Tim Hitchcock Archive

  • Four Horsemen Present: Yet More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages…though these are further reduced by 1 page-version of the cover and a pretty bad 1-page piece of stock art, bringing this down to 8 pages, so let’s take a look!   All right, so I explained these feats in the “Even More...” review of Horrifically Overpowered feats, so I’m not going into that aspect again…however, this does have a new idea added to the fray: Metagaming feats.  These feats allow a player to intercede in game and perform deity-like feats…but they require the player to own a focus of gaming […]

    Four Horsemen Present: Yet More Horrifically Overpowered Feats

    Four Horsemen Present: Yet More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages…though these are further reduced by 1 page-version of the cover and a pretty bad 1-page piece of stock art, bringing this down to 8 pages, so let’s take a look!   All right, so I explained these feats in the “Even More...” review of Horrifically Overpowered feats, so I’m not going into that aspect again…however, this does have a new idea added to the fray: Metagaming feats.  These feats allow a player to intercede in game and perform deity-like feats…but they require the player to own a focus of gaming […]

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  • Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

    Four Horsemen Present: Venerable Character Options

    Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

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  • Four Horsemen Present: Hybrid Class – Shifu The fourth hybrid class released by the Four Horsemen clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The shifu, in case you haven’t read already, is a hybrid of monk and kineticist and thus needs to be lawful and gets the monk’s unarmed damage progression and AC-bonus as well as 3/4 BAB-progression and good Ref-and Will-saves. The class has d8 HD, 4+Int skills per level and gains proficiency with brass knuckles, cestus, club, crossbow (light OR heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, , short sword, shuriken, siangham, sling, spear and […]

    Four Horsemen Present: Hybrid Class – Shifu

    Four Horsemen Present: Hybrid Class – Shifu The fourth hybrid class released by the Four Horsemen clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The shifu, in case you haven’t read already, is a hybrid of monk and kineticist and thus needs to be lawful and gets the monk’s unarmed damage progression and AC-bonus as well as 3/4 BAB-progression and good Ref-and Will-saves. The class has d8 HD, 4+Int skills per level and gains proficiency with brass knuckles, cestus, club, crossbow (light OR heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, , short sword, shuriken, siangham, sling, spear and […]

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  • Four Horsemen Present: Alien Races – Sokura This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The sokura’s depiction as a race is more intriguing that one would assume – featuring post-existential philosophy as well as perfect pitch, these somewhat feline, quadruped creatures are akin to centaurs with rhinoceros-like skin. Their tribal culture is intriguing in its blend of science and a scoietal structure generally codified as primitive, creating a distinct area of tension between the two poles and generating thus interest and narrative potential in a surprisingly concise depiction that left me curious […]

    Four Horsemen Present: Alien Races – Sokura

    Four Horsemen Present: Alien Races – Sokura This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The sokura’s depiction as a race is more intriguing that one would assume – featuring post-existential philosophy as well as perfect pitch, these somewhat feline, quadruped creatures are akin to centaurs with rhinoceros-like skin. Their tribal culture is intriguing in its blend of science and a scoietal structure generally codified as primitive, creating a distinct area of tension between the two poles and generating thus interest and narrative potential in a surprisingly concise depiction that left me curious […]

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  • Treasury of the Orient This collection of magic items clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of raw content, so let’s take a look!   All right, so the items featured herein, as depicted on the handy table in the beginning span the range from humble 30 gp alchemical items to 180K gold (and one artifact) – but what kind of items do we actually get?   Well, the first one would be kokowai, a protective salve that supposedly wards off demons and temporarily nets the user the stench-quality. There are two magical […]

    Treasury of the Orient

    Treasury of the Orient This collection of magic items clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of raw content, so let’s take a look!   All right, so the items featured herein, as depicted on the handy table in the beginning span the range from humble 30 gp alchemical items to 180K gold (and one artifact) – but what kind of items do we actually get?   Well, the first one would be kokowai, a protective salve that supposedly wards off demons and temporarily nets the user the stench-quality. There are two magical […]

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  • Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

    Four Horsemen Present: Mythic Paths: Transcendentalist

    Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

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  • Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

