tsr Archive

  • With a weight of 15 pages (cover and OGL eating two of those) this PDF starts us out with an absolutely gorgeous cover piece of art from Lin Bo. The iconography of this cover piece definitely convey the sense of ancient secrets of power. Internally, the artwork is B&W, with pieces ranging from good to OK. This PDF continues a new look from the SGG camp for layout, going with a full page cover and dual column with embedded artwork formatting approach. Editing and spelling both appeared to be excellent, nothing really jumped out and caught my attention. Building an entirely new game mechanic, and form of magic, from three spells essentially would be daunting to say the least. It’s […]

    SGG Power Word Spells, Lore of the First Language

    With a weight of 15 pages (cover and OGL eating two of those) this PDF starts us out with an absolutely gorgeous cover piece of art from Lin Bo. The iconography of this cover piece definitely convey the sense of ancient secrets of power. Internally, the artwork is B&W, with pieces ranging from good to OK. This PDF continues a new look from the SGG camp for layout, going with a full page cover and dual column with embedded artwork formatting approach. Editing and spelling both appeared to be excellent, nothing really jumped out and caught my attention. Building an entirely new game mechanic, and form of magic, from three spells essentially would be daunting to say the least. It’s […]

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  • Weighing in at 52 pages, the latest oriental themed book from Rite publishing brings us an extremely detailed look into the Samurai, and all that it means to incorporate them as a class into your campaign world, both as a GM and as a player. Of those 52 pages 8 are eaten by the usual suspects (cover, OGL, ads and and appendix (for unfamiliar terms ), leaving us with 44 pages to cover the new material. Formatting follows the dual column approach, with embedded full color artwork throughout the book, and more than a few rather large pieces of said artwork. Each page is treated with a bamboo style framework, further invoking the feel of an old world fantasy oriental […]

    Rite Publishing Way of the Samurai

    Weighing in at 52 pages, the latest oriental themed book from Rite publishing brings us an extremely detailed look into the Samurai, and all that it means to incorporate them as a class into your campaign world, both as a GM and as a player. Of those 52 pages 8 are eaten by the usual suspects (cover, OGL, ads and and appendix (for unfamiliar terms ), leaving us with 44 pages to cover the new material. Formatting follows the dual column approach, with embedded full color artwork throughout the book, and more than a few rather large pieces of said artwork. Each page is treated with a bamboo style framework, further invoking the feel of an old world fantasy oriental […]

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  • The first thing one can not escape when scanning through the 488 pages of Goodman Games Dungeon Crawl Classic (DCC) Core Rule Book is the art. It’s everywhere, and I do mean, everywhere. The TOC is laid out inside art panels held up by characters, credits, play tester thank yous, designer notes, all tucked into the artwork, that is…for lack of better explanation, straight out of the 70’s. Seriously, this IS your daddy’s artwork folks lol. The art instantly took me back to my childhood and the style of RPG games that were on the shelves at my local game-store when I first got into role playing as a hobby. Is it cheezy art? Oh yeah, but in all the […]

    Goodman Games Delivers With Dungeon Crawl Classic

    The first thing one can not escape when scanning through the 488 pages of Goodman Games Dungeon Crawl Classic (DCC) Core Rule Book is the art. It’s everywhere, and I do mean, everywhere. The TOC is laid out inside art panels held up by characters, credits, play tester thank yous, designer notes, all tucked into the artwork, that is…for lack of better explanation, straight out of the 70’s. Seriously, this IS your daddy’s artwork folks lol. The art instantly took me back to my childhood and the style of RPG games that were on the shelves at my local game-store when I first got into role playing as a hobby. Is it cheezy art? Oh yeah, but in all the […]

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  • Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with. A spell-less Ranger….this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter….so let us take a look and see if Mr. […]

    Open Design’s New Path – The Expanded Spell-less Ranger

    Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with. A spell-less Ranger….this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter….so let us take a look and see if Mr. […]

