Ultimate Archive

  • Ultimate Runesmithing This massive supplement clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page of SRD, leaving us with 40 pages of content, provided as a birthday present/commission via Interjection games’ patreon for Preston Mitchell…so let’s take a look!   The runesmith class, chassis-wise, receives d8 HD, 4+Int mod skills per level, 3/4 BAB-progression, all good saves and proficiency with simple weapons as well as light and medium armor. Runesmiths wearing shields increase their inscription costs of all rune activations by +1 inscription point. Furthermore, the methodology employed by the runesmith, chosen at 1st level, influences proficiencies. Calligraphy-users get whip and switchblade knife, runesmiths opting for chiseling gain hammer, warhammer, lucerne hammer and maul; Fingerpainters […]

    Ultimate Runesmithing

    Ultimate Runesmithing This massive supplement clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page of SRD, leaving us with 40 pages of content, provided as a birthday present/commission via Interjection games’ patreon for Preston Mitchell…so let’s take a look!   The runesmith class, chassis-wise, receives d8 HD, 4+Int mod skills per level, 3/4 BAB-progression, all good saves and proficiency with simple weapons as well as light and medium armor. Runesmiths wearing shields increase their inscription costs of all rune activations by +1 inscription point. Furthermore, the methodology employed by the runesmith, chosen at 1st level, influences proficiencies. Calligraphy-users get whip and switchblade knife, runesmiths opting for chiseling gain hammer, warhammer, lucerne hammer and maul; Fingerpainters […]

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  • Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

    Ultimate Charisma

    Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

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  • Ultimate Antipodism – Drawn from Light and Darkness Ultimate Antipodism is a massive book of 93 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a whopping 90 pages, so let’s take a look!   First: What is this book? Well, one could assume this to be the unofficial fourth part of Strange Magic, seeing how this basically represents a massive, non-vancian casting system and classes based on it. Antipodism is all about light and darkness and the things in-between – instead of the linear progression that characterized shadow magic in 3.X, antipodism is more about combos and the oscillation between light and dark. The concept was pioneered in the edgewalker rogue/assassin/shadowdancer-y class, then expanded […]

    Ultimate Antipodism – Drawn from Light and Darkness

    Ultimate Antipodism – Drawn from Light and Darkness Ultimate Antipodism is a massive book of 93 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a whopping 90 pages, so let’s take a look!   First: What is this book? Well, one could assume this to be the unofficial fourth part of Strange Magic, seeing how this basically represents a massive, non-vancian casting system and classes based on it. Antipodism is all about light and darkness and the things in-between – instead of the linear progression that characterized shadow magic in 3.X, antipodism is more about combos and the oscillation between light and dark. The concept was pioneered in the edgewalker rogue/assassin/shadowdancer-y class, then expanded […]

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  • Ultimate Evil This massive source-book clocks in at 72 pages, 1 page front cover, 1 page editorial/ToC, 1 page author bios, 1 page SRD, 1 page advertisement, leaving us with 67 pages of content, so let’s take a look, shall we?   The pdf kicks off with a King Lear quote that misspells it “King Leer” and sends the academic in me into a frothing twitch, but rest assured that this thankfully does not extend to the rest of the book’s editing. 😉 So, how the proper book begin? With essays on what makes a good villain – essentially, tricks and considerations for the DM to properly make memorable antagonists – including a 100-entry strong table of considerations: From villains […]

    Ultimate Evil

    Ultimate Evil This massive source-book clocks in at 72 pages, 1 page front cover, 1 page editorial/ToC, 1 page author bios, 1 page SRD, 1 page advertisement, leaving us with 67 pages of content, so let’s take a look, shall we?   The pdf kicks off with a King Lear quote that misspells it “King Leer” and sends the academic in me into a frothing twitch, but rest assured that this thankfully does not extend to the rest of the book’s editing. 😉 So, how the proper book begin? With essays on what makes a good villain – essentially, tricks and considerations for the DM to properly make memorable antagonists – including a 100-entry strong table of considerations: From villains […]

