System neutral Archive

  • 20 Things: Blue Dragon’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   On the first page, we get 8 names for male and female blue dragons, as well as a table of 12 blue dragon lair features – from fine shifting sands covering deep drift to rippled dunes blocking passage, the entries here present some rather cool details that can add genuine depth to the exploration: Sinkholes, veritable scorpion swarms and yes, even a pool that is fed by underground springs make for […]

    20 Things: Blue Dragon’s Lair (system neutral)

    20 Things: Blue Dragon’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   On the first page, we get 8 names for male and female blue dragons, as well as a table of 12 blue dragon lair features – from fine shifting sands covering deep drift to rippled dunes blocking passage, the entries here present some rather cool details that can add genuine depth to the exploration: Sinkholes, veritable scorpion swarms and yes, even a pool that is fed by underground springs make for […]

    Continue Reading...

  • 20 Things: Orc Village (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Orc villages, suffice to say, are living, breathing places, and as such, the pdf begins with different sights and sounds, depending on whether the green-skins have been made aware of the presence of intruders. From ongoing torture of non-orcs, to orc mums carrying water and slapping kids, the atmosphere of evil, of violence, is palpable, with a feeling of aggression simmering right below the boiling point making this a rather compelling table. […]

    20 Things: Orc Village (system neutral)

    20 Things: Orc Village (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Orc villages, suffice to say, are living, breathing places, and as such, the pdf begins with different sights and sounds, depending on whether the green-skins have been made aware of the presence of intruders. From ongoing torture of non-orcs, to orc mums carrying water and slapping kids, the atmosphere of evil, of violence, is palpable, with a feeling of aggression simmering right below the boiling point making this a rather compelling table. […]

    Continue Reading...

  • La Bas Chartreuse (OSR) This supplement intended for Venger Satanis‘ „The Outer Presence“-game clocks in at 11 pages, with half a page front cover, 1 page devoted to the editorial and 1 page devoted to the big Kort’thalis glyph, leaving us with 9.5 pages of content, so let’s take a look!   Now, first things first – while the name implies as such, do not expect a homage to Là-bas by Joris-Karl Huysmans – instead, this brief supplement represents basically a plug-and-play weirdness that could theoretically be inserted easily into an ongoing game. Theme-wise, this is, unsurprisingly for The Outer Presence, lovecraftian and heavily indebted to the aesthetics of the Cthulhu mythos. That being said, structure is not traditionally the […]

    La Bas Chartreuse (OSR/system neutral)

    La Bas Chartreuse (OSR) This supplement intended for Venger Satanis‘ „The Outer Presence“-game clocks in at 11 pages, with half a page front cover, 1 page devoted to the editorial and 1 page devoted to the big Kort’thalis glyph, leaving us with 9.5 pages of content, so let’s take a look!   Now, first things first – while the name implies as such, do not expect a homage to Là-bas by Joris-Karl Huysmans – instead, this brief supplement represents basically a plug-and-play weirdness that could theoretically be inserted easily into an ongoing game. Theme-wise, this is, unsurprisingly for The Outer Presence, lovecraftian and heavily indebted to the aesthetics of the Cthulhu mythos. That being said, structure is not traditionally the […]

    Continue Reading...

  • 20 Things: Lich’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with the locale outside of the lair, with 8 different, flavorful entries establishing the influx of evil magic on the surrounding area; this is further supplemented by 6 whispers and rumors: As the tales of vanquished would-be lich-slayers ring in your ears, the floors approaching the lair as smooth, destroyed equipment littering the area, telling tales of all the failures that came before you and your […]

    20 Things: Lich’s Lair (system neutral)

    20 Things: Lich’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with the locale outside of the lair, with 8 different, flavorful entries establishing the influx of evil magic on the surrounding area; this is further supplemented by 6 whispers and rumors: As the tales of vanquished would-be lich-slayers ring in your ears, the floors approaching the lair as smooth, destroyed equipment littering the area, telling tales of all the failures that came before you and your […]

    Continue Reading...

