System neutral Archive

  • Dolmenwood Referee’s Map (system neutral) This map is awesome and full-color. You can download it for free; it sports heraldric crests of Dolmenwood’s noble houses on the side, notes the position of the rune stones in the setting, the ley lines, is VTT-friendly, notes the GM’s points of interest, etc. It’s beautiful it’s useful, it’s actually FREE, and even the print version (which I do own!) clocks in at a ridiculous $1.50 – a price this assuredly is worth.   If you’re a referee interested in Dolmenwood, download this right now. If you’re a player, download the “Welcome to Dolmenwood”-teaser instead. This map does contain important information not intended for player’s hands. Now, when do we get a player’s version? […]

    Dolmenwood Referee’s Map (system neutral)

    Dolmenwood Referee’s Map (system neutral) This map is awesome and full-color. You can download it for free; it sports heraldric crests of Dolmenwood’s noble houses on the side, notes the position of the rune stones in the setting, the ley lines, is VTT-friendly, notes the GM’s points of interest, etc. It’s beautiful it’s useful, it’s actually FREE, and even the print version (which I do own!) clocks in at a ridiculous $1.50 – a price this assuredly is worth.   If you’re a referee interested in Dolmenwood, download this right now. If you’re a player, download the “Welcome to Dolmenwood”-teaser instead. This map does contain important information not intended for player’s hands. Now, when do we get a player’s version? […]

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  • Monstrous Lair: Harpy’s Nest (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at the nests built by harpies, with the 10 approaches presented including stunted bushes, scattered bones and bloody pieces of […]

    Monstrous Lair: Harpy’s Nest (system neutral)

    Monstrous Lair: Harpy’s Nest (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at the nests built by harpies, with the 10 approaches presented including stunted bushes, scattered bones and bloody pieces of […]

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  • Monstrous Lair: Minotaur’s Den (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches of a minotaur’s den, of which there are 10 provided, may sport shards of destroyed shields and faded chalk crosses, as well as hoofed tracks […]

    Monstrous Lair: Minotaur’s Den (system neutral)

    Monstrous Lair: Minotaur’s Den (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches of a minotaur’s den, of which there are 10 provided, may sport shards of destroyed shields and faded chalk crosses, as well as hoofed tracks […]

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  • Monstrous Lair: Mummy’s Crypt (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Okay, so, a mummy is a more potent threat than most covered so far in the series – the undead has a tradition of being harder, and […]

    Monstrous Lair: Mummy’s Crypt (system neutral)

    Monstrous Lair: Mummy’s Crypt (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Okay, so, a mummy is a more potent threat than most covered so far in the series – the undead has a tradition of being harder, and […]

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  • Monstrous Lair: Ghoul Nest (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a ghoul’s nest is littered with things that can hint at the threat to be faced – the stench of rot, marrow sucked from […]

    Monstrous Lair: Ghoul Nest (system neutral)

    Monstrous Lair: Ghoul Nest (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a ghoul’s nest is littered with things that can hint at the threat to be faced – the stench of rot, marrow sucked from […]

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  • Monstrous Lair: Goblin Raiding Camp (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at the raiding camps of the chaotic goblinkind, with 10 approaches to the camp containing e.g. rudimentary tripwires, goblins […]

    Monstrous Lair: Goblin Raiding Camp (system neutral)

    Monstrous Lair: Goblin Raiding Camp (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at the raiding camps of the chaotic goblinkind, with 10 approaches to the camp containing e.g. rudimentary tripwires, goblins […]

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  • Monstrous Lair: Giant Spider’s Web (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The first 10-entry table within this pdf notes approaches to a giant spider’s web, which includes rats loudly squeaking that might alert the spider, shadows clinging […]

    Monstrous Lair: Giant Spider’s Web (system neutral)

    Monstrous Lair: Giant Spider’s Web (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The first 10-entry table within this pdf notes approaches to a giant spider’s web, which includes rats loudly squeaking that might alert the spider, shadows clinging […]

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  • Monstrous Lair: Ogre Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at Ogres and their cavernous living spaces: The first table allows us to describe the approach to the lair, which […]

    Monstrous Lair: Ogre Cave (system neutral)

    Monstrous Lair: Ogre Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at Ogres and their cavernous living spaces: The first table allows us to describe the approach to the lair, which […]

