Ultimate Campaign-compatible Archive

  • Treasury of the Kingdom This collection of magic items, intended primarily for use in the Kingmaker AP, clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 12 pages of raw magic items, so let’s take a look, shall we?   As has become the tradition in Legendary Games’ item-books, this one begins with a handy list of items by price-point, this time running the gamut from 200 gp to artifact-level. The pdf begins with a new tower shield that not only allows the respective character to assume tree shape or veil as a tree…and the item can also […]

    Treasury of the Kingdom

    Treasury of the Kingdom This collection of magic items, intended primarily for use in the Kingmaker AP, clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 12 pages of raw magic items, so let’s take a look, shall we?   As has become the tradition in Legendary Games’ item-books, this one begins with a handy list of items by price-point, this time running the gamut from 200 gp to artifact-level. The pdf begins with a new tower shield that not only allows the respective character to assume tree shape or veil as a tree…and the item can also […]

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  • Treasury of the Crusade This pdf clocks in at 24 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages, so let’s take a look!   We begin this supplement with a very handy table of item prices, ranging from 466 gp to artifact status – I always consider item summaries like this to be helpful when looking for loot to hand out.   We begin this pdf with a new piece of armor – but what kind of armor! The abyssal carcass looks like a grisly, skinned and raw, blood-red flesh – a constant reminder of the terrors inflicted by the hordes […]

    Treasury of the Crusade

    Treasury of the Crusade This pdf clocks in at 24 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages, so let’s take a look!   We begin this supplement with a very handy table of item prices, ranging from 466 gp to artifact status – I always consider item summaries like this to be helpful when looking for loot to hand out.   We begin this pdf with a new piece of armor – but what kind of armor! The abyssal carcass looks like a grisly, skinned and raw, blood-red flesh – a constant reminder of the terrors inflicted by the hordes […]

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  • Call to Arms: Fantastic Technology This installment of Fat Goblin Games’ Call to Arms-series clocks in at a massive 46 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content so let’s take a look!   Now this book, obviously, expands on the content of the Technology Guide, so I expect familiarity with that material in this review.   This supplement begins with a piece of adept prose and recap on the significant influence technology has had on the development of our very society and there is a reason for that: Before we can take a look at how […]

    Call to Arms: Fantastic Technology

    Call to Arms: Fantastic Technology This installment of Fat Goblin Games’ Call to Arms-series clocks in at a massive 46 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content so let’s take a look!   Now this book, obviously, expands on the content of the Technology Guide, so I expect familiarity with that material in this review.   This supplement begins with a piece of adept prose and recap on the significant influence technology has had on the development of our very society and there is a reason for that: Before we can take a look at how […]

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  • Imperial Relationships This pdf clocks in at 20 pages, 1 page front cover, 1 page ToC, 2 pages editorial/introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 12 pages of raw content, so what is this?   The short answer to this question is ultimately a very simple one – this would be the application of the relationship-rules (which unfortunately only work for 6-part-APs) to the Jade Regent adventure path.   Now obviously, as with the other AP-plug-ins, Legendary Games can obviously not use Paizo’s IP and proper names, though it should be noted that you can’t probably make the identity of NPCs more obvious to the discerning GM – each of the NPCs […]

    Imperial Relationships

    Imperial Relationships This pdf clocks in at 20 pages, 1 page front cover, 1 page ToC, 2 pages editorial/introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 12 pages of raw content, so what is this?   The short answer to this question is ultimately a very simple one – this would be the application of the relationship-rules (which unfortunately only work for 6-part-APs) to the Jade Regent adventure path.   Now obviously, as with the other AP-plug-ins, Legendary Games can obviously not use Paizo’s IP and proper names, though it should be noted that you can’t probably make the identity of NPCs more obvious to the discerning GM – each of the NPCs […]

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  • Ultimate Relationships This pdf clocks in at 14 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page table-index, 1 page advertisement, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   We’ve all been there – a key-NPC just is more interesting to the players than a given module anticipated – whether as for romantic interests or just for the purpose of being buddies, the social component of interaction between characters is pretty much a component often neglected in PFRPG. Now this pdf provides a concise, no-frills base system to track how players and NPCs interact with […]

    Ultimate Relationships

    Ultimate Relationships This pdf clocks in at 14 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page table-index, 1 page advertisement, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   We’ve all been there – a key-NPC just is more interesting to the players than a given module anticipated – whether as for romantic interests or just for the purpose of being buddies, the social component of interaction between characters is pretty much a component often neglected in PFRPG. Now this pdf provides a concise, no-frills base system to track how players and NPCs interact with […]