    Treasury of the Machine

    Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

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  • Cyborgs This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page Toc, 2 pages explanation on how to use, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Okay, so the cyborg as envisioned here is a base class with d8, 6+Int skills, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple weapons and any weapons installed in modifications as well as light armors, but not shields. Obviously, they get Technologist as a 1st level bonus feat. The base class’s modifications are more defined by two particular abilities, though, the first of which would be the Internal Nanite Matrix – […]

    Cyborgs

    Cyborgs This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page Toc, 2 pages explanation on how to use, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Okay, so the cyborg as envisioned here is a base class with d8, 6+Int skills, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple weapons and any weapons installed in modifications as well as light armors, but not shields. Obviously, they get Technologist as a 1st level bonus feat. The base class’s modifications are more defined by two particular abilities, though, the first of which would be the Internal Nanite Matrix – […]

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  • The Sinking: Beneath the Shadowheart This installment of the Sinking-mini-modules clocks in at 21 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! After a two-module spanning furious escape from the City into the holds of the enigmatic, xenophobic Kalks, the PCs have deserved a breather – alas, no rest for the wicked: One of Senator Vulgrax allies, bloodied and beaten, manages to find his way into the PC’s sanctuary – and […]

    The Sinking: Beneath the Shadowheart

    The Sinking: Beneath the Shadowheart This installment of the Sinking-mini-modules clocks in at 21 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! After a two-module spanning furious escape from the City into the holds of the enigmatic, xenophobic Kalks, the PCs have deserved a breather – alas, no rest for the wicked: One of Senator Vulgrax allies, bloodied and beaten, manages to find his way into the PC’s sanctuary – and […]

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  • Razor Coast 546 pages, 1 page front cover (by Wayne Reynolds), 1 page editorial, 3 pages of editorial, 1 page ToC, 1 page dedication, 5 pages of advertisement, 1 page back cover. That leaves 534 pages. 534. Pages. It’s been a long time since Razor Coast has been released and there’s a reason my review took this long. First of all, let me preface this with a disclaimer: I can’t, by any means, be truly neutral regarding Razor Coast. I just can’t. you see, there would be no Endzeitgeist without this book. It was Razor Coast that made me excited enough about a book to actually end my online abstinence and register at Sinister Adventures back in the day. I […]

    Razor Coast

    Razor Coast 546 pages, 1 page front cover (by Wayne Reynolds), 1 page editorial, 3 pages of editorial, 1 page ToC, 1 page dedication, 5 pages of advertisement, 1 page back cover. That leaves 534 pages. 534. Pages. It’s been a long time since Razor Coast has been released and there’s a reason my review took this long. First of all, let me preface this with a disclaimer: I can’t, by any means, be truly neutral regarding Razor Coast. I just can’t. you see, there would be no Endzeitgeist without this book. It was Razor Coast that made me excited enough about a book to actually end my online abstinence and register at Sinister Adventures back in the day. I […]

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  • Freebooter’s Guide to the Razor Coast This player’s guide for Razor Coast is 98 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 92 pages of content, so let’s take a look, shall we?   We kick off the Freebooter’s Guide with an overview of the races and their respective roles in Razor Coast – including rather the central conflict between the pirateish settlers and the Tulita, the indigenous people of the Razor Coast. A lot of flavor is devoted to depicting these ethnicities, but we also get new races, two to be precise: The first would be the Dajobasu, Tulita cursed (or blessed) by the […]

    The Freebooter’s Guide to the Razor Coast

    Freebooter’s Guide to the Razor Coast This player’s guide for Razor Coast is 98 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 92 pages of content, so let’s take a look, shall we?   We kick off the Freebooter’s Guide with an overview of the races and their respective roles in Razor Coast – including rather the central conflict between the pirateish settlers and the Tulita, the indigenous people of the Razor Coast. A lot of flavor is devoted to depicting these ethnicities, but we also get new races, two to be precise: The first would be the Dajobasu, Tulita cursed (or blessed) by the […]

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  • Beasts of Legend: Boreal Bestiary This collections of monsters is 40 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 1 page how-to-use, 2 pages back cover variants, leaving us with 34 pages of content, so let’s take a look!   After a short introduction of the monsters herein, we dive head-first into the new beasts herein, first of which would be the CR 4 Arctic Harpspider, a spider that plays a hypnotic, haunting tune via its crystalline web – cool! At CR 5, Green Children are small undead spawned from the soured mires of the colder climates and they are GLORIOUS: They can phase around, use deadly pack tactics versus their adversaries and get three (!!!) […]

