System neutral Archive

  • Town Backdrop: Dunstone (system neutral) This town backdrop clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We once again return to the Duchy of Ashlar in this Town Backdrop – the place where the Mottled Spire and dread Gloamhold loom. This time, we travel to Dunstone – once, the place that stood steadfast between the horrid things spewing forth from the dark recesses and the world, the world has moved on for Dunstone: Nowadays, the complacency of peace has sheep graze in the erstwhile moat, sedated by the lack of danger.   […]

    Town Backdrop: Dunstone (system neutral)

    Town Backdrop: Dunstone (system neutral) This town backdrop clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We once again return to the Duchy of Ashlar in this Town Backdrop – the place where the Mottled Spire and dread Gloamhold loom. This time, we travel to Dunstone – once, the place that stood steadfast between the horrid things spewing forth from the dark recesses and the world, the world has moved on for Dunstone: Nowadays, the complacency of peace has sheep graze in the erstwhile moat, sedated by the lack of danger.   […]

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  • Town Backdrop: Dulwich (system neutral) This town backdrop clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   In the Duchy of Ashlar, near the infamous (and superbly-written) Gloamhold, there looms a great salt marsh, and above it, there is the bustling, booming trade town of Dulwich, which is anything but dull. … Sorry. I just couldn’t help myself. Bad puns from reviewers aside, Dulwich exists in interesting times for the duchy: A veritable torrent of lumber from the forest helps keep the coffers of its citizens full, and if the machinations of mayor […]

    Town Backdrop: Dulwich (system neutral)

    Town Backdrop: Dulwich (system neutral) This town backdrop clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   In the Duchy of Ashlar, near the infamous (and superbly-written) Gloamhold, there looms a great salt marsh, and above it, there is the bustling, booming trade town of Dulwich, which is anything but dull. … Sorry. I just couldn’t help myself. Bad puns from reviewers aside, Dulwich exists in interesting times for the duchy: A veritable torrent of lumber from the forest helps keep the coffers of its citizens full, and if the machinations of mayor […]

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  • Places of Power: Beacon Promontory (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less […]

    Places of Power: Beacon Promontory (system neutral)

    Places of Power: Beacon Promontory (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less […]

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  • Adventure Writing Like a Fucking Boss (system neutral) This advice booklet clocks in at 14 pages, 1 page front cover, 1 page kort’thalis glyph, 1 page editorial, leaving us with 11 pages of content, so let’s take a look!   Okay, so this advice-book for adventure-writers and, as one born from the pen of one of the OSR’s more controversial writers, its very first section is titled “No Limits” – it is a rallying call versus censorship and, to a degree, something I absolutely agree with. Why? Because someone, somewhere, is bound to be offended by what you write, no matter how carefully you phrase your material. That being said, the pdf does draw a line in the sand that […]

    Adventure Writing Like a Fucking Boss (system neutral)

    Adventure Writing Like a Fucking Boss (system neutral) This advice booklet clocks in at 14 pages, 1 page front cover, 1 page kort’thalis glyph, 1 page editorial, leaving us with 11 pages of content, so let’s take a look!   Okay, so this advice-book for adventure-writers and, as one born from the pen of one of the OSR’s more controversial writers, its very first section is titled “No Limits” – it is a rallying call versus censorship and, to a degree, something I absolutely agree with. Why? Because someone, somewhere, is bound to be offended by what you write, no matter how carefully you phrase your material. That being said, the pdf does draw a line in the sand that […]

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  • GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

    GM’s Miscellany: 20 Things #2 (system neutral)

    GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

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  • GM’s Miscellany: I loot the Body! (system neutral) This compilation of the „I Loot the Body!”-series (easily one of my favorite series-titles ever) clocks in at 56 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/how to use, 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Note: This is almost identical to the “PFRPG”-version with the black cover – which is almost system neutral. However, this system-neutral version did obviously get some polish – a couple of entries have been streamlined, references to specific languages have been made more general – you get the idea.   We begin this compilation with a […]

    GM’s Miscellany: I loot the Body! (system neutral)

    GM’s Miscellany: I loot the Body! (system neutral) This compilation of the „I Loot the Body!”-series (easily one of my favorite series-titles ever) clocks in at 56 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/how to use, 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Note: This is almost identical to the “PFRPG”-version with the black cover – which is almost system neutral. However, this system-neutral version did obviously get some polish – a couple of entries have been streamlined, references to specific languages have been made more general – you get the idea.   We begin this compilation with a […]

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  • GM’s Miscellany: Village Backdrops I (system neutral) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter […]