  • 20 Things: Traveller’s Inn (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with 6 sample traveller NPCs, who, as always, are depicted as fluff-only write-ups, noting alignment, race and class, if applicable, in brackets. Class references do mention the old-school classes like thief and magic-users. A lavishly-illustrated ranger wearing a wide-brimmed, feathered head (seriously, amazing artwork!), a magic-user looking for a lost barrow-mound…some really nice write-ups here; the NPCs do sport plenty of adventuring hooks. The pdf then […]

    20 Things: Traveller’s Inn (system neutral)

    20 Things: Traveller’s Inn (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with 6 sample traveller NPCs, who, as always, are depicted as fluff-only write-ups, noting alignment, race and class, if applicable, in brackets. Class references do mention the old-school classes like thief and magic-users. A lavishly-illustrated ranger wearing a wide-brimmed, feathered head (seriously, amazing artwork!), a magic-user looking for a lost barrow-mound…some really nice write-ups here; the NPCs do sport plenty of adventuring hooks. The pdf then […]

    Continue Reading...

  • 20 Things: Ruined Castle (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this dressing file with a brief table of 10 entries of things that you can find outside of a ruined castle, making the approach appropriately ominous: From thickets of brambles and smoldering remains of cloaks to decaying arrows stuck in trees to the time-honored bones, there is a lot of cool stuff here! The outside also features twenty minor points of interest that you can employ to make […]

    20 Things: Ruined Castle (system neutral)

    20 Things: Ruined Castle (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this dressing file with a brief table of 10 entries of things that you can find outside of a ruined castle, making the approach appropriately ominous: From thickets of brambles and smoldering remains of cloaks to decaying arrows stuck in trees to the time-honored bones, there is a lot of cool stuff here! The outside also features twenty minor points of interest that you can employ to make […]

    Continue Reading...

  • 20 Things: Townsfolk & Villagers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, this one is slightly more straightforward than most installments of the series, focusing exclusively, as the title promises, on folks you can meet in smaller settlements – we get one page devoted to one type of person, which makes sense from an organization paradigm and makes sure you find what you’re looking for quickly and without much hassle. As always in this series, suggested alignments are noted in brackets alongside […]

    20 Things: Townsfolk & Villagers (system neutral)

    20 Things: Townsfolk & Villagers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, this one is slightly more straightforward than most installments of the series, focusing exclusively, as the title promises, on folks you can meet in smaller settlements – we get one page devoted to one type of person, which makes sense from an organization paradigm and makes sure you find what you’re looking for quickly and without much hassle. As always in this series, suggested alignments are noted in brackets alongside […]

    Continue Reading...

  • 20 Things: Curio Shop & Pawnbrokers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Curio shops are laces I really adore IRL – there is something I enjoy about the uncertainty they represent in our structured “everything-always-available” world that makes them appeal to me; in media, there are plenty of examples wherein curio shops and pawnbrokers represent plot points, angles and exciting environments. As such, it’s pretty odd that so few supplements capitalize on how cool these can be.   This pdf begins with […]

    20 Things: Curio Shop & Pawnbrokers (system neutral)

    20 Things: Curio Shop & Pawnbrokers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Curio shops are laces I really adore IRL – there is something I enjoy about the uncertainty they represent in our structured “everything-always-available” world that makes them appeal to me; in media, there are plenty of examples wherein curio shops and pawnbrokers represent plot points, angles and exciting environments. As such, it’s pretty odd that so few supplements capitalize on how cool these can be.   This pdf begins with […]

    Continue Reading...

  • 20 Things: Ocean Voyage (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this collection of dressing files with three pages that provide fluff-only write-ups for NPCs; these write-ups do mention alignments and classes, if any, and nomenclature adheres to old-school standards – thieves and magic-users instead of rogues and wizards. Old-school fans will certainly appreciate this. Now, the first page sports 6 different stowaways, which include a bored illusionist (who can make for a rather fun series of encounters…), a […]

    20 Things: Ocean Voyage (system neutral)

    20 Things: Ocean Voyage (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this collection of dressing files with three pages that provide fluff-only write-ups for NPCs; these write-ups do mention alignments and classes, if any, and nomenclature adheres to old-school standards – thieves and magic-users instead of rogues and wizards. Old-school fans will certainly appreciate this. Now, the first page sports 6 different stowaways, which include a bored illusionist (who can make for a rather fun series of encounters…), a […]

    Continue Reading...

