Tork Shaw Archive

  • Path of the Reluctant Hero This installment of Legendary Games’ Mythic Paths-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw, crammed content, so let’s take a look!   The fish out of water, who suddenly is drawn into circumstances and is way over his head – there is no single narrative trope that manages as well to equalize the knowledge of the reader and character among narrative strategies…but, alas, at the same time, many an anime and […]

    Path of the Reluctant Hero

    Path of the Reluctant Hero This installment of Legendary Games’ Mythic Paths-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw, crammed content, so let’s take a look!   The fish out of water, who suddenly is drawn into circumstances and is way over his head – there is no single narrative trope that manages as well to equalize the knowledge of the reader and character among narrative strategies…but, alas, at the same time, many an anime and […]

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  • Mythic Minis: Feats of the Dilettante All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Life Lure: Captivate undead, more efficient versus non-mythics.   -Lingering Performance: Bardic performances continue for +1/2 mythic tier rounds; spend mythic power to keep such a lingering performance in effect in spite of starting a new one; stacking performances further increases mythic power cost. Awesome one, though I wished it had some additional synergy for improved masterpiece-stacking.   -Master Alchemist: +1/2 mythic tier on Craft (alchemy); partially ignore prerequisites and brew wondrous items of a select array as potions. Solid.   -Oracular Intuition: Better bonus versus those subject to magic; also […]

    Mythic Minis: Feats of the Dilettante

    Mythic Minis: Feats of the Dilettante All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Life Lure: Captivate undead, more efficient versus non-mythics.   -Lingering Performance: Bardic performances continue for +1/2 mythic tier rounds; spend mythic power to keep such a lingering performance in effect in spite of starting a new one; stacking performances further increases mythic power cost. Awesome one, though I wished it had some additional synergy for improved masterpiece-stacking.   -Master Alchemist: +1/2 mythic tier on Craft (alchemy); partially ignore prerequisites and brew wondrous items of a select array as potions. Solid.   -Oracular Intuition: Better bonus versus those subject to magic; also […]

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  • Mythic Minis – Feats of Miscellaneous Magic All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arcane Talent: +1 0-level spell per 2 mythic tiers; slightly increased CL and cast cantrips as SPs. Okay, I guess.   -Diviner’s Delving: Increase CL by mythic tier; also, receive concentration-based info sooner; also, use mythic power to maintain concentration as a swift or move action.   -Preferred Spell: Change preferred spell whenever you rest; spend spell level mythic power to cast the spell even if your spells run out. Okay, here we have a massive wording issue: as written, this feat could be read as “spend mythic power upon […]

    Mythic Minis – Feats of Miscellaneous Magic

    Mythic Minis – Feats of Miscellaneous Magic All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arcane Talent: +1 0-level spell per 2 mythic tiers; slightly increased CL and cast cantrips as SPs. Okay, I guess.   -Diviner’s Delving: Increase CL by mythic tier; also, receive concentration-based info sooner; also, use mythic power to maintain concentration as a swift or move action.   -Preferred Spell: Change preferred spell whenever you rest; spend spell level mythic power to cast the spell even if your spells run out. Okay, here we have a massive wording issue: as written, this feat could be read as “spend mythic power upon […]

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  • Mythic Minis – Feats of the Hunter All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Advanced Ranger Trap: Increase Perception, Disable Device and DC of your ranger traps by mythic tier. Additionally, increase damage-output by 2x mythic tier in the first round or to affect +1 creature with non-damage-dealing traps. Additionally, expend multiple uses for longer duration traps depending on type and also slower DC-decrease. Awesome option to make the traps more useful and versatile!   -Crossbow Mastery: Double all bonuses gained from class abilities or feats that affect crossbows, up to max your mythic tier. Nice tie in to mythic rules and helpful to […]

    Mythic Minis – Feats of the Hunter

    Mythic Minis – Feats of the Hunter All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Advanced Ranger Trap: Increase Perception, Disable Device and DC of your ranger traps by mythic tier. Additionally, increase damage-output by 2x mythic tier in the first round or to affect +1 creature with non-damage-dealing traps. Additionally, expend multiple uses for longer duration traps depending on type and also slower DC-decrease. Awesome option to make the traps more useful and versatile!   -Crossbow Mastery: Double all bonuses gained from class abilities or feats that affect crossbows, up to max your mythic tier. Nice tie in to mythic rules and helpful to […]

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  • Mythic Minis: Feats of Acrobatics All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cartwheel Dodge: Your movement below 1/2 base movement does not provoke AoOs, any excess movement of up to your movement rate does. Use mythic power to take an ally along for the ride at the cost of 1/2 your speed. See this is the level of awesomeness I love to see in this series!   -Disorienting maneuver: +1/2 mythic tier to acrobatics checks to move through enemy squares. Also increase bonuses granted. Okay, I guess.   -Duck and Cover: Better bonuses, also depending on shield type, and use it even without adjacent […]

