Tom Phillips Archive

  • Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

    Mythic Module Monsters: Rune Lords 6

    Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

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  • Mythic Module Monsters: Rune Lords 5 This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations.   The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes  into sleep or screech them into confusion. Solid! The CR 10/MR […]

    Mythic Module Monsters: Rune Lords 5

    Mythic Module Monsters: Rune Lords 5 This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations.   The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes  into sleep or screech them into confusion. Solid! The CR 10/MR […]

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  • Mythic Module Monsters: Rune Lords 4 This inexpensive little pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the by now legendary AP-installment penned by Wolfgang Baur, to be more precise, the fourth Pathfinder installment ever, into mythic versions.   All right, we begin this installment of the Mythic Module Monsters-series with the CR 7/MR 3 take on the evocative concept of the Deathweb and it IS GLORIOUS – not only can it react to combat […]

    Mythic Module Monsters: Rune Lords 4

    Mythic Module Monsters: Rune Lords 4 This inexpensive little pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the by now legendary AP-installment penned by Wolfgang Baur, to be more precise, the fourth Pathfinder installment ever, into mythic versions.   All right, we begin this installment of the Mythic Module Monsters-series with the CR 7/MR 3 take on the evocative concept of the Deathweb and it IS GLORIOUS – not only can it react to combat […]

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  • Mythic Module Monsters – Rune Lords 3 This inexpensive little pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in back of the 3rd book of the by now legendary first Pathfinder-AP, Nick Logue’s twisted hillbilly horror saga “The Hook Mountain Massacre”, into mythic versions.   The lowest CR/MR creature herein, at CR 6/MR 2 smoke haunt, was my least favorite critter in the original module. It has been upgraded significantly: The critter now features reflexive fire […]

    Mythic Module Monsters – Rune Lords 3

    Mythic Module Monsters – Rune Lords 3 This inexpensive little pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in back of the 3rd book of the by now legendary first Pathfinder-AP, Nick Logue’s twisted hillbilly horror saga “The Hook Mountain Massacre”, into mythic versions.   The lowest CR/MR creature herein, at CR 6/MR 2 smoke haunt, was my least favorite critter in the original module. It has been upgraded significantly: The critter now features reflexive fire […]

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  • Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

    Mythic Module Monsters – Rune Lords 2

    Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

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  • Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

    Wardens of the Wild (PFRPG/5e)

    Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

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  • Legendary Planet: The Assimilation Strain This was moved up on my queue at the request of my players.   The prologue-adventure for Legendary Games’ Sword and Planet-AP clocks in at 42 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, 1 page editorial introduction leaving us with 32 pages of content, so let’s take a look, shall we?   While this module is designed to act as a prequel for the massive Legendary Planet AP, it also easily works on its own. The following being a review of an adventure, the following does contain SPOILERS. Potential players should jump to the […]

    Legendary Planet: The Assimilation Strain

    Legendary Planet: The Assimilation Strain This was moved up on my queue at the request of my players.   The prologue-adventure for Legendary Games’ Sword and Planet-AP clocks in at 42 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, 1 page editorial introduction leaving us with 32 pages of content, so let’s take a look, shall we?   While this module is designed to act as a prequel for the massive Legendary Planet AP, it also easily works on its own. The following being a review of an adventure, the following does contain SPOILERS. Potential players should jump to the […]

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  • Mythic Monsters: Worms This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, the installment of mythic monsters begins with supplemental material fans of Dune may appreciate – mythic feats intended for WORM-RIDING! Handling of worms? Check, including mythic power boost and extension to the creature-type – d’uh. Riding worms? Check as well -again, with a mythic upgrade of the feat, for your convenience. And yes, this IS the most concise way of […]

    Mythic Monsters: Worms

    Mythic Monsters: Worms This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, the installment of mythic monsters begins with supplemental material fans of Dune may appreciate – mythic feats intended for WORM-RIDING! Handling of worms? Check, including mythic power boost and extension to the creature-type – d’uh. Riding worms? Check as well -again, with a mythic upgrade of the feat, for your convenience. And yes, this IS the most concise way of […]

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  • Mythic Monsters: Emissaries of Evil This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – which this time around turns out to be nothing less than an awesome, disturbing piece of prose – really liked this flavorful introduction!   After getting thus in the mood for all kinds of nastiness, we dive in head first with the CR […]