  • King for a Day (system neutral) This mega-adventure clocks in at 304 pages if you take away editorial, credits, etc. – these are laid out in 6’’ by 9’’ (A5) – though that page-count is for this version. The adventure comes with a second version intended for e-readers, which not only is much smaller regarding file-size, but which also sports pages per screen; kudos there. I own the softcover PoD-version of this adventure, and my review is primarily based on this version. The pdf version also features something pretty crucial – a bonus pdf that comes with no less than 31 pages (!!) of handouts, including faction glyphs, regional maps in color and b/w (the latter with regions and rivers […]

    King for a Day (system neutral)

    King for a Day (system neutral) This mega-adventure clocks in at 304 pages if you take away editorial, credits, etc. – these are laid out in 6’’ by 9’’ (A5) – though that page-count is for this version. The adventure comes with a second version intended for e-readers, which not only is much smaller regarding file-size, but which also sports pages per screen; kudos there. I own the softcover PoD-version of this adventure, and my review is primarily based on this version. The pdf version also features something pretty crucial – a bonus pdf that comes with no less than 31 pages (!!) of handouts, including faction glyphs, regional maps in color and b/w (the latter with regions and rivers […]

    Continue Reading...

  • 20 Things: Fallen Dwarven Hold (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   In this installment, we take a look at dressing to flesh out a dwarven hold – and the “dwarven” is not just window dressing here: The first table features 10 workshop features that include anvils shaped like clenched fists, shelves cut into the living rock or intricate plans for a dwarven masterpiece, never realized. The plans may be works of art themselves, or they may well hold the potential for new […]

    20 Things: Fallen Dwarven Hold (system neutral)

    20 Things: Fallen Dwarven Hold (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   In this installment, we take a look at dressing to flesh out a dwarven hold – and the “dwarven” is not just window dressing here: The first table features 10 workshop features that include anvils shaped like clenched fists, shelves cut into the living rock or intricate plans for a dwarven masterpiece, never realized. The plans may be works of art themselves, or they may well hold the potential for new […]

    Continue Reading...

  • 20 Things: Sun-Scorched Desert (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this dressing-file with 6 sun-scorched landmarks, with deep chasms cut by fast-flowing rivers into the desert, mysterious carvings of unknown hands and the bleached bones of an ancient dragon, silent testament to the prowess of an ancient battle mage. These absolutely rock, include the mundane and magical, and they sport prose even more efficient than usual for the series. These entries are followed by 6 sample ruins to be found […]

    20 Things: Sun-Scorched Desert (system neutral)

    20 Things: Sun-Scorched Desert (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this dressing-file with 6 sun-scorched landmarks, with deep chasms cut by fast-flowing rivers into the desert, mysterious carvings of unknown hands and the bleached bones of an ancient dragon, silent testament to the prowess of an ancient battle mage. These absolutely rock, include the mundane and magical, and they sport prose even more efficient than usual for the series. These entries are followed by 6 sample ruins to be found […]

    Continue Reading...

  • 20 Things: Wilderness Camping (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All right, we begin this dressing file with a page that depicts 8 sample travelers (9, actually – one entry features two characters) to share the campsite with; these travelers are depicted as fluff-only write-ups, noting suggested alignment, class and level, but nothing mechanical beyond this – this is, after all, a system neutral pdf. The class references do reference old school class descriptions: Thief and magic-user, for example, so if that […]

    20 Things: Wilderness Camping (system neutral)

    20 Things: Wilderness Camping (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All right, we begin this dressing file with a page that depicts 8 sample travelers (9, actually – one entry features two characters) to share the campsite with; these travelers are depicted as fluff-only write-ups, noting suggested alignment, class and level, but nothing mechanical beyond this – this is, after all, a system neutral pdf. The class references do reference old school class descriptions: Thief and magic-user, for example, so if that […]

    Continue Reading...