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  • Monstrous Lair: Troll Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, trolls and the caverns they inhabit: The first table allows us to describe the approach to the lair, which may feature large humanoid skulls, […]

    Monstrous Lair: Troll Cave (system neutral)

    Monstrous Lair: Troll Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, trolls and the caverns they inhabit: The first table allows us to describe the approach to the lair, which may feature large humanoid skulls, […]

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  • Monstrous Lair: Owlbear Nest (system neutral) The first of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at Owlbears and their nests: The first table allows us to describe the approach to the lair, including deep furrows […]

    Monstrous Lair: Owlbear Nest (system neutral)

    Monstrous Lair: Owlbear Nest (system neutral) The first of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at Owlbears and their nests: The first table allows us to describe the approach to the lair, including deep furrows […]

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  • Adventure Writing Like A Fucking Boss II (system neutral) The second of Venger’s advice-pdfs on the art of adventure-writing clocks in at 18 pages,1 page front cover,1 page kort’thalis glyph, 1 page editorial,  leaving us with 15 pages of content, though it should be noted that there are no less than 4 truly stunning full-page b/w-artworks inside. (Plus a half-page one.)   The original Adventure Writing Like a Fucking Boss pdf, ultimately, at least for me, turned out to be a bit of a disappointment, as it focused on adventure writing for a group, and did not even briefly talk about the aspects of, you know, commercial adventure writing and the ins and outs there, so let’s see if this […]

    Adventure Writing Like A Fucking Boss II (system neutral)

    Adventure Writing Like A Fucking Boss II (system neutral) The second of Venger’s advice-pdfs on the art of adventure-writing clocks in at 18 pages,1 page front cover,1 page kort’thalis glyph, 1 page editorial,  leaving us with 15 pages of content, though it should be noted that there are no less than 4 truly stunning full-page b/w-artworks inside. (Plus a half-page one.)   The original Adventure Writing Like a Fucking Boss pdf, ultimately, at least for me, turned out to be a bit of a disappointment, as it focused on adventure writing for a group, and did not even briefly talk about the aspects of, you know, commercial adventure writing and the ins and outs there, so let’s see if this […]

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  • Languard Locations: Under the City (system neutral) The final installment of the impressive Languard Locations-series, which further elaborates upon the unique locales to be found in the city of Languard clocks in at 14 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   It is time, my fellow travelers, to once more walk the streets of Languard, of this beautiful and horrible pearl of the Duchy of Ashlar – and this time around, we won’t go to a particular neighborhood. Instead, we will light our torches and delve below the dirty, cobblestone streets and explore what lies beneath […]

    Languard Locations: Under the City (system neutral)

    Languard Locations: Under the City (system neutral) The final installment of the impressive Languard Locations-series, which further elaborates upon the unique locales to be found in the city of Languard clocks in at 14 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   It is time, my fellow travelers, to once more walk the streets of Languard, of this beautiful and horrible pearl of the Duchy of Ashlar – and this time around, we won’t go to a particular neighborhood. Instead, we will light our torches and delve below the dirty, cobblestone streets and explore what lies beneath […]

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  • Languard Locations: The Wrecks (system neutral) This installment of the Languard Locations-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We return to Languard, and this time around, we take a look at the Styes…ähem, sorry, I meant at “the Wrecks.” The shambles were poor and cutthroat, the fishshambles dangerous, but vibrant. The wrecks, however, are categorized by their temporariness. As the pdf explains in vivid prose: “The Wrecks reek of it. Shipwrecks grip piers and boardwalks that cling to what little ground there is – and that is itself mostly transient, […]

    Languard Locations: The Wrecks (system neutral)

    Languard Locations: The Wrecks (system neutral) This installment of the Languard Locations-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We return to Languard, and this time around, we take a look at the Styes…ähem, sorry, I meant at “the Wrecks.” The shambles were poor and cutthroat, the fishshambles dangerous, but vibrant. The wrecks, however, are categorized by their temporariness. As the pdf explains in vivid prose: “The Wrecks reek of it. Shipwrecks grip piers and boardwalks that cling to what little ground there is – and that is itself mostly transient, […]

