Unchained Archive

  • Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

    Everyman Minis: Unchained Favored Classes

    Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

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  • Unchained Monks of Porphyra This installment of Purple Duck Games‘ „…of Porphyra“-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 28 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   After a brief one-page introduction, we begin with the archetype section, the first of which would be the descendant. This one represents an engine tweak, gaining a bloodrager bloodline at first level, which is governed by Wisdom instead of Charisma, gaining bloodline powers at 1st and 4th level and every 4 levels thereafter. For the purpose of SPs etc. gained thus, class level equals character level. This replace the 1st level bonus feat and […]

    Unchained Monks of Porphyra

    Unchained Monks of Porphyra This installment of Purple Duck Games‘ „…of Porphyra“-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 28 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   After a brief one-page introduction, we begin with the archetype section, the first of which would be the descendant. This one represents an engine tweak, gaining a bloodrager bloodline at first level, which is governed by Wisdom instead of Charisma, gaining bloodline powers at 1st and 4th level and every 4 levels thereafter. For the purpose of SPs etc. gained thus, class level equals character level. This replace the 1st level bonus feat and […]

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  • Unchained Summoner Codex This supplement clocks in at 33 pages, 1 page front cover, 3 pages of SRD, leaving us with a massive 29 pages of content, so let’s take a look!   After a few nice bits of prose, we learn about how summoners work within the patchwork planet of Porphyra: This section may be brief, but it adds a significant amount of flavor to the class. To give you an example: “The “soul companions” that summoners supervise, called ‘eidolons’ in the magica lexica of the Colleges of Magic…“ – there are multiple aspects here that rock: By calling the relationship “supervising”, we establish a hierarchy and all its components; the mention of the magica lexica contextualizes the uncommon […]

    Unchained Summoner Codex

    Unchained Summoner Codex This supplement clocks in at 33 pages, 1 page front cover, 3 pages of SRD, leaving us with a massive 29 pages of content, so let’s take a look!   After a few nice bits of prose, we learn about how summoners work within the patchwork planet of Porphyra: This section may be brief, but it adds a significant amount of flavor to the class. To give you an example: “The “soul companions” that summoners supervise, called ‘eidolons’ in the magica lexica of the Colleges of Magic…“ – there are multiple aspects here that rock: By calling the relationship “supervising”, we establish a hierarchy and all its components; the mention of the magica lexica contextualizes the uncommon […]

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  • Everyman Minis: Unchained Monk Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As per the title, this book provides new options for the unchained monk, focusing primarily on style strikes. As such, the pdf recaps the ability before diving into the nit and grit of the respective options. The pdf provides a total of 5 different style strikes: Arm Wrench and Fake Out allow for free disarm/feint-checks; the former sans AoO. The latter is interesting: The monk gets + Wisdom-bonus to the check, and on a success, may designate an ally threatening […]

    Everyman Minis: Unchained Monk Options

    Everyman Minis: Unchained Monk Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As per the title, this book provides new options for the unchained monk, focusing primarily on style strikes. As such, the pdf recaps the ability before diving into the nit and grit of the respective options. The pdf provides a total of 5 different style strikes: Arm Wrench and Fake Out allow for free disarm/feint-checks; the former sans AoO. The latter is interesting: The monk gets + Wisdom-bonus to the check, and on a success, may designate an ally threatening […]

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  • Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

    Everyman Minis: More Unchained Fighter Options

    Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

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  • Everyman Minis: Unchained Fighter Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 .5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, there are basically three types of class features contained herein for the Unchained Fighter-class.   The first ones would be advanced armor training options: We get a total of 3 of them: Armored Dash is glorious: It lets fighters wearing medium or heavy armor ignore a number of 5-ft.-squares of difficult terrain per movement equal to Strength-bonus. This does not stack with Nimble Moves or abilities based on it. Guarded action lets the fighter, […]

    Everyman Minis: Unchained Fighter Options

    Everyman Minis: Unchained Fighter Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 .5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, there are basically three types of class features contained herein for the Unchained Fighter-class.   The first ones would be advanced armor training options: We get a total of 3 of them: Armored Dash is glorious: It lets fighters wearing medium or heavy armor ignore a number of 5-ft.-squares of difficult terrain per movement equal to Strength-bonus. This does not stack with Nimble Moves or abilities based on it. Guarded action lets the fighter, […]

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  • Everyman Minis: Unchained Kangaroos This everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, why unchain the kangaroo? Well, they don’t trap foes like e.g. wolves and analogue creatures: They actually have claws. And even the front paws aren’t as harmless as they look. Hence, we get cool alternate stats for unchained kangaroo animal companion stats on the first page – no complaints regarding them in comparison to other animal companion stats. (They advance at 4th level, just fyi.)   The regular kangaroo presented herein would be a CR ½ creature, whose kick causes […]

    Everyman Minis: Unchained Kangaroos

    Everyman Minis: Unchained Kangaroos This everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, why unchain the kangaroo? Well, they don’t trap foes like e.g. wolves and analogue creatures: They actually have claws. And even the front paws aren’t as harmless as they look. Hence, we get cool alternate stats for unchained kangaroo animal companion stats on the first page – no complaints regarding them in comparison to other animal companion stats. (They advance at 4th level, just fyi.)   The regular kangaroo presented herein would be a CR ½ creature, whose kick causes […]