    GM’s Miscellany: Village Backdrops I (system neutral)

    GM’s Miscellany: Village Backdrops I (system neutral) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter […]

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  • Places of Power: Oleander’s Sanctuary (PFRPG/5e/SNE)   Hej everyone!   I got the chance to contribute to Raging Swan Press‘s impressive Places of Power-series and my little installment, “Oleander’s Sanctuary,” has just hit sites!   So, what is this little booklet about? Well, let me ramble a second. Animal companions have been a tried and true tradition in our roleplaying games, but their depiction in game isn’t perfect. Gaming systems tend to depict them as extensions of the character’s performance capabilities and to be fair: That’s pretty much what they are!   However, when compared to the novels etc. set in roleplaying game worlds or when contrasted to how we behave towards our own animals in real life, there is […]

    Places of Power: Oleander’s Sanctuary (PFRPG/5e/SNE)

    Places of Power: Oleander’s Sanctuary (PFRPG/5e/SNE)   Hej everyone!   I got the chance to contribute to Raging Swan Press‘s impressive Places of Power-series and my little installment, “Oleander’s Sanctuary,” has just hit sites!   So, what is this little booklet about? Well, let me ramble a second. Animal companions have been a tried and true tradition in our roleplaying games, but their depiction in game isn’t perfect. Gaming systems tend to depict them as extensions of the character’s performance capabilities and to be fair: That’s pretty much what they are!   However, when compared to the novels etc. set in roleplaying game worlds or when contrasted to how we behave towards our own animals in real life, there is […]

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  • Play Your Character Like a Fucking Boss (system neutral) This advice book clocks in at 15 pages, 1 page front cover, 1 page Kort’thalis glyph inside of front cover, leaving us with 13 pages of content, two of which are taken up by nice pieces of b/w-artwork, so let’s take a look!   It’s interesting, really – while there are plenty of GM books around, there are almost no player advice books. Sure, more math-intense systems have a lot of optimization guides, but what many folks forget, is that a good game is as much reliant on having great players as on having a great GM. Anyone who has played in a a Living Campaign will probably nod knowingly right […]

    Play Your Character Like a Fucking Boss (system neutral)

    Play Your Character Like a Fucking Boss (system neutral) This advice book clocks in at 15 pages, 1 page front cover, 1 page Kort’thalis glyph inside of front cover, leaving us with 13 pages of content, two of which are taken up by nice pieces of b/w-artwork, so let’s take a look!   It’s interesting, really – while there are plenty of GM books around, there are almost no player advice books. Sure, more math-intense systems have a lot of optimization guides, but what many folks forget, is that a good game is as much reliant on having great players as on having a great GM. Anyone who has played in a a Living Campaign will probably nod knowingly right […]

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  • Places of Power: Raveneye Sanatorium (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, we all have presumably played an adventure in a Sanatorium, right? At least those of us who enjoy dark fantasy and roleplaying games will know the tropes at this point. There’s a reason for that, and it is mainly due to reality and how we see sanatoriums and the treatment methods employed there – while, from our modern perspective, e.g. lobotomies may look barbaric, not so long ago, they […]

    Places of Power: Raveneye Sanatorium (system neutral)

    Places of Power: Raveneye Sanatorium (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, we all have presumably played an adventure in a Sanatorium, right? At least those of us who enjoy dark fantasy and roleplaying games will know the tropes at this point. There’s a reason for that, and it is mainly due to reality and how we see sanatoriums and the treatment methods employed there – while, from our modern perspective, e.g. lobotomies may look barbaric, not so long ago, they […]

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  • Places of Power: Fraywrack (System neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   On a lonesome shore of rocky headland, known as the Harpy’s Head, there lies the wrecked ruin of an erstwhile powerful ship – and it conceals an alliance most peculiar: You see, a flight of harpies has lured the vessel ashore – but the wreck contains no signs of slaughter, but rather an impromptu war-camp, for the harpies thus forcefully recruited the crew of survivors as soldiers in their desperate fight […]

    Places of Power: Fraywrack (System neutral)

    Places of Power: Fraywrack (System neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   On a lonesome shore of rocky headland, known as the Harpy’s Head, there lies the wrecked ruin of an erstwhile powerful ship – and it conceals an alliance most peculiar: You see, a flight of harpies has lured the vessel ashore – but the wreck contains no signs of slaughter, but rather an impromptu war-camp, for the harpies thus forcefully recruited the crew of survivors as soldiers in their desperate fight […]