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  • GM’s Miscellany: The Thingonomicon (system neutral) This massive compilation clocks in at 188 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC, 1 page foreword, 1 page SRD, 1 page back cover, leaving us with 179 pages of content, so let’s take a look!   This review was requested as a prioritized review by my patreon supporters and moved up in my reviewing queue accordingly   First of all, this supplement has got to have one of the coolest names ever – kudos there! In case you did not notice, this one represents a compilation of Raging Swan Press’ first 25 installments of the #20 Things-series of dressing files.   This means it […]

    GM’s Miscellany: The Thingonomicon (system neutral)

    GM’s Miscellany: The Thingonomicon (system neutral) This massive compilation clocks in at 188 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC, 1 page foreword, 1 page SRD, 1 page back cover, leaving us with 179 pages of content, so let’s take a look!   This review was requested as a prioritized review by my patreon supporters and moved up in my reviewing queue accordingly   First of all, this supplement has got to have one of the coolest names ever – kudos there! In case you did not notice, this one represents a compilation of Raging Swan Press’ first 25 installments of the #20 Things-series of dressing files.   This means it […]

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  • Languard Locations: Fishshambles (system neutral) This installment of the Languard Locations-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover. It should also be noted that some nice author bio sections are provided – kudos for including these! The net content remaining would be 6 pages, so let’s take a look!   And you thought the shambles were bad. North of Cheap street, right next to the water front of Languard, there sprawls the reeking, tangled labyrinth known as fishshambles. A rickety network of jetties and tottering, desolate warehouses are used for purposes that are often, if not mostly, illicit and dangerous. While a relatively small […]

    Languard Locations: Fishshambles (system neutral)

    Languard Locations: Fishshambles (system neutral) This installment of the Languard Locations-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover. It should also be noted that some nice author bio sections are provided – kudos for including these! The net content remaining would be 6 pages, so let’s take a look!   And you thought the shambles were bad. North of Cheap street, right next to the water front of Languard, there sprawls the reeking, tangled labyrinth known as fishshambles. A rickety network of jetties and tottering, desolate warehouses are used for purposes that are often, if not mostly, illicit and dangerous. While a relatively small […]

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  • Languard Locations: Beyond the Walls (system neutral) This installment of the Languard Locations-series clocks in at 16 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Well, first things first: This pdf does contain a list of author biographies in the back that spans 1.5 pages – and this is a damn good thing as far as I’m concerned. Freelancers have it tough, and such sections help generate name recognition, so kudos for that! And yes, locations are noted by designers. A handy list of the locations with brief descriptions is also provided on the final 0.5 […]

    Languard Locations: Beyond the Walls (system neutral)

    Languard Locations: Beyond the Walls (system neutral) This installment of the Languard Locations-series clocks in at 16 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Well, first things first: This pdf does contain a list of author biographies in the back that spans 1.5 pages – and this is a damn good thing as far as I’m concerned. Freelancers have it tough, and such sections help generate name recognition, so kudos for that! And yes, locations are noted by designers. A handy list of the locations with brief descriptions is also provided on the final 0.5 […]

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  • Languard Locations: High City (system neutral) This installment of the Languard Locations series, which details the different districts of the city of Languard in more detail, clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   We have taken a look at where the unfortunate dwell, so let’s move to the other side of the Svart that almost bisects the town, let us take a look at where Languard’s elite dwells – and as such, we begin with an overview of the noble families of Languard, supplement by a half-page b/w-artwork. This section is […]

    Languard Locations: High City (system neutral)

    Languard Locations: High City (system neutral) This installment of the Languard Locations series, which details the different districts of the city of Languard in more detail, clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   We have taken a look at where the unfortunate dwell, so let’s move to the other side of the Svart that almost bisects the town, let us take a look at where Languard’s elite dwells – and as such, we begin with an overview of the noble families of Languard, supplement by a half-page b/w-artwork. This section is […]

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  • Languard Locations: The Shambles (system neutral) The second installment of the more in-depth look at specific neighborhoods and regions of the city of Languard clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Claustrophobically huddled within the southern part of the city, the region known as “The Shambles” lies close to the Svart, between Cheap Street and Low Gate, an area of narrow, twisting alleyways, tottering buildings and desperation. Here, the city’s poor huddle together in unsanitary, shoddily cobbled-together wooden constructions, with upper levels jutting over alleys, dimming what little sun makes its […]

    Languard Locations: The Shambles (system neutral)

