Ultimate Campaign-compatible Archive

  • Call to Arms: Deck of Cards This installment of the Call to Arms-series of item-sourcebooks/compilations clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 50 pages of content, so let’s take a look, shall we?   As has become the tradition with this series, we begin the supplement with a recap of the history of the subject matter at hand, though this time, not only the playing cards as used in real life, but also of the cards employed in the iconic deck of many things. After this brief and informative history lesson, we receive descriptions and modifications for mundane playing cards, as well as more […]

    Call to Arms: Deck of Cards

    Call to Arms: Deck of Cards This installment of the Call to Arms-series of item-sourcebooks/compilations clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 50 pages of content, so let’s take a look, shall we?   As has become the tradition with this series, we begin the supplement with a recap of the history of the subject matter at hand, though this time, not only the playing cards as used in real life, but also of the cards employed in the iconic deck of many things. After this brief and informative history lesson, we receive descriptions and modifications for mundane playing cards, as well as more […]

    Continue Reading...

  • Royal Tournaments This supplement clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, which, as always with Legendary Games, manages to cram quite a lot of text on each page, so let’s take a look!   It is an interesting observation for serious students of history, whether professional or amateur, when one discovers the extent to which religious and regular festivals have shaped the course of life for literally thousands of years; while we tend to glamorize the iconic knight tournaments and jousting, the fact is that […]

    Royal Tournaments

    Royal Tournaments This supplement clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, which, as always with Legendary Games, manages to cram quite a lot of text on each page, so let’s take a look!   It is an interesting observation for serious students of history, whether professional or amateur, when one discovers the extent to which religious and regular festivals have shaped the course of life for literally thousands of years; while we tend to glamorize the iconic knight tournaments and jousting, the fact is that […]

    Continue Reading...

  • On the Siberian Line This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page back cover, leaving us with 58 pages of content, quite a lot, considering the amount of information per page Legendary Games’ provides.   Now, “On the Siberian Line”, as the name implies, is an adventure that takes place in our world – to be more precise, it is intended to be spliced into the “Rasputin Must Die!” adventure, between the first and second part. The module is intended for 13th level characters, and is roughly based on historical facts, with a bit of the fantastic spliced in, obviously. The […]

    On the Siberian Line

    On the Siberian Line This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 1 page back cover, leaving us with 58 pages of content, quite a lot, considering the amount of information per page Legendary Games’ provides.   Now, “On the Siberian Line”, as the name implies, is an adventure that takes place in our world – to be more precise, it is intended to be spliced into the “Rasputin Must Die!” adventure, between the first and second part. The module is intended for 13th level characters, and is roughly based on historical facts, with a bit of the fantastic spliced in, obviously. The […]

    Continue Reading...

  • Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

    Ultimate Covenant Magic

    Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

    Continue Reading...

  • Ultimate Factions This supplement clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction/how to use, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content. It should be noted, though, that much like in every LG-book, these pages are chock-full with text and information – we get a ton of content in these pages.   So, what did I complain about regarding kingdom building? What did people really want to see there? What’s a big weakness of the base kingdom building system, even after LG’s massive and glorious expansions like Ultimate Rulership? Well, it represents kingdoms as […]

    Ultimate Factions

    Ultimate Factions This supplement clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction/how to use, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content. It should be noted, though, that much like in every LG-book, these pages are chock-full with text and information – we get a ton of content in these pages.   So, what did I complain about regarding kingdom building? What did people really want to see there? What’s a big weakness of the base kingdom building system, even after LG’s massive and glorious expansions like Ultimate Rulership? Well, it represents kingdoms as […]

    Continue Reading...

  • Legendary Hybrids: Yakuza This Hybrid Class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page back cover, leaving us with 19 pages of content, which, as always for Legendary Games, are chock-full with text – so yeah, there’s more content herein that the page-count might lead you to believe,   All right, so the yakuza is a hybrid of the unchained monk…Wait. It’s NOT? WTF? So yeah, the yakuza’s parent classes are actually something completely different: Cavalier and ninja. I know, right?   So, the yakuza gets ¾ BAB-progression, good Ref- and Will-saves and d8 HD as well as 6 + Int skills per level. […]

    Legendary Hybrids: Yakuza

    Legendary Hybrids: Yakuza This Hybrid Class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page back cover, leaving us with 19 pages of content, which, as always for Legendary Games, are chock-full with text – so yeah, there’s more content herein that the page-count might lead you to believe,   All right, so the yakuza is a hybrid of the unchained monk…Wait. It’s NOT? WTF? So yeah, the yakuza’s parent classes are actually something completely different: Cavalier and ninja. I know, right?   So, the yakuza gets ¾ BAB-progression, good Ref- and Will-saves and d8 HD as well as 6 + Int skills per level. […]

    Continue Reading...