    Mythic Minis: Feats of Acrobatics

    Mythic Minis: Feats of Acrobatics All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cartwheel Dodge: Your movement below 1/2 base movement does not provoke AoOs, any excess movement of up to your movement rate does. Use mythic power to take an ally along for the ride at the cost of 1/2 your speed. See this is the level of awesomeness I love to see in this series!   -Disorienting maneuver: +1/2 mythic tier to acrobatics checks to move through enemy squares. Also increase bonuses granted. Okay, I guess.   -Duck and Cover: Better bonuses, also depending on shield type, and use it even without adjacent […]

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  • Mythic Minis: Feats of Wrestling All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Body Shield: Increased cover bonus by mythic tier and use mythic power to use body shield with multiple attacks per round.   -Bonebreaker: Add crippling citical-effect to the feat and cause fatigue versus non-mythic adversaries.   -Chokehold: Has a nasty typo – it should eliminate the penalty for use against larger opponents, not eliminate a non-existing penalty versus smaller opponents. Also add lethal damage to pinned foes.   -Felling Escape: Add mythic tier to escape attempt, plus reroll if you use mythic power. Additionally, add trip attempt as either free or swift […]

    Mythic Minis: Feats of Wrestling

    Mythic Minis: Feats of Wrestling All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Body Shield: Increased cover bonus by mythic tier and use mythic power to use body shield with multiple attacks per round.   -Bonebreaker: Add crippling citical-effect to the feat and cause fatigue versus non-mythic adversaries.   -Chokehold: Has a nasty typo – it should eliminate the penalty for use against larger opponents, not eliminate a non-existing penalty versus smaller opponents. Also add lethal damage to pinned foes.   -Felling Escape: Add mythic tier to escape attempt, plus reroll if you use mythic power. Additionally, add trip attempt as either free or swift […]

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  • Mythic Minis: Feats of the Monastic Master All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cloud Step: Air walk full slow fall distance, remain aloft via ki. COOL!   -Cockatrice Strike: Use as a standard action, petrify non-mythic creatures on any hit.   -Crusader’s Flurry: Expend channel energy to increase potency of flurry of blows damage, also +atk when expending mythic power. Damn cool, though this can make you a pretty fearsome shredder. In the hands of the right player, this may be very nasty, even for a mythic campaign.   -Deny Death: Use mythic power instead of ki to stabilize and get + number […]

    Mythic Minis: Feats of the Monastic Master

    Mythic Minis: Feats of the Monastic Master All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cloud Step: Air walk full slow fall distance, remain aloft via ki. COOL!   -Cockatrice Strike: Use as a standard action, petrify non-mythic creatures on any hit.   -Crusader’s Flurry: Expend channel energy to increase potency of flurry of blows damage, also +atk when expending mythic power. Damn cool, though this can make you a pretty fearsome shredder. In the hands of the right player, this may be very nasty, even for a mythic campaign.   -Deny Death: Use mythic power instead of ki to stabilize and get + number […]

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  • Mythic Minis: Feats of Nature All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini provides 10 new mythic feats, roghly grouped around the theme of nature, so what do we get?   -Eldritch Claws: Bypass mythic tier DR with natural weapons; Expend mythic power to attune your natural weapons to a type of DR and ignore it for a short duration. Nice one!   -Feral Combat Training: Apply improved unarmed strike-based feats et al to natural attacks. if the character is a monk, also have flurry enhanced. Two thumbs up!   -Greater Wild Empathy: Use Wild Empathy with bonus in lieu of Diplomacy […]

    Mythic Minis: Feats of Nature

    Mythic Minis: Feats of Nature All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini provides 10 new mythic feats, roghly grouped around the theme of nature, so what do we get?   -Eldritch Claws: Bypass mythic tier DR with natural weapons; Expend mythic power to attune your natural weapons to a type of DR and ignore it for a short duration. Nice one!   -Feral Combat Training: Apply improved unarmed strike-based feats et al to natural attacks. if the character is a monk, also have flurry enhanced. Two thumbs up!   -Greater Wild Empathy: Use Wild Empathy with bonus in lieu of Diplomacy […]

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  • Mythic Minis: Feats of the Holy Warrior All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about tricks for divine champions provides 11 new mythic feats, so what do we get?   -Adept Champion: Activate as a free action instead of as a swift action, enhances CMB against targets of your smite. Okay.   -Dragonbane Aura: As a move action, grant allies within your aura 5 times mythic tier energy resistance for 1 round, but halved versus non-draconic (ex) and (su) abilities. Double resistance and increase duration to 1 minute by expending mythic power.   -Enforcer: Treat all attacks versus non-mythic foes as […]

    Mythic Minis: Feats of the Holy Warrior

    Mythic Minis: Feats of the Holy Warrior All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about tricks for divine champions provides 11 new mythic feats, so what do we get?   -Adept Champion: Activate as a free action instead of as a swift action, enhances CMB against targets of your smite. Okay.   -Dragonbane Aura: As a move action, grant allies within your aura 5 times mythic tier energy resistance for 1 round, but halved versus non-draconic (ex) and (su) abilities. Double resistance and increase duration to 1 minute by expending mythic power.   -Enforcer: Treat all attacks versus non-mythic foes as […]

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