    Mythic Monsters: Emissaries of Evil

    Mythic Monsters: Emissaries of Evil This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – which this time around turns out to be nothing less than an awesome, disturbing piece of prose – really liked this flavorful introduction!   After getting thus in the mood for all kinds of nastiness, we dive in head first with the CR […]

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  • Mythic Monsters: Mythos, Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – this time with what can be considered a definition of creatures of the farthest realms beyond – if you’re smelling 3.X’s excellent Kaorti, wystes and similar creatures – well, the rules for alien cysts and the odd resin they use for weaponry confirms just […]

    Mythic Monsters: Mythos, Too

    Mythic Monsters: Mythos, Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – this time with what can be considered a definition of creatures of the farthest realms beyond – if you’re smelling 3.X’s excellent Kaorti, wystes and similar creatures – well, the rules for alien cysts and the odd resin they use for weaponry confirms just […]

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  • Mythic Monsters: Aberrations This installment of the Mythic Monster-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look, shall we?   We begin this mythic monster-installment with a glorious handout/moodsetting piece, wherein the dread effects of the new aberration herein are made apparent to the reader – provided in classic greenish/white paper, folks old enough to remember a world sans internet *WILL* definitely have an added piece of recognition drive home the horror here for a pulpy nod […]

    Mythic Monsters: Aberrations

    Mythic Monsters: Aberrations This installment of the Mythic Monster-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look, shall we?   We begin this mythic monster-installment with a glorious handout/moodsetting piece, wherein the dread effects of the new aberration herein are made apparent to the reader – provided in classic greenish/white paper, folks old enough to remember a world sans internet *WILL* definitely have an added piece of recognition drive home the horror here for a pulpy nod […]

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  • Mythic Monsters: Aliens This installment of the Mythic Monster-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 19 pages of content, so let’s take a look, shall we?   We begin this installment of Mythic Monsters, once again with supplemental material, this time around discussing the finer distinctions between aliens and creatures of the Mythos (for those not as versed with the details), while also providing the new alien subtype, which renders telepathic contact a bad idea and helping the creatures remain inscrutable. Additionally, alien items […]

    Mythic Monsters: Aliens

    Mythic Monsters: Aliens This installment of the Mythic Monster-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 19 pages of content, so let’s take a look, shall we?   We begin this installment of Mythic Monsters, once again with supplemental material, this time around discussing the finer distinctions between aliens and creatures of the Mythos (for those not as versed with the details), while also providing the new alien subtype, which renders telepathic contact a bad idea and helping the creatures remain inscrutable. Additionally, alien items […]

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  • Mythic Monsters: Magical Beasts This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how-to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   So this time around, we’re taking a look at magical beasts – monsters in the truest form and some of the most iconic creatures of our beloved roleplaying game – but before we go into the meat of these beasts, we first receive mythic feats – a lot of them! 10 to be precise, and […]

    Mythic Monsters: Magical Beasts

    Mythic Monsters: Magical Beasts This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how-to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   So this time around, we’re taking a look at magical beasts – monsters in the truest form and some of the most iconic creatures of our beloved roleplaying game – but before we go into the meat of these beasts, we first receive mythic feats – a lot of them! 10 to be precise, and […]

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  • Mythic Monsters: Giants This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how-to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!     Okay, so this one has a problem – giants frankly suck in Pathfinder – their rock throwing is bad, they can be brought down by sleep and there are no rules for properly falling on PCs, squashing them – thankfully, this installment of Mythic Monsters addresses just these issues – hurling rocks at squares, squashing […]

    Mythic Monsters: Giants

    Mythic Monsters: Giants This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how-to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!     Okay, so this one has a problem – giants frankly suck in Pathfinder – their rock throwing is bad, they can be brought down by sleep and there are no rules for properly falling on PCs, squashing them – thankfully, this installment of Mythic Monsters addresses just these issues – hurling rocks at squares, squashing […]

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  • Mythic Monsters: Fairy Tale Creatures This installment of Legendary Games’ Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction on how to use, 1 page advertisement, 1 page blank inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s check this out! As has become the tradition with Mythic Monster-pdfs, we begin with supplemental information – which this time comes in the guise of mythic versions of fairy-tale associated spells – the call woodland beings variants and the faerie form spells and even the rather iconic fey crossroads spell receive a vast plethora […]

    Mythic Monsters: Fairy Tale Creatures (Revised Edition)

