Technology Guide-compatible Archive

  • Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

    Mythic Monsters: Robots

    Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

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  • Scorpions of Perdition This module clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of introduction/how to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This module is intended for 8th and 9th level characters and can be easily inserted into Iron Gods, obviously… …and that is pretty much as far as I can go without going into SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs left? Great! The Drifter has wandered the ominously named region of “The Dust” for as long as anyone can remember, hunting […]

    Scorpions of Perdition

    Scorpions of Perdition This module clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of introduction/how to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This module is intended for 8th and 9th level characters and can be easily inserted into Iron Gods, obviously… …and that is pretty much as far as I can go without going into SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs left? Great! The Drifter has wandered the ominously named region of “The Dust” for as long as anyone can remember, hunting […]

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  • Heroes of the Advent Imperiax This installment of the massive Porphyra Player Guides/region-books clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with no less than 61 pages – a massive amount, so let us take a close look at this book and what it offers!   As always, we begin with a well-written piece of introductory prose that establishes one thing from the get-go, in case the cover was not ample clue: Within Porphyra’s patchwork regions, the Advent Imperiax is very much science-fantasy-country! The first thing that comes to my attention would be the dhosari and the erkunae among the races – those following my reviews or Porphyra will note that […]

    Heroes of the Advent Imperiax

    Heroes of the Advent Imperiax This installment of the massive Porphyra Player Guides/region-books clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with no less than 61 pages – a massive amount, so let us take a close look at this book and what it offers!   As always, we begin with a well-written piece of introductory prose that establishes one thing from the get-go, in case the cover was not ample clue: Within Porphyra’s patchwork regions, the Advent Imperiax is very much science-fantasy-country! The first thing that comes to my attention would be the dhosari and the erkunae among the races – those following my reviews or Porphyra will note that […]

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  • Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

    Lands of Porphyra Campaign Setting

    Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

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  • Starfall Okay, this plug-in for Iron Gods…wait. Scratch that. This is basically no plug-in, it’s a damn huge expansion. Starfall clocks in at 76 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page back cover, ¬†leaving us with 69 pages of content, so let’s take a look!   This module is intended for 13th level characters, who should, in the process of this module, gain about 1.5 levels worth of XP. The pdf provides two technological items, the photon pistol (with stun and kill-settings) and the radiation suit and sports, creature-wise, the toadhemoth, which would be a CR 14 variant of the froghemoth. A mythic creature, the Qomok, first […]

    Starfall

    Starfall Okay, this plug-in for Iron Gods…wait. Scratch that. This is basically no plug-in, it’s a damn huge expansion. Starfall clocks in at 76 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page back cover, ¬†leaving us with 69 pages of content, so let’s take a look!   This module is intended for 13th level characters, who should, in the process of this module, gain about 1.5 levels worth of XP. The pdf provides two technological items, the photon pistol (with stun and kill-settings) and the radiation suit and sports, creature-wise, the toadhemoth, which would be a CR 14 variant of the froghemoth. A mythic creature, the Qomok, first […]

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  • Four Horsemen Present: Alien Races – Sokura This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The sokura’s depiction as a race is more intriguing that one would assume – featuring post-existential philosophy as well as perfect pitch, these somewhat feline, quadruped creatures are akin to centaurs with rhinoceros-like skin. Their tribal culture is intriguing in its blend of science and a scoietal structure generally codified as primitive, creating a distinct area of tension between the two poles and generating thus interest and narrative potential in a surprisingly concise depiction that left me curious […]

    Four Horsemen Present: Alien Races – Sokura

    Four Horsemen Present: Alien Races – Sokura This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The sokura’s depiction as a race is more intriguing that one would assume – featuring post-existential philosophy as well as perfect pitch, these somewhat feline, quadruped creatures are akin to centaurs with rhinoceros-like skin. Their tribal culture is intriguing in its blend of science and a scoietal structure generally codified as primitive, creating a distinct area of tension between the two poles and generating thus interest and narrative potential in a surprisingly concise depiction that left me curious […]

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  • Monsters of NeoExodus: Dragons This monster book clocks in at 34 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with a massive 30 pages of content, so let’s take a look!   Ah, dragons! Who doesn’t love them? They’re the apex-predators, the big, nasty super-killer creatures and there is no adversary as iconic out there. Suffice to say, I’ve read a lot of dragon-variants over the years and I very much loathed the “everything needs to be a half-dragon”-trend in the dying days of 3.X – the tendency cheapened dragons in my opinion and took away from their impact. I’ve also been pretty vocal about my preference for dragons to be smart adversaries that […]

    Monsters of NeoExodus: Dragons

    Monsters of NeoExodus: Dragons This monster book clocks in at 34 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with a massive 30 pages of content, so let’s take a look!   Ah, dragons! Who doesn’t love them? They’re the apex-predators, the big, nasty super-killer creatures and there is no adversary as iconic out there. Suffice to say, I’ve read a lot of dragon-variants over the years and I very much loathed the “everything needs to be a half-dragon”-trend in the dying days of 3.X – the tendency cheapened dragons in my opinion and took away from their impact. I’ve also been pretty vocal about my preference for dragons to be smart adversaries that […]