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  • Ultimate Commander This massive class-pdf clocks in at 42 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with a massive 30 pages of pure content, so let’s take a look, shall we?   Before we get into the details of the general class, let me explain some of the basic premises of this class. If you’ve been following my reviews *VERY* carefully, you may be aware of the fact that I consider the troop-subtype awesome – much like swarms, it makes the pitchfork-wielding mob a challenge and its level of […]

    Ultimate Commander

    Ultimate Commander This massive class-pdf clocks in at 42 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with a massive 30 pages of pure content, so let’s take a look, shall we?   Before we get into the details of the general class, let me explain some of the basic premises of this class. If you’ve been following my reviews *VERY* carefully, you may be aware of the fact that I consider the troop-subtype awesome – much like swarms, it makes the pitchfork-wielding mob a challenge and its level of […]

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  • Vehicles of Legend This supplement clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   Okay, the first vehicle herein is called the Calamar – and is a massive, bronze kraken. Yes, including deadly tentacle and arm-attacks. We’re talking about a WAR-KRAKEN SUBMERSIBLE!! I thought “..of legend” was a bit much, but oh boy, what a furious first one! Better yet, beyond the default stats, the vehicle also receives a means for an emergency escape – heck yes! Do you prefer your vehicles less far out? Well the 1/day teleporting Century Osprey may then be just what you’re looking […]

    Vehicles of Legend

    Vehicles of Legend This supplement clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   Okay, the first vehicle herein is called the Calamar – and is a massive, bronze kraken. Yes, including deadly tentacle and arm-attacks. We’re talking about a WAR-KRAKEN SUBMERSIBLE!! I thought “..of legend” was a bit much, but oh boy, what a furious first one! Better yet, beyond the default stats, the vehicle also receives a means for an emergency escape – heck yes! Do you prefer your vehicles less far out? Well the 1/day teleporting Century Osprey may then be just what you’re looking […]

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  • Ultimate Truenaming This massive pdf clocks in at 104 pages, a total of 101 being content, so let’s take a look…   …wait. A quick note before:   DISCLAIMER: I was a contributing author for this book. I also provided some editing, so yes, I am involved with this project. Beyond that, though, there’s a reason why this review exists in the first place and that would be that I had no part whatsoever in making the basic system. The truenamer originally debuted in “Libram of the First Language,” which I reviewed long before anything like Strange Magic or my involvement with it was even contemplated in the first place. This, the basic system was so good, it would have […]

    Ultimate Truenaming

    Ultimate Truenaming This massive pdf clocks in at 104 pages, a total of 101 being content, so let’s take a look…   …wait. A quick note before:   DISCLAIMER: I was a contributing author for this book. I also provided some editing, so yes, I am involved with this project. Beyond that, though, there’s a reason why this review exists in the first place and that would be that I had no part whatsoever in making the basic system. The truenamer originally debuted in “Libram of the First Language,” which I reviewed long before anything like Strange Magic or my involvement with it was even contemplated in the first place. This, the basic system was so good, it would have […]

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  • Ultimate Composition The second massive sourcebook in Interjection games’ Strange Magic-series of massive books clocks in at 95 pages of content, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 92 pages of content, so let’s take a look, shall we?   FULL DISCLOSURE: As the credits tell you, I acted as editor for this book. I worked on other parts of Strange Magic and was compensated for my work. That being said, I reviewed the Maestro and its expansions and thus the system this is based on long before I was involved in any way with this project. I did not contribute material to this book. I do not consider my judgment compromised […]

    Ultimate Composition

    Ultimate Composition The second massive sourcebook in Interjection games’ Strange Magic-series of massive books clocks in at 95 pages of content, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 92 pages of content, so let’s take a look, shall we?   FULL DISCLOSURE: As the credits tell you, I acted as editor for this book. I worked on other parts of Strange Magic and was compensated for my work. That being said, I reviewed the Maestro and its expansions and thus the system this is based on long before I was involved in any way with this project. I did not contribute material to this book. I do not consider my judgment compromised […]

