Tides of War Archive

  • Tides of War: Rogue/X-Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 a page blank, leaving us with 2.5 pages of content, the first of which, however, is devoted to the introduction to the subject matter at hand – which would be feats for multiclassing rogues.   I assume you’re probably all familiar with multiclassing in the first place, what do these feats do?   -Balancing the Craft: When preparing spells exchange either one hex for a rogue talent you don’t have or vice versa; you have to meet the prerequisites. The wildcard flexibility offsets some of the issues with multiclass rogue/witch characters. solid.   -Channel Shift: At the start […]

    Tides of War: Rogue/X-Feats

    Tides of War: Rogue/X-Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 a page blank, leaving us with 2.5 pages of content, the first of which, however, is devoted to the introduction to the subject matter at hand – which would be feats for multiclassing rogues.   I assume you’re probably all familiar with multiclassing in the first place, what do these feats do?   -Balancing the Craft: When preparing spells exchange either one hex for a rogue talent you don’t have or vice versa; you have to meet the prerequisites. The wildcard flexibility offsets some of the issues with multiclass rogue/witch characters. solid.   -Channel Shift: At the start […]

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  • Tides of War: Magus/X-Feats This installment of the Tides of War-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   As the first pages of introductory fluff clarifies, this pdf is intended to provide feats that facilitate a magus’ means of multicassing synergy – so what do the feats do?   -Arcane Brew: The alchemist crossover feat allows you to spend arcane points as part of casting your spell or attacking to ignore penalties imposed on Intelligence or Strength by mutagens or cognatogens, respectively. Solid, functional, no complaints.   -Arcane Challenge: 1/day, spend 2 points from the arcane pool to get […]

    Tides of War: Magus/X-Feats

    Tides of War: Magus/X-Feats This installment of the Tides of War-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   As the first pages of introductory fluff clarifies, this pdf is intended to provide feats that facilitate a magus’ means of multicassing synergy – so what do the feats do?   -Arcane Brew: The alchemist crossover feat allows you to spend arcane points as part of casting your spell or attacking to ignore penalties imposed on Intelligence or Strength by mutagens or cognatogens, respectively. Solid, functional, no complaints.   -Arcane Challenge: 1/day, spend 2 points from the arcane pool to get […]

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  • Tides of War: Volley Fire Teamwork Feats This installment of Flying Pincushion Games’ inexpensive Tides of War-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction to the matter at hand, we dive right into the respective feats – but before we do, let’s recap Volley Fire, shall we? Volley Fire provides the following benefit:   You gain a +1 bonus on ranged attack rolls for each ally with this feat who made a ranged attack since the end of your last turn against a target within 15 feet of your target, to a maximum of +4. […]

    Tides of War: Volley Fire Teamwork Feats

    Tides of War: Volley Fire Teamwork Feats This installment of Flying Pincushion Games’ inexpensive Tides of War-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction to the matter at hand, we dive right into the respective feats – but before we do, let’s recap Volley Fire, shall we? Volley Fire provides the following benefit:   You gain a +1 bonus on ranged attack rolls for each ally with this feat who made a ranged attack since the end of your last turn against a target within 15 feet of your target, to a maximum of +4. […]

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  • Tides of War – Mounted Charging Feats Flying Pincushion Games has regrouped and is back with a 6-page pdf, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we are left with the premise of the pdf and the content – essentially, we have here feats for mounted characters that elect NOT to use a lance – which is pretty much the only truly efficient option as per the default rules, so let’s take a look at those feats!   -Bloody Axe: Deal +1d4 bleed damage when using an axe while using a mounted charge. Nice!   -Brutal Axe: BAB 10+ prereq […]

    Tides of War – Mounted Charging Feats

    Tides of War – Mounted Charging Feats Flying Pincushion Games has regrouped and is back with a 6-page pdf, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we are left with the premise of the pdf and the content – essentially, we have here feats for mounted characters that elect NOT to use a lance – which is pretty much the only truly efficient option as per the default rules, so let’s take a look at those feats!   -Bloody Axe: Deal +1d4 bleed damage when using an axe while using a mounted charge. Nice!   -Brutal Axe: BAB 10+ prereq […]

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