Tinkering Archive

  • Tinkering 302: Modules – Tinker Magic Items This expansion for the Tinker class clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, the tinker class by Interjection games, by now, has a ton of amazing expansions and we begin this pdf with a recap of the invention subtype introduced so far in a handy cheat sheet. The pdf also offers a crucial component missing from the tinker class so far, namely magic items for the Tinker-class. These are called modules and can be fashioned via the Craft Module feat, which btw. requires CL 1st and deploy automaton, and yep, even though the […]

    Tinkering 302: Modules – Tinker Magic Items

    Tinkering 302: Modules – Tinker Magic Items This expansion for the Tinker class clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, the tinker class by Interjection games, by now, has a ton of amazing expansions and we begin this pdf with a recap of the invention subtype introduced so far in a handy cheat sheet. The pdf also offers a crucial component missing from the tinker class so far, namely magic items for the Tinker-class. These are called modules and can be fashioned via the Craft Module feat, which btw. requires CL 1st and deploy automaton, and yep, even though the […]

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  • Remedial Tinkering: Obligatory Lovecraft Expansion This expansion of the tinker-class clocks in at 5 pages, 1 page front cover, 1 page of SRD, leaving us with 3 pages of content, so let’s take a look!   “It had to be done.” This simple sentence and the very title made me smile. It takes cojones to choose such a title…and make its very introductory title actaully kinda funny. So yes, this would be the “obligatory Lovecraftian expansion” of the tinker’s options…but is it on par with the more evocative tinker-expansions?   As we have so far established a ton of new descriptors in the expansions and the pdf thankfully collates all of them for your convenience; the content herein ties into […]

    Remedial Tinkering: Obligatory Lovecraft Expansion

    Remedial Tinkering: Obligatory Lovecraft Expansion This expansion of the tinker-class clocks in at 5 pages, 1 page front cover, 1 page of SRD, leaving us with 3 pages of content, so let’s take a look!   “It had to be done.” This simple sentence and the very title made me smile. It takes cojones to choose such a title…and make its very introductory title actaully kinda funny. So yes, this would be the “obligatory Lovecraftian expansion” of the tinker’s options…but is it on par with the more evocative tinker-expansions?   As we have so far established a ton of new descriptors in the expansions and the pdf thankfully collates all of them for your convenience; the content herein ties into […]

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  • Remedial Tinkering – Arcanotech The latest Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This expansion of the tinker base-class ties in with the superb Happy Little Automata and the Pimp my Alpha-expansion, though neither are required for the use of this one. Thematically, we have an interesting deviation from the feeling of the tinker – whereas, so far, the class has been pretty much designed as a science-y class regarding its abilities, we have the magical now suffuse the class – this is represented by the new arcanotech invention subtype. Since magic tends to make mechanics malfunction, only one such invention […]

    Remedial Tinkering – Arcanotech

    Remedial Tinkering – Arcanotech The latest Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This expansion of the tinker base-class ties in with the superb Happy Little Automata and the Pimp my Alpha-expansion, though neither are required for the use of this one. Thematically, we have an interesting deviation from the feeling of the tinker – whereas, so far, the class has been pretty much designed as a science-y class regarding its abilities, we have the magical now suffuse the class – this is represented by the new arcanotech invention subtype. Since magic tends to make mechanics malfunction, only one such invention […]

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  • Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

    Remedial Tinkering: Rocket’s Red Glare

    Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

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  • Remedial Tinkering: Happy Little Automatons This expansion for the Tinker base-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   What do most of the *really* cool Tinker-expansions have in common? Jup, quite a few of them come into play in mid and high levels. So this pdf is geared for 1st-level usefulness, though admittedly, it will retain its usefulness far beyond the low level range. The pdf also handily points out that this and the excellent grafter PrC as well as the Tinkering 301-pdf provide some pretty interesting synergies.   Better than this, this may well be the most concise tinker-supplement […]

    Remedial Tinkering: Happy Little Automatons

    Remedial Tinkering: Happy Little Automatons This expansion for the Tinker base-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   What do most of the *really* cool Tinker-expansions have in common? Jup, quite a few of them come into play in mid and high levels. So this pdf is geared for 1st-level usefulness, though admittedly, it will retain its usefulness far beyond the low level range. The pdf also handily points out that this and the excellent grafter PrC as well as the Tinkering 301-pdf provide some pretty interesting synergies.   Better than this, this may well be the most concise tinker-supplement […]

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  • Tinkering 301: Pimp my Alpha This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The pdf takes a cool approach to Alphas – it introduces unique customization options for Alphas via advanced inventions – these can only be applied to alphas and only one can be applied at a given time, unless it’s based on another one, in which case it may replace that.   It is this new class of options that can be enhanced via two new innovations, with the first option allowing tinkers to temporarily impede the use of advanced inventions and the second allowing the tinker […]

    Tinkering 301: Pimp my Alpha

    Tinkering 301: Pimp my Alpha This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The pdf takes a cool approach to Alphas – it introduces unique customization options for Alphas via advanced inventions – these can only be applied to alphas and only one can be applied at a given time, unless it’s based on another one, in which case it may replace that.   It is this new class of options that can be enhanced via two new innovations, with the first option allowing tinkers to temporarily impede the use of advanced inventions and the second allowing the tinker […]

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  • Tinkering 201: 27 Inventions for the Tinker Base Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   We kick off this pdf with a new innovation that will make Tinkers much more useful – Alternative Locomotion nets you access to the drill bit, paddleboat and rotor inventions in one fell swoop.   Which is also a spoiler for 3 of the innovations in here: E.g. rotors net fly speed with clumsy maneuverability that can be upgraded by +10 ft. with a further invention or increase its maneuverability and mount weapons on aerial automatons, which would otherwise would be precluded. A droptube and […]

    Tinkering 201: 27 Inventions for the Tinker Base Class

    Tinkering 201: 27 Inventions for the Tinker Base Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   We kick off this pdf with a new innovation that will make Tinkers much more useful – Alternative Locomotion nets you access to the drill bit, paddleboat and rotor inventions in one fell swoop.   Which is also a spoiler for 3 of the innovations in here: E.g. rotors net fly speed with clumsy maneuverability that can be upgraded by +10 ft. with a further invention or increase its maneuverability and mount weapons on aerial automatons, which would otherwise would be precluded. A droptube and […]

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