Ultimate Intrigue-compatible Archive

  • Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

    Villain Codex III: Enemies for Epic Heroes

    Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

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  • Everyman Minis: Mysteries of Passion This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All righty, we begin this Everyman Mini with a brief introduction and a new 8th level spell, which would be symbol of debauchery: This duplicates symbol of death, but instead affects the targets with reckless infatuation, treating creatures that they have healthy relationships as objects of desire, attempting to stay as close to as many of them as possible, using their actions to engage in consenting and relaxing activities. These are so taxing that they potentially prevent the regaining of […]

    Everyman Minis: Mysteries of Passion

    Everyman Minis: Mysteries of Passion This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All righty, we begin this Everyman Mini with a brief introduction and a new 8th level spell, which would be symbol of debauchery: This duplicates symbol of death, but instead affects the targets with reckless infatuation, treating creatures that they have healthy relationships as objects of desire, attempting to stay as close to as many of them as possible, using their actions to engage in consenting and relaxing activities. These are so taxing that they potentially prevent the regaining of […]

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  • Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

    Asian Archetypes: Martial

    Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

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  • Vigilantes of Horror II The second supplement dealing with horrific vigilantes clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   Okay, first of all, the archetypes all make use of the variant, transformative Dual Identity variant introduced in the first Vigilantes of Horror-pdf, and yes, it has been reproduced for your convenience here. So, what are the archetypes I’m talking about? The first of these would be a modification that can be applied to them all: The revealed monster, who loses aforementioned dual identity and seamless guise with Toughness and +1 to natural armor bonus, increasing that […]

    Vigilantes of Horror II

    Vigilantes of Horror II The second supplement dealing with horrific vigilantes clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   Okay, first of all, the archetypes all make use of the variant, transformative Dual Identity variant introduced in the first Vigilantes of Horror-pdf, and yes, it has been reproduced for your convenience here. So, what are the archetypes I’m talking about? The first of these would be a modification that can be applied to them all: The revealed monster, who loses aforementioned dual identity and seamless guise with Toughness and +1 to natural armor bonus, increasing that […]

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  • Vigilantes of Horror This installment of class-options in Purple Duck Games series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   So, first of all – all archetypes herein share a certain leitmotif, namely that they employ the classic Jekyll/Hyde dichotomy, classifying the vigilante identity as something monstrous; as this transformation is more than the application of make-up etc., e.g. hats of disguise (not properly italicized, in a nitpick – as a whole, I noticed a few instances of spell references etc. that should be italicized) do not hasten the procedure; the monstrous vigilante identity may not be good and as […]

    Vigilantes of Horror

    Vigilantes of Horror This installment of class-options in Purple Duck Games series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   So, first of all – all archetypes herein share a certain leitmotif, namely that they employ the classic Jekyll/Hyde dichotomy, classifying the vigilante identity as something monstrous; as this transformation is more than the application of make-up etc., e.g. hats of disguise (not properly italicized, in a nitpick – as a whole, I noticed a few instances of spell references etc. that should be italicized) do not hasten the procedure; the monstrous vigilante identity may not be good and as […]

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  • Skill Challenge Handbook This handbook clocks in at 79 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisements, leaving us with 71 pages of content, so let’s check this out!   This book was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   It is no secret that I never liked D&D 4th edition. I tried the game and I’m not trying to discredit it or its playstyle – it just wasn’t what I considered to be enjoyable and in contrast to PFRPG and 5e, it didn’t let me tell the stories I wanted to tell. That […]

    Skill Challenge Handbook

    Skill Challenge Handbook This handbook clocks in at 79 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisements, leaving us with 71 pages of content, so let’s check this out!   This book was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   It is no secret that I never liked D&D 4th edition. I tried the game and I’m not trying to discredit it or its playstyle – it just wasn’t what I considered to be enjoyable and in contrast to PFRPG and 5e, it didn’t let me tell the stories I wanted to tell. That […]

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  • Racial Prestige: Kyubi Paragon This installment of the Racial Prestige-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   If you’re somewhat of a Japanophile, you’ll certainly appreciate the pdf specifying the origin of the word “kyubi” as a bastardization stemming from “kyuubi no kitsune” – and btw., if you’re looking the currently by far best take on the kitsune race as a proper race with options galore, be sure to check out the Dynastic Races Compendium.   Anyways, let’s move […]

    Racial Prestige: Kyubi Paragon

    Racial Prestige: Kyubi Paragon This installment of the Racial Prestige-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   If you’re somewhat of a Japanophile, you’ll certainly appreciate the pdf specifying the origin of the word “kyubi” as a bastardization stemming from “kyuubi no kitsune” – and btw., if you’re looking the currently by far best take on the kitsune race as a proper race with options galore, be sure to check out the Dynastic Races Compendium.   Anyways, let’s move […]