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  • Everyman Iconics: Kyr’shin Unchained This installment of the Everyman Iconics-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving us with 18 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Making a viable, well-crafted PC or NPC takes a lot of time in PFRPG, even if you’re good with math and as savvy in the rules as many designers or guys like me are. That’s not supposed to be arrogance, it’s just a fact – I’ve been doing these reviews for a long, long time. Still, that may be, as a whole, the […]

    Everyman Iconics: Kyr’shin Unchained

    Everyman Iconics: Kyr’shin Unchained This installment of the Everyman Iconics-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving us with 18 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Making a viable, well-crafted PC or NPC takes a lot of time in PFRPG, even if you’re good with math and as savvy in the rules as many designers or guys like me are. That’s not supposed to be arrogance, it’s just a fact – I’ve been doing these reviews for a long, long time. Still, that may be, as a whole, the […]

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  • Gunslingers Unchained This pdf clocks in at 35 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. It should be noted that these pages are formatted for booklet-sized supplements, meaning you can fit up to 4 pages of the pdf on a given sheet of paper when printing it out, provided your eye-sight’s good enough, that is.   The unchained gunslinger presented herein gets d10 HD, 4+ Int skills per level, full BAB-progression, good Ref- and Will-saves, as well as proficiency with simple and martial weapons and firearms as well as light armors. They begin play with Gunsmith and blunderbuss, musket or pistol as choices. The gunslinger must maintain the […]

    Gunslingers Unchained

    Gunslingers Unchained This pdf clocks in at 35 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. It should be noted that these pages are formatted for booklet-sized supplements, meaning you can fit up to 4 pages of the pdf on a given sheet of paper when printing it out, provided your eye-sight’s good enough, that is.   The unchained gunslinger presented herein gets d10 HD, 4+ Int skills per level, full BAB-progression, good Ref- and Will-saves, as well as proficiency with simple and martial weapons and firearms as well as light armors. They begin play with Gunsmith and blunderbuss, musket or pistol as choices. The gunslinger must maintain the […]

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  • Everyman Unchained: Fighters This re-design of the fighter-class clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 3 pages of SRD, 2 pages of advertisement, leaving us with 38 pages of contents, so let’s take a look!   The fighter. Know what? the last vanilla fighter anyone played for non-testing purposes in my group…was in 3.0. The class has no unique selling points, only receives a ton of feats, lacks skills to excel beyond combat and is just BOOORING. Heck, one of my players tried to play a talented fighter and switched characters because, even with the talented flexibility, he considered the class too boring.   So let’s see if this redesign finally makes […]

    Everyman Unchained: Fighters

    Everyman Unchained: Fighters This re-design of the fighter-class clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 3 pages of SRD, 2 pages of advertisement, leaving us with 38 pages of contents, so let’s take a look!   The fighter. Know what? the last vanilla fighter anyone played for non-testing purposes in my group…was in 3.0. The class has no unique selling points, only receives a ton of feats, lacks skills to excel beyond combat and is just BOOORING. Heck, one of my players tried to play a talented fighter and switched characters because, even with the talented flexibility, he considered the class too boring.   So let’s see if this redesign finally makes […]

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  • Everyman Options: Unchained Fighters This expansion for the superb unchained fighter class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 3 pages of SRD, 2 pages of advertisement, leaving us with 18 pages of content, so let’s take a look!   It was pretty evident that the chassis of the unchained fighter as presented in that amazing book, would have enough slots to further diversify it beyond its already impressive scope – after all, it has basically 3 categories of talent-like ability-arrays you can expand. Thus, we begin with no less than 7 new advanced armor training options in this book. We have less penalties for fighting defensively, better Sleight of Hand to […]

    Everyman Options: Unchained Fighters

    Everyman Options: Unchained Fighters This expansion for the superb unchained fighter class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 3 pages of SRD, 2 pages of advertisement, leaving us with 18 pages of content, so let’s take a look!   It was pretty evident that the chassis of the unchained fighter as presented in that amazing book, would have enough slots to further diversify it beyond its already impressive scope – after all, it has basically 3 categories of talent-like ability-arrays you can expand. Thus, we begin with no less than 7 new advanced armor training options in this book. We have less penalties for fighting defensively, better Sleight of Hand to […]

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  • Unchained Monk Archetypes This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 22.5 pages of content, so let’s take a look!   Pathfinder Unchained has provided an intriguing array of options regarding variants of base classes, but, as often in a system this inter-dependent and connected, it should come as no surprise that the massive toolkit/modifications that are archetypes would result in some hiccups with these new options – so here we are: Archetypes, made available and functional with the Unchained Monk, so let’s take a look at how Carl Cramér’s take works!   The Drunken Master moves Drunken Ki up to 4th level, while drunken strength remains […]

    Unchained Monk Archetypes

    Unchained Monk Archetypes This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 22.5 pages of content, so let’s take a look!   Pathfinder Unchained has provided an intriguing array of options regarding variants of base classes, but, as often in a system this inter-dependent and connected, it should come as no surprise that the massive toolkit/modifications that are archetypes would result in some hiccups with these new options – so here we are: Archetypes, made available and functional with the Unchained Monk, so let’s take a look at how Carl Cramér’s take works!   The Drunken Master moves Drunken Ki up to 4th level, while drunken strength remains […]

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