Tinker Archive

  • Tinkering 302: Modules – Tinker Magic Items This expansion for the Tinker class clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, the tinker class by Interjection games, by now, has a ton of amazing expansions and we begin this pdf with a recap of the invention subtype introduced so far in a handy cheat sheet. The pdf also offers a crucial component missing from the tinker class so far, namely magic items for the Tinker-class. These are called modules and can be fashioned via the Craft Module feat, which btw. requires CL 1st and deploy automaton, and yep, even though the […]

    Tinkering 302: Modules – Tinker Magic Items

    Tinkering 302: Modules – Tinker Magic Items This expansion for the Tinker class clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, the tinker class by Interjection games, by now, has a ton of amazing expansions and we begin this pdf with a recap of the invention subtype introduced so far in a handy cheat sheet. The pdf also offers a crucial component missing from the tinker class so far, namely magic items for the Tinker-class. These are called modules and can be fashioned via the Craft Module feat, which btw. requires CL 1st and deploy automaton, and yep, even though the […]

    Continue Reading...

  • Remedial Tinkering: Obligatory Lovecraft Expansion This expansion of the tinker-class clocks in at 5 pages, 1 page front cover, 1 page of SRD, leaving us with 3 pages of content, so let’s take a look!   “It had to be done.” This simple sentence and the very title made me smile. It takes cojones to choose such a title…and make its very introductory title actaully kinda funny. So yes, this would be the “obligatory Lovecraftian expansion” of the tinker’s options…but is it on par with the more evocative tinker-expansions?   As we have so far established a ton of new descriptors in the expansions and the pdf thankfully collates all of them for your convenience; the content herein ties into […]

    Remedial Tinkering: Obligatory Lovecraft Expansion

    Remedial Tinkering: Obligatory Lovecraft Expansion This expansion of the tinker-class clocks in at 5 pages, 1 page front cover, 1 page of SRD, leaving us with 3 pages of content, so let’s take a look!   “It had to be done.” This simple sentence and the very title made me smile. It takes cojones to choose such a title…and make its very introductory title actaully kinda funny. So yes, this would be the “obligatory Lovecraftian expansion” of the tinker’s options…but is it on par with the more evocative tinker-expansions?   As we have so far established a ton of new descriptors in the expansions and the pdf thankfully collates all of them for your convenience; the content herein ties into […]

    Continue Reading...

  • Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

    Remedial Tinkering: Rocket’s Red Glare

    Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

    Continue Reading...

  • Remedial Tinkering: Happy Little Automatons This expansion for the Tinker base-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   What do most of the *really* cool Tinker-expansions have in common? Jup, quite a few of them come into play in mid and high levels. So this pdf is geared for 1st-level usefulness, though admittedly, it will retain its usefulness far beyond the low level range. The pdf also handily points out that this and the excellent grafter PrC as well as the Tinkering 301-pdf provide some pretty interesting synergies.   Better than this, this may well be the most concise tinker-supplement […]

    Remedial Tinkering: Happy Little Automatons

    Remedial Tinkering: Happy Little Automatons This expansion for the Tinker base-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   What do most of the *really* cool Tinker-expansions have in common? Jup, quite a few of them come into play in mid and high levels. So this pdf is geared for 1st-level usefulness, though admittedly, it will retain its usefulness far beyond the low level range. The pdf also handily points out that this and the excellent grafter PrC as well as the Tinkering 301-pdf provide some pretty interesting synergies.   Better than this, this may well be the most concise tinker-supplement […]

    Continue Reading...