    Mythic Monsters: Fairy Tale Creatures This installment of Legendary Games’ Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction on how to use, 1 page advertisement, 1 page blank inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s check this out! As has become the tradition with Mythic Monster-pdfs, we begin with supplemental information – which this time comes in the guise of mythic versions of fairy-tale associated spells – the call woodland beings variants and the faerie form spells and even the rather iconic fey crossroads spell receive a vast plethora […]

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  • Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

    Laying Waste: The Guide to Critical Combat

    Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

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  • Mythic Monsters: Devils This installment of the Mythic Monsters-series clocks in at 34 pages of content, 1 page front cover, 1 page inside of the front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages on how to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   In the tradition of Legendary Games’ Mythic Monster series, we kick off with an uncommon piece of introduction – multiple pages of glorious, actually awesome to read in-character prose in vernacular – rather awesome and sets well the mood for the dreadfully efficient and lethal Devils to follow! The section also provides […]

    Mythic Monsters: Devils

    Mythic Monsters: Devils This installment of the Mythic Monsters-series clocks in at 34 pages of content, 1 page front cover, 1 page inside of the front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages on how to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   In the tradition of Legendary Games’ Mythic Monster series, we kick off with an uncommon piece of introduction – multiple pages of glorious, actually awesome to read in-character prose in vernacular – rather awesome and sets well the mood for the dreadfully efficient and lethal Devils to follow! The section also provides […]

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  • Mythic Minis: Feats of Grappling This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of grappling, so let’s check this out!   We kick off with the mythic teamwork-feat equivalent of “Brutal Grappler”, allowing you to be even more deadly when grappling in teams, allowing you and your allies to benefit from mythic tiers and allowing you to substitute combat maneuvers for bonus damage of crits. Solid.   “Carry Off” allows you to better move targets hit by the snatch or grab special attacks – nice for respective critters. “Final Embrace” and its two follow-up feats makes […]

    Mythic Minis: Feats of Grappling

    Mythic Minis: Feats of Grappling This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of grappling, so let’s check this out!   We kick off with the mythic teamwork-feat equivalent of “Brutal Grappler”, allowing you to be even more deadly when grappling in teams, allowing you and your allies to benefit from mythic tiers and allowing you to substitute combat maneuvers for bonus damage of crits. Solid.   “Carry Off” allows you to better move targets hit by the snatch or grab special attacks – nice for respective critters. “Final Embrace” and its two follow-up feats makes […]

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  • Mythic Minis: Feats of Terror This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats that inspire true dread, so let’s take a look!   -Dragonfear: Says it all – better, mythic rank-powered frightful presence for dragons. Make those knights run! Pity there’s no “Let non-mythic-guys-die-by-dragonfright”-caveat as seen in some books…   -Gory Finish (Mythic): Better, mythic version of the feat, allows you use it easier and use mythic power to spontaneously use it in conjunction with weapons that you have weapon focus in. Makes more sense as an option than the base feat. Neat!   -Intimidating Bane […]

    Mythic Minis: Feats of Terror

    Mythic Minis: Feats of Terror This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats that inspire true dread, so let’s take a look!   -Dragonfear: Says it all – better, mythic rank-powered frightful presence for dragons. Make those knights run! Pity there’s no “Let non-mythic-guys-die-by-dragonfright”-caveat as seen in some books…   -Gory Finish (Mythic): Better, mythic version of the feat, allows you use it easier and use mythic power to spontaneously use it in conjunction with weapons that you have weapon focus in. Makes more sense as an option than the base feat. Neat!   -Intimidating Bane […]

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  • Grave Undertakings: The Tomb of Caragthax the Reaver (Revised Edition) This revised edition of TPK Games first module clocks in at 43 pages of content, one page front cover, 1 page editorial, 1 page SRD, leaving us with 40 pages of content – quite a bunch, so let’s take a look, shall we?   So this is it – the revised version of the one pdf TPK Games had put out I didn’t like – now mind you, the first iteration of this module had an awesome boss battle in a dread cairn – multiple phases etc. – cool, yes. But that was about it. Fast forward to NOW.   Want to know what’s changed? Well. Everything. No, seriously. Let’s […]

    Grave Undertakings: The Tomb of Caragthax the Reaver (Revised Edition)