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  • Ultimate Commander This massive class-pdf clocks in at 42 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with a massive 30 pages of pure content, so let’s take a look, shall we?   Before we get into the details of the general class, let me explain some of the basic premises of this class. If you’ve been following my reviews *VERY* carefully, you may be aware of the fact that I consider the troop-subtype awesome – much like swarms, it makes the pitchfork-wielding mob a challenge and its level of […]

    Ultimate Commander

    Ultimate Commander This massive class-pdf clocks in at 42 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with a massive 30 pages of pure content, so let’s take a look, shall we?   Before we get into the details of the general class, let me explain some of the basic premises of this class. If you’ve been following my reviews *VERY* carefully, you may be aware of the fact that I consider the troop-subtype awesome – much like swarms, it makes the pitchfork-wielding mob a challenge and its level of […]

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  • Age of Electrotech This book clocks in at 100 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 (!!!) pages of content, so let’s take a look, shall we?   So what is this book? Well, it can be thought of as a huge campaign-template akin to LPJr Design’s Obsidian Apocalypse – the age of electrotech has dawned and now, super-science and magic exist side by side, with electricity-based gadgets and the like influencing how everything is run. A fitting analogy would be a kind of Tesla-Punk – how to integrate this (e.g. just one country – à la Golarion’s Numeria or Ravenloft’s Lamordia) to the […]

    Age of Electrotech

    Age of Electrotech This book clocks in at 100 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 (!!!) pages of content, so let’s take a look, shall we?   So what is this book? Well, it can be thought of as a huge campaign-template akin to LPJr Design’s Obsidian Apocalypse – the age of electrotech has dawned and now, super-science and magic exist side by side, with electricity-based gadgets and the like influencing how everything is run. A fitting analogy would be a kind of Tesla-Punk – how to integrate this (e.g. just one country – à la Golarion’s Numeria or Ravenloft’s Lamordia) to the […]

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  • Leadership Handbook This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   Okay, so what is this? Well, in one short sentence, this is leadership for everyone. Yeah. You take arguably the most powerful feat in the game and give it to everyone, free of charge. Can this work? After an aptly-written piece of prose, we are introduced to the mechanics – first each character has an LS, a leadership score, which is equal to character level + cha-mod. If a check is called for, roll 1d20 and add your LS plus miscellaneous modifiers as per the table. Mythic characters […]

    Leadership Handbook

    Leadership Handbook This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   Okay, so what is this? Well, in one short sentence, this is leadership for everyone. Yeah. You take arguably the most powerful feat in the game and give it to everyone, free of charge. Can this work? After an aptly-written piece of prose, we are introduced to the mechanics – first each character has an LS, a leadership score, which is equal to character level + cha-mod. If a check is called for, roll 1d20 and add your LS plus miscellaneous modifiers as per the table. Mythic characters […]

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  • Ultimate War The third expansion of the kingdom building/mass combat rules presented in Ultimate Campaign, expanded by the very man who wrote the original rules, clocks in at 45 pages, 1 page front cover, 2 pages editorial, 1 page SRD, 1 page ToC, 2 pages on how-to-use/what to expect, 1 page advertisement and 1 page back cover, leaving us with 36 pages of content, so let’s take a look!   This supplement kick off by eliminating two of my most serious gripes with the base mass combat rules from Ultimate Campaign. Number one: Ultimate Campaign does not distinguish between ranged and melee capacity, instead subsuming both under the termino umbrellone of OM, Offense Modifier. This resulted potentially in ridiculous scenarios […]

    Ultimate War

    Ultimate War The third expansion of the kingdom building/mass combat rules presented in Ultimate Campaign, expanded by the very man who wrote the original rules, clocks in at 45 pages, 1 page front cover, 2 pages editorial, 1 page SRD, 1 page ToC, 2 pages on how-to-use/what to expect, 1 page advertisement and 1 page back cover, leaving us with 36 pages of content, so let’s take a look!   This supplement kick off by eliminating two of my most serious gripes with the base mass combat rules from Ultimate Campaign. Number one: Ultimate Campaign does not distinguish between ranged and melee capacity, instead subsuming both under the termino umbrellone of OM, Offense Modifier. This resulted potentially in ridiculous scenarios […]

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  • #30 Mercenary Companies This supplement clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 18 pages of content, so let’s take a look!   I *love* Ultimate Campaign. It’s one of my most favorite PFRPG-books and I just don’t get why, in spite of Legendary Games’ expansions being rather popular, there hasn’t been that much support for e.g. kingdom-building, mass combat and downtime rules. And here we go to partially remedy that conundrum – Liz Smith delivers a total of 30 different mercenary companies as armies to drop and insert into your campaign – which btw. includes mixed population-rules for companies.   The respective company statblocks […]