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  • The S’rulyan Vault (system neutral) So, before we get into it – let me make one thing abundantly clear: This is NOT a regular gaming supplement. Instead, this is one massive blue-white old-school map. The gigantic map is intended for the massive size of 34” times 44” and it comes in two high-res iterations – one in the classic blue and white and one in full-color and a parchment-style look.   Now this would not be Kort’thalis Publishing if the massive map didn’t have some fun details showing up – cartographer Glynn Seal has included, among others, tentacles, clearly visible and erupting from pits and walls, black holes, magical vortices, sarcophagi, obviously magical circles and the like. The pdf does […]

    The S’rulyan Vault (system neutral)

    The S’rulyan Vault (system neutral) So, before we get into it – let me make one thing abundantly clear: This is NOT a regular gaming supplement. Instead, this is one massive blue-white old-school map. The gigantic map is intended for the massive size of 34” times 44” and it comes in two high-res iterations – one in the classic blue and white and one in full-color and a parchment-style look.   Now this would not be Kort’thalis Publishing if the massive map didn’t have some fun details showing up – cartographer Glynn Seal has included, among others, tentacles, clearly visible and erupting from pits and walls, black holes, magical vortices, sarcophagi, obviously magical circles and the like. The pdf does […]

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  • Places of Power: Visionary’s Perch (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required knowledge may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

    Places of Power: Visionary’s Perch (system neutral)

    Places of Power: Visionary’s Perch (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required knowledge may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

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  • Derelict Generator (system neutral) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   This creator is pretty simple and so are the instructions: You take 1d4, 4d6, 1 d8, 2d10, 1d12 and 1d20. That’s the baseline  for big ships, though you can use the system to create smaller or more massive derelicts by adding or subtracting dice.   Okay, now that you have the dice ready, you drop them on a standard sheet of paper – US letterpack or DIn A4 both work. Notate where each die lands. Remove the die from the paper and note, in its place, the die size […]

    Derelict Generator (system neutral)

    Derelict Generator (system neutral) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   This creator is pretty simple and so are the instructions: You take 1d4, 4d6, 1 d8, 2d10, 1d12 and 1d20. That’s the baseline  for big ships, though you can use the system to create smaller or more massive derelicts by adding or subtracting dice.   Okay, now that you have the dice ready, you drop them on a standard sheet of paper – US letterpack or DIn A4 both work. Notate where each die lands. Remove the die from the paper and note, in its place, the die size […]

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  • #20 Things: Hill Giant Steading (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with 10 dynamic events for a given hill giant steading, created to evoke the illusion of a dungeon that’s alive – from orc slaves carrying bloody wolf pelts to the smoke of burning meat and strange impromptu games (tied to another table herein), the selection is nice.   But how do you know these deadly foes are near? Well 10 things you can discover nearby […]

    #20 Things: Hill Giant Steading (system neutral)

    #20 Things: Hill Giant Steading (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with 10 dynamic events for a given hill giant steading, created to evoke the illusion of a dungeon that’s alive – from orc slaves carrying bloody wolf pelts to the smoke of burning meat and strange impromptu games (tied to another table herein), the selection is nice.   But how do you know these deadly foes are near? Well 10 things you can discover nearby […]

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  • Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

    Places of Power: Dragonmarch Keep (system neutral)

    Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

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  • 20 Things: Noisome Sewers (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   As has become the tradition in the series, we kick this off with a selection of remarkable NPCs to encounter within the given environment – this time around, these folks, as befitting of the environment, include destitute homeless folks, folks nursing a grudge versus off-duty soldiers, a cat burglar sans sense of smell, wererats not yet aware of their condition and even a vampire – all in all, an inspiring […]

    20 Things: Noisome Sewers (system neutral)

    20 Things: Noisome Sewers (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   As has become the tradition in the series, we kick this off with a selection of remarkable NPCs to encounter within the given environment – this time around, these folks, as befitting of the environment, include destitute homeless folks, folks nursing a grudge versus off-duty soldiers, a cat burglar sans sense of smell, wererats not yet aware of their condition and even a vampire – all in all, an inspiring […]

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  • Village Backdrop: Woodridge (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Situated at the Eastern border of the duchy of Ashlar, the little backwater woodridge is ruled by the Lorsch family; people in this insular town ply their trade at their leisure and all seems idyllic; indeed, even the dressing and nomenclature of the local populace seems to indicate that this place indeed is a peaceful place. One look at the settlement’s demographics confirms this, though the system-neutral version obviously does […]

    Village Backdrop: Woodridge (system neutral)