    Beasts of Legend: Boreal Bestiary

    Beasts of Legend: Boreal Bestiary This collections of monsters is 40 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 1 page how-to-use, 2 pages back cover variants, leaving us with 34 pages of content, so let’s take a look!   After a short introduction of the monsters herein, we dive head-first into the new beasts herein, first of which would be the CR 4 Arctic Harpspider, a spider that plays a hypnotic, haunting tune via its crystalline web – cool! At CR 5, Green Children are small undead spawned from the soured mires of the colder climates and they are GLORIOUS: They can phase around, use deadly pack tactics versus their adversaries and get three (!!!) […]

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  • Beasts of Legend: Coldwood Codex This bestiary for the Kingmaker-AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to-use, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   First, we get a page of introductory text and after that we dive in – here’s a peculiarity of the book: Each entry of a monster comes with a one-page massive full color artwork as well as a read-aloud text to properly portray it, offering essentially some awesome hand-outs to show the players. And we kick off with the CR 13 Amadans – saggy, somewhat maggot/mole-like fey that can only be seen by those under a curse: As these disturbing […]

    Beasts of Legend: Coldwood Codex

    Beasts of Legend: Coldwood Codex This bestiary for the Kingmaker-AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to-use, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   First, we get a page of introductory text and after that we dive in – here’s a peculiarity of the book: Each entry of a monster comes with a one-page massive full color artwork as well as a read-aloud text to properly portray it, offering essentially some awesome hand-outs to show the players. And we kick off with the CR 13 Amadans – saggy, somewhat maggot/mole-like fey that can only be seen by those under a curse: As these disturbing […]

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  • Adventure Quarterly #1    This new magazine is 76, one page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving a whopping 70 pages of content, so what exactly is this new magazine? Well, first of all, it is a collection of 3 adventures by ADAM DAIGLE, TIM CONNORS and TIM HITCHCOCK. Yep. If those names don’t ring any bells, I probably can’t help you – they are stellar authors. Secondly, we get short supplemental articles. Sound familiar? The closest analogy I could think of is the following: If KQ is the spiritual successor of Dragon magazine, Adventure Quarterly could be considered the heir to Dungeon magazine and the very […]

    Adventure Quarterly #1

    Adventure Quarterly #1    This new magazine is 76, one page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving a whopping 70 pages of content, so what exactly is this new magazine? Well, first of all, it is a collection of 3 adventures by ADAM DAIGLE, TIM CONNORS and TIM HITCHCOCK. Yep. If those names don’t ring any bells, I probably can’t help you – they are stellar authors. Secondly, we get short supplemental articles. Sound familiar? The closest analogy I could think of is the following: If KQ is the spiritual successor of Dragon magazine, Adventure Quarterly could be considered the heir to Dungeon magazine and the very […]

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  • Hej everybody here at NERD TREK! I figured for the second review here on the site, I’ll introduce those of you who don’t know about it to one of the sourcebooks/modules that defines for me what third party publishers are capable of and which, imho, is one of the best high-level modules for any iteration of d20-related systems, namely Rite Publishing’s    Coliseum Morpheuon The pdf is a whopping 127 pages long, 1 page front cover, 1 page back cover, 1 page editorial, 1 page SRD. That leaves us with 123 pages. A quick glance at the cover and interior shows you that CM is a full-color book, and a beautiful one at that – both the full-color artworks and […]

    Coliseum Morpheuon

    Hej everybody here at NERD TREK! I figured for the second review here on the site, I’ll introduce those of you who don’t know about it to one of the sourcebooks/modules that defines for me what third party publishers are capable of and which, imho, is one of the best high-level modules for any iteration of d20-related systems, namely Rite Publishing’s    Coliseum Morpheuon The pdf is a whopping 127 pages long, 1 page front cover, 1 page back cover, 1 page editorial, 1 page SRD. That leaves us with 123 pages. A quick glance at the cover and interior shows you that CM is a full-color book, and a beautiful one at that – both the full-color artworks and […]

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