  • 20 Things: Fort on the Borderlands (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Now, borderland forts are usually bastions against the wilderness, savage humanoids and worse – as such, it should come as no surprise that we begin this supplement with 10 sample men-at-arm-write-ups. The write ups are, obviously, fluff-only, but they do note a suggested alignment, as well as the class and class levels intended for the respective soldier. Nomenclature-wise, the supplement adheres to old-school nomenclature, calling the “specialist” class thief, not […]

    20 Things: Fort on the Borderlands (system neutral)

    20 Things: Fort on the Borderlands (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Now, borderland forts are usually bastions against the wilderness, savage humanoids and worse – as such, it should come as no surprise that we begin this supplement with 10 sample men-at-arm-write-ups. The write ups are, obviously, fluff-only, but they do note a suggested alignment, as well as the class and class levels intended for the respective soldier. Nomenclature-wise, the supplement adheres to old-school nomenclature, calling the “specialist” class thief, not […]

    Continue Reading...

  • Uncertain Worlds (system neutral) This pdf clocks in at 96 pages, 2.5 pages of ToC, leaving us with 93.5 pages of content, laid out in 6’’ by 9’’ (A5). I own both the electronic and print version of this booklet, and my review is based on both of them.   So, what is this? This is basically a collection of fragments, of odds and ends, of what I’d call a GM’s Miscellanea, a toolbox if you will; more detailed and specific than dressing, less detailed than finished supplements, this is a book to open when you’re looking for some inspiration to get your design-engines going. The content was curated from author Patrick Stuart’s blog, but the super low asking price […]

    Uncertain Worlds (system neutral)

    Uncertain Worlds (system neutral) This pdf clocks in at 96 pages, 2.5 pages of ToC, leaving us with 93.5 pages of content, laid out in 6’’ by 9’’ (A5). I own both the electronic and print version of this booklet, and my review is based on both of them.   So, what is this? This is basically a collection of fragments, of odds and ends, of what I’d call a GM’s Miscellanea, a toolbox if you will; more detailed and specific than dressing, less detailed than finished supplements, this is a book to open when you’re looking for some inspiration to get your design-engines going. The content was curated from author Patrick Stuart’s blog, but the super low asking price […]

    Continue Reading...

  • Omnilibertas: City of Freedom This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The city of Omnilibertas (sometimes written as “OmniLibertas” or “OmniLiberatis” within, with no discernible reason for doing so – those two are just from the first column of text, mind you…) is the heart of the Republic of Unchained Helot, with the river Thadmuss neatly bisecting the city and acting as the central lifeblood of the place, bringing trade and new people to the place. The city, as its name implies, puts prime value of self-realization, fiercely celebrating individuality.   In […]

    Omnilibertas: City of Freedom

    Omnilibertas: City of Freedom This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The city of Omnilibertas (sometimes written as “OmniLibertas” or “OmniLiberatis” within, with no discernible reason for doing so – those two are just from the first column of text, mind you…) is the heart of the Republic of Unchained Helot, with the river Thadmuss neatly bisecting the city and acting as the central lifeblood of the place, bringing trade and new people to the place. The city, as its name implies, puts prime value of self-realization, fiercely celebrating individuality.   In […]

    Continue Reading...

  • Execution Corner (system neutral) This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   This is essentially system neutral, sporting no rules-relevant components, but the supplement obviously works bets in quasi-medieval settings.   Now, if you’re even halfway familiar with the history of the penal system, you will know that, at one point, we realized that basing a penal system solely on corporeal punishment, instead of focusing on reeducation and rehabilitation, would in the long run hurt society. I’m not going to bore you with a summary of Foucault’s Surveiller et Punir (Discipline and Punish), as pretty much […]

    Execution Corner (system neutral)

    Execution Corner (system neutral) This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   This is essentially system neutral, sporting no rules-relevant components, but the supplement obviously works bets in quasi-medieval settings.   Now, if you’re even halfway familiar with the history of the penal system, you will know that, at one point, we realized that basing a penal system solely on corporeal punishment, instead of focusing on reeducation and rehabilitation, would in the long run hurt society. I’m not going to bore you with a summary of Foucault’s Surveiller et Punir (Discipline and Punish), as pretty much […]

    Continue Reading...