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  • Directive Infinity X This module clocks in at 58 pages, 1 page front cover, 1 page SRD, 1 page back cover, 2 pages of editorial, leaving us with 53 pages of content, so let’s take a look!   I received this module prior to public release and playtested it. It was moved up in my review-queue as a prioritized review at the request of my patreons.   The premise is pretty much fantasy modern day: In a world that is pretty much like our own, monsters and the like are common and pose a significant risk to the populace. The government has two choices for the truly dangerous creatures out there: Submit to a painless death or be confined and […]

    Directive Infinity X

    Directive Infinity X This module clocks in at 58 pages, 1 page front cover, 1 page SRD, 1 page back cover, 2 pages of editorial, leaving us with 53 pages of content, so let’s take a look!   I received this module prior to public release and playtested it. It was moved up in my review-queue as a prioritized review at the request of my patreons.   The premise is pretty much fantasy modern day: In a world that is pretty much like our own, monsters and the like are common and pose a significant risk to the populace. The government has two choices for the truly dangerous creatures out there: Submit to a painless death or be confined and […]

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  • Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

    Four Horsemen Present: Technomagic Hybrid Magic Items

    Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

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  • Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

    Treasury of the Machine

    Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

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  • Cyborgs This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page Toc, 2 pages explanation on how to use, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Okay, so the cyborg as envisioned here is a base class with d8, 6+Int skills, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple weapons and any weapons installed in modifications as well as light armors, but not shields. Obviously, they get Technologist as a 1st level bonus feat. The base class’s modifications are more defined by two particular abilities, though, the first of which would be the Internal Nanite Matrix – […]

    Cyborgs

    Cyborgs This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page Toc, 2 pages explanation on how to use, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Okay, so the cyborg as envisioned here is a base class with d8, 6+Int skills, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple weapons and any weapons installed in modifications as well as light armors, but not shields. Obviously, they get Technologist as a 1st level bonus feat. The base class’s modifications are more defined by two particular abilities, though, the first of which would be the Internal Nanite Matrix – […]

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  • Call to Arms: Fantastic Technology This installment of Fat Goblin Games’ Call to Arms-series clocks in at a massive 46 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content so let’s take a look!   Now this book, obviously, expands on the content of the Technology Guide, so I expect familiarity with that material in this review.   This supplement begins with a piece of adept prose and recap on the significant influence technology has had on the development of our very society and there is a reason for that: Before we can take a look at how […]

    Call to Arms: Fantastic Technology

    Call to Arms: Fantastic Technology This installment of Fat Goblin Games’ Call to Arms-series clocks in at a massive 46 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content so let’s take a look!   Now this book, obviously, expands on the content of the Technology Guide, so I expect familiarity with that material in this review.   This supplement begins with a piece of adept prose and recap on the significant influence technology has had on the development of our very society and there is a reason for that: Before we can take a look at how […]

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  • Animal Races: Clan of the Frog This installment of the Animal Races-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The frog (and newt)-clans presented in this installment as the most civilized of boggards, once again, are presented in the trademark level of detail and believability one expects from Eric Morton’s writing at this point. The supplement does cover both the intriguing psychology with distinct differentiations in aptitude and calling between parents and offspring and the resulting deviations of social structures from the default create a society familiar, yet alien.   Racial trait-wise, members of the […]

    Animal Races: Clan of the Frog

    Animal Races: Clan of the Frog This installment of the Animal Races-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The frog (and newt)-clans presented in this installment as the most civilized of boggards, once again, are presented in the trademark level of detail and believability one expects from Eric Morton’s writing at this point. The supplement does cover both the intriguing psychology with distinct differentiations in aptitude and calling between parents and offspring and the resulting deviations of social structures from the default create a society familiar, yet alien.   Racial trait-wise, members of the […]

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  • Covenant Magic: Further Covenants The second expansion to Purle Duck Games’ great system of covenant magic clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We begin this pdf with a handy page of FAQ regarding some of the more peculiar questions of covenant magic that did not arise from issues, mind you, but rather from the system’s admitted complexity. With a concise definition of occult spirits, the pdf does provide a nice list.   I do assume familiarity with covenant magic for this review, so in case you need an explanation of the concepts, I’ll refer to […]

    Covenant Magic: Further Covenants

    Covenant Magic: Further Covenants The second expansion to Purle Duck Games’ great system of covenant magic clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We begin this pdf with a handy page of FAQ regarding some of the more peculiar questions of covenant magic that did not arise from issues, mind you, but rather from the system’s admitted complexity. With a concise definition of occult spirits, the pdf does provide a nice list.   I do assume familiarity with covenant magic for this review, so in case you need an explanation of the concepts, I’ll refer to […]

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  • Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

    Path of the Genius

    Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

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