    Grave Undertakings: The Tomb of Caragthax the Reaver (Revised Edition) This revised edition of TPK Games first module clocks in at 43 pages of content, one page front cover, 1 page editorial, 1 page SRD, leaving us with 40 pages of content – quite a bunch, so let’s take a look, shall we?   So this is it – the revised version of the one pdf TPK Games had put out I didn’t like – now mind you, the first iteration of this module had an awesome boss battle in a dread cairn – multiple phases etc. – cool, yes. But that was about it. Fast forward to NOW.   Want to know what’s changed? Well. Everything. No, seriously. Let’s […]

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  • Rawr! Volume 2: Flame and Wrath This installment of TPK Games monster-series is 65 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 61 pages of content – quite a bunch, so let’s take a look, shall we?   We kick off this book with an introduction by Tom Phillips before diving head first into the chapter by Richard Hunt -all about monster psychology, this chapter should especially prove helpful for less experienced DMs, providing sound advice on considering a monster’s disposition when crafting encounters – is it happy? Cowardly? Angry? Perhaps it suffers from one form or another of madness – from MPD to schizophrenia and a wide list of […]

    Rawr! Volume 2: Flame & Wrath

    Rawr! Volume 2: Flame and Wrath This installment of TPK Games monster-series is 65 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 61 pages of content – quite a bunch, so let’s take a look, shall we?   We kick off this book with an introduction by Tom Phillips before diving head first into the chapter by Richard Hunt -all about monster psychology, this chapter should especially prove helpful for less experienced DMs, providing sound advice on considering a monster’s disposition when crafting encounters – is it happy? Cowardly? Angry? Perhaps it suffers from one form or another of madness – from MPD to schizophrenia and a wide list of […]

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  • Mythic Minis: Feats of Flight This pdf is 3 pages long – 1 page front cover, 1 page SRD/editorial, leaving us with 1 page of content detailing mythic feats of flight, so let’s take a look, shall we?   -Devastating Flyby (mythic): + mythic tier bonus damage on flyby attacks, also make drag, reposition or trip as a swift action with such an attack sans AoO with a bonus equal to your tier. When scoring a critical threat, expend one use of mythic power to automatically confirm the crit. Awesome – this makes flyby finally work in the iconic ways you’d expect!   -Flyby Attack (mythic): When making a flyby attack, you don’t provoke AoOs with your movement from the […]

    Mythic Minis: Feats of Flight

    Mythic Minis: Feats of Flight This pdf is 3 pages long – 1 page front cover, 1 page SRD/editorial, leaving us with 1 page of content detailing mythic feats of flight, so let’s take a look, shall we?   -Devastating Flyby (mythic): + mythic tier bonus damage on flyby attacks, also make drag, reposition or trip as a swift action with such an attack sans AoO with a bonus equal to your tier. When scoring a critical threat, expend one use of mythic power to automatically confirm the crit. Awesome – this makes flyby finally work in the iconic ways you’d expect!   -Flyby Attack (mythic): When making a flyby attack, you don’t provoke AoOs with your movement from the […]

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  • The Reaping Stone This massive mega-adventure clocks in at 206 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page advertisement and 2/3 of a page SRD, which leaves one with a massive 201 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Set in the metropolis of Maerh Varza (which comes detailed in a short appendix and with a full statblock), the PCs begin this module in a tavern of all places – and are dumped right into the action, as deadly adversaries enter the tavern and drop a vial – one, […]

    The Reaping Stone

    The Reaping Stone This massive mega-adventure clocks in at 206 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page advertisement and 2/3 of a page SRD, which leaves one with a massive 201 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Set in the metropolis of Maerh Varza (which comes detailed in a short appendix and with a full statblock), the PCs begin this module in a tavern of all places – and are dumped right into the action, as deadly adversaries enter the tavern and drop a vial – one, […]

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  • Mythic Monsters: Mythos This installment of Legendary Games’ Mythic Montsers-series is all about the Mythos and 34 pages long,1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC (with CR/MR), 3 pages of introduction/how-to use, 2 pages of advertisement and 1 page back cover, leaving us with 24 pages of insanity-inducing threats, so let’s take a look, shall we?   This pdf kicks off with a nice legendary games-synergy that explains the [mythos]-descriptor for magic and also, as a subtype, before providing new mythic path abilities: Archmaes and Hierophants may learn elder signs: These signs are not only described (which allows players to actually make them!), these 4 signs allow for the addition of the mythic tier […]