    #30 Mercenary Companies

    #30 Mercenary Companies This supplement clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 18 pages of content, so let’s take a look!   I *love* Ultimate Campaign. It’s one of my most favorite PFRPG-books and I just don’t get why, in spite of Legendary Games’ expansions being rather popular, there hasn’t been that much support for e.g. kingdom-building, mass combat and downtime rules. And here we go to partially remedy that conundrum – Liz Smith delivers a total of 30 different mercenary companies as armies to drop and insert into your campaign – which btw. includes mixed population-rules for companies.   The respective company statblocks […]

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  • Ultimate Options: Story Feats This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look!   After one page of aptly-written prose, we dive into the basic recaps of what constitutes a story feat, how to read them and common rules terms like “challenging foe”, “Decisively Defeat” etc. this is important, for within this context the wordings carry meaning and if you happen to not own perhaps one of the best books Paizo has ever made (Ultimate Campaign), in which these feats were introduced, well then here you have it explained.   The pdf also provides a massive table of story feats […]

    Ultimate Options: Story Feats

    Ultimate Options: Story Feats This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look!   After one page of aptly-written prose, we dive into the basic recaps of what constitutes a story feat, how to read them and common rules terms like “challenging foe”, “Decisively Defeat” etc. this is important, for within this context the wordings carry meaning and if you happen to not own perhaps one of the best books Paizo has ever made (Ultimate Campaign), in which these feats were introduced, well then here you have it explained.   The pdf also provides a massive table of story feats […]

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  • Mythic Minis: Feats of Seafaring This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about sea-themed feats, so let’s check this out!   The mythic version of “Corsair” extends its benefits to any aquatic environment and doubles the bonuses while on board of a ship and also allows you to treat foes as flanked via mythic power. Solid. The “Hoist the Colors” mythic feat allows you to intimidate foes via your flag and, with mythic power, even whole crews/vessels and similar military units – and yes, more power, more severe fear-effect. Awesome, mythic – nothing to complain about!   […]

    Mythic Minis: Feats of Seafaring

    Mythic Minis: Feats of Seafaring This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about sea-themed feats, so let’s check this out!   The mythic version of “Corsair” extends its benefits to any aquatic environment and doubles the bonuses while on board of a ship and also allows you to treat foes as flanked via mythic power. Solid. The “Hoist the Colors” mythic feat allows you to intimidate foes via your flag and, with mythic power, even whole crews/vessels and similar military units – and yes, more power, more severe fear-effect. Awesome, mythic – nothing to complain about!   […]

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  • Broken Earth Player’s Guide This supplement is 55 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   So what is Broken Earth? It is, essentially, a post-apocalyptic setting on our very own planet earth – the Great War has passed, and now the world is changed. Thus, one can assume a bunch of differences from traditional Pathfinder fantasy campaigns. So let’s skip the basic introduction and its flavor for now and focus on the options available for character generation, shall we? First of all, it is recommended you use hero points as per the APG – why will become […]

    Broken Earth Player’s Guide

    Broken Earth Player’s Guide This supplement is 55 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   So what is Broken Earth? It is, essentially, a post-apocalyptic setting on our very own planet earth – the Great War has passed, and now the world is changed. Thus, one can assume a bunch of differences from traditional Pathfinder fantasy campaigns. So let’s skip the basic introduction and its flavor for now and focus on the options available for character generation, shall we? First of all, it is recommended you use hero points as per the APG – why will become […]

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  • Ultimate Battle After the superb “Ultimate Rulership“, this would be the second one of Legendary Games‘ offerings to expand the rules of “Ultimate Campaign”. Page-count-wise, this pdf is 38 pages long, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look, shall we?   So, what do we get here? Essentially, an expansion of the mass combat rules used in Ultimate Campaign. We begin with a short summary of four zones: Camp zone, which is the “base” of the army, command zone, from where the battle is dictated, melee zone and ranged zone […]

    Ultimate Battle

    Ultimate Battle After the superb “Ultimate Rulership“, this would be the second one of Legendary Games‘ offerings to expand the rules of “Ultimate Campaign”. Page-count-wise, this pdf is 38 pages long, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look, shall we?   So, what do we get here? Essentially, an expansion of the mass combat rules used in Ultimate Campaign. We begin with a short summary of four zones: Camp zone, which is the “base” of the army, command zone, from where the battle is dictated, melee zone and ranged zone […]

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  • Pathmaster: Ironwall Gap Must Hold! Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?     This module is 40 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 33 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, […]

    Pathmaster: Ironwall Gap Must Hold

    Pathmaster: Ironwall Gap Must Hold! Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?     This module is 40 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 33 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, […]

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