Time Archive

  • Tangible Taverns: Tuffy’s Good Time Palace (5e) This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   The 5e-version of Tuffy’s Good Time Palace is, fluff-wise, pretty identical to the Pathfinder-version: I.e. Tuffy’s is still a seedy dump of a bar with an eccentric, female, dwarven barkeep and a somewhat less-than-bright brute at the piano. Scantily-clad women dance here and shady groups, two to be precise, scuttle through the shadows, as a surprising amount of patrons seems to vanish behind a door behind the bar…the set-up of a seedy […]

    Tangible Taverns: Tuffy’s Good Time Palace (5e)

    Tangible Taverns: Tuffy’s Good Time Palace (5e) This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   The 5e-version of Tuffy’s Good Time Palace is, fluff-wise, pretty identical to the Pathfinder-version: I.e. Tuffy’s is still a seedy dump of a bar with an eccentric, female, dwarven barkeep and a somewhat less-than-bright brute at the piano. Scantily-clad women dance here and shady groups, two to be precise, scuttle through the shadows, as a surprising amount of patrons seems to vanish behind a door behind the bar…the set-up of a seedy […]

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  • Tangible Taverns: Tuffy’s Good Time Palace This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   There are taverns you enter and *know* immediately that you just have gone to the wrong side of town: Tuffy’s is such a place. Paint peels from various surfaces, glass and food and other debris litter the floor, as scantily-clad women dance on some tables, while a female dwarf with cold blue eyes gazes directly at the PCs. Strangely, some people seem to come and go through a door behind the bar, while the various pickled […]

    Tangible Taverns: Tuffy’s Good Time Palace (PFRPG/system-neutral)

    Tangible Taverns: Tuffy’s Good Time Palace This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   There are taverns you enter and *know* immediately that you just have gone to the wrong side of town: Tuffy’s is such a place. Paint peels from various surfaces, glass and food and other debris litter the floor, as scantily-clad women dance on some tables, while a female dwarf with cold blue eyes gazes directly at the PCs. Strangely, some people seem to come and go through a door behind the bar, while the various pickled […]

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  • Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

    Zeitgeist #4 – Always on Time

    Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

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  • A Miraculous Time The fourth adventure for Pathfinder’s beginner’s version is 26 pages long, 1 page front cover, 1 page editorial, 1 page ToC/foreword, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Exallizar’s promising students are up for another adventure – and this one already kicks off with an interesting first set-up: They are actually aboard a magical, fire-elemental train on their way north guarding a shipment of toys and candy. Suffice to say, we get a fully mapped, beautiful rendition of the train – and not all is […]

    BASIC 4 – A Miraculous Time

    A Miraculous Time The fourth adventure for Pathfinder’s beginner’s version is 26 pages long, 1 page front cover, 1 page editorial, 1 page ToC/foreword, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Exallizar’s promising students are up for another adventure – and this one already kicks off with an interesting first set-up: They are actually aboard a magical, fire-elemental train on their way north guarding a shipment of toys and candy. Suffice to say, we get a fully mapped, beautiful rendition of the train – and not all is […]

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  • BASIC 3: A Giving Time This module for the beginner’s version of Pathfinder is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to skip to the conclusion.   All right, still here? The adventurer-apprentices of the Exallizar Preparatory Academy for young adventurers have already had chances to shine (or fail) twice and the module kicks off with some friendly PvP: After 4 rounds, the sparring match is interrupted (though the DM should probably take care/specify that no one dies in this match – something the module, as […]

    BASIC 3 – A Giving Time

    BASIC 3: A Giving Time This module for the beginner’s version of Pathfinder is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to skip to the conclusion.   All right, still here? The adventurer-apprentices of the Exallizar Preparatory Academy for young adventurers have already had chances to shine (or fail) twice and the module kicks off with some friendly PvP: After 4 rounds, the sparring match is interrupted (though the DM should probably take care/specify that no one dies in this match – something the module, as […]

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  • I was always a weird kid. I preferred the villains to the heroes, rooted for Skeletor, not He-Man and always had a fascination with the macabre – Horror-stories in particular. When other kids enjoyed children’s storybooks, I was all in my parent’s ears to explain how exactly a pendulum works. You get the idea. Now what I’m trying to say is that as long something is not too creepy and keeps violence down, children may definitely enjoy creepy modules. Here’s one!   A Frightful Time The latest adventure in AaW’s series for the beginner’s version of Pathfinder and direct sequel to “A Learning Time” is 28 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page […]

    EZG reviews BASIC-2: A Frightful Time

    I was always a weird kid. I preferred the villains to the heroes, rooted for Skeletor, not He-Man and always had a fascination with the macabre – Horror-stories in particular. When other kids enjoyed children’s storybooks, I was all in my parent’s ears to explain how exactly a pendulum works. You get the idea. Now what I’m trying to say is that as long something is not too creepy and keeps violence down, children may definitely enjoy creepy modules. Here’s one!   A Frightful Time The latest adventure in AaW’s series for the beginner’s version of Pathfinder and direct sequel to “A Learning Time” is 28 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page […]

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  • Today I’ll take a look at AaW’s first foray into BASIC-Pfrpg with their module   A Learning Time This module for BASIC-PFRPG is 26 pages long, 1 page front cover, 1 page editorial/ToC, 1 page information on pawns, 1 page advertisement and 1 page SRD, leaving us with 21 pages of content, so let’s check this out!   The first in AdventureaWeek.com’s BASIC-line of adventures is intended for players of the BASIC-version of PFRPG and new players and comes with a surprising array of bonus materials: From the obligatory Herolab-files to  a high-res .png of pawns of the player-pregens in full color, high-res jpegs of all player characters, .png-tokens of the PC-faces and high-res jpegs of the monsters contained in […]

    EZG reviews BASIC-1: A Learning Time

    Today I’ll take a look at AaW’s first foray into BASIC-Pfrpg with their module   A Learning Time This module for BASIC-PFRPG is 26 pages long, 1 page front cover, 1 page editorial/ToC, 1 page information on pawns, 1 page advertisement and 1 page SRD, leaving us with 21 pages of content, so let’s check this out!   The first in AdventureaWeek.com’s BASIC-line of adventures is intended for players of the BASIC-version of PFRPG and new players and comes with a surprising array of bonus materials: From the obligatory Herolab-files to  a high-res .png of pawns of the player-pregens in full color, high-res jpegs of all player characters, .png-tokens of the PC-faces and high-res jpegs of the monsters contained in […]

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  • When I was a child, I was fascinated by clocks. They told time. Now, what they told it, I have never figured out, but I was curious nonetheless. Times back then had names… bath time, nap time, lunch time… but you can’t call back the time once it goes by. But the coaches in football games could call time. Again, I couldn’t figure out what they called it… or what it would say if it answered. My folks took time to read to me. They took time for dinner. They gave me time out, and mom whiled away the time on the phone. I didn’t see any time on it in the first place. But according to the newscasts, criminals […]

    Where did the time go?

    When I was a child, I was fascinated by clocks. They told time. Now, what they told it, I have never figured out, but I was curious nonetheless. Times back then had names… bath time, nap time, lunch time… but you can’t call back the time once it goes by. But the coaches in football games could call time. Again, I couldn’t figure out what they called it… or what it would say if it answered. My folks took time to read to me. They took time for dinner. They gave me time out, and mom whiled away the time on the phone. I didn’t see any time on it in the first place. But according to the newscasts, criminals […]

    Continue Reading...