They Archive

  • They Served Brandolyn Red (DCC) This DCC-module clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 22 pages of content, laid out for 6‘‘ by 9‘‘ (A5), which means that you can fit up to 4 pages on a given sheet of paper if you need to conserve paper.   This review was requested by one of my patreons, to be undertaken at my convenience, and this being October, I felt that a review of a Halloween adventure would be suitable for the month.   This adventure is designed for 8 – 14 0-level characters and acts as a loosely horror-themed funnel adventure. The pdf recommends at […]

    They Served Brandolyn Red (DCC)

    They Served Brandolyn Red (DCC) This DCC-module clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 22 pages of content, laid out for 6‘‘ by 9‘‘ (A5), which means that you can fit up to 4 pages on a given sheet of paper if you need to conserve paper.   This review was requested by one of my patreons, to be undertaken at my convenience, and this being October, I felt that a review of a Halloween adventure would be suitable for the month.   This adventure is designed for 8 – 14 0-level characters and acts as a loosely horror-themed funnel adventure. The pdf recommends at […]

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  • A Green Jewel They Must Possess (OSR) The first stand-alone module for the rules-light Outer Presence role-playing game clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   Before we dive into the meat and grit of the module, we are introduced with a 20-entry strong table of character subplots for PCs – whether en route towards a bad drug-habit, PTSD getting worse or having been diagnosed with terminal cancer, there is a stressor back in the PC’s mind. It is autumn in Chicago, sometime during the 1970s and the second concept to determine would be how the PCs are aligned with Ezra Jackson, their […]

    A Green Jewel They Must Possess (OSR)

    A Green Jewel They Must Possess (OSR) The first stand-alone module for the rules-light Outer Presence role-playing game clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   Before we dive into the meat and grit of the module, we are introduced with a 20-entry strong table of character subplots for PCs – whether en route towards a bad drug-habit, PTSD getting worse or having been diagnosed with terminal cancer, there is a stressor back in the PC’s mind. It is autumn in Chicago, sometime during the 1970s and the second concept to determine would be how the PCs are aligned with Ezra Jackson, their […]

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