TPK Games Archive

  • Feats of Legend: 20 Orc Feats This installment of the Feats of Legend-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Fight Impulse: 1/day enter rage as an immediate action as a response to a fear effect, provided you can enter it. Solid.   -Focused Fury: 1/rage make a full-attack as though you used Power Attack, but sans penalties. Benefits do not apply to AoOs. While nasty for rage-cycling builds, these already constitute cheesy builds, so yeah.   -Hachetman: Treat handaxes as though they were a warpriest sacred weapon at -4 levels.   -Iron Fist: Gain a slam attack, properly […]

    Feats of Legend: 20 Orc Feats

    Feats of Legend: 20 Orc Feats This installment of the Feats of Legend-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Fight Impulse: 1/day enter rage as an immediate action as a response to a fear effect, provided you can enter it. Solid.   -Focused Fury: 1/rage make a full-attack as though you used Power Attack, but sans penalties. Benefits do not apply to AoOs. While nasty for rage-cycling builds, these already constitute cheesy builds, so yeah.   -Hachetman: Treat handaxes as though they were a warpriest sacred weapon at -4 levels.   -Iron Fist: Gain a slam attack, properly […]

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  • Feats of Legend: 20 Story Feats This installment of TPK Games’ Feats of Legend-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us witrh 8 pages of content, so let’s take a look!   Okay, so this time around, we need to be a bit more precise – in case you missed the great Ultimate Campaign-book, here’s the gist: Story feats provide a benefit upon taking them, but also have a task – as such, taking them should be considered to be a joint-venture, something to discuss with the GM in question. Upon completing their task, they yield another bonus, providing a means of narrative scaling of abilities. It […]

    Feats of Legend: 20 Story Feats

    Feats of Legend: 20 Story Feats This installment of TPK Games’ Feats of Legend-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us witrh 8 pages of content, so let’s take a look!   Okay, so this time around, we need to be a bit more precise – in case you missed the great Ultimate Campaign-book, here’s the gist: Story feats provide a benefit upon taking them, but also have a task – as such, taking them should be considered to be a joint-venture, something to discuss with the GM in question. Upon completing their task, they yield another bonus, providing a means of narrative scaling of abilities. It […]

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  • Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

    Feats of Legend: 30 Fey Feats

    Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

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  • Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

    Fifth Edition Options: Optional Rules & Mechanics (5e)

    Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

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  • Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

    Wardens of the Wild (PFRPG/5e)

    Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

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  • Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

    Feats of Legend – 20 Celestial Feats

    Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

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  • Feats of Legend: 20 Undead Feats This installment of the Feats of Legend-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This pdf begins with a handy table that sums up the feats with prereqs etc. and then dives straight into the feats, so what do they do?   -Boneyard Born: +1 DC for necromancy spells, +1 to all saves versus necromancy or death effects, can be qualified for via eldritch heritage and the undead bloodline. Odd, nonstandard formatting: A feat referred is italicized, something the pdf, confusingly continues to do.   -Dark Conduit: Adds your Con-mod to Cha-mod to […]

    Feats of Legend: 20 Undead Feats

    Feats of Legend: 20 Undead Feats This installment of the Feats of Legend-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This pdf begins with a handy table that sums up the feats with prereqs etc. and then dives straight into the feats, so what do they do?   -Boneyard Born: +1 DC for necromancy spells, +1 to all saves versus necromancy or death effects, can be qualified for via eldritch heritage and the undead bloodline. Odd, nonstandard formatting: A feat referred is italicized, something the pdf, confusingly continues to do.   -Dark Conduit: Adds your Con-mod to Cha-mod to […]

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  • The Demonologist Base Class This massive new base-class clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a huge 56 pages of content, so let’s take a look, shall we?   Chassis-wise, demonologists are a hybrid of summoner and witch, need to be non-good, get d8 HD, 2+Int skills per level, 3/4 BAB-progression, good Will-saves, proficiency with simple weapons and cast arcane spells of up to 6th level drawn from the witch’s list and the spellcasting seems to be governed by Charisma. Seems to be…does not sound good. And indeed, I’m not sure whether this is supposed to be prepared or spontaneous casting – and yes, this frustrated me to no […]