  • The Ironclad – A Tinker Archetype This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The Ironclad archetype gets 3/4 BAB-progression, invention levels that scale up to 6th and a dual blueprint budget, with primary and secondary blueprints being tracked separately, the former beginning with 1 point and scaling up to 20 budget, the latter beginning with 1 point that scales up to 5, 2 known scaling up to 8.   Primary? Yes, this would be a blueprint with a schematic that contains class level (if you haven’t gleaned that from the above) BP. Secondary blueprints are limited in that the number […]

    The Ironclad – A Tinker Archetype

    The Ironclad – A Tinker Archetype This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The Ironclad archetype gets 3/4 BAB-progression, invention levels that scale up to 6th and a dual blueprint budget, with primary and secondary blueprints being tracked separately, the former beginning with 1 point and scaling up to 20 budget, the latter beginning with 1 point that scales up to 5, 2 known scaling up to 8.   Primary? Yes, this would be a blueprint with a schematic that contains class level (if you haven’t gleaned that from the above) BP. Secondary blueprints are limited in that the number […]

    Continue Reading...

  • Tinkering 301: Pimp my Alpha This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The pdf takes a cool approach to Alphas – it introduces unique customization options for Alphas via advanced inventions – these can only be applied to alphas and only one can be applied at a given time, unless it’s based on another one, in which case it may replace that.   It is this new class of options that can be enhanced via two new innovations, with the first option allowing tinkers to temporarily impede the use of advanced inventions and the second allowing the tinker […]

    Tinkering 301: Pimp my Alpha

    Tinkering 301: Pimp my Alpha This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The pdf takes a cool approach to Alphas – it introduces unique customization options for Alphas via advanced inventions – these can only be applied to alphas and only one can be applied at a given time, unless it’s based on another one, in which case it may replace that.   It is this new class of options that can be enhanced via two new innovations, with the first option allowing tinkers to temporarily impede the use of advanced inventions and the second allowing the tinker […]

    Continue Reading...

  • Under the Knife: The Grafter, a Tinker Prestige Class This Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s check out the Grafter!   Mechanically, we have a 5-level PrC with 10 ranks heal, 7 ranks knowledge (engineering), skill focus (heal) and 3rd level invention/blueprints as prereqs. The class gets d8, 3/4 BAB-progression, good will-and fort-saves and 4+Int skills per level, but ONLY heal and intimidate as class skills. They also get full invention-progression, with the important caveat that BP per blueprint DO NOT increase via grafter level.   Got that? All right. At first level, a grafter gains a grafting pool equal to class level X […]

    Under the Knife: The Grafter, a Tinker Prestige Class

    Under the Knife: The Grafter, a Tinker Prestige Class This Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s check out the Grafter!   Mechanically, we have a 5-level PrC with 10 ranks heal, 7 ranks knowledge (engineering), skill focus (heal) and 3rd level invention/blueprints as prereqs. The class gets d8, 3/4 BAB-progression, good will-and fort-saves and 4+Int skills per level, but ONLY heal and intimidate as class skills. They also get full invention-progression, with the important caveat that BP per blueprint DO NOT increase via grafter level.   Got that? All right. At first level, a grafter gains a grafting pool equal to class level X […]

    Continue Reading...

  • Super Mega Ultra Mecha Fighting for Me, You and All of Our Friends (A Tinker Prestige Class) This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   So, this is the much-anticipated installment of Tinker-expansions Bradley Crouch has promised should ever 200 Tinker-pdfs be sold – The SMUMFYUMAOOF-(said that out loud – surprisingly fun!)-expansion that provides us the Mechgineer, a 10-level PrC that gets 3/4 BAB-progression, medium ref-save and full invention-progression as well as d8 and 4+Int skills per level. The requirements for this particular PrC are rather steep, requiring ten ranks in Ride and Knowledge (engineering), the endurance-feat, the option to […]

    Super Mega Ultra Mecha Fighting for Me, You and All of Our Friends (A Tinker Prestige Class)

    Super Mega Ultra Mecha Fighting for Me, You and All of Our Friends (A Tinker Prestige Class) This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   So, this is the much-anticipated installment of Tinker-expansions Bradley Crouch has promised should ever 200 Tinker-pdfs be sold – The SMUMFYUMAOOF-(said that out loud – surprisingly fun!)-expansion that provides us the Mechgineer, a 10-level PrC that gets 3/4 BAB-progression, medium ref-save and full invention-progression as well as d8 and 4+Int skills per level. The requirements for this particular PrC are rather steep, requiring ten ranks in Ride and Knowledge (engineering), the endurance-feat, the option to […]

    Continue Reading...