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  • Weighing in at 52 pages, with 6 pages going to the basics (cover/OGL/etc.), 1 page going to a fully linked TOC, which I love to see, as sometimes I don’t want to waste my screen space with the bookmarks (which this PDF is fully stacked on as well by the way) dashboard open. One nice touch added throughout the PDF is a link BACK to the TOC, so that if you are using it in-place of the bookmarks, you actually can navigate via this method. So, counting with me? We’re down to 45 pages currently, from there we have 15 pages of maps…yes, 15. Two of those are the same full ship, dissected by levels (with a style that reminded […]

    Grave Undertakings: The Ship of Fools

    Weighing in at 52 pages, with 6 pages going to the basics (cover/OGL/etc.), 1 page going to a fully linked TOC, which I love to see, as sometimes I don’t want to waste my screen space with the bookmarks (which this PDF is fully stacked on as well by the way) dashboard open. One nice touch added throughout the PDF is a link BACK to the TOC, so that if you are using it in-place of the bookmarks, you actually can navigate via this method. So, counting with me? We’re down to 45 pages currently, from there we have 15 pages of maps…yes, 15. Two of those are the same full ship, dissected by levels (with a style that reminded […]

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  • The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

    Genius Guide to The Vanguard gets an Overhaul

    The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

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  • In a role-playing game industry flooded with a multitude of time saving tools, Lone Wolf Development has accomplished not only standing out; but setting the standard. For those of you out there not in the know, Lone Wolf Development is the driving creative force behind several different software based tools, including the one this review will be covering: HERO LAB. Now officially speaking, Hero Lab is available for several different game systems ranging from various incarnations of D&D (with 3.5 and 4e available), to Pathfinder, Shadowrun, Call of Cthulu, Savage Worlds and 2nd/3rd editions of Mutant’s and Masterminds all being available as core systems one can purchase for use with this program. Why do I point out the officially speaking […]

    Hero Lab, best GM tool on the market

    In a role-playing game industry flooded with a multitude of time saving tools, Lone Wolf Development has accomplished not only standing out; but setting the standard. For those of you out there not in the know, Lone Wolf Development is the driving creative force behind several different software based tools, including the one this review will be covering: HERO LAB. Now officially speaking, Hero Lab is available for several different game systems ranging from various incarnations of D&D (with 3.5 and 4e available), to Pathfinder, Shadowrun, Call of Cthulu, Savage Worlds and 2nd/3rd editions of Mutant’s and Masterminds all being available as core systems one can purchase for use with this program. Why do I point out the officially speaking […]

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  •   The Secrets of the Inquisitor, the latest offering from Rite publishing in the Secrets of…series weighs in at 23 pages, with a cover, credits page, OGL and one ad, leaving us with 19 pages of new Inquisitor goodness. The formatting follows the standard dual column approach, and where as there are some odd spacing effects from time to time within the text, that while slightly distracting to the eye, they do not in any way detract from the understanding of the material. Artwork is both old and new, stock and original. One of the things that, to me, truly makes Rite’s books stand out from other companies when it comes to the visual aspect, is their usage of artwork […]

    Rite Publishing’s Secrets of the Inquisitor

      The Secrets of the Inquisitor, the latest offering from Rite publishing in the Secrets of…series weighs in at 23 pages, with a cover, credits page, OGL and one ad, leaving us with 19 pages of new Inquisitor goodness. The formatting follows the standard dual column approach, and where as there are some odd spacing effects from time to time within the text, that while slightly distracting to the eye, they do not in any way detract from the understanding of the material. Artwork is both old and new, stock and original. One of the things that, to me, truly makes Rite’s books stand out from other companies when it comes to the visual aspect, is their usage of artwork […]