    Mythic Monsters: Mythos

    Mythic Monsters: Mythos This installment of Legendary Games’ Mythic Montsers-series is all about the Mythos and 34 pages long,1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC (with CR/MR), 3 pages of introduction/how-to use, 2 pages of advertisement and 1 page back cover, leaving us with 24 pages of insanity-inducing threats, so let’s take a look, shall we?   This pdf kicks off with a nice legendary games-synergy that explains the [mythos]-descriptor for magic and also, as a subtype, before providing new mythic path abilities: Archmaes and Hierophants may learn elder signs: These signs are not only described (which allows players to actually make them!), these 4 signs allow for the addition of the mythic tier […]

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  • Mythic Minis: Monster Feats This supplement is 3 pages long, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   So here we get mythic feats for monsters, so what do they do?   -Ability Focus (Mythic): Increased the bonus to the DC granted by ability focus by +2, use mythic power to force targets to roll their save twice, taking the worse result.   -Awesome Blow (Mythic): Essentially awesome blow’s improved mythic version, including potential stunning (which can be extended via mythic power)   -Improved Natural Armor (Mythic): Increases natural armor further (depending on how often the non-mythic feat has been taken) and reduces bleed damage, even attribute bleed. Okay, but […]

    Mythic Minis: Monster Feats

    Mythic Minis: Monster Feats This supplement is 3 pages long, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   So here we get mythic feats for monsters, so what do they do?   -Ability Focus (Mythic): Increased the bonus to the DC granted by ability focus by +2, use mythic power to force targets to roll their save twice, taking the worse result.   -Awesome Blow (Mythic): Essentially awesome blow’s improved mythic version, including potential stunning (which can be extended via mythic power)   -Improved Natural Armor (Mythic): Increases natural armor further (depending on how often the non-mythic feat has been taken) and reduces bleed damage, even attribute bleed. Okay, but […]

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  • Mythic Monsters: Demons This is Legendary Games’ first collection of monsters upgraded to Mythic-level, focusing on demons this time around and clocking in at 30 pages of content, 1 page of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages how-to-use/introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of raw content, so let’s take a look!   We kick this pdf off with notes on mythic demons crashing through bindings, bargaining and possessing mortals before diving headfirst into the mythic demons provided herein – from humble CR 2/MR 1 Quasits over Babau, Bodaks, Glabrezu, Hezrou, Incubus, Kalavakus, Nabassu, Elite Nabassu, Shadow Demon, Succubus […]

    Mythic Monsters: Demons

    Mythic Monsters: Demons This is Legendary Games’ first collection of monsters upgraded to Mythic-level, focusing on demons this time around and clocking in at 30 pages of content, 1 page of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages how-to-use/introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of raw content, so let’s take a look!   We kick this pdf off with notes on mythic demons crashing through bindings, bargaining and possessing mortals before diving headfirst into the mythic demons provided herein – from humble CR 2/MR 1 Quasits over Babau, Bodaks, Glabrezu, Hezrou, Incubus, Kalavakus, Nabassu, Elite Nabassu, Shadow Demon, Succubus […]

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  • Weighing in at 52 pages, with 6 pages going to the basics (cover/OGL/etc.), 1 page going to a fully linked TOC, which I love to see, as sometimes I don’t want to waste my screen space with the bookmarks (which this PDF is fully stacked on as well by the way) dashboard open. One nice touch added throughout the PDF is a link BACK to the TOC, so that if you are using it in-place of the bookmarks, you actually can navigate via this method. So, counting with me? We’re down to 45 pages currently, from there we have 15 pages of maps…yes, 15. Two of those are the same full ship, dissected by levels (with a style that reminded […]

    Grave Undertakings: The Ship of Fools

    Weighing in at 52 pages, with 6 pages going to the basics (cover/OGL/etc.), 1 page going to a fully linked TOC, which I love to see, as sometimes I don’t want to waste my screen space with the bookmarks (which this PDF is fully stacked on as well by the way) dashboard open. One nice touch added throughout the PDF is a link BACK to the TOC, so that if you are using it in-place of the bookmarks, you actually can navigate via this method. So, counting with me? We’re down to 45 pages currently, from there we have 15 pages of maps…yes, 15. Two of those are the same full ship, dissected by levels (with a style that reminded […]

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