  • Pathways Bestiary This massive tome clocks in at 229 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with no less than 223 (!!) pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so the thing that drew me to Rite Publishing back then was the blending of really imaginative concepts and deadly, highly template adversaries. Here were monsters that did not need me to beef them up to stand a chance against my PCs. When the Book of Monster Templates hit sites, I was […]

    Pathways Bestiary

    Pathways Bestiary This massive tome clocks in at 229 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with no less than 223 (!!) pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so the thing that drew me to Rite Publishing back then was the blending of really imaginative concepts and deadly, highly template adversaries. Here were monsters that did not need me to beef them up to stand a chance against my PCs. When the Book of Monster Templates hit sites, I was […]

    Continue Reading...

  • Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

    Everyman Minis: Patriotic Options

    Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

    Continue Reading...

  • The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

    The Genius Guide to Mythic Subpaths

    The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

    Continue Reading...

  • Letters from the Flaming Crab: Puppet Show This installment of the unique „Letters from the Flaming Crab“-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   We begin this pdf with, as always, a nice, letter from the eponymous planes-hopping vessel, before diving right into the crunchy bits – which, this time around, would be a new hybrid class – the marionetteer, whose parents would be both summoners and vigilantes. Interesting combination, right? Well, chassis-wise, the marionetteer gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and light armor, ¾ BAB-progression and good Will-saves.   The […]

    Letters from the Flaming Crab: Puppet Show

    Letters from the Flaming Crab: Puppet Show This installment of the unique „Letters from the Flaming Crab“-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   We begin this pdf with, as always, a nice, letter from the eponymous planes-hopping vessel, before diving right into the crunchy bits – which, this time around, would be a new hybrid class – the marionetteer, whose parents would be both summoners and vigilantes. Interesting combination, right? Well, chassis-wise, the marionetteer gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and light armor, ¾ BAB-progression and good Will-saves.   The […]

    Continue Reading...

  • Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

    Asian Archetypes: Martial

    Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

    Continue Reading...

  • Alternate Paths: Social Characters This massive installment of the Alternate Paths-series clocks in at 87 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with an impressive 83 pages of content, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this book? One could picture this supplement, as a whole, as a spiritual heir to both Ultimate Intrigue and Campaign, but I’ll get more into the nit and grit of that later. In case you have not discerned that – this may not be the book to get if you’re looking to run a murder-hobo dungeon-crawling […]

    Alternate Paths: Social Characters

    Alternate Paths: Social Characters This massive installment of the Alternate Paths-series clocks in at 87 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with an impressive 83 pages of content, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this book? One could picture this supplement, as a whole, as a spiritual heir to both Ultimate Intrigue and Campaign, but I’ll get more into the nit and grit of that later. In case you have not discerned that – this may not be the book to get if you’re looking to run a murder-hobo dungeon-crawling […]

    Continue Reading...

  • Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

    Dynastic Races Compendium

    Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

    Continue Reading...

  • Everyman Mini: Childhood Feats This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with two pages of content, so let’s take a look!   Well, first of all – these feats are intended for use with the extremely impressive Childhood Adventures-sourcebook. If you don’t already have it, consider getting it.   The focus in this installment would, obviously, be feats with the Child-descriptor, though two story feats can also be found herein – you know these undoubtedly from Ultimate Campaign. And yes, I am a pronounced fan of the concept. Child-feats, just btw., come with a proper maturation benefit that is pretty much analogue with […]

    Everyman Mini: Childhood Feats

    Everyman Mini: Childhood Feats This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with two pages of content, so let’s take a look!   Well, first of all – these feats are intended for use with the extremely impressive Childhood Adventures-sourcebook. If you don’t already have it, consider getting it.   The focus in this installment would, obviously, be feats with the Child-descriptor, though two story feats can also be found herein – you know these undoubtedly from Ultimate Campaign. And yes, I am a pronounced fan of the concept. Child-feats, just btw., come with a proper maturation benefit that is pretty much analogue with […]

    Continue Reading...

