Ultimate Wilderness-compatible Archive

  • Everyman Minis: Everyman Races This „Mini“ is only available as part of the Klickstarter bundle, and clocks in at 29 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with an impressive23 pages of content, so let’s take a look!   After a brief history of some races previously introduced in other systems, we dive right into the first of the racial write-ups, which deserves some explanation: Much to my joy, the respective racial write-ups do feature pretty detailed notes on physical descriptions, physiology, life cycle, culture, cuisine and relationships with other races. This is particularly nice, since the racial write ups take the best of both worlds in a manner of speaking. The helpful […]

    Everyman Minis: Everyman Races

    Everyman Minis: Everyman Races This „Mini“ is only available as part of the Klickstarter bundle, and clocks in at 29 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with an impressive23 pages of content, so let’s take a look!   After a brief history of some races previously introduced in other systems, we dive right into the first of the racial write-ups, which deserves some explanation: Much to my joy, the respective racial write-ups do feature pretty detailed notes on physical descriptions, physiology, life cycle, culture, cuisine and relationships with other races. This is particularly nice, since the racial write ups take the best of both worlds in a manner of speaking. The helpful […]

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  • Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

    Everyman Minis: Perplexingly Bizarre Archetypes

    Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

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  • Legendary Races: Wyrmtouched This supplement clocks in at 46 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   So, what are wyrmtouched? As you could glean from the structure of the denoting compound, wyrmtouched are essentially a novel take on the draconic-heritage race; instead of assuming a singular cultural heritage, the race adheres to a similar origin paradigm as planetouched races, resulting in wyrmtouched being born to parents of different races, provided they have the requisite traces of draconic blood in their ancestry. The write-up thus assumes parental races for the physical vital […]

    Legendary Races: Wyrmtouched

    Legendary Races: Wyrmtouched This supplement clocks in at 46 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   So, what are wyrmtouched? As you could glean from the structure of the denoting compound, wyrmtouched are essentially a novel take on the draconic-heritage race; instead of assuming a singular cultural heritage, the race adheres to a similar origin paradigm as planetouched races, resulting in wyrmtouched being born to parents of different races, provided they have the requisite traces of draconic blood in their ancestry. The write-up thus assumes parental races for the physical vital […]

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  • Everyman Minis: Age-Shifting Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 4.5 pages of content, so let’s take a look!   Now, if the cover wasn’t ample clue, this does use the rules from Childhood Adventures, and it does recap the respective age alterations on half a page for your convenience. Furthermore, on the introductory page, we get 3 age-influencing hexes for witches: Lifespan Alteration makes a target within 30 ft. make a Fort-save or become the witch’s choice older or younger by a variable component equal to the target’s maximum age variation, to a maximum of one age category. The major variation can change […]

    Everyman Minis: Age-Shifting Options

    Everyman Minis: Age-Shifting Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 4.5 pages of content, so let’s take a look!   Now, if the cover wasn’t ample clue, this does use the rules from Childhood Adventures, and it does recap the respective age alterations on half a page for your convenience. Furthermore, on the introductory page, we get 3 age-influencing hexes for witches: Lifespan Alteration makes a target within 30 ft. make a Fort-save or become the witch’s choice older or younger by a variable component equal to the target’s maximum age variation, to a maximum of one age category. The major variation can change […]

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  • Mythic Treasures This collection of mythic items clocks in at 56 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 47 pages, which, as always for Legendary Games, contain quite a lot of information, so let’s take a look!   This review as moved up in my reviewing queue at the request of my patreons.   All right, this book begins with a bit of advice regarding the use of mythic items in conjunction with nonmythic games and suggested rules for identifying them, before diving into legendary item abilities, 5 to be more precise: Inestimable […]

    Mythic Treasures

    Mythic Treasures This collection of mythic items clocks in at 56 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 47 pages, which, as always for Legendary Games, contain quite a lot of information, so let’s take a look!   This review as moved up in my reviewing queue at the request of my patreons.   All right, this book begins with a bit of advice regarding the use of mythic items in conjunction with nonmythic games and suggested rules for identifying them, before diving into legendary item abilities, 5 to be more precise: Inestimable […]