    The Demonologist Base Class

    The Demonologist Base Class This massive new base-class clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a huge 56 pages of content, so let’s take a look, shall we?   Chassis-wise, demonologists are a hybrid of summoner and witch, need to be non-good, get d8 HD, 2+Int skills per level, 3/4 BAB-progression, good Will-saves, proficiency with simple weapons and cast arcane spells of up to 6th level drawn from the witch’s list and the spellcasting seems to be governed by Charisma. Seems to be…does not sound good. And indeed, I’m not sure whether this is supposed to be prepared or spontaneous casting – and yes, this frustrated me to no […]

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  • Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

    Feats of Legend: 20 Infernal Feats

    Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

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  • The Feybinder Class This massive class book clocks in at 64 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 60 pages of content, so let’s take a look!   We begin the pdf with a brief introduction of what the class is and then dive right into the meat of the class: The feybinder receives 4+Int skills per level, d6 HD, proficiency with club, dagger, javelin, short bow, sickle, sling and quarterstaff and no armor proficiency, though the chosen patron modifies this list. There are two Seelie Courts and only neutral or good characters can be aligned with Seelie, while only evil or neutral characters can be aligned with Unseelie. […]

    The Feybinder Class

    The Feybinder Class This massive class book clocks in at 64 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 60 pages of content, so let’s take a look!   We begin the pdf with a brief introduction of what the class is and then dive right into the meat of the class: The feybinder receives 4+Int skills per level, d6 HD, proficiency with club, dagger, javelin, short bow, sickle, sling and quarterstaff and no armor proficiency, though the chosen patron modifies this list. There are two Seelie Courts and only neutral or good characters can be aligned with Seelie, while only evil or neutral characters can be aligned with Unseelie. […]

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  • The Fen of the Five-Fold Maw This massive mega-adventure clocks in at 100 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 93 pages of content, so let’s take a look!   I was a backer for the KS of this module, but otherwise was in no way affiliated with the creation of this module.   Before we get into the meat of this module, let me briefly point something out – this book does sport 4 nice feats for swamp dwellers that allow for devastating uses of the terrain. The adversaries herein, often with pretty complex builds, sport statblocks more detailed than usual, meaning you won’t have […]

    The Fen of the Five-Fold Maw

    The Fen of the Five-Fold Maw This massive mega-adventure clocks in at 100 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 93 pages of content, so let’s take a look!   I was a backer for the KS of this module, but otherwise was in no way affiliated with the creation of this module.   Before we get into the meat of this module, let me briefly point something out – this book does sport 4 nice feats for swamp dwellers that allow for devastating uses of the terrain. The adversaries herein, often with pretty complex builds, sport statblocks more detailed than usual, meaning you won’t have […]

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  • Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

    Feats Reforged IV – The Magic Feats

    Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

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  • Total Party Kill Games’ Wardens of the Wild Kickstarter is ending soon! This massive sourcebook is a Pathfinder and Fifth Edition Fantasy compatible project that seeks to capture the existing rules for elves in gameplay and update them with a wealth of new options. Some of those options are new subraces, archetypes, spells, feats, magic items and even mythic abilities. The project has a host of great designers across many different publishing companies and will be an indispensable asset for those players and GMs who love to include elves in their games and wish there was more content. The kickstarter ends Saturday night (7/25), so be sure to take a look at this great project. You can back it in […]

    Wardens of the Wild Kickstarter

    Total Party Kill Games’ Wardens of the Wild Kickstarter is ending soon! This massive sourcebook is a Pathfinder and Fifth Edition Fantasy compatible project that seeks to capture the existing rules for elves in gameplay and update them with a wealth of new options. Some of those options are new subraces, archetypes, spells, feats, magic items and even mythic abilities. The project has a host of great designers across many different publishing companies and will be an indispensable asset for those players and GMs who love to include elves in their games and wish there was more content. The kickstarter ends Saturday night (7/25), so be sure to take a look at this great project. You can back it in […]

