Verdant Archive

  • Verdant Bonds (5e) This interlude for 5e covers 2 pages, and is intended for level 1 – 3 characters, though I’d personally recommend it for level 2 characters at the highest – level 3 characters will curbstomp through this one. The little adventure does feature read-aloud text for most locales, and also has an okay full-color map. No unlabeled, player-friendly version is provided for VTT or printing out. The map has no scale noted.   As always when I review mini-modules, it should be noted that I rate them for what they are – brief sidetreks. I don’t expect epic stories from them.   All righty, in order to discuss the adventure, I need to go into SPOILERS. Potential players […]

    Verdant Bonds (5e)

    Verdant Bonds (5e) This interlude for 5e covers 2 pages, and is intended for level 1 – 3 characters, though I’d personally recommend it for level 2 characters at the highest – level 3 characters will curbstomp through this one. The little adventure does feature read-aloud text for most locales, and also has an okay full-color map. No unlabeled, player-friendly version is provided for VTT or printing out. The map has no scale noted.   As always when I review mini-modules, it should be noted that I rate them for what they are – brief sidetreks. I don’t expect epic stories from them.   All righty, in order to discuss the adventure, I need to go into SPOILERS. Potential players […]

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  • Advanced Adventures: The Verdant Vault of Malakum (OSR) This installment of the Advanced Adventures-series clocks in at only 9 pages, 1 page front/back cover, 1 page editorial/ToC, ½ a page of SRD, leaving us with 6.5 pages of content, so let’s take a look.   This review was moved up in my reviewing queue at the request of my patreons.   As always, this Advanced Adventures-module uses the OSRIC rule-set, but can be theoretically converted easily to other rule-sets. The adventure is designated as suitable for levels 8 – 10 and works best with a well-rounded party and…*Pffff* *BUAHAHAHA* … …I can’t do that. I just can’t. The Verdant Vault of Malakum’s brevity is a plus. No, I am not […]

    Advanced Adventures: The Verdant Vault of Malakum (OSR)

    Advanced Adventures: The Verdant Vault of Malakum (OSR) This installment of the Advanced Adventures-series clocks in at only 9 pages, 1 page front/back cover, 1 page editorial/ToC, ½ a page of SRD, leaving us with 6.5 pages of content, so let’s take a look.   This review was moved up in my reviewing queue at the request of my patreons.   As always, this Advanced Adventures-module uses the OSRIC rule-set, but can be theoretically converted easily to other rule-sets. The adventure is designated as suitable for levels 8 – 10 and works best with a well-rounded party and…*Pffff* *BUAHAHAHA* … …I can’t do that. I just can’t. The Verdant Vault of Malakum’s brevity is a plus. No, I am not […]

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  • One-on-One Mini-Dungeon: The Rats of Verdant Reach This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon – intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great!   This being an adventure-review, the following […]

    One-on-One Mini-Dungeon: The Rats of Verdant Reach

    One-on-One Mini-Dungeon: The Rats of Verdant Reach This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon – intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great!   This being an adventure-review, the following […]

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