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  • Mythic Feats: Wilderness Feats This installment of Mythic Feat-upgrades clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, though, as always, for Legendary Games, there is a ton of text per page.   This review was moved up in my reviewing-queue at the request of my patreons.   Organization-wise, this pdf starts off strong, offering feat-lists in alphabetical order, and then provide a list of feats organized by type, providing for all organization-paradigms you may prefer – big plus. The first list is even internally hyperlinked, allowing for comfortable […]

    Mythic Feats: Wilderness Feats

    Mythic Feats: Wilderness Feats This installment of Mythic Feat-upgrades clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, though, as always, for Legendary Games, there is a ton of text per page.   This review was moved up in my reviewing-queue at the request of my patreons.   Organization-wise, this pdf starts off strong, offering feat-lists in alphabetical order, and then provide a list of feats organized by type, providing for all organization-paradigms you may prefer – big plus. The first list is even internally hyperlinked, allowing for comfortable […]

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  • Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

    Everyman Minis: Catfolk Options

    Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

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  • Everyman Minis: Dynastic Armory This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief discussion of the dynastic races (i.e. the races covered in amazing detail in the Dynastic Races Compendium), the pdf kicks off with the engraved special weapon property, which is the equivalent of a +1 bonus and allows a character with Scribe Scroll to scribe scrolls into the weapon at 25% increased cost. A wielder who has identified the spell engraved may use it when wielding the weapon as though it were a scroll. The total number of spell […]

    Everyman Minis: Dynastic Armory

    Everyman Minis: Dynastic Armory This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief discussion of the dynastic races (i.e. the races covered in amazing detail in the Dynastic Races Compendium), the pdf kicks off with the engraved special weapon property, which is the equivalent of a +1 bonus and allows a character with Scribe Scroll to scribe scrolls into the weapon at 25% increased cost. A wielder who has identified the spell engraved may use it when wielding the weapon as though it were a scroll. The total number of spell […]

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  • Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

    Everyman Minis: Animal Companion Archetypes

    Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

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  • Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

    Everyman Minis: Wild Shape Variants

    Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

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  • Legendary Shifter This player-facing class book/class redesign clocks in at 32 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, though it should be noted that, as always, legendary Games has stuffed a TON of content within these pages, so let’s take a look!   Wait. Before we do, I need to fully disclose one fact. To say that I don’t like the shifter class would be a frickin’ understatement. After all the shapeshifting classes I’ve reviewed, the class was the blandest, more bring implementation of the concept I could possibly fathom. It’s one of my least favorite PFRPG […]

    Legendary Shifter

    Legendary Shifter This player-facing class book/class redesign clocks in at 32 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, though it should be noted that, as always, legendary Games has stuffed a TON of content within these pages, so let’s take a look!   Wait. Before we do, I need to fully disclose one fact. To say that I don’t like the shifter class would be a frickin’ understatement. After all the shapeshifting classes I’ve reviewed, the class was the blandest, more bring implementation of the concept I could possibly fathom. It’s one of my least favorite PFRPG […]

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  • Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

    Ithreians of Porphyra

    Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

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  • Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

    Everyman Minis: Unchained Favored Classes

    Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

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  • Book of Heroic Races: Occult Intrigue in the Wilderness This supplement clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of advertisement, 2 pages of SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, if the title wasn’t enough of an indicator, this book provides material for the occult classes, the Ultimate Intrigue & Wilderness books – namely, for the Heroic Races introduced in Jon Brazer Enterprise’s Book of Heroic Races: Advanced Compendium. The races covered herein are androids, changelings, catfolk, dhampir, […]

    Book of Heroic Races: Occult Intrigue in the Wilderness

    Book of Heroic Races: Occult Intrigue in the Wilderness This supplement clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of advertisement, 2 pages of SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, if the title wasn’t enough of an indicator, this book provides material for the occult classes, the Ultimate Intrigue & Wilderness books – namely, for the Heroic Races introduced in Jon Brazer Enterprise’s Book of Heroic Races: Advanced Compendium. The races covered herein are androids, changelings, catfolk, dhampir, […]

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