TOME Archive

  • Sir Reginald Lichlyter’s Trusty Tavern Tome This massive supplement clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let’s take a look!   After a brief introductory prose and a short history on alcohol, we begin this pdf with a chapter that is aptly named “How to get drunk” -and if you’ve taken a look at the GMG, you’ll know that the rules leave something to be desired there – hence, this pdf codifies drinks in sizes – basically, from shot to huge kegs, you get the respective number of shots contained. Much like Raging Swan Press’ […]

    Sir Reginald Lichlyter’s Trusty Tavern Tome

    Sir Reginald Lichlyter’s Trusty Tavern Tome This massive supplement clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let’s take a look!   After a brief introductory prose and a short history on alcohol, we begin this pdf with a chapter that is aptly named “How to get drunk” -and if you’ve taken a look at the GMG, you’ll know that the rules leave something to be desired there – hence, this pdf codifies drinks in sizes – basically, from shot to huge kegs, you get the respective number of shots contained. Much like Raging Swan Press’ […]

    Continue Reading...

  • Tome of Wicked Things 2 This pdf clocks in at 16 pages, 1 page front cover, 1 page editorial, 2.25 pages of SRD, leaving us with ~12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this supplement with the slasher base class, intended to allow for GMs to duplicate the gruesome sprees of Jason, Michael Myers etc. The base class receives d12, 4+Int skills per level, proficiency with simple and martial weapons as well as light and medium armor, full BAB-progression and, interestingly, good Will-saves. Slashers obviously need to be evil and are intended primarily as antagonists. A […]

    Tome of Wicked Things 2

    Tome of Wicked Things 2 This pdf clocks in at 16 pages, 1 page front cover, 1 page editorial, 2.25 pages of SRD, leaving us with ~12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this supplement with the slasher base class, intended to allow for GMs to duplicate the gruesome sprees of Jason, Michael Myers etc. The base class receives d12, 4+Int skills per level, proficiency with simple and martial weapons as well as light and medium armor, full BAB-progression and, interestingly, good Will-saves. Slashers obviously need to be evil and are intended primarily as antagonists. A […]

    Continue Reading...

  • Tome of Twisted Things This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 31 pages of content, so let’s take a look, shall we?   We kick this pdf off with the Darkborn-PrC – essentially a character who opts to take the wickedness into him/herself, slowly becoming the monster they ought to destroy – in the words of “The Dark knight” -either die a hero or become a monster. The PrC spans 10 levels and ofefrs d10, 4+Int skills per level, 3/4 BAB-progression, 7 levels of spell progression and medium ref-saves. Unlike many other PrC, this class comes with a fighter/melee-centric alternative that offers full BAB-progression, but no spell-progression. Rules-wise, […]

    Tome of Twisted Things

    Tome of Twisted Things This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 31 pages of content, so let’s take a look, shall we?   We kick this pdf off with the Darkborn-PrC – essentially a character who opts to take the wickedness into him/herself, slowly becoming the monster they ought to destroy – in the words of “The Dark knight” -either die a hero or become a monster. The PrC spans 10 levels and ofefrs d10, 4+Int skills per level, 3/4 BAB-progression, 7 levels of spell progression and medium ref-saves. Unlike many other PrC, this class comes with a fighter/melee-centric alternative that offers full BAB-progression, but no spell-progression. Rules-wise, […]

    Continue Reading...

  • Tome of Leaf and Thorn This pdf is 23 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 20 1/3 pages of content, so let’s take a look!   After one page that explains the design-rationale behind the book, a dissatisfaction with the existing ranger, we are introduced to a new variant of the ranger base-class, the Strider.   Striders gain d8, 6+Int skills per level, proficiency with light and medium armors, simple and martial weapons and shields (but not tower shields), 3/4 BAB-progression, good fort and ref-saves and no spellcasting progression. Representing a master of guerilla warfare, the strider starts the game with access to the shot on the run-feat, but […]

    Tome of Leaf and Thorn

    Tome of Leaf and Thorn This pdf is 23 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 20 1/3 pages of content, so let’s take a look!   After one page that explains the design-rationale behind the book, a dissatisfaction with the existing ranger, we are introduced to a new variant of the ranger base-class, the Strider.   Striders gain d8, 6+Int skills per level, proficiency with light and medium armors, simple and martial weapons and shields (but not tower shields), 3/4 BAB-progression, good fort and ref-saves and no spellcasting progression. Representing a master of guerilla warfare, the strider starts the game with access to the shot on the run-feat, but […]

    Continue Reading...