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  • Weighing in at 33 pages (with front cover, ToC, and just over 2 pages for OGL) this PDF delivers roughly 28 pages of new material for the Legendary series from Purple Duck Games. The sixth book in the series, the focus is on those suits of armor that never fail to inspire the grandest of tales, and the most epic of songs, I speak of course, of Legendary Armor. The suit, found bathed in a beam of sunlight, sequestered away from the world, awaiting that perfect someone, in short that suit we as players all secretly hoped our GM’s would someday place within our path. First thing I noticed looking through this PDF was the inclusion of art for every […]

    Purple Duck Games Delivers Again With Legendary VI: Legendary Armor

    Weighing in at 33 pages (with front cover, ToC, and just over 2 pages for OGL) this PDF delivers roughly 28 pages of new material for the Legendary series from Purple Duck Games. The sixth book in the series, the focus is on those suits of armor that never fail to inspire the grandest of tales, and the most epic of songs, I speak of course, of Legendary Armor. The suit, found bathed in a beam of sunlight, sequestered away from the world, awaiting that perfect someone, in short that suit we as players all secretly hoped our GM’s would someday place within our path. First thing I noticed looking through this PDF was the inclusion of art for every […]

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  • Addressing Tactical Archetypes again with volume 2, Rite publishing gives us a PDF weighing in at 28 pages. Cover, Credits, OGL and an Ad and we’re at 24 pages left for the new archetypes. Opening with a small explanation of the underlying concept of teamwork that ties these archetypes together, we dive right into the material following a short alphabetical listing of the new archetypes by class. With fourteen new archetypes, there’s a varied collection that should have no problem appealing to fans of many different classes. First up is the Aetherurgist for the Oracle class. Introducing the idea of a Spirit Mastery Score that increases every odd level, several of the abilities for this archetype base their math on […]

    More Tactical Archetypes For Your RPG Arsenal

    Addressing Tactical Archetypes again with volume 2, Rite publishing gives us a PDF weighing in at 28 pages. Cover, Credits, OGL and an Ad and we’re at 24 pages left for the new archetypes. Opening with a small explanation of the underlying concept of teamwork that ties these archetypes together, we dive right into the material following a short alphabetical listing of the new archetypes by class. With fourteen new archetypes, there’s a varied collection that should have no problem appealing to fans of many different classes. First up is the Aetherurgist for the Oracle class. Introducing the idea of a Spirit Mastery Score that increases every odd level, several of the abilities for this archetype base their math on […]

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  • The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

    Complete Kobold Guide to Game Design

    The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

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  • Wizards of the Coast has just launched a brand new hub of information for D&D Next, the “next” iteration of the game, at http://www.wizards.com/DnD/DnDNext.aspx. The new page features all the latest and greatest on D&D Next including articles from Wizards, discussions about the future of the game, and seminar transcripts from the recent D&D Experience event. It will also soon house features like Live Chats, a calendar of upcoming events and, once playtesting begins, materials will be available for download through this page. (Please note that this new site does not signify the start of playtesting – we will, of course, let you know once that begins!) Also, as you may have noticed, the D&D site has been redesigned with a spiffy new look […]

    D&D NEXT has a new home on Wizards.com!

    Wizards of the Coast has just launched a brand new hub of information for D&D Next, the “next” iteration of the game, at http://www.wizards.com/DnD/DnDNext.aspx. The new page features all the latest and greatest on D&D Next including articles from Wizards, discussions about the future of the game, and seminar transcripts from the recent D&D Experience event. It will also soon house features like Live Chats, a calendar of upcoming events and, once playtesting begins, materials will be available for download through this page. (Please note that this new site does not signify the start of playtesting – we will, of course, let you know once that begins!) Also, as you may have noticed, the D&D site has been redesigned with a spiffy new look […]

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  • On a cold November evening in 1976, in the basement of the downtown library, I met my watery end. My flagship was spotted, attacked and sunk carrying all hands down to their doom. Sighing, I rose from the carpeted floor and congratulated my opponent, handing back to him the tape measure and the little ship figures. I was out of the battle, and now adrift within the meeting of my high school’s War-game Club. So what to do now? It was only 7 pm and my Mom would not be coming to pick me up for another hour, at least. All the other club members were happily engaged in their respective Avalon Hill pursuits leaving me odd man out. Walking around the tables I noticed that there was […]