  • The Steamsinger: A Bard Tinker Prestige Class This supplement is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The 10-level Steamsinger-PrC included herein essentially blends his minions with musical capability – requiring 8 ranks of perform, inspire competence, skill focus (perform) and both automata and 2nd level inventions.   Mechanically, steamsingers get 3/4 BAB-progression, medium save-progression for ref- and will-saves and +1 existing level Inventions and Performances, but NOT spellcasting. Furthermore, only the type of action by which performance becomes faster and inspire greatness and competence are enhanced by steamsinger levels – as written, no new performances become available and archetypes/build not utilizing […]

    The Steamsinger: A Bard Tinker Prestige Class

    The Steamsinger: A Bard Tinker Prestige Class This supplement is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The 10-level Steamsinger-PrC included herein essentially blends his minions with musical capability – requiring 8 ranks of perform, inspire competence, skill focus (perform) and both automata and 2nd level inventions.   Mechanically, steamsingers get 3/4 BAB-progression, medium save-progression for ref- and will-saves and +1 existing level Inventions and Performances, but NOT spellcasting. Furthermore, only the type of action by which performance becomes faster and inspire greatness and competence are enhanced by steamsinger levels – as written, no new performances become available and archetypes/build not utilizing […]

    Continue Reading...

  • The Mechromancer: A Theurge Tinker Prestige Class This PRC for Interjection Games‘ awesome Tinker-class is 5 pages long, 1 page front cover,1 page SRD, ½ a blank pages, leaving us with ~2.5 pages of content, so let’s take a look, shall we?   Mechanically, the Mechromancer is a 5-level PrC that has a slow BAB-progression, gets d6, needs to be not of a good alignment and gets good will-saves. As to be expected from a class offering a theurge-approach, it offers +1 level of spellcasting and +1 level invention-usage per level, meaning mechromancer-levels stack with tinker-levels for the purposes of determining maximum number of available build points per blueprint, max amount of blueprints, inventions known and maximum invention level known […]

    The Mechromancer: A Theurge Tinker Prestige Class

    The Mechromancer: A Theurge Tinker Prestige Class This PRC for Interjection Games‘ awesome Tinker-class is 5 pages long, 1 page front cover,1 page SRD, ½ a blank pages, leaving us with ~2.5 pages of content, so let’s take a look, shall we?   Mechanically, the Mechromancer is a 5-level PrC that has a slow BAB-progression, gets d6, needs to be not of a good alignment and gets good will-saves. As to be expected from a class offering a theurge-approach, it offers +1 level of spellcasting and +1 level invention-usage per level, meaning mechromancer-levels stack with tinker-levels for the purposes of determining maximum number of available build points per blueprint, max amount of blueprints, inventions known and maximum invention level known […]

    Continue Reading...

  • Tinkering 201: 27 Inventions for the Tinker Base Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   We kick off this pdf with a new innovation that will make Tinkers much more useful – Alternative Locomotion nets you access to the drill bit, paddleboat and rotor inventions in one fell swoop.   Which is also a spoiler for 3 of the innovations in here: E.g. rotors net fly speed with clumsy maneuverability that can be upgraded by +10 ft. with a further invention or increase its maneuverability and mount weapons on aerial automatons, which would otherwise would be precluded. A droptube and […]

    Tinkering 201: 27 Inventions for the Tinker Base Class

    Tinkering 201: 27 Inventions for the Tinker Base Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   We kick off this pdf with a new innovation that will make Tinkers much more useful – Alternative Locomotion nets you access to the drill bit, paddleboat and rotor inventions in one fell swoop.   Which is also a spoiler for 3 of the innovations in here: E.g. rotors net fly speed with clumsy maneuverability that can be upgraded by +10 ft. with a further invention or increase its maneuverability and mount weapons on aerial automatons, which would otherwise would be precluded. A droptube and […]

    Continue Reading...