  • GM’s Screen: Borderland Keep (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, including sparring dummies and smoke rising from a chimney of the fort. Minor complaint here: Dressing outside and inside should probably be separate. The second 10 entries are devoted to sights and sounds, which does have a bit of an overlap with the previous table: A single boot jutting from the mud due to rain (table 1), compared to a raven squatting on the […]

    GM’s Screen: Borderland Keep (system neutral)

    GM’s Screen: Borderland Keep (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, including sparring dummies and smoke rising from a chimney of the fort. Minor complaint here: Dressing outside and inside should probably be separate. The second 10 entries are devoted to sights and sounds, which does have a bit of an overlap with the previous table: A single boot jutting from the mud due to rain (table 1), compared to a raven squatting on the […]

    Continue Reading...

  • GM’s Screen: Noisome Sewers (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, which include bricks that have fallen to create a slippery surface, a roughly-hewn niche, and also evidence of something large slithering through the much…nice table. The second 10 entries for sample events, which include rumbling from above (yay for paranoia!), muted splashes of something heavy falling in, sudden wings driving the abominable stench home… The final column features 10 things to find in the […]

    GM’s Screen: Noisome Sewers (system neutral)

    GM’s Screen: Noisome Sewers (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, which include bricks that have fallen to create a slippery surface, a roughly-hewn niche, and also evidence of something large slithering through the much…nice table. The second 10 entries for sample events, which include rumbling from above (yay for paranoia!), muted splashes of something heavy falling in, sudden wings driving the abominable stench home… The final column features 10 things to find in the […]

    Continue Reading...

  • GM’s Screen: Seedy Tavern (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use.   One column notes 10 entries for events – like men sitting alone, yelling for more wine before being slapped by the serving wench. Dice-based gambling, Conan-like warriors entering to immediate quiet and the like are featured here. The second 10 and third column sport 10 entries each, and feature 10 atypical patrons or staff members, with alignment and race noted: Fat gnomes in finery, clearly out of place, halflings indulging in drugs to quell fears – some surprisingly descriptive and […]

    GM’s Screen: Seedy Tavern (system neutral)

    GM’s Screen: Seedy Tavern (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use.   One column notes 10 entries for events – like men sitting alone, yelling for more wine before being slapped by the serving wench. Dice-based gambling, Conan-like warriors entering to immediate quiet and the like are featured here. The second 10 and third column sport 10 entries each, and feature 10 atypical patrons or staff members, with alignment and race noted: Fat gnomes in finery, clearly out of place, halflings indulging in drugs to quell fears – some surprisingly descriptive and […]

    Continue Reading...

  • GM’s Screen: Goblin Caves (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – these includes blankets separarting an area to work as a toilet, junk and rubbish piled up and a murdered goblin; the second 10 entries for sample events sport a terrified goblin child hiding in a heap of sheets, arrows flying from the darkness and the sudden rise of goblin battle chants. The final column features 10 things to loot, which include a black […]

    GM’s Screen: Goblin Caves (system neutral)

    GM’s Screen: Goblin Caves (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – these includes blankets separarting an area to work as a toilet, junk and rubbish piled up and a murdered goblin; the second 10 entries for sample events sport a terrified goblin child hiding in a heap of sheets, arrows flying from the darkness and the sudden rise of goblin battle chants. The final column features 10 things to loot, which include a black […]

    Continue Reading...

  • GM’s Screen: Borderland Forest (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, in the classic tradition of Raging Swan dressing files.   One column notes 10 entries for dressing, noting, for example, sodden floors that render boots muddy and wet, gnarled oak trees looming or small bones, tied together with thin cord – creepy! The second 10 entries for sample events, with sounds of laughter followed by pain, darting foxes and the faint smell of smoke in the air. The final column features 10 entries that depict a read-aloud text for an uneventful […]

    GM’s Screen: Borderland Forest (system neutral)

    GM’s Screen: Borderland Forest (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, in the classic tradition of Raging Swan dressing files.   One column notes 10 entries for dressing, noting, for example, sodden floors that render boots muddy and wet, gnarled oak trees looming or small bones, tied together with thin cord – creepy! The second 10 entries for sample events, with sounds of laughter followed by pain, darting foxes and the faint smell of smoke in the air. The final column features 10 entries that depict a read-aloud text for an uneventful […]

    Continue Reading...