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  • Mythic Magic: Ultimate Spells II This installment of the Mythic Magic-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement and 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   So this would be the fourth installment of Mythic Magic, and, like its predecessors, it tackles one of Paizo’s big books and provides mythic versions of all spells not covered in the original Mythic Adventures hardcover – ALL OF THEM. This time around, Ultimate Magic is covered. Now I’m not a fan of the base book. I think that it introduced a lot of power […]

    Mythic Magic: Ultimate Spells II

    Mythic Magic: Ultimate Spells II This installment of the Mythic Magic-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement and 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   So this would be the fourth installment of Mythic Magic, and, like its predecessors, it tackles one of Paizo’s big books and provides mythic versions of all spells not covered in the original Mythic Adventures hardcover – ALL OF THEM. This time around, Ultimate Magic is covered. Now I’m not a fan of the base book. I think that it introduced a lot of power […]

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  • Ultimate Ethermagic This massive book clocks in at 94 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 91 pages of content, so let’s…wait. First, here’s my   DISCLAIMER: I have a history with ethermagic. When Bradley Crouch first made the ethermancer, I was skeptical – another warlock-style “blast all day”-class? Urgh. In my experience, they boiled down to inflexible blasters that at the same time made logic for the very existence of bows et al. tenuous at best, were utterly OP OR resulted in plain boring gameplay. Upon diving into the class, I realized two things – a), it is a complex class indeed and b), I’d have to playtest it to […]

    Ultimate Ethermagic

    Ultimate Ethermagic This massive book clocks in at 94 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 91 pages of content, so let’s…wait. First, here’s my   DISCLAIMER: I have a history with ethermagic. When Bradley Crouch first made the ethermancer, I was skeptical – another warlock-style “blast all day”-class? Urgh. In my experience, they boiled down to inflexible blasters that at the same time made logic for the very existence of bows et al. tenuous at best, were utterly OP OR resulted in plain boring gameplay. Upon diving into the class, I realized two things – a), it is a complex class indeed and b), I’d have to playtest it to […]

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  • Ultimate War The third expansion of the kingdom building/mass combat rules presented in Ultimate Campaign, expanded by the very man who wrote the original rules, clocks in at 45 pages, 1 page front cover, 2 pages editorial, 1 page SRD, 1 page ToC, 2 pages on how-to-use/what to expect, 1 page advertisement and 1 page back cover, leaving us with 36 pages of content, so let’s take a look!   This supplement kick off by eliminating two of my most serious gripes with the base mass combat rules from Ultimate Campaign. Number one: Ultimate Campaign does not distinguish between ranged and melee capacity, instead subsuming both under the termino umbrellone of OM, Offense Modifier. This resulted potentially in ridiculous scenarios […]

    Ultimate War

    Ultimate War The third expansion of the kingdom building/mass combat rules presented in Ultimate Campaign, expanded by the very man who wrote the original rules, clocks in at 45 pages, 1 page front cover, 2 pages editorial, 1 page SRD, 1 page ToC, 2 pages on how-to-use/what to expect, 1 page advertisement and 1 page back cover, leaving us with 36 pages of content, so let’s take a look!   This supplement kick off by eliminating two of my most serious gripes with the base mass combat rules from Ultimate Campaign. Number one: Ultimate Campaign does not distinguish between ranged and melee capacity, instead subsuming both under the termino umbrellone of OM, Offense Modifier. This resulted potentially in ridiculous scenarios […]

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  • The Ultimate Gladiator This alternate fighter class by TPK Games clocks in at 42 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD and 1 page almost blank bar one trait, so I’m counting that one as blank for a total of 37 pages of content, so let’s take a look, shall we?   Gladiators represent a melee-centric class loosely based on the fighter. They receive d12, good fort- and ref-saves, full BAB progression, 2+Int skills per level, but only proficiency with light armors and shields (not tower shields) and simple and martial weapons. It should be noted that the pdf also covers rules for gladiators using piecemeal armor, which is nice to see. Gladiators […]