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  • Gunslingers Unchained This pdf clocks in at 35 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. It should be noted that these pages are formatted for booklet-sized supplements, meaning you can fit up to 4 pages of the pdf on a given sheet of paper when printing it out, provided your eye-sight’s good enough, that is.   The unchained gunslinger presented herein gets d10 HD, 4+ Int skills per level, full BAB-progression, good Ref- and Will-saves, as well as proficiency with simple and martial weapons and firearms as well as light armors. They begin play with Gunsmith and blunderbuss, musket or pistol as choices. The gunslinger must maintain the […]

    Gunslingers Unchained

    Gunslingers Unchained This pdf clocks in at 35 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. It should be noted that these pages are formatted for booklet-sized supplements, meaning you can fit up to 4 pages of the pdf on a given sheet of paper when printing it out, provided your eye-sight’s good enough, that is.   The unchained gunslinger presented herein gets d10 HD, 4+ Int skills per level, full BAB-progression, good Ref- and Will-saves, as well as proficiency with simple and martial weapons and firearms as well as light armors. They begin play with Gunsmith and blunderbuss, musket or pistol as choices. The gunslinger must maintain the […]

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  • Alternate Paths: Social Characters This massive installment of the Alternate Paths-series clocks in at 87 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with an impressive 83 pages of content, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this book? One could picture this supplement, as a whole, as a spiritual heir to both Ultimate Intrigue and Campaign, but I’ll get more into the nit and grit of that later. In case you have not discerned that – this may not be the book to get if you’re looking to run a murder-hobo dungeon-crawling […]

    Alternate Paths: Social Characters

    Alternate Paths: Social Characters This massive installment of the Alternate Paths-series clocks in at 87 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with an impressive 83 pages of content, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this book? One could picture this supplement, as a whole, as a spiritual heir to both Ultimate Intrigue and Campaign, but I’ll get more into the nit and grit of that later. In case you have not discerned that – this may not be the book to get if you’re looking to run a murder-hobo dungeon-crawling […]

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  • Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

    Dynastic Races Compendium

    Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

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  • Feats of Legend: 20 Story Feats This installment of TPK Games’ Feats of Legend-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us witrh 8 pages of content, so let’s take a look!   Okay, so this time around, we need to be a bit more precise – in case you missed the great Ultimate Campaign-book, here’s the gist: Story feats provide a benefit upon taking them, but also have a task – as such, taking them should be considered to be a joint-venture, something to discuss with the GM in question. Upon completing their task, they yield another bonus, providing a means of narrative scaling of abilities. It […]

    Feats of Legend: 20 Story Feats

    Feats of Legend: 20 Story Feats This installment of TPK Games’ Feats of Legend-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us witrh 8 pages of content, so let’s take a look!   Okay, so this time around, we need to be a bit more precise – in case you missed the great Ultimate Campaign-book, here’s the gist: Story feats provide a benefit upon taking them, but also have a task – as such, taking them should be considered to be a joint-venture, something to discuss with the GM in question. Upon completing their task, they yield another bonus, providing a means of narrative scaling of abilities. It […]

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  • Legendary Villains: Vigilantes This installment of the Legendary Villains-series clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 29 pages of raw content, so let’s take a look!   This was moved slightly up in my review queue as a non-prioritized review at the request of my patreons.   All right, let’s begin with the new archetypes contained herein, the first of which would be the alchemical scoundrel, who gets a modified class skill list and reduced the skills gained per level […]

    Legendary Villains: Vigilantes

    Legendary Villains: Vigilantes This installment of the Legendary Villains-series clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 29 pages of raw content, so let’s take a look!   This was moved slightly up in my review queue as a non-prioritized review at the request of my patreons.   All right, let’s begin with the new archetypes contained herein, the first of which would be the alchemical scoundrel, who gets a modified class skill list and reduced the skills gained per level […]

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  • Divergent Paths: Fool’s Errand This expansion for Dreamscarred Press’ Path of War system clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD (though this page also contains the available services of the new martial tradition contained herein), leaving us with slightly more than 17 pages of content, so let’s take a look!   Since this requires Path of War and Path of War Expanded to use, I assume that you’re familiar with the terminology of the system herein. Furthermore, it should be noted that I will rate this as an expansion for the Path of War system and its significantly increased power-level and not as something divorced from it – […]

    Divergent Paths: Fool’s Errand

    Divergent Paths: Fool’s Errand This expansion for Dreamscarred Press’ Path of War system clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD (though this page also contains the available services of the new martial tradition contained herein), leaving us with slightly more than 17 pages of content, so let’s take a look!   Since this requires Path of War and Path of War Expanded to use, I assume that you’re familiar with the terminology of the system herein. Furthermore, it should be noted that I will rate this as an expansion for the Path of War system and its significantly increased power-level and not as something divorced from it – […]

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  • Legendary Vigilantes This installment of Legendary Games’ series of class-centric pdfs clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my queue as an informal request via my patreon.   All right, we’ll begin with new archetypes, the first of which would be the arsenal summoner, who gains proficiency with heavy armors and replaces vigilante specialization with anima union: The archetype begins play with a sentient weapon called […]