  • GM’s Screen: Kobold Warrens (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – here, we can find mottled scales, crude dragon drawings or suitable graffiti; the second 10 entries for sample events: Clatter, rattling chains, taunting from an unseen kobold… and the final column features 10 things to loot, which include half-burned candles plus flint and steel, a ragged belt pouch holding an ornate dagger hilt, and the like.     Finally, at the bottom of the […]

    GM’s Screen: Kobold Warrens (system neutral)

    GM’s Screen: Kobold Warrens (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – here, we can find mottled scales, crude dragon drawings or suitable graffiti; the second 10 entries for sample events: Clatter, rattling chains, taunting from an unseen kobold… and the final column features 10 things to loot, which include half-burned candles plus flint and steel, a ragged belt pouch holding an ornate dagger hilt, and the like.     Finally, at the bottom of the […]

    Continue Reading...

  • Be Awesome At Dungeon Design (Augmented Edition) (system neutral) This massive book clocks in at 216 pages, 1 page front cover, 6 pages dedications, editorial, etc., 5 pages of advertisement, 2 pages of author bio, and almost 40 pages blank – these are at the end of a chapter, or on the flip-side of maps. Maps? Yep There are 5 sample b/w-maps included herein. This leaves us with about 150 pages of content. Why am I rounding down? Because some pages at the end of a chapter are 2/3 empty. This does not matter, though. Why? Because we get versions without the blanks, for both printer- and screen-version. These, btw., still clock in at a 188 page total.   Anyways, […]

    Be Awesome At Dungeon Design (Augmented Edition) (system neutral)

    Be Awesome At Dungeon Design (Augmented Edition) (system neutral) This massive book clocks in at 216 pages, 1 page front cover, 6 pages dedications, editorial, etc., 5 pages of advertisement, 2 pages of author bio, and almost 40 pages blank – these are at the end of a chapter, or on the flip-side of maps. Maps? Yep There are 5 sample b/w-maps included herein. This leaves us with about 150 pages of content. Why am I rounding down? Because some pages at the end of a chapter are 2/3 empty. This does not matter, though. Why? Because we get versions without the blanks, for both printer- and screen-version. These, btw., still clock in at a 188 page total.   Anyways, […]

    Continue Reading...

  • Purple Duck Storeroom: Fantasy Divinations (system neutral) This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 1 page SRD, leaving us with 9 pages of content, laid out in 6’’ by 9’’, which means you can fit up to 4 of them on a sheet of paper when printing this.   We begin this installment of the series, which is btw. system neutral this time around, with a 2.5 page piece of fun introductory prose before providing 100 answers. For what?   Know when your players are stumped? Or when they use a divination and you have nothing prepared? Well, this humble pdf endeavors to provide no less than 100 suitably cryptic answers […]

    Purple Duck Storeroom: Fantasy Divinations (system neutral)

    Purple Duck Storeroom: Fantasy Divinations (system neutral) This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 1 page SRD, leaving us with 9 pages of content, laid out in 6’’ by 9’’, which means you can fit up to 4 of them on a sheet of paper when printing this.   We begin this installment of the series, which is btw. system neutral this time around, with a 2.5 page piece of fun introductory prose before providing 100 answers. For what?   Know when your players are stumped? Or when they use a divination and you have nothing prepared? Well, this humble pdf endeavors to provide no less than 100 suitably cryptic answers […]

    Continue Reading...

  • Places of Power: Fort Vigil (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort […]

    Places of Power: Fort Vigil (system neutral)

    Places of Power: Fort Vigil (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort […]

    Continue Reading...

  • Places of Power: The Last Resort (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   What is “Last Resort”? Well, picture a clutter of inns, held together by walls – in the middle of nowhere, it represents a collections of truly eclectic inns, a place that is in-between, in a way. Haven represents “ a little slice of haven”, with soothing music; the preserve, managed by Fenric Vogelsong (Vogel =bird, in German, fyi) sports an impossibly large interior, characterized by flora and fauna present, […]

    Places of Power: The Last Resort (system neutral)

    Places of Power: The Last Resort (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   What is “Last Resort”? Well, picture a clutter of inns, held together by walls – in the middle of nowhere, it represents a collections of truly eclectic inns, a place that is in-between, in a way. Haven represents “ a little slice of haven”, with soothing music; the preserve, managed by Fenric Vogelsong (Vogel =bird, in German, fyi) sports an impossibly large interior, characterized by flora and fauna present, […]

    Continue Reading...