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  • Feats of Legend: 20 Warpriest Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Crusader: +1 to atk with favored weapon, 1 max dex cap limit less in armor, 1 armor check penalty less. Okay.   -Extra Blessing: +1 BLESSING. Not “use of a blessing”, full-blown blessing – minor + mayor. This is very powerful.   -Extra Fervor: +3/day uses of fervor.   -Project Aura: Expend fervor as a full-round action to project aura as a 15-ft.-cone and treat your warpriest level as twice as high for the purpose of stunning creatures, for they are treated as if […]

    Feats of Legend: 20 Warpriest Feats

    Feats of Legend: 20 Warpriest Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Crusader: +1 to atk with favored weapon, 1 max dex cap limit less in armor, 1 armor check penalty less. Okay.   -Extra Blessing: +1 BLESSING. Not “use of a blessing”, full-blown blessing – minor + mayor. This is very powerful.   -Extra Fervor: +3/day uses of fervor.   -Project Aura: Expend fervor as a full-round action to project aura as a 15-ft.-cone and treat your warpriest level as twice as high for the purpose of stunning creatures, for they are treated as if […]

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  • Feats Reforged Vol. III – The Combat Feats The third installment of TPK Games’ reimagination of feats as scaling with the levels clock in at 68 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 65 (!!!) pages of content..but what do these pages cover?   Well, essentially this book covers the feats from Ultimate Combat and introduces scaling mechanisms into them. Now the pdf does mention the topic of balance – and whether this changes the balance of the game. The basic stance taken by the pdf is “no”, as long as you apply the scaling mechanisms to adversaries as well. personally, I am not sold on that, seeing how classes with […]

    Feats Reforged Vol. III – The Combat Feats

    Feats Reforged Vol. III – The Combat Feats The third installment of TPK Games’ reimagination of feats as scaling with the levels clock in at 68 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 65 (!!!) pages of content..but what do these pages cover?   Well, essentially this book covers the feats from Ultimate Combat and introduces scaling mechanisms into them. Now the pdf does mention the topic of balance – and whether this changes the balance of the game. The basic stance taken by the pdf is “no”, as long as you apply the scaling mechanisms to adversaries as well. personally, I am not sold on that, seeing how classes with […]

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  • The Barbarian Reforged The second of TPK Games’ redesigns of base classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   All right, so let’s dive into these guys – the reforged barbarian receives much the same stuff you know from the base class – but with some modifications. First of which would be the addition of survival and stealth to his class skill list, which makes sense to me – lore is rife with suspicious barbarians that prowl the less civilized lands. In an uncommon twist, ref-saves have been upgraded to a medium progression – while not […]

    The Barbarian Reforged

    The Barbarian Reforged The second of TPK Games’ redesigns of base classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   All right, so let’s dive into these guys – the reforged barbarian receives much the same stuff you know from the base class – but with some modifications. First of which would be the addition of survival and stealth to his class skill list, which makes sense to me – lore is rife with suspicious barbarians that prowl the less civilized lands. In an uncommon twist, ref-saves have been upgraded to a medium progression – while not […]

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  • The Cleric Reforged The first installment of TPK Games’ new take on established classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, so what does this pdf do? On a basic level, the class remains intact – channel energy progression remains the same, spells, save, BAB. Knowledge (local) has been added to the skill-list, which makes sense and the class gets 4+Int skills per level instead of the default 2+Int.   Now the table makes sure that you notice one thing – the domains have been rolled into the standard array of spells, but more on that slightly later. […]