    The Ultimate Gladiator

    The Ultimate Gladiator This alternate fighter class by TPK Games clocks in at 42 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD and 1 page almost blank bar one trait, so I’m counting that one as blank for a total of 37 pages of content, so let’s take a look, shall we?   Gladiators represent a melee-centric class loosely based on the fighter. They receive d12, good fort- and ref-saves, full BAB progression, 2+Int skills per level, but only proficiency with light armors and shields (not tower shields) and simple and martial weapons. It should be noted that the pdf also covers rules for gladiators using piecemeal armor, which is nice to see. Gladiators […]

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  • Ultimate Psionics Sooo…this is it – 453 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement… 448 pages of content, so let’s take a look!   All right, to properly preface this – I’ve been using psionics for about 80% of my DMing career – from 2nd edition to the rather poor 3.0 version (and its kind-of-fixes by Malhavoc Press) to the great 3.5-version…and this is when I found Dreamscarred Press. I liked what I saw there and got just about everything. Fast forward to pathfinder and Psionics Unleashed. It might sound weird, but without this book, my campaigns would simply have missed a central ingredient, like a dish missing salt. It […]

    Ultimate Psionics

    Ultimate Psionics Sooo…this is it – 453 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement… 448 pages of content, so let’s take a look!   All right, to properly preface this – I’ve been using psionics for about 80% of my DMing career – from 2nd edition to the rather poor 3.0 version (and its kind-of-fixes by Malhavoc Press) to the great 3.5-version…and this is when I found Dreamscarred Press. I liked what I saw there and got just about everything. Fast forward to pathfinder and Psionics Unleashed. It might sound weird, but without this book, my campaigns would simply have missed a central ingredient, like a dish missing salt. It […]

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  • Ultimate Battle After the superb “Ultimate Rulership“, this would be the second one of Legendary Games‘ offerings to expand the rules of “Ultimate Campaign”. Page-count-wise, this pdf is 38 pages long, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look, shall we?   So, what do we get here? Essentially, an expansion of the mass combat rules used in Ultimate Campaign. We begin with a short summary of four zones: Camp zone, which is the “base” of the army, command zone, from where the battle is dictated, melee zone and ranged zone […]

    Ultimate Battle

    Ultimate Battle After the superb “Ultimate Rulership“, this would be the second one of Legendary Games‘ offerings to expand the rules of “Ultimate Campaign”. Page-count-wise, this pdf is 38 pages long, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look, shall we?   So, what do we get here? Essentially, an expansion of the mass combat rules used in Ultimate Campaign. We begin with a short summary of four zones: Camp zone, which is the “base” of the army, command zone, from where the battle is dictated, melee zone and ranged zone […]

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  • Ultimate Rulership The first proper supplement for Ultimate Campaign’s innovative crafted by Legendary Games is 48 pages long, 1 page front cover,2 pages of editorial, 1 page SRD, 1 page ToC, 1 page introduction, 2 pages of advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look, shall we?   I’ll do it similar to the introduction of this book and go off on a slight tangent: I LOVE Ultimate Campaign. It’s not perfect, but the sheer fact that the rules allow for PCs to properly influence and guide the fortunes of organizations, cities etc. is glorious and helps much with the concept of immersion. So what does this expansion offer? The first […]

    Ultimate Rulership

    Ultimate Rulership The first proper supplement for Ultimate Campaign’s innovative crafted by Legendary Games is 48 pages long, 1 page front cover,2 pages of editorial, 1 page SRD, 1 page ToC, 1 page introduction, 2 pages of advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look, shall we?   I’ll do it similar to the introduction of this book and go off on a slight tangent: I LOVE Ultimate Campaign. It’s not perfect, but the sheer fact that the rules allow for PCs to properly influence and guide the fortunes of organizations, cities etc. is glorious and helps much with the concept of immersion. So what does this expansion offer? The first […]

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