    Discovering Dungeons & Dragons

    On a cold November evening in 1976, in the basement of the downtown library, I met my watery end. My flagship was spotted, attacked and sunk carrying all hands down to their doom. Sighing, I rose from the carpeted floor and congratulated my opponent, handing back to him the tape measure and the little ship figures. I was out of the battle, and now adrift within the meeting of my high school’s War-game Club. So what to do now? It was only 7 pm and my Mom would not be coming to pick me up for another hour, at least. All the other club members were happily engaged in their respective Avalon Hill pursuits leaving me odd man out. Walking around the tables I noticed that there was […]

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  • Have you heard about this new website Adventureaweek.com?  If you’re a RPG fanatic and miss Wizards “Map-a-Week” or Dungeon Magazine you’re in for a treat!  World famous cartographer and illustrator Todd Gamble (D&D 3.5, Forgotten Realms, 3x ENnie Award, Origin Award) and Lead Game Developer Jonathan Nelson have started a new website featuring a new original adventure module every week! The best part is that you can run the adventures right off their website and everything is hyperlinked to the SRD for both 3.5 OGL game systems and the Pathfinder RPG.  Yes, that picture to the right is me running a Pathfinder sesssion entirely off my iPad!  I didn’t even need a GM screen!!!  😛  It doesn’t get much better […]

    WANT THIS LOOT? RPG Contest!

    Have you heard about this new website Adventureaweek.com?  If you’re a RPG fanatic and miss Wizards “Map-a-Week” or Dungeon Magazine you’re in for a treat!  World famous cartographer and illustrator Todd Gamble (D&D 3.5, Forgotten Realms, 3x ENnie Award, Origin Award) and Lead Game Developer Jonathan Nelson have started a new website featuring a new original adventure module every week! The best part is that you can run the adventures right off their website and everything is hyperlinked to the SRD for both 3.5 OGL game systems and the Pathfinder RPG.  Yes, that picture to the right is me running a Pathfinder sesssion entirely off my iPad!  I didn’t even need a GM screen!!!  😛  It doesn’t get much better […]

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  • Although many of my players love playing a powerful PC, there is something to be said for the low level RPG adventure. How I came to love the low level adventure probably has roots in my trappings as a child while learning the d&d game. Those basic dnd red books or the keep on the borderlands module, very basic stats with a basic beginning, trying to explain from where your characters hail and then have then die at the hands of the enemy in the first adventure.  Time to roll up some new PCs! Most of the time though I was a fair DM and would let the players make their own choices which would determine if they lived or […]

    D&D low level adventures and why I love them

    Although many of my players love playing a powerful PC, there is something to be said for the low level RPG adventure. How I came to love the low level adventure probably has roots in my trappings as a child while learning the d&d game. Those basic dnd red books or the keep on the borderlands module, very basic stats with a basic beginning, trying to explain from where your characters hail and then have then die at the hands of the enemy in the first adventure.  Time to roll up some new PCs! Most of the time though I was a fair DM and would let the players make their own choices which would determine if they lived or […]

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  • Take a short pause in your day to reflect on your D&D legacy, the RPG games that you used to play with friends when there were no limits on time and anything was possible.  Take a moment and share those memories with us today in the comments section below, and if you have the time read this article where I lament over the death of my youth and subsequent loss of free time. When I was a teenager in school, without a job, and spending summers with my friends we used to game like there was no tomorrow.  Our game of choice was AD&D 2nd edition and we played in all the campaign settings.  Our favorites were Forgotten Realms, Dark […]