    Languard Locations: The Shambles (system neutral) The second installment of the more in-depth look at specific neighborhoods and regions of the city of Languard clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Claustrophobically huddled within the southern part of the city, the region known as “The Shambles” lies close to the Svart, between Cheap Street and Low Gate, an area of narrow, twisting alleyways, tottering buildings and desperation. Here, the city’s poor huddle together in unsanitary, shoddily cobbled-together wooden constructions, with upper levels jutting over alleys, dimming what little sun makes its […]

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  • Languard Locations: Low City (system neutral) The first installment of the Languard Locations series, which depicts the respective districts of the aforementioned city in more detail, clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The low city if the part closest to the city’s wall, situated South of the Svart, and it is also home to the slum-like shambles and fishshambles, though these districts have their own supplements devoted to them – we’ll return to them in time, in the reviews that cover these quarters.   The Patfinder version has pretty much […]

    Languard Locations: Low City (system neutral)

    Languard Locations: Low City (system neutral) The first installment of the Languard Locations series, which depicts the respective districts of the aforementioned city in more detail, clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The low city if the part closest to the city’s wall, situated South of the Svart, and it is also home to the slum-like shambles and fishshambles, though these districts have their own supplements devoted to them – we’ll return to them in time, in the reviews that cover these quarters.   The Patfinder version has pretty much […]

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  • City Backdrop: Languard (system neutral) This massive settlement supplement clocks in at 29 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   So, in case you didn’t get that immediately: This is basically the MUCH bigger brother of the beloved Village Backdrops-series, and this time around, we take a look at the “crown jewel” of sorts of the Duchy of Ashlar, the region that serves as a rough geographic backdrop for many of Raging Swan Press’ more recent supplements.   Housing a population of almost 8000 souls, Languard is a relatively cosmopolitan city for the region, with […]

    City Backdrop: Languard (system neutral)

    City Backdrop: Languard (system neutral) This massive settlement supplement clocks in at 29 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   So, in case you didn’t get that immediately: This is basically the MUCH bigger brother of the beloved Village Backdrops-series, and this time around, we take a look at the “crown jewel” of sorts of the Duchy of Ashlar, the region that serves as a rough geographic backdrop for many of Raging Swan Press’ more recent supplements.   Housing a population of almost 8000 souls, Languard is a relatively cosmopolitan city for the region, with […]

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  • 20 Things: Blue Dragon’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   On the first page, we get 8 names for male and female blue dragons, as well as a table of 12 blue dragon lair features – from fine shifting sands covering deep drift to rippled dunes blocking passage, the entries here present some rather cool details that can add genuine depth to the exploration: Sinkholes, veritable scorpion swarms and yes, even a pool that is fed by underground springs make for […]

    20 Things: Blue Dragon’s Lair (system neutral)

    20 Things: Blue Dragon’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   On the first page, we get 8 names for male and female blue dragons, as well as a table of 12 blue dragon lair features – from fine shifting sands covering deep drift to rippled dunes blocking passage, the entries here present some rather cool details that can add genuine depth to the exploration: Sinkholes, veritable scorpion swarms and yes, even a pool that is fed by underground springs make for […]

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  • 20 Things: Orc Village (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Orc villages, suffice to say, are living, breathing places, and as such, the pdf begins with different sights and sounds, depending on whether the green-skins have been made aware of the presence of intruders. From ongoing torture of non-orcs, to orc mums carrying water and slapping kids, the atmosphere of evil, of violence, is palpable, with a feeling of aggression simmering right below the boiling point making this a rather compelling table. […]

    20 Things: Orc Village (system neutral)

    20 Things: Orc Village (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Orc villages, suffice to say, are living, breathing places, and as such, the pdf begins with different sights and sounds, depending on whether the green-skins have been made aware of the presence of intruders. From ongoing torture of non-orcs, to orc mums carrying water and slapping kids, the atmosphere of evil, of violence, is palpable, with a feeling of aggression simmering right below the boiling point making this a rather compelling table. […]

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  • La Bas Chartreuse (OSR) This supplement intended for Venger Satanis‘ „The Outer Presence“-game clocks in at 11 pages, with half a page front cover, 1 page devoted to the editorial and 1 page devoted to the big Kort’thalis glyph, leaving us with 9.5 pages of content, so let’s take a look!   Now, first things first – while the name implies as such, do not expect a homage to Là-bas by Joris-Karl Huysmans – instead, this brief supplement represents basically a plug-and-play weirdness that could theoretically be inserted easily into an ongoing game. Theme-wise, this is, unsurprisingly for The Outer Presence, lovecraftian and heavily indebted to the aesthetics of the Cthulhu mythos. That being said, structure is not traditionally the […]

