Undefeatable Archive

  • Undefeatable 24: The Magus This Undefeatable-installment clocks in at 4 pages, 1 page SRD, leaving us with 3 pages of feats, so let’s take a look!   -Advanced Fighter: Use total magus level to qualify for fighter feats. High prereq, solid! I like it!   -Death-Taker: Treat cure spells as on your spell list for the purpose of items, etc.; also +2d6 damage when using these spells to damage undead for 1 arcane pool point. Cool!   -Destructive Spellstrike: Treat your weapon as admantine when delivering a spell versus something with hardness.   -Destructive Spellstrike, Improved: When using the former feat, you may expend an arcane pool point for +2d6 damage. Solid.   -Enhanced Alchemy: As a swift action, enhance […]

    Undefeatable 24: The Magus

    Undefeatable 24: The Magus This Undefeatable-installment clocks in at 4 pages, 1 page SRD, leaving us with 3 pages of feats, so let’s take a look!   -Advanced Fighter: Use total magus level to qualify for fighter feats. High prereq, solid! I like it!   -Death-Taker: Treat cure spells as on your spell list for the purpose of items, etc.; also +2d6 damage when using these spells to damage undead for 1 arcane pool point. Cool!   -Destructive Spellstrike: Treat your weapon as admantine when delivering a spell versus something with hardness.   -Destructive Spellstrike, Improved: When using the former feat, you may expend an arcane pool point for +2d6 damage. Solid.   -Enhanced Alchemy: As a swift action, enhance […]

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  • Undefeatable #23: Ninja This little pdf clocks in at 5 pages, 1 page SRD, leaving us with 4 pages of content, full of feats…so let’s take a look!   -All-Around Melee: Share Improved Uncanny Dodge with adjacent allies. Ouch!   -Bloody Advantage: Flat foots opponents suffering from bleed for all subsequent attacks you execute this round. A bit opaque; could be read as needing to cause this bleed and since it seems to indicate that you have to hit foes before they’re FF versus follow-up attacks; the trigger could be clearer.   -Clear-Headed Advantage: Same as Bloody Advantage, but for dazed, staggered and confused foes. Same wording complaint.   -Critical Shuriken: Increase shuriken threat range to 18-20/x2. Because we needed […]

    Undefeatable #23: Ninja

    Undefeatable #23: Ninja This little pdf clocks in at 5 pages, 1 page SRD, leaving us with 4 pages of content, full of feats…so let’s take a look!   -All-Around Melee: Share Improved Uncanny Dodge with adjacent allies. Ouch!   -Bloody Advantage: Flat foots opponents suffering from bleed for all subsequent attacks you execute this round. A bit opaque; could be read as needing to cause this bleed and since it seems to indicate that you have to hit foes before they’re FF versus follow-up attacks; the trigger could be clearer.   -Clear-Headed Advantage: Same as Bloody Advantage, but for dazed, staggered and confused foes. Same wording complaint.   -Critical Shuriken: Increase shuriken threat range to 18-20/x2. Because we needed […]

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