    The Cleric Reforged

    The Cleric Reforged The first installment of TPK Games’ new take on established classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, so what does this pdf do? On a basic level, the class remains intact – channel energy progression remains the same, spells, save, BAB. Knowledge (local) has been added to the skill-list, which makes sense and the class gets 4+Int skills per level instead of the default 2+Int.   Now the table makes sure that you notice one thing – the domains have been rolled into the standard array of spells, but more on that slightly later. […]

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  • The Ultimate Gladiator This alternate fighter class by TPK Games clocks in at 42 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD and 1 page almost blank bar one trait, so I’m counting that one as blank for a total of 37 pages of content, so let’s take a look, shall we?   Gladiators represent a melee-centric class loosely based on the fighter. They receive d12, good fort- and ref-saves, full BAB progression, 2+Int skills per level, but only proficiency with light armors and shields (not tower shields) and simple and martial weapons. It should be noted that the pdf also covers rules for gladiators using piecemeal armor, which is nice to see. Gladiators […]

    The Ultimate Gladiator

    The Ultimate Gladiator This alternate fighter class by TPK Games clocks in at 42 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD and 1 page almost blank bar one trait, so I’m counting that one as blank for a total of 37 pages of content, so let’s take a look, shall we?   Gladiators represent a melee-centric class loosely based on the fighter. They receive d12, good fort- and ref-saves, full BAB progression, 2+Int skills per level, but only proficiency with light armors and shields (not tower shields) and simple and martial weapons. It should be noted that the pdf also covers rules for gladiators using piecemeal armor, which is nice to see. Gladiators […]

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  • The Fen of the Five-Fold Maw is an old-school swamp adventure for 7th level characters that pits the players against the challenges of the dreaded Sorrowfen Swamp, its inherent dangers and denizens. A tribe of zealous lizardmen venerate a horrific hydra within, and they threaten to swallow the nearby town of Wyverglynn. Do you have what it takes to walk the giant lily road and face the dangers within? What’s better than a great new adventure by Total Party Kill Games? How about 10 bonus PDFs? That’s right! As a backer of this great kickstarter, you will be helping unlock 10 bonus PDFs from other Pathfinder compatible publishers. Don’t delay, this is your last chance to unleash the ultimate swamp […]

    It’s the final week for Total Party Kill Games’ new Pathfinder adventure on Kickstarter!

    The Fen of the Five-Fold Maw is an old-school swamp adventure for 7th level characters that pits the players against the challenges of the dreaded Sorrowfen Swamp, its inherent dangers and denizens. A tribe of zealous lizardmen venerate a horrific hydra within, and they threaten to swallow the nearby town of Wyverglynn. Do you have what it takes to walk the giant lily road and face the dangers within? What’s better than a great new adventure by Total Party Kill Games? How about 10 bonus PDFs? That’s right! As a backer of this great kickstarter, you will be helping unlock 10 bonus PDFs from other Pathfinder compatible publishers. Don’t delay, this is your last chance to unleash the ultimate swamp […]

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  • Servants of Shadow: 5 Necromancy-themed Races This massive racial book by TPK Games clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving a massive 64 pages of content, so let’s take a look, shall we?   As has become the tradition with TPK Games’ race books, we kick off with a short introduction by the author and then an expertly-written fluffy introduction, which this time around works also as a kind of origin myth. After that, we’re introduced to the Mortiss, the dead that have escaped from Nergal’s underworld – and from the get-go, the design is interesting: Being essentially the dead, they hail from a variety of species and still, the designer […]

    Servants of Shadow: 5 Necromancy-themed Races

    Servants of Shadow: 5 Necromancy-themed Races This massive racial book by TPK Games clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving a massive 64 pages of content, so let’s take a look, shall we?   As has become the tradition with TPK Games’ race books, we kick off with a short introduction by the author and then an expertly-written fluffy introduction, which this time around works also as a kind of origin myth. After that, we’re introduced to the Mortiss, the dead that have escaped from Nergal’s underworld – and from the get-go, the design is interesting: Being essentially the dead, they hail from a variety of species and still, the designer […]

