important!), 6 pages of supporter-thanks, 1 page legal appendix, 1 page note-space, 2 pages of advertisement, leaving us with 130 pages of content, so let’s take a look!   Ähem. I feel old. 😉 This is my birthday-review, my present from myself to myself, so please bear with me regarding the obvious deviation from my usual standard regarding reviewing. Kidding aside regarding age and the like…when I started playing, believe it or not, you young ‘uns, the game didn’t have that much to do with math. Sure, we needed it. […]

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  • Cults of the Sundered Kingdoms Player’s Guide The Player’s Guide for Frog God Games’ massive Cults of the Sundered Kingdoms-book clocks in at 18 pages, 1 page front cover,1 page editorial, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This player’s guide is very much interesting in its format – we begin each section with a paragraph of italics, excerpts from the memoires of fabled rogue Titus the Grey, while the main meat of each respective section elaborating on the fluffy bit of text before. Beyond a hex-sporting overview map of the lands, the pdf further elaborates on the diverse ethnicities of the region, with gorgeous b/w-artworks – from the Erskaeloi […]

    Cults of the Sundered Kingdoms Player’s Guide (system agnostic)

    Cults of the Sundered Kingdoms Player’s Guide The Player’s Guide for Frog God Games’ massive Cults of the Sundered Kingdoms-book clocks in at 18 pages, 1 page front cover,1 page editorial, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This player’s guide is very much interesting in its format – we begin each section with a paragraph of italics, excerpts from the memoires of fabled rogue Titus the Grey, while the main meat of each respective section elaborating on the fluffy bit of text before. Beyond a hex-sporting overview map of the lands, the pdf further elaborates on the diverse ethnicities of the region, with gorgeous b/w-artworks – from the Erskaeloi […]

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  • The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

    The Sword of Air

    The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

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  • Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

    Quests of Doom – Adventures Worth Winning

    Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

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  • Freebooter’s Guide to the Razor Coast This player’s guide for Razor Coast is 98 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 92 pages of content, so let’s take a look, shall we?   We kick off the Freebooter’s Guide with an overview of the races and their respective roles in Razor Coast – including rather the central conflict between the pirateish settlers and the Tulita, the indigenous people of the Razor Coast. A lot of flavor is devoted to depicting these ethnicities, but we also get new races, two to be precise: The first would be the Dajobasu, Tulita cursed (or blessed) by the […]

    The Freebooter’s Guide to the Razor Coast

    Freebooter’s Guide to the Razor Coast This player’s guide for Razor Coast is 98 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 92 pages of content, so let’s take a look, shall we?   We kick off the Freebooter’s Guide with an overview of the races and their respective roles in Razor Coast – including rather the central conflict between the pirateish settlers and the Tulita, the indigenous people of the Razor Coast. A lot of flavor is devoted to depicting these ethnicities, but we also get new races, two to be precise: The first would be the Dajobasu, Tulita cursed (or blessed) by the […]

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  • Saturday Night Specials: Castle Baldemar’s Dungeon This module is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? This module, as the introduction tells us, is loosely based on Gen Con IX Dungeons by Bob Blake and thus can be considered a blast from the past – story-wise, the PCs are coerced into venturing into the eponymous dungeon by an old grumpy wizard named Framnagle to retrieve a family heirloom staff stolen from him by […]

    Saturday Night Specials: Castle Baldemar’s Dungeon

    Saturday Night Specials: Castle Baldemar’s Dungeon This module is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? This module, as the introduction tells us, is loosely based on Gen Con IX Dungeons by Bob Blake and thus can be considered a blast from the past – story-wise, the PCs are coerced into venturing into the eponymous dungeon by an old grumpy wizard named Framnagle to retrieve a family heirloom staff stolen from him by […]

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