    Legendary Vigilantes

    Legendary Vigilantes This installment of Legendary Games’ series of class-centric pdfs clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my queue as an informal request via my patreon.   All right, we’ll begin with new archetypes, the first of which would be the arsenal summoner, who gains proficiency with heavy armors and replaces vigilante specialization with anima union: The archetype begins play with a sentient weapon called […]

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  • Mesmerists of Porphyra This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD (though one has a spell-line from the previous page), leaving us with 35 pages of content. It should be noted that these sport an A5-style (6” by 9”) booklet-like layout, which allows you to comfortably fit 4 pages on a given sheet of paper if you print them out.   After a brief introduction, we begin with the massive assortment of archetypes featured within these pages, beginning with the arcane manipulator, who does not receive any armor or shield proficiencies and suffers from spell failure when using the like. The archetype treats the spells gained as prepared arcane spells […]

    Mesmerists of Porphyra

    Mesmerists of Porphyra This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD (though one has a spell-line from the previous page), leaving us with 35 pages of content. It should be noted that these sport an A5-style (6” by 9”) booklet-like layout, which allows you to comfortably fit 4 pages on a given sheet of paper if you print them out.   After a brief introduction, we begin with the massive assortment of archetypes featured within these pages, beginning with the arcane manipulator, who does not receive any armor or shield proficiencies and suffers from spell failure when using the like. The archetype treats the spells gained as prepared arcane spells […]

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  • Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

    Mythic Magic: Intrigue Spells

    Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

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  • Everyman Unchained: Fighters This re-design of the fighter-class clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 3 pages of SRD, 2 pages of advertisement, leaving us with 38 pages of contents, so let’s take a look!   The fighter. Know what? the last vanilla fighter anyone played for non-testing purposes in my group…was in 3.0. The class has no unique selling points, only receives a ton of feats, lacks skills to excel beyond combat and is just BOOORING. Heck, one of my players tried to play a talented fighter and switched characters because, even with the talented flexibility, he considered the class too boring.   So let’s see if this redesign finally makes […]

    Everyman Unchained: Fighters

    Everyman Unchained: Fighters This re-design of the fighter-class clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 3 pages of SRD, 2 pages of advertisement, leaving us with 38 pages of contents, so let’s take a look!   The fighter. Know what? the last vanilla fighter anyone played for non-testing purposes in my group…was in 3.0. The class has no unique selling points, only receives a ton of feats, lacks skills to excel beyond combat and is just BOOORING. Heck, one of my players tried to play a talented fighter and switched characters because, even with the talented flexibility, he considered the class too boring.   So let’s see if this redesign finally makes […]

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  • Legendary Hybrids: Kinetic Shinobi The second of Legendary Games’ hybrid classes clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   The kinetic shinobi, if the name was no clear indication, is a hybrid class of ninja and kineticist, which receives, chassis-wise d8 HD, 6 + Int-mod skills per level, proficiency with simple weapons plus kama, katana, kusarigama, kyoketsu shoge, nunchaku, sai, shortbow, short sword, shuriken, siangham and wakizashi as well as light armor. The […]

    Legendary Hybrids: Kinetic Shinobi

    Legendary Hybrids: Kinetic Shinobi The second of Legendary Games’ hybrid classes clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   The kinetic shinobi, if the name was no clear indication, is a hybrid class of ninja and kineticist, which receives, chassis-wise d8 HD, 6 + Int-mod skills per level, proficiency with simple weapons plus kama, katana, kusarigama, kyoketsu shoge, nunchaku, sai, shortbow, short sword, shuriken, siangham and wakizashi as well as light armor. The […]

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  • Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

    Mythic Mini: Intrigue Feats II

    Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

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  • Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

    Mythic Mini: Intrigue Feats I

    Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

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  • Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

    Mythic Mini: Feats of Alliance

    Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

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  • Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

    Mythic Mini: Criminal Feats

    Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

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  • Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

    Mythic Mini: Intrigue Magic Feats II

    Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

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  • Vigilantes of Skybourne This massive expansion-pdf for the vigilante-class clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page blank, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   All right, we begin this pdf with a collection of archetypes, the first of which would be the living banner. At 2nd level, the archetype is locked into the inspired vigilante talent. At 3rd level, a unique peculiarity begins – the living banner receives access to the war sphere, using inspiration points instead of spell points. The totem abilities gained are always centered on the living banner and affect […]

    Vigilantes of Skybourne

    Vigilantes of Skybourne This massive expansion-pdf for the vigilante-class clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page blank, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   All right, we begin this pdf with a collection of archetypes, the first of which would be the living banner. At 2nd level, the archetype is locked into the inspired vigilante talent. At 3rd level, a unique peculiarity begins – the living banner receives access to the war sphere, using inspiration points instead of spell points. The totem abilities gained are always centered on the living banner and affect […]

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  • Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

    Everyman Options: Paranormal Classes

    Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

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  • Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

    Mythic Mini: Feats of Cunning

    Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

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  • Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

    Mythic Mini: Intrigue Magic Feats

    Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

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