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  • Grave Undertakings: The Tomb of Caragthax the Reaver (Revised Edition) This revised edition of TPK Games first module clocks in at 43 pages of content, one page front cover, 1 page editorial, 1 page SRD, leaving us with 40 pages of content – quite a bunch, so let’s take a look, shall we?   So this is it – the revised version of the one pdf TPK Games had put out I didn’t like – now mind you, the first iteration of this module had an awesome boss battle in a dread cairn – multiple phases etc. – cool, yes. But that was about it. Fast forward to NOW.   Want to know what’s changed? Well. Everything. No, seriously. Let’s […]

    Grave Undertakings: The Tomb of Caragthax the Reaver (Revised Edition)

    Grave Undertakings: The Tomb of Caragthax the Reaver (Revised Edition) This revised edition of TPK Games first module clocks in at 43 pages of content, one page front cover, 1 page editorial, 1 page SRD, leaving us with 40 pages of content – quite a bunch, so let’s take a look, shall we?   So this is it – the revised version of the one pdf TPK Games had put out I didn’t like – now mind you, the first iteration of this module had an awesome boss battle in a dread cairn – multiple phases etc. – cool, yes. But that was about it. Fast forward to NOW.   Want to know what’s changed? Well. Everything. No, seriously. Let’s […]

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  • The Bleeding Hollow This mega-adventure clocks in at 133 pages, 1 page front cover, 1 page editorial, 2 page ToC, 2 pages backer list, 2/3rds of a page SRD, 1 page advertisement, leaving us with 125 1/3 pages of content, so let’s take a look!   We kick off this massive module with a foreword by Frank Mentzer and an intro of TPK Games’ Brian Berg – novice-DMs: Read these! Why? Because if your players are used to level-appropriate challenges, CRs they always can defeat etc. – then this is a change of pace. This module is old-school and a sandbox, meaning the PCs will encounter foes they’d better pass by – and also meaning that there’s no easy plot-train […]

    The Bleeding Hollow

    The Bleeding Hollow This mega-adventure clocks in at 133 pages, 1 page front cover, 1 page editorial, 2 page ToC, 2 pages backer list, 2/3rds of a page SRD, 1 page advertisement, leaving us with 125 1/3 pages of content, so let’s take a look!   We kick off this massive module with a foreword by Frank Mentzer and an intro of TPK Games’ Brian Berg – novice-DMs: Read these! Why? Because if your players are used to level-appropriate challenges, CRs they always can defeat etc. – then this is a change of pace. This module is old-school and a sandbox, meaning the PCs will encounter foes they’d better pass by – and also meaning that there’s no easy plot-train […]

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  • Feats Reforged Vol. II: The Advanced Feats The second of TPK Games’ books on redesigns of feats that scale with the level is 39 pages long, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look, shall we?   This time, we get the feats reforged-treatment for all feats in the APG. So how do they scale? Most feats get their first upgrade at 7th level, the second at 14th, but that can in no way be claimed for all of them – one upgrade at 17th level (for feats that require 10th level), 13th and 20th level-upgrades…see the reasoning? Essentially, the feats upgrade in increments of 7 […]

    Feats Reforged Vol. II: The Advanced Feats

    Feats Reforged Vol. II: The Advanced Feats The second of TPK Games’ books on redesigns of feats that scale with the level is 39 pages long, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look, shall we?   This time, we get the feats reforged-treatment for all feats in the APG. So how do they scale? Most feats get their first upgrade at 7th level, the second at 14th, but that can in no way be claimed for all of them – one upgrade at 17th level (for feats that require 10th level), 13th and 20th level-upgrades…see the reasoning? Essentially, the feats upgrade in increments of 7 […]