    D&D the Good Old Days: Share your Stories

    Take a short pause in your day to reflect on your D&D legacy, the RPG games that you used to play with friends when there were no limits on time and anything was possible.  Take a moment and share those memories with us today in the comments section below, and if you have the time read this article where I lament over the death of my youth and subsequent loss of free time. When I was a teenager in school, without a job, and spending summers with my friends we used to game like there was no tomorrow.  Our game of choice was AD&D 2nd edition and we played in all the campaign settings.  Our favorites were Forgotten Realms, Dark […]

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  • I’d like to start off by giving a huge thanks to Mr. LaForce for taking his time out to do this interview . It’s not everyday that someone in my position is offered a great opportunity such as this. Having success with the first interview I conducted,I thought to myself,”why shouldn’t I do these more often?” I mean what better way to get a sense of accuracy in a good story? This particular interview however,came directly to me,I didn’t even know  if anyone else  in the industry would be interested doing another sit-down with me.  Was I ever glad to be so wrong? But enough about me,I’m certain your more interested in what the interview entails,so once again,here we go! […]

    A very special interview with David LaForce ( a.k.a. DIESEL )

    I’d like to start off by giving a huge thanks to Mr. LaForce for taking his time out to do this interview . It’s not everyday that someone in my position is offered a great opportunity such as this. Having success with the first interview I conducted,I thought to myself,”why shouldn’t I do these more often?” I mean what better way to get a sense of accuracy in a good story? This particular interview however,came directly to me,I didn’t even know  if anyone else  in the industry would be interested doing another sit-down with me.  Was I ever glad to be so wrong? But enough about me,I’m certain your more interested in what the interview entails,so once again,here we go! […]

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  • TSR, a name long gone,but not forgotten. While to many of us who either live for or just dabble in old-school gaming,share a fond appreciation for what that name comes to represent,though many of us often overlook those behind what made TSR synonymous with gamers. Luckily,I was able to speak with one such person,a man who lent his invaluable skills to our most beloved past-time. So without further adieu dear readers,it gives me great pleasure to introduce Steve Sullivan,editor,artist,writer and fellow gamer. So Steve, how did you come to start working for TSR and What was it like as a personal experience for you? I knew about D&D from almost its beginning, but I only started playing in January of […]

    An interview with no small legend, I give you Stephen D. Sullivan…

    TSR, a name long gone,but not forgotten. While to many of us who either live for or just dabble in old-school gaming,share a fond appreciation for what that name comes to represent,though many of us often overlook those behind what made TSR synonymous with gamers. Luckily,I was able to speak with one such person,a man who lent his invaluable skills to our most beloved past-time. So without further adieu dear readers,it gives me great pleasure to introduce Steve Sullivan,editor,artist,writer and fellow gamer. So Steve, how did you come to start working for TSR and What was it like as a personal experience for you? I knew about D&D from almost its beginning, but I only started playing in January of […]

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  • Chapter 11 “Let us see if we art truly underground. Mine eyes have been deceived before.” Queless muttered as he drew his Drow longsword, knowing that it would glow magically in the darkness. When the sword was pulled from his sheath he noticed that it did not glow. “Curious.” Queless pulled the Velvet Champion’s whistle out of his pocket, put it to his mouth and blew. It was silent for a moment and then a strange light could be seen moving ever closer from the deeper depths of the cavern. As Queless watched the light grew brighter and brighter until it was upon him! A giant glowing orb with a huge eye in the center and a gaping maw full […]

    Fellowship of Lightning #11

    Chapter 11 “Let us see if we art truly underground. Mine eyes have been deceived before.” Queless muttered as he drew his Drow longsword, knowing that it would glow magically in the darkness. When the sword was pulled from his sheath he noticed that it did not glow. “Curious.” Queless pulled the Velvet Champion’s whistle out of his pocket, put it to his mouth and blew. It was silent for a moment and then a strange light could be seen moving ever closer from the deeper depths of the cavern. As Queless watched the light grew brighter and brighter until it was upon him! A giant glowing orb with a huge eye in the center and a gaping maw full […]