  • Feats of Legend: 20 Story Feats This installment of TPK Games’ Feats of Legend-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us witrh 8 pages of content, so let’s take a look!   Okay, so this time around, we need to be a bit more precise – in case you missed the great Ultimate Campaign-book, here’s the gist: Story feats provide a benefit upon taking them, but also have a task – as such, taking them should be considered to be a joint-venture, something to discuss with the GM in question. Upon completing their task, they yield another bonus, providing a means of narrative scaling of abilities. It […]

    Feats of Legend: 20 Story Feats

    Feats of Legend: 20 Story Feats This installment of TPK Games’ Feats of Legend-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us witrh 8 pages of content, so let’s take a look!   Okay, so this time around, we need to be a bit more precise – in case you missed the great Ultimate Campaign-book, here’s the gist: Story feats provide a benefit upon taking them, but also have a task – as such, taking them should be considered to be a joint-venture, something to discuss with the GM in question. Upon completing their task, they yield another bonus, providing a means of narrative scaling of abilities. It […]

    Continue Reading...

  • Four Horsemen Present: Mythic Kingdomsragrani.ru This installment of the “Four Horsemen present”-series clocks in at 16 pages, 1 page front cover, 1 page SRD, 1/2 page of editorial, leaving us with 13 1/2 pages of content, so let’s take a look!   Mythic kingdoms? Do we need the combination of mythic rules and kingdom building rules? My reply here would be a yes: While the kingdom building rules do a great job in simulating the machinations of a regular realm, and while Legendary Games’ superb books expanding upon them add aerial and underwater warfare and the like to the fray, it is a fact that the rules do not really account for wars between truly fantastic nations…or a fantastic nation […]

    Four Horsemen Present: Mythic Kingdoms

    Four Horsemen Present: Mythic Kingdomsragrani.ru This installment of the “Four Horsemen present”-series clocks in at 16 pages, 1 page front cover, 1 page SRD, 1/2 page of editorial, leaving us with 13 1/2 pages of content, so let’s take a look!   Mythic kingdoms? Do we need the combination of mythic rules and kingdom building rules? My reply here would be a yes: While the kingdom building rules do a great job in simulating the machinations of a regular realm, and while Legendary Games’ superb books expanding upon them add aerial and underwater warfare and the like to the fray, it is a fact that the rules do not really account for wars between truly fantastic nations…or a fantastic nation […]

    Continue Reading...

  • Cloak & Ballot Trilogy III: Divided Stand The third installment of the Cloak & Ballot trilogy clocks in at 34 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   Election is in full swing in Rogail – and things heat up significantly in this module. This being a review of an adventure, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! After the conclusion of Part II, we begin this module with an orc mob torching the HQ of the town militia…which coincidentally also allows notorious Lem Grogh to escape […]

    Cloak & Ballot Trilogy III: Divided Stand

    Cloak & Ballot Trilogy III: Divided Stand The third installment of the Cloak & Ballot trilogy clocks in at 34 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   Election is in full swing in Rogail – and things heat up significantly in this module. This being a review of an adventure, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! After the conclusion of Part II, we begin this module with an orc mob torching the HQ of the town militia…which coincidentally also allows notorious Lem Grogh to escape […]

    Continue Reading...

  • Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

    Call to Arms: Javelins and Throwing Spears

    Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

    Continue Reading...

  • The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

    The Genius Guide to More Cleric Talents

    The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

    Continue Reading...

  • Drow of Porphyra – Xelusine, Sirens of Sin The third book taking a look at the diverse types of drow stranded on the patch-work world of Porphyra clocks in at a massive 29 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 26 pages of content, so let’s take a look!   “You know us. You have always known us. We are what you wish you could be in your darkest moments, when you cannot help but give in to the worst of what you are. We have all the grace you lack then, and none of the regret.” This is how this pdf begins, and it is a perfect introduction of both […]

    Drow of Porphyra – Xelusine, Sirens of Sin

    Drow of Porphyra – Xelusine, Sirens of Sin The third book taking a look at the diverse types of drow stranded on the patch-work world of Porphyra clocks in at a massive 29 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 26 pages of content, so let’s take a look!   “You know us. You have always known us. We are what you wish you could be in your darkest moments, when you cannot help but give in to the worst of what you are. We have all the grace you lack then, and none of the regret.” This is how this pdf begins, and it is a perfect introduction of both […]

    Continue Reading...

  • Ultimate Relationships (Revised edition) This pdf clocks in at 14 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page table-index, 1 page advertisement, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   We’ve all been there – a key-NPC just is more interesting to the players than a given module anticipated – whether as for romantic interests or just for the purpose of being buddies, the social component of interaction between characters is pretty much a component often neglected in PFRPG. Now this pdf provides a concise, no-frills base system to track how players and NPCs […]

    Ultimate Relationships (Revised edition)

    Ultimate Relationships (Revised edition) This pdf clocks in at 14 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page table-index, 1 page advertisement, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   We’ve all been there – a key-NPC just is more interesting to the players than a given module anticipated – whether as for romantic interests or just for the purpose of being buddies, the social component of interaction between characters is pretty much a component often neglected in PFRPG. Now this pdf provides a concise, no-frills base system to track how players and NPCs […]

    Continue Reading...

  • Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

    Lost Lore: Town of Glory

    Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

    Continue Reading...

  • Tavern! Ye Adventurer’s Olde Favourite Dive This massive supplement clocks in at 96 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 93 pages of content, so let’s take a look!   If I had a dime for every module I’ve read that begins by PCs being contacted in a party…and still. Unlike the 1st level module with goblins as foes and an ogre and/or shadow as boss and similar extremely trite and worn out clichés, there seems to be no law of diminishing returns regarding the tavern as an environment. Indeed, if anything, I know quite a few groups wherein the players have taken to spending copious amounts of gold on booze and professionals […]

    Tavern! Ye Adventurer’s Olde Favourite Dive

    Tavern! Ye Adventurer’s Olde Favourite Dive This massive supplement clocks in at 96 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 93 pages of content, so let’s take a look!   If I had a dime for every module I’ve read that begins by PCs being contacted in a party…and still. Unlike the 1st level module with goblins as foes and an ogre and/or shadow as boss and similar extremely trite and worn out clichés, there seems to be no law of diminishing returns regarding the tavern as an environment. Indeed, if anything, I know quite a few groups wherein the players have taken to spending copious amounts of gold on booze and professionals […]

    Continue Reading...

  • Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

    Ultimate Charisma

    Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

    Continue Reading...

  • 101 Shadow and Darkness Spells The fourth installment of Dave Paul’s thematic spell-collections clocks in at 47 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 42 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at the request of my patreons.   We begin this supplement with a piece of information that makes you appreciate the things to come – namely, a list of diverse lighting conditions – 8, to be precise. Does this terminology seem overly complicated to you? It’s actually not – it simply codifies what’s already out there in proper terms. The darkness you can […]

    101 Shadow and Darkness Spells

    101 Shadow and Darkness Spells The fourth installment of Dave Paul’s thematic spell-collections clocks in at 47 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 42 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at the request of my patreons.   We begin this supplement with a piece of information that makes you appreciate the things to come – namely, a list of diverse lighting conditions – 8, to be precise. Does this terminology seem overly complicated to you? It’s actually not – it simply codifies what’s already out there in proper terms. The darkness you can […]

    Continue Reading...

  • The Adequate Commoner This massive book clock in at 133 pages, 1 page front cover, 1 page advertisement, 2 pages of SRD, 1 page Kickstarter-backer-list, 2 pages of editorial, 1 page ToC, leaving us with 125 pages of content, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the request of my patreons.   Playing a commoner – as you can imagine, this book is not about a gameplay that is a cakewalk. Indeed, one may call it “insane” at first, as the in-character commentary spread throughout the book, from the mouth of the commoner-adventurer extraordinaire Felix Feckle, calls it. Well, turns out, and I can say that from my […]

    The Adequate Commoner

    The Adequate Commoner This massive book clock in at 133 pages, 1 page front cover, 1 page advertisement, 2 pages of SRD, 1 page Kickstarter-backer-list, 2 pages of editorial, 1 page ToC, leaving us with 125 pages of content, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the request of my patreons.   Playing a commoner – as you can imagine, this book is not about a gameplay that is a cakewalk. Indeed, one may call it “insane” at first, as the in-character commentary spread throughout the book, from the mouth of the commoner-adventurer extraordinaire Felix Feckle, calls it. Well, turns out, and I can say that from my […]

    Continue Reading...

  • Treasury of the Kingdom This collection of magic items, intended primarily for use in the Kingmaker AP, clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 12 pages of raw magic items, so let’s take a look, shall we?   As has become the tradition in Legendary Games’ item-books, this one begins with a handy list of items by price-point, this time running the gamut from 200 gp to artifact-level. The pdf begins with a new tower shield that not only allows the respective character to assume tree shape or veil as a tree…and the item can also […]

    Treasury of the Kingdom

    Treasury of the Kingdom This collection of magic items, intended primarily for use in the Kingmaker AP, clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 12 pages of raw magic items, so let’s take a look, shall we?   As has become the tradition in Legendary Games’ item-books, this one begins with a handy list of items by price-point, this time running the gamut from 200 gp to artifact-level. The pdf begins with a new tower shield that not only allows the respective character to assume tree shape or veil as a tree…and the item can also […]

    Continue Reading...