  • TOME: A Whale of the Problem The second installment of PDG’s TOME-series is 7 pages long, 1/2 page editorial,1 ¾ pages of SRD, leaving us with 5 ¾ pages of content, so let’s check this out!   In case you’re not in the know, this series provides us with complex encounters using unusual creatures – everything required to run the encounter is provided herein, though. As essentially either a throw away encounter of skeletal from to craft a full-blown adventure from, the product handles much like an adventure and thus this review contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right. Set per default on Whale Island in the setting of Porphyra, the premise of […]

    TOME: A Whale of the Problem

    TOME: A Whale of the Problem The second installment of PDG’s TOME-series is 7 pages long, 1/2 page editorial,1 ¾ pages of SRD, leaving us with 5 ¾ pages of content, so let’s check this out!   In case you’re not in the know, this series provides us with complex encounters using unusual creatures – everything required to run the encounter is provided herein, though. As essentially either a throw away encounter of skeletal from to craft a full-blown adventure from, the product handles much like an adventure and thus this review contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right. Set per default on Whale Island in the setting of Porphyra, the premise of […]

    Continue Reading...

  • Tome of Spell & Sword This pdf is 27 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s check this out!   The pdf kicks off with a new base-class, the Dimensional Knight, who gets d8, 4+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple and martial weapons as well as light armors. Dimensional knights also cast arcane spells of up to 6th level and cast them spontaneously, but use intelligence as a casting attribute – a deviation from established cha/int-casting-style dichotomies you should be aware of. They also get arcane pool points equal to 1/2 class level + Int-mod that partially stacks with e.g. the […]

    Tome of Spell & Sword

    Tome of Spell & Sword This pdf is 27 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s check this out!   The pdf kicks off with a new base-class, the Dimensional Knight, who gets d8, 4+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple and martial weapons as well as light armors. Dimensional knights also cast arcane spells of up to 6th level and cast them spontaneously, but use intelligence as a casting attribute – a deviation from established cha/int-casting-style dichotomies you should be aware of. They also get arcane pool points equal to 1/2 class level + Int-mod that partially stacks with e.g. the […]

    Continue Reading...

  • TOME: As likely as a Goat Herding Fish This free pdf is 7 pages long, 1/2 page editorial/logo, 2 pages SRD, leaving us with 4 1/2 pages of content, so what do we exactly get?   Well, we get one short encounter for EL 1, which is based on a hilarious assumption – set in the seeding season, a generic village (with statblock) has had its local doom-spouting madmen tell of a vision of dread horned ones and scales. No horror to be found, though – in fact, a bunch of goatmen herding flying koi (!!!)via specialized fish-whistles (!!) are just en route towards a place where they can sell their animals. Unfortunately, said fish are ravenous and would spell […]

    TOME: As likely as a Goat Herding Fish

    TOME: As likely as a Goat Herding Fish This free pdf is 7 pages long, 1/2 page editorial/logo, 2 pages SRD, leaving us with 4 1/2 pages of content, so what do we exactly get?   Well, we get one short encounter for EL 1, which is based on a hilarious assumption – set in the seeding season, a generic village (with statblock) has had its local doom-spouting madmen tell of a vision of dread horned ones and scales. No horror to be found, though – in fact, a bunch of goatmen herding flying koi (!!!)via specialized fish-whistles (!!) are just en route towards a place where they can sell their animals. Unfortunately, said fish are ravenous and would spell […]

    Continue Reading...