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  • Chapter 10 Queless asked Morin for the magical whistle given to them by the Velvet Champion. Morin smiled and handed it to him. “Morin, I am off to deliver messages to our old friends. Perhaps we can gain their assistance. I will first go visit the lovely Loli Savage and her brother Karis. Afterwards I’ll try to find master Greenhill. I’ll return after a few other stops.” “Good luck my friend, please be careful. I will pray to Moradin Soulforger for your safe passage in the city. If you have any problems please close your eyes and ask Moradin to send your location to me. If I continue to pray and meditate my mind should remain clear.” It was dusk […]

    Fellowship of Lightning #10

    Chapter 10 Queless asked Morin for the magical whistle given to them by the Velvet Champion. Morin smiled and handed it to him. “Morin, I am off to deliver messages to our old friends. Perhaps we can gain their assistance. I will first go visit the lovely Loli Savage and her brother Karis. Afterwards I’ll try to find master Greenhill. I’ll return after a few other stops.” “Good luck my friend, please be careful. I will pray to Moradin Soulforger for your safe passage in the city. If you have any problems please close your eyes and ask Moradin to send your location to me. If I continue to pray and meditate my mind should remain clear.” It was dusk […]

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  • Chapter 9 Greater Deity Symbol: Sunrise made of rose, red, and yellow gems Home Plane: House of Nature Alignment: Neutral Good Portfolio: Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth Worshipers: Aristocrats, artists, athletes, merchants, monks (Sun Soul), the young Clerical Alignments: CG, LG, NG Domains: Good, Nobility, Protection, Renewal, Strength, Sun Favored Weapon: Dawnspeaker, light or heavy mace ~ Spires of the Morning The Spires of Morning is a temple to Lathander in the Castle Ward of Waterdeep. It was destroyed by fire in 1345 DR during the Night of Temple Fires, but was rebuilt within a year. The earliest construction on this site was a temple and monastery, also to Lathander, constructed in 998 DR, originally outside […]

    Fellowship of Lightning #9

    Chapter 9 Greater Deity Symbol: Sunrise made of rose, red, and yellow gems Home Plane: House of Nature Alignment: Neutral Good Portfolio: Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth Worshipers: Aristocrats, artists, athletes, merchants, monks (Sun Soul), the young Clerical Alignments: CG, LG, NG Domains: Good, Nobility, Protection, Renewal, Strength, Sun Favored Weapon: Dawnspeaker, light or heavy mace ~ Spires of the Morning The Spires of Morning is a temple to Lathander in the Castle Ward of Waterdeep. It was destroyed by fire in 1345 DR during the Night of Temple Fires, but was rebuilt within a year. The earliest construction on this site was a temple and monastery, also to Lathander, constructed in 998 DR, originally outside […]

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  • Chapter 8 The two friends left the horrific scene at the Silver Lion Inn and headed down the hill towards the docks. The smell of the sea permeated the entire area and a cool summer wind blew up from the ocean and through the streets tossing Queless’s hair about. It felt good to have clean air to breathe and the smell of the ocean invigorated him. “One day twould be magnificent to sail these fair seas looking for adventure on the open ocean.” Queless murmured. “Not fer me.” Morin said “I prefer to keep me feet on solid ground. Whatcha gonna do when that ship yer on goes down? Plus Dwarves don’t swim, we sink.” Queless smirked but kept his […]

    Fellowship of Lightning #8

    Chapter 8 The two friends left the horrific scene at the Silver Lion Inn and headed down the hill towards the docks. The smell of the sea permeated the entire area and a cool summer wind blew up from the ocean and through the streets tossing Queless’s hair about. It felt good to have clean air to breathe and the smell of the ocean invigorated him. “One day twould be magnificent to sail these fair seas looking for adventure on the open ocean.” Queless murmured. “Not fer me.” Morin said “I prefer to keep me feet on solid ground. Whatcha gonna do when that ship yer on goes down? Plus Dwarves don’t swim, we sink.” Queless smirked but kept his […]

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