    La Bas Chartreuse (OSR/system neutral)

    La Bas Chartreuse (OSR) This supplement intended for Venger Satanis‘ „The Outer Presence“-game clocks in at 11 pages, with half a page front cover, 1 page devoted to the editorial and 1 page devoted to the big Kort’thalis glyph, leaving us with 9.5 pages of content, so let’s take a look!   Now, first things first – while the name implies as such, do not expect a homage to Là-bas by Joris-Karl Huysmans – instead, this brief supplement represents basically a plug-and-play weirdness that could theoretically be inserted easily into an ongoing game. Theme-wise, this is, unsurprisingly for The Outer Presence, lovecraftian and heavily indebted to the aesthetics of the Cthulhu mythos. That being said, structure is not traditionally the […]

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  • 20 Things: Lich’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with the locale outside of the lair, with 8 different, flavorful entries establishing the influx of evil magic on the surrounding area; this is further supplemented by 6 whispers and rumors: As the tales of vanquished would-be lich-slayers ring in your ears, the floors approaching the lair as smooth, destroyed equipment littering the area, telling tales of all the failures that came before you and your […]

    20 Things: Lich’s Lair (system neutral)

    20 Things: Lich’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with the locale outside of the lair, with 8 different, flavorful entries establishing the influx of evil magic on the surrounding area; this is further supplemented by 6 whispers and rumors: As the tales of vanquished would-be lich-slayers ring in your ears, the floors approaching the lair as smooth, destroyed equipment littering the area, telling tales of all the failures that came before you and your […]

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  • 20 Things: Traveller’s Inn (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with 6 sample traveller NPCs, who, as always, are depicted as fluff-only write-ups, noting alignment, race and class, if applicable, in brackets. Class references do mention the old-school classes like thief and magic-users. A lavishly-illustrated ranger wearing a wide-brimmed, feathered head (seriously, amazing artwork!), a magic-user looking for a lost barrow-mound…some really nice write-ups here; the NPCs do sport plenty of adventuring hooks. The pdf then […]

    20 Things: Traveller’s Inn (system neutral)

    20 Things: Traveller’s Inn (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with 6 sample traveller NPCs, who, as always, are depicted as fluff-only write-ups, noting alignment, race and class, if applicable, in brackets. Class references do mention the old-school classes like thief and magic-users. A lavishly-illustrated ranger wearing a wide-brimmed, feathered head (seriously, amazing artwork!), a magic-user looking for a lost barrow-mound…some really nice write-ups here; the NPCs do sport plenty of adventuring hooks. The pdf then […]

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  • 20 Things: Ruined Castle (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this dressing file with a brief table of 10 entries of things that you can find outside of a ruined castle, making the approach appropriately ominous: From thickets of brambles and smoldering remains of cloaks to decaying arrows stuck in trees to the time-honored bones, there is a lot of cool stuff here! The outside also features twenty minor points of interest that you can employ to make […]

    20 Things: Ruined Castle (system neutral)

    20 Things: Ruined Castle (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this dressing file with a brief table of 10 entries of things that you can find outside of a ruined castle, making the approach appropriately ominous: From thickets of brambles and smoldering remains of cloaks to decaying arrows stuck in trees to the time-honored bones, there is a lot of cool stuff here! The outside also features twenty minor points of interest that you can employ to make […]

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  • 20 Things: Townsfolk & Villagers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, this one is slightly more straightforward than most installments of the series, focusing exclusively, as the title promises, on folks you can meet in smaller settlements – we get one page devoted to one type of person, which makes sense from an organization paradigm and makes sure you find what you’re looking for quickly and without much hassle. As always in this series, suggested alignments are noted in brackets alongside […]

    20 Things: Townsfolk & Villagers (system neutral)

    20 Things: Townsfolk & Villagers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, this one is slightly more straightforward than most installments of the series, focusing exclusively, as the title promises, on folks you can meet in smaller settlements – we get one page devoted to one type of person, which makes sense from an organization paradigm and makes sure you find what you’re looking for quickly and without much hassle. As always in this series, suggested alignments are noted in brackets alongside […]

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