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  • The Reaping Stone This massive mega-adventure clocks in at 206 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page advertisement and 2/3 of a page SRD, which leaves one with a massive 201 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Set in the metropolis of Maerh Varza (which comes detailed in a short appendix and with a full statblock), the PCs begin this module in a tavern of all places – and are dumped right into the action, as deadly adversaries enter the tavern and drop a vial – one, […]

    The Reaping Stone

    The Reaping Stone This massive mega-adventure clocks in at 206 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page advertisement and 2/3 of a page SRD, which leaves one with a massive 201 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Set in the metropolis of Maerh Varza (which comes detailed in a short appendix and with a full statblock), the PCs begin this module in a tavern of all places – and are dumped right into the action, as deadly adversaries enter the tavern and drop a vial – one, […]

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  • Feats Reforged: Vol. I – CORE Rules The first book of TPK Games‘ ” Feats Reforged”-series is 40 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 37 pages of content, so let’s take a look, shall we?   We all have encountered the issue – there just are some throw-away feats that simply become useless over the levels (or are useless in the first place and are only taken as a prerequisite for another feat or a PrC) – this is what this pdf seeks to change: Herein, we get the feats from the core-rules, reforged towards providing scaling benefits throughout the levels.   Let’s for example take the utterly bland +2/+2 to […]

    Feats Reforged: Vol. I – CORE Rules

    Feats Reforged: Vol. I – CORE Rules The first book of TPK Games‘ ” Feats Reforged”-series is 40 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 37 pages of content, so let’s take a look, shall we?   We all have encountered the issue – there just are some throw-away feats that simply become useless over the levels (or are useless in the first place and are only taken as a prerequisite for another feat or a PrC) – this is what this pdf seeks to change: Herein, we get the feats from the core-rules, reforged towards providing scaling benefits throughout the levels.   Let’s for example take the utterly bland +2/+2 to […]

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  • The Deductionist This massive new class-pdf is 56 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, 1 page SRD, leaving us with a whopping 50 pages of content, so let’s take a look!   Author Matt Everhart kicks off with a short introduction before we get a compelling piece of fiction before we dive head first into the meat of this new class. Alignment-wise, Deductionists need to be lawful, a restriction I don’t necessarily get (example: chaotic, associative savant etc.), but one that ultimately is easily ignored. Meat-wise, the class gets d8, 4+Int skills per level, 3/4 BAB-progression and a good will save.   Now, the signature ability of […]

    The Deductionist

    The Deductionist This massive new class-pdf is 56 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, 1 page SRD, leaving us with a whopping 50 pages of content, so let’s take a look!   Author Matt Everhart kicks off with a short introduction before we get a compelling piece of fiction before we dive head first into the meat of this new class. Alignment-wise, Deductionists need to be lawful, a restriction I don’t necessarily get (example: chaotic, associative savant etc.), but one that ultimately is easily ignored. Meat-wise, the class gets d8, 4+Int skills per level, 3/4 BAB-progression and a good will save.   Now, the signature ability of […]

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  • Scions of Stone: Six Original Gargoyle PC Races This massive supplement is 98 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, leaving us with a massive 92 pages of content, so let’s take a look, shall we!   Bernie McCormick, the author, kciks off this massive supplement with some information on what made him design this supplement, as well as a word of warning on the power of these gargoyles – via ARG-rules, they clock in at about 20 points. But sinc, personally, I consider the ARG to be broken as all hell, I’ll refrain from taking them apart by these rules and instead show you what these gargoyles can do – and […]

    Scions of Stone: Six Original Gargoyle PC Races

    Scions of Stone: Six Original Gargoyle PC Races This massive supplement is 98 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, leaving us with a massive 92 pages of content, so let’s take a look, shall we!   Bernie McCormick, the author, kciks off this massive supplement with some information on what made him design this supplement, as well as a word of warning on the power of these gargoyles – via ARG-rules, they clock in at about 20 points. But sinc, personally, I consider the ARG to be broken as all hell, I’ll refrain from taking them apart by these rules and instead show you what these gargoyles can do – and […]

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