    Village Backdrop: Woodridge (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Situated at the Eastern border of the duchy of Ashlar, the little backwater woodridge is ruled by the Lorsch family; people in this insular town ply their trade at their leisure and all seems idyllic; indeed, even the dressing and nomenclature of the local populace seems to indicate that this place indeed is a peaceful place. One look at the settlement’s demographics confirms this, though the system-neutral version obviously does […]

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  • The Ytroth Larvae of the Scarsea Cliffs (system neutral) This module is system-neutral and clocks in at 2 pages – all content. Structure-wise, we have a basic 3 locations – each of which sports a brief read-aloud text, a more detailed elaboration of the respective area and then a couple of different dangers that the GM can use. Creatures are explained, with notes like “medium damage, high health”, notes on “moves” and “impulses.” Additionally, each of the 3 sections sports sample treasures (using gold standard, just fyi).   All right, and this would be as far as I can go sans going into SPOILERS. Potential players should jump to the conclusion. … .. . All right, only referees around? Great! […]

    The Ytroth Larvae of the Scarsea Cliffs (system neutral)

    The Ytroth Larvae of the Scarsea Cliffs (system neutral) This module is system-neutral and clocks in at 2 pages – all content. Structure-wise, we have a basic 3 locations – each of which sports a brief read-aloud text, a more detailed elaboration of the respective area and then a couple of different dangers that the GM can use. Creatures are explained, with notes like “medium damage, high health”, notes on “moves” and “impulses.” Additionally, each of the 3 sections sports sample treasures (using gold standard, just fyi).   All right, and this would be as far as I can go sans going into SPOILERS. Potential players should jump to the conclusion. … .. . All right, only referees around? Great! […]

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  • Places of Power: Tumblestone Inn (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   In the middle of the borderlands, in the middle of the wilderness, situated atop the ruins of an erstwhile keep, there lies a place, equal parts armed camp of sellswords and mercenaries and bastion of civilization, bazaar of the exotic and recruiting ground – this place is tumblestone inn, and it may be precariously close to the territory of orcs…but so far it stands, also thanks to the continuous influx […]

    Places of Power: Tumblestone Inn (system neutral)

    Places of Power: Tumblestone Inn (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   In the middle of the borderlands, in the middle of the wilderness, situated atop the ruins of an erstwhile keep, there lies a place, equal parts armed camp of sellswords and mercenaries and bastion of civilization, bazaar of the exotic and recruiting ground – this place is tumblestone inn, and it may be precariously close to the territory of orcs…but so far it stands, also thanks to the continuous influx […]

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  • 20 Things: Slaver’s Compound (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All right, much like in the installment on creepy graveyards, we begin with minor events to spice up the game – a total of 8 such entries are provided and range from guttural laughter of bored (and drunk) guards to horribly disgusting smell leading to the slave pens…   Next up, in the tradition of the series, we get some fluff-only entries of slaves with a pronounced personality: These folks […]

    20 Things: Slaver’s Compound (system neutral)

    20 Things: Slaver’s Compound (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All right, much like in the installment on creepy graveyards, we begin with minor events to spice up the game – a total of 8 such entries are provided and range from guttural laughter of bored (and drunk) guards to horribly disgusting smell leading to the slave pens…   Next up, in the tradition of the series, we get some fluff-only entries of slaves with a pronounced personality: These folks […]

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  • 20 Things: Dark Caverns (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 10 different types of atypical caverns – these include massive stalactites generating the sound of rain atop pools, cracks from which unwholesome odors rise or rubble-covered collapses for an overall very evocative start, but there is more: A total of 10 uncommon encounters can be found as well: With e.g. the daemon Blight’s Kiss, whose lair contains a thinning of the veil to […]

    20 Things: Dark Caverns (system neutral)

    20 Things: Dark Caverns (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 10 different types of atypical caverns – these include massive stalactites generating the sound of rain atop pools, cracks from which unwholesome odors rise or rubble-covered collapses for an overall very evocative start, but there is more: A total of 10 uncommon encounters can be found as well: With e.g. the daemon Blight’s Kiss, whose lair contains a thinning of the veil to […]

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  • What’s your Sign? (system neutral) This’ll be a quick one. Why? This pdf covers 2 pages and it is FREE – one page contains the cover, the other the content.   What we get here would be a d4-drop-table with 12 fantasy signs: Each sign has 4 entries that you can just roll or choose from. These basically represent fluffy characteristics which may or may not influence the game – while e.g. 1 in 6 chances and similar notes are in concordance with OSR gameplay, there is no reason this cannot be applied to other, more complex systems as a little flavor guideline.   The signs covered would be Lemurs (which can yield, to list some examples, a keen sense […]