  • The Innovator: A Martial Tinker Prestige Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages for the PrC for the Tinker-class, so let’s take a look!   Rules-wise, the requirements for the PrC are neither too steep, nor too easy to qualify for: 3rd level inventions, 8 ranks in Craft (weapons) and exotic weapon proficiency. The class gets 1/2 fort and ref-save progression and full BAB-progression as well as 5 levels of invention-progression over 10 levels. The PrC gets 4+Int skills per level, d10 and no additional armor and weapon proficiencies. With regards to his/her automaton’s and alpha’s HD and ability scores, the innovator’s class levels fully stack.   So […]

    The Innovator: A Martial Tinker Pretige Class

    The Innovator: A Martial Tinker Prestige Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages for the PrC for the Tinker-class, so let’s take a look!   Rules-wise, the requirements for the PrC are neither too steep, nor too easy to qualify for: 3rd level inventions, 8 ranks in Craft (weapons) and exotic weapon proficiency. The class gets 1/2 fort and ref-save progression and full BAB-progression as well as 5 levels of invention-progression over 10 levels. The PrC gets 4+Int skills per level, d10 and no additional armor and weapon proficiencies. With regards to his/her automaton’s and alpha’s HD and ability scores, the innovator’s class levels fully stack.   So […]

    Continue Reading...

  • The Rogue Alpha: A Tinker Archetype This archetype is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   We’ve all been there – a treasured character dies and we need a new one – in-game, that’s a bit more problematic, though: We all remember the scene from “The Gamers”, where the group suddenly takes in the new mage standing right in front of the BbeG’s fortress. And, of course, such characters suddenly know all the information the player knew – usually this is explained via talks around the camp-fire etc., but that solution always felt unsatisfactory to me. Interjection Games has recently released the superb Tinker-class, […]

    The Rogue Alpha: A Tinker Archetype

    The Rogue Alpha: A Tinker Archetype This archetype is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   We’ve all been there – a treasured character dies and we need a new one – in-game, that’s a bit more problematic, though: We all remember the scene from “The Gamers”, where the group suddenly takes in the new mage standing right in front of the BbeG’s fortress. And, of course, such characters suddenly know all the information the player knew – usually this is explained via talks around the camp-fire etc., but that solution always felt unsatisfactory to me. Interjection Games has recently released the superb Tinker-class, […]

    Continue Reading...

  • The Tinker: Master of Modular Mechanical Mayhem This pdf is 34 pages long, 1 page front cover, 1 page hyperlinked ToC, 1 page SRD, leaving us with a whopping 31 pages of content, so let’s take a look!   So, what’s up with the Tinker-class? He gets d8, 4+Int skills per level, proficiency with simple weapons, light armor and shields, 3/4 BAB-progression, good ref-saves – and that’s where the basic components stop. Tinkers get access to so-called inventions. In order to use inventions, a tinker needs an int-score of 10+ the invention level. In contrast to spell-DCs, DCs, when applicable, for inventions, are 10 +1/2 class level + Int-mod.   Tinkers also get 1+Int/3 blueprints and each blueprint and each […]

    The Tinker: Master of Modular Mechanical Mayhem

    The Tinker: Master of Modular Mechanical Mayhem This pdf is 34 pages long, 1 page front cover, 1 page hyperlinked ToC, 1 page SRD, leaving us with a whopping 31 pages of content, so let’s take a look!   So, what’s up with the Tinker-class? He gets d8, 4+Int skills per level, proficiency with simple weapons, light armor and shields, 3/4 BAB-progression, good ref-saves – and that’s where the basic components stop. Tinkers get access to so-called inventions. In order to use inventions, a tinker needs an int-score of 10+ the invention level. In contrast to spell-DCs, DCs, when applicable, for inventions, are 10 +1/2 class level + Int-mod.   Tinkers also get 1+Int/3 blueprints and each blueprint and each […]

    Continue Reading...