    What’s your Sign? (system neutral)

    What’s your Sign? (system neutral) This’ll be a quick one. Why? This pdf covers 2 pages and it is FREE – one page contains the cover, the other the content.   What we get here would be a d4-drop-table with 12 fantasy signs: Each sign has 4 entries that you can just roll or choose from. These basically represent fluffy characteristics which may or may not influence the game – while e.g. 1 in 6 chances and similar notes are in concordance with OSR gameplay, there is no reason this cannot be applied to other, more complex systems as a little flavor guideline.   The signs covered would be Lemurs (which can yield, to list some examples, a keen sense […]

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  • 20 Things: Creepy Graveyard (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this supplement with an emphasis of the “creepy” aspect promised in the title – namely, we receive a total of 8 different, system-neutral haunts – consider these to be slightly supernatural window-dressing. When e.g. the holy symbol on a local woman’s grave splits right in the middle and worms pour forth, you know that you’ve found an intriguing place…and her crisis of faith prior to death…perhaps there is […]

    20 Things: Creepy Graveyard (system neutral)

    20 Things: Creepy Graveyard (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this supplement with an emphasis of the “creepy” aspect promised in the title – namely, we receive a total of 8 different, system-neutral haunts – consider these to be slightly supernatural window-dressing. When e.g. the holy symbol on a local woman’s grave splits right in the middle and worms pour forth, you know that you’ve found an intriguing place…and her crisis of faith prior to death…perhaps there is […]

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  • 20 Things: Bustling Marketplace (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Okay, we begin with something I really appreciate – namely a contextualization, location-wise, of a marketplace – there is a reason for them being at one point or another, after all, and the pdf starts by providing 5 different suggestions – from dock and bridge to churches and ruins and the underground. While it may sound obvious, such a context adds quite a bit of depth to the proceedings, so […]

    20 Things: Bustling Marketplace (system neutral)

    20 Things: Bustling Marketplace (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Okay, we begin with something I really appreciate – namely a contextualization, location-wise, of a marketplace – there is a reason for them being at one point or another, after all, and the pdf starts by providing 5 different suggestions – from dock and bridge to churches and ruins and the underground. While it may sound obvious, such a context adds quite a bit of depth to the proceedings, so […]

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  • Staff of the Last Hill Chief (system neutral) This brief system-neutral module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, how does the module achieve its system-neutral approach? Via symbols. The pdf utilizes several symbols to denote ceiling height, depth below surface of a given room, lighting, sounds, smells. The respective entries offer a first and second glance entry of information and combats are rated via sword-icons – one is easy, 5 is very hard. Loot is represented by gem-symbols. Skills, tasks and the like are represented by hand-symbols – again, one symbol indicates a very easy task, 5 a very hard one.   The […]

    Staff of the Last Hill Chief (system neutral)

    Staff of the Last Hill Chief (system neutral) This brief system-neutral module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, how does the module achieve its system-neutral approach? Via symbols. The pdf utilizes several symbols to denote ceiling height, depth below surface of a given room, lighting, sounds, smells. The respective entries offer a first and second glance entry of information and combats are rated via sword-icons – one is easy, 5 is very hard. Loot is represented by gem-symbols. Skills, tasks and the like are represented by hand-symbols – again, one symbol indicates a very easy task, 5 a very hard one.   The […]

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  • Dark Obelisk I: Berinncorte Premium Atlas (system neutral) The premium atlas for the first part of the excessively detailed Dark Obelisk AP clocks in at a massive 139 pages, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page mission statement, 2 pages of SRD, leaving us with132 pages of MAPS.   This book was moved up in my review-queue due to me receiving a print copy of it and due to being chosen as a prioritized review via my patreon.   Yes, you read correctly. 132 pages of maps. Now, first things first – what kind of maps do we get? The book is roughly separated in 4 different chapters: Two featuring maps for Act One of […]

    Dark Obelisk I: Berinncorte Premium Atlas (system neutral)

    Dark Obelisk I: Berinncorte Premium Atlas (system neutral) The premium atlas for the first part of the excessively detailed Dark Obelisk AP clocks in at a massive 139 pages, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page mission statement, 2 pages of SRD, leaving us with132 pages of MAPS.   This book was moved up in my review-queue due to me receiving a print copy of it and due to being chosen as a prioritized review via my patreon.   Yes, you read correctly. 132 pages of maps. Now, first things first – what kind of maps do we get? The book is roughly separated in 4 different chapters: